Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Jun 12, 2008

Off-topic: Now I know why some people think I'm a Microsoft shill!

A while ago, I posted a response on another blog, and someone mistakenly thought that I was a Microsoft shill. Me?!

Now I know why.



When I was looking at my blog stats, I noticed that one of my visitors found a recent post via a Google search on microsoft new interactive technology. Curiously, the post was at the very top of the list:

New Interactive Technology: Tag Galaxy, Windows 7, PaperVision 3D, Microsoft Surface, Touch Screens, and Blog Posts Revisited

Results 1 - 10 of about 29,600,000 for microsoft new interactive technology. (0.12 seconds)

How did my post beat out over 29 million pages on the web?!

I've had an Apple computer, in one form or another, since 1985. When I decided to take a programming class a few years ago, I soon realized I had to adapt to the Windows world. I like C#, Silverlight, WPF, and XNA Game Studio. This does not make me a Microsoft shill.

I just happen to be overly passionate about interactive displays of all sizes, and fascinated with the possibilities of mult-touch. iPhones, touch-tables, touch-walls, devices that interact with displays (think Johnny Chung Lee), gesture + touch, urban screens, interactive exhibits, interactive way-finding... and the multimedia applications that support this sort of interaction.

I've written several posts about Apple's new technologies, like the iPod Touch and the new 3G iPhone. I'll be writing more about Apple as they research and develop flat panel displays:

"Apple is looking for a Senior Panel Process Engineer to lead the engineering activities to develop the new process and design for the multi-touch panel used in Apple products. This individual will serve as a focal point in the designing and the process development of advanced multi-touch panels from the concept to the product ramp.
"

I'd say I'm more of a cheerleader for all of those out there who are working so hard to create useful+cool technology for the future.

Update:
The Next Generation HP TouchSmart PC
The new TouchSmart PC's, which can display high definition content, aren't out on the market yet. HP is taking pre-orders.

NextWindow, a company that produces large interactive touch-screen displays, including those with multi-touch capabilities, was responsible for the touch-screen embedded in the TouchSmart PC.

Related:
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HP Redefines Home Computing, Putting the Digital Lifestyle at People's Fingertips with New TouchSmart PC's

HP Introduces World's First Affordable Color-critical Display




Jun 6, 2008

New Interactive Technology: Tag Galaxy, Windows 7, PaperVision 3D, Microsoft Surface, Touch Screens, and Blog Posts Revisited

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Steven Wood's Tag Galaxy
Via Papervision3D, Richard Banks, and Flowing Data


Tag Galaxy is an application that uses Flickr and Papervision 3D. If you type in a tag, the tag is represented as the sun in the galaxy, and related tags are represented as planets. When you rotate and browse through the galaxy in 3D space, you can view the pictures according to the tag. Steven Wood created Tag Galaxy for his thesis project.

Separated at Birth?
Vacation pictures on an interactive photo-globe - April 2007

Just over a year ago, I finished some class projects that were designed for touch screens or tables. At the time, I had no idea that Microsoft was working on the Surface. I was determined that I'd make my own table if I couldn't get my hands on one, and even joined the NUI Group to learn more about the open-source DYI approach to satisfying my fascination with this interactive technology.


The first day I learned about Microsoft Surface will be etched in my memory forever...


It is not because I'm a 100% Microsoft fan. It is because I'd been thinking about touch-screen interaction since my first encounter with an interactive whiteboard several years ago. At the time, I was involved with group counseling with middle school students, seated around a table.

What would happen if we took the whiteboard put it on a table?

As noted below, the demo projects worked best on a NextWindow Human Touch. Although the large display was only "single-touch", it provided excellent resolution and touch response. Since then, NextWindow has come out with a multi-touch display, which I've had a chance to see. It is not a table, but it has possibilities.

What would happen if we took a NextWindow multi-touch display and mounted it onto an adjustible drafting board? It could be used as a vertical display, a "surface" table, and a drafting board. The best thing is that this could support quite a bit of collaborative work between two or more people, as well as learning, creative-artistic, and gaming activities.

New things are on the horizon. Windows 7, will replace Vista in the future. Bill Gates has pronounced that "every surface will be a computer". Touch screen surfaces are finding homes on tablet PC's, cell phones, and the latest OLPC "$100.00" laptops for children.

I think there will be more possibilities for using touch-screen technology for education in the very near future.


Here is my post about Microsoft's Surface from last year, with some updates:

Microsoft Surface multi touch screen table - I wish I had one for my projects last semester!

Microsoft Research recently unveiled Microsoft Surface: http://microsoft.com/surface. This multi - touch table can be used for a variety of applications, as outlined in the video from CNET and YouTube below:



I'd like to work on applications for use on a touch-table to support students with special needs, especially those who have autism spectrum disorders.

.....Last semester, I worked on prototype applications for use on a touch-screen surface -here is a photo. We used a
NextWindow Human Touch large-screen display, which provided great screen resolution and touch-response.



This application was part of a travel-planning prototype developed for a course in Human Computer Interaction. The application was demonstrated on a NextWindow Human Touch large screen display. Would it work on the iPhone?







Update: Examples from some of my other posts:











Below is another demo video-clip of a globe created in GoogleEarth using photo-overlays, with links to video clips that pop up on the screen. You can spin and rotate the globe at any size, and zoom into the pictures. The above photo and the video clip show the application on a NextWindow Human Touch large-screen display.

This application would be great on a touch-table or touch-table set up on a drafting board. Although it was designed for a travel-planning application, it would work well in educational settings in subjects such as geography.


Poetry Picture Share

This was my first attempt at a "poetry picture share" application. It was designed for eventual use on a multi-touch table. It was developed using JavaScript and Ajax. It could be accessed remotely so people in different places can move things around on the screen. The video shows how the application works on a large interactive touch-screen display.

I am planning on adapting this application for use with students with special needs, such as those who have autism or other communication disorders. (Note: I've used it with several students, with success. It still is a work in progress!)



Update:

Link to Papervision 3D: Press the picture to enter a 3-D interactive underwater world...


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If you have tried PaperVision 3D or Tag Galaxy on an interactive whiteboard or touch screen display, please leave a comment and share your impressions
.

Jun 2, 2008

Low-tech Interaction: Moving Sand Pictures


A father and son team in my region create furniture, jewelry, and beautiful moving sand pictures. These aren't computer displays, they are the real thing!

Liquid mixes with the sand as you turn the display upside down. Take a look at the video to see it in action. For more information, visit Rosey's Unique Products.

May 26, 2008

Phoenix Mars Mission Website

The following is part of a related post from the TechPsych blog about the Phoenix Mars Mission:

If you are an educator with access to an interactive whiteboard and can integrate a visit to Mars into your lesson plans during the last days of the school year, a trip to the Phoenix Mars Mission website is a must! The website is well designed and user-friendly.

Renderings of the Phoenix Mars Lander




Here are few places to start:

Phoenix Mars Mission News
Web Exhibit -Mars: The Search for Water, the Search for Life
Flash Video Stream (the video has relaxing ambient music, by the way)
Images
Videos and Animations
Just for Kids - this site was designed with content by kids to share with others.

From Mars to Earth: An Interactive Timeline


Enjoy!

May 4, 2008

Oakland Blues: Virtual Preservation of Seventh Street's Jazz Scene, more about educational gaming MMO's

I recently attended the Visualization in the World Symposium sponsored by the Charlotte Visualization Center at UNC-Charlotte. I enjoyed the symposium because the presentations were interdisciplinary, drawing from fields such as psychology, architecture, journalism, scientific visualization, data visualization, and photography.

The audience consisted of people from a variety of disciplines. This added dimension to the discussions after each presentation, eliminating the "birds of a feather" feeling experienced at conferences that are narrow in focus.

Yahuda Kalay's presention:



One of the presentations was about the on-line interactive virtual preservation of Oakland California's 7th Street from the 1950's, a center of jazz at the time. The project was the result of collaboration between the Architecture and Journalism departments at the University of California-Berkeley. Preserving cultural heritage is important, but proves to be a difficult task. Digital media can assist with this problem through the use of modeling and visualization.

Because the project was designed to be used by people via the interent, decisions needed to be made regarding the quality of the graphics, since many users would not have high-end graphics cards installed in their computers. Garage Game's Torque engine was used to develop the game, because it contained a physics engine and also supported players and non-player characters (NPC), or virtual characters. The NPC's were programmed to provide interactive dialogues with players, and each NPC's dialogue contributed to telling the story of 7th street.

Below is the course description from a recent journalism class at UC-Berkeley that used the Oakland's 7th street videogame for many of the course assignments. It looks like it could be easily adapted for high school courses:

"J-298: Oakland Jazz and Blues (Spring 2008)This class is using a video game program to recreate and tell the story of the jazz and blues club scene on Oakland's 7th Street during its heyday in the 1940s and 1950s - a remarkable part of the city's history that has been all but lost to urban decay. An eight-block stretch of 7th Street is being recreated as a virtual world, which people can access over the Internet and then adopt avatar figures to walk up and down the streets, enter the clubs, listen to the music of the era and interact with other people logged onto the site. The virtual reality program used in the class was developed by the UC Berkeley Architecture Department, which is collaborating on this year-long project. This class involves reporting and research on the stories of the clubs and other establishments on 7th Street, the musicians and other characters who frequented the scene, the music played in the clubs, and the redevelopment projects that destroyed the area. And the class will work on how to tell the story of the clubs and the history of the area using video game narratives."

Further Reading:

OAKLAND BLUES. Virtual Preservation of Seventh Street's 1950s Jazz Scene by Yehuda E. Kalay and Paul Grabowicz, Center for New Media, University of California, Berkeley, USA JISC 3DVisA Bulletin, Issue 1, September 2006

RELATED: New Media Consortium


The New Media Consortium's overview of interactive virtual worlds used for education provides information about a variety of projects and the time-frames in which they will become fully implemented. It also provides an overview of massively multiplayer educational gaming, with resources for further reading. The NASA MMO project to support STEM learning is an example massively multi-player educational gaming.


I am excited about these innovations, since they will provide visual learners with educational opportunities that are suited to how they learn.

NASA's promotion of MMO games to support STEM learning; Vision-play's SpaceStationSim game; EASe games for children with autism spectrum disorders


NASA is looking for a partner to develop a massively multiplayer online learning game to support education in science, technology, engineering, and mathematics, known as STEM. The following is a quote from NASA's website regarding the advantages of providing learners with MMO games:

"Persistent immersive synthetic environments in the form of massive multiplayer online gaming and social virtual world, initially popularized as gaming and social settings, are now finding growing interest as education and training venues. There is increasing recognition that these synthetic environments can serve as powerful “hands-on” tools for teaching a range of complex subjects. Virtual worlds with scientifically accurate simulations could permit learners to tinker with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity, making it easier to grasp complex concepts and transfer this understanding quickly to practical problems. MMOs help players develop and exercise a skill set closely matching the thinking, planning, learning, and technical skills increasingly in demand by employers. These skills include strategic thinking, interpretative analysis, problem solving, plan formulation and execution, team-building and cooperation, and adaptation to rapid change."

NASA's Request for Proposals document outlines the specifics for game developers who'd like to partner with NASA on this project. The MMO's target audience is teens in highschool and above, with adoption expected at the middle school level. Partners should be know how to make the game accessible to people with disabilities.


SPACESTATIONSIM


If you like games about space, or know young people who do, you might be interested in Vision-play's SpaceStationSim, which was developed in collaboration with NASA. For more information, you can visit the Vision-play website, where you can find an on-line manual for the game, screenshots, and a free demo.

EASe GAMES


Vision-Play also created four games for use with children who have autism spectrum disorders, building on the EASe CD series used by some occupational therapists to help with auditory hypersensitivity, hyperacusis, central auditory processing disorders, or sensory integration disorders. The EASe games "not only fun to play, but stimulate a child’s auditory/vestibular and visual/balance sensory inputs, and help teach them to manage noise and regulate balance." EASe games allow for three speed settings. It is not clear if they are switch-adaptible.

It will be interesting to see how these games play out in school settings!

Mar 28, 2008

Have you heard of the Internet of Things? OpenSpime? (Link to related post)

Take a look at my post on the TSHWI blog to watch videoclips and read about emerging technologies related to the "Internet of Things" and Spime concepts.

Let me know what you think.

-Lynn

Mar 26, 2008

Digital 2008: 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning will be in Banff, Canada, from November 17-19, 2008.

The call for papers is in process.

Here is some information from the conference website:

"Despite the surging interest in this emerging research, there are plenty challenging research issues to be investigated. For example, can one really learn meaningfully and deeply from games? Will there be new theories that explain phenomena of learning with fun? What constitute game pedagogies? How this genre of technology enhanced learning can be adopted to formal and informal learning settings? What are the possible dark sides of game and toyed education and how to prevent them? "



The topics of interest include but are not limited to:

Foundation and theory for design
Evaluation
Case studies and exemplars
Artificial intelligence
Virtual characters
Vitual storytelling and game narrative
Multiplayer and social game design
Simulation and animation
Entertainment Robots for Education
Augmented/Mixed Reality
Interfaces
Training
Sport
Non-Visual Senses (smelling, touching, hearing)
Mobile games and its linking to online games
Location-based games and ubiquitous technology
Identity in gaming to learn: roles and role-playing
Optimal experience and flow
Engagement and emotion
Collaboration, competition and community
Social and Cultural aspects

Contact Information:

Contact Information

Kinshuk, General Chair (kinshuk@ieee.org)

Michael Eisenberg, Program Chair (duck@research.cs.colorado.edu)

Jill Calliou, Local Administrator (jillc@athabascau.ca)

Mar 3, 2008

Online Multimedia Library from LEARN NC and UNC Chapel Hill for K-12 and higher

Learn N.C. has a wealth of on-line resources for educators, students, and parents. I particularly like the on-line multimedia library. Below are links to resources for the following topics, obtained through the "tag cloud" on the multimedia library site.

Here are the direct links:
4-H clubs Agra American Indians American Indian towns Angkor animals archaeology architecture artAsia Bali Bangkok beaches birds boat Buddhism Cambodia carvings children Colombia colonialcostumes deities demons drawings Ecuador Emerald Buddha Temple excavations families farming fishing flowers food forests geography girls grass Green 'N' Growing Hanoi Hanuman Hinduism history houses illustrations India Indonesia Jaipur Jodhpur John White Khmer kings labor
landforms landscapes maps markets men's work Mexico monkeys monuments mountains murals musicMysore national parks Nepal North Carolina Occaneechi paintings palaces performance RamaRamayana Ravana religion rice rivers rural life salt marshes sandstone Sita snakes Southeast Asiatechnology temples Thailand theaters tourism
transportation trees turkey Ubud urban life Utah Vietnam Vietnam War Virginia water women women's work

LEARN NC is led by a number of knowledgable staff and consultants.

The website is worth exploring for a while!

Take a wlook

Feb 24, 2008

Mind Habits Update

I previously had a demo of one of the interactive games from MindHabits on this blog, but it no longer is available. The newer MindHabits on-line demo includes several games.

From the MindHabits website:

"Montreal-based MindHabits develops science-based videogames designed to help players reduce stress and build self-confidence. Founded on social intelligence research by Dr. Mark Baldwin at McGill University, these stress busting, confidence boosting games use simple, fun-to-play exercises that help players develop and maintain a more positive state of mind."

MindHabits allows you to adjust the faces that you see on the screen:

"Click the “Game Options” button and try moving the “neighbourhood” slider back and forth until you find a mix of faces that matches where you live as closely as possible."

Here is a screen shot of one of the MindHabits games:

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The MindHabits games are evidenced-based:

Stephane D. Dandeneau, Mark W. Baldwin, Jodene R. Baccus, and Maya Sakellaropoulo, Jens C. Pruessner (2007), Cutting Stress Off at the Pass: Reducing Vigilance and Responsiveness to Social Threat by Manipulation of Attention (pdf) Journal of Personality and Social Psychology, 2007, Vol. 93, No. 4, 651–666 American Psychological Association 0022-3514/07/$12.00 DOI: 10.1037/0022-3514.93.4.651


Jan 8, 2008

Scratch: A new programming language for kids that supports stories, animations, games, music, art, and web-sharing, from MIT.

"Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create Scratch projects, young people learn important mathematical and computational ideas, while also gaining a deeper understanding of the process of design." (Scratch website)

Scratch can be downloaded, free of charge, from the website. It can run on Windows as well on Macs. There are over 12,000 contributors to this project, with over 60,000 registered members. The website provides plenty of support for teachers and students.

The Scratch project is run by the Lifelong Kindergarten group at the MIT Media Lab, along with the UCLA School of Education and Information Studies. The project was funded by the National Science Foundation.

I'm looking forward to playing with Scratch on a touch-screen or interactive whiteboard.


Leave a comment if you use Scratch with kids- or for yourself.


Nov 4, 2007

Virtual Field Trips and Interactive Web Quests


I'm compiling a new list of interactive multimedia resources suitable for virtual field trips and web quests. Here are a few I've recently found:

The Virtual Human Project: University of Michigan



The Virtual Human Project has been around for quite some time. What's new? A variety of browsers have been developed that allow for viewing high-resolution images. Take a look at this video demonstration:


Virtual Dissections, Labs, and Field Trips

The Cell Visualization Project


CSI: Crime Scene Investigation Museum Web Activities (Funded by the National Science Foundation)




Web Adventure

CSI: The Experience

Oct 21, 2007

Updated MegaPost-Resources For All: Interactive Multimedia and Universal Design for Learning

Since I started blogging, new technologies have made their way into an increasing number of classrooms, and many educators are aware of efforts such as Universal Design for Learning (UDL) and Response to Intervention or Instruction (RTI), as well as innovative technologies that provide engaged, interactive learning experiences for students.

In this post, I've consolidated information and updated links and resources from some previous posts from my TechPsych and Interactive Multimedia Technology blogs. Although many of the resources cited in this post relate to K-12 education, some of the information is useful for instructional designers, school administrators, researchers, college/university educators, parents, and technologists who are interested in developing interactive multimedia applications for children and teens.


UNIVERSAL DESIGN FOR LEARNING (UDL) and PLANNING FOR ALL LEARNERS (PAL)


Universal Design for Learning incorporates concepts such as differentiated instruction, visual and media learning, and providing a climate of academic engagement through the use of digital media technology and strategies such as collaborative project-based learning.

The concepts behind Universal Design for Learning fit with Response to Intervention (RTI), universal prevention/intervention, and team-based instructional consultation/ problem-solving. For those who are considering this approach, plan on spending time exploring this Center for Applied Special Technology (CAST) website.

CAST offers the on-line interactive book, Teaching Every Student in the Digital Age: Universal Design for Learning. This book is a good resource for staff development activities. Plan on spending a good bit of time on this site!
The Planning for All Learners section on the CAST website provides resources such as lesson plan examples and planning charts that provide teachers a way of representing the specific needs of each student.

Related:

Karen Janowski's Site: Free Technology Toolkit for Universal Design for Learning

RadTeach is the website of Dr. Judy Willis, a neurologist and middle school teacher.

"Enthusiasm is generated when children are presented with novelty and find creative ways to explore or connect with the new material and are inspired by it. Whenever you can generate this awe and sense of wonder, your children will be pulled into the school lessons they bring home and they will be motivated to connect with the information in a meaningful way." - Judy Willis
Brain-Friendly Strategies for the Inclusion Classroom published May 2007 ASCD

Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist/Classroom Teacher published August 2006 ASCD

Misunderstood Minds is the companion site PBS documentary about learning differences and disabilities. The site provides information and activities that are good for self-study or professional development. Take a look at "Listening to Instructions" a simulation of what it is like to be a first grade student trying to follow directions and concentrate to complete a task, and "Attention", a video clip of Dr. Mel Levine interviewing a boy about his attention difficulties. Take a look at the Misunderstood Minds Resources and Links Page for more information.

Teaching Learners with Multiple Special Needs
This blog has extensive links and resources on a variety of topics related to special needs.


PowerPoint presentation by
George Sugai's at the UDL Institute. "An introduction to the defining features of School-Wide Positive Behavior Supports within the context of Universal Design for Learning."

TECHNOLOGY INTEGRATION RESOURCES

EDUTOPIA: The George Lucas Foundation

The Edutopia website provides "..detailed articles, in-depth case studies, research summaries, instructional modules, short documentary segments, expert interviews, and links to hundreds of relevant resources." The Technology integration link. provides resources for teachers, staff development, including video segments that cover technology integration, project based learning, school-to-career, the use of multimedia for emotional intelligence activities, and more.

Bill MacKenty's "How-To" educational technology web-page
FlickSchool: Quick "how-to" videos about digital media production for teens-and teachers of teens
How To: Use Digital Storytelling in Your Classroom
Post: Visual Learning Lab Supports Effective Teaching and Learning
Bill MacKenty's Games and Learning Resources

LESSONS, ACTIVITIES, AND WEBSITES WITH INTERACTIVE CONTENT

National Gallery of Art Kids
PBS Kids
National Geographic Kids
NASA Kids
Discovery Kids
Music Tech Teacher (Includes online games and music learning activities)
Flash Music Games

(some games cam be downloaded)
Exploratorium On-line Microscope Imaging Station
Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard

StarFall is website full of free interactive content designed to support early reading for children who are reading at the K-2 level. The site offers games, music, animation, and video-based activities, plus support for educators and parents. From the website:

"Our scientific, research-based reading materials and activities are modeled on the "Big Five" focus areas recommended by the National Institute of Child Health and Human Development: phonemic awareness, systematic phonics, vocabulary, fluency, and comprehension...Starfall employs the computer to develop feelings of wonderment and play, not rote assessment. The activities, songs and books complement your classroom by creating an atmosphere of fun and enthusiasm that infuses all aspects of learning. Our online and printed activities use positive reinforcement to guide children in making correct responses."

The Moleculareum Project, created by a team from the Rensselaer Polytechnic Institute:

"The Molecularium Project is committed to promote science literacy and awareness for audiences of all ages..
Zoom into the molecular level, build molecules from atoms, and explore states of matter in the Nanolab of our interactive Kid’s Site. The experiments, activities and songs included in our Teacher's Resource Guide are free and fun for your home, classroom or museum."

ONLINE LEARNING OBJECTS

According to WISC, learning objects are web-based, self-contained chunks of learning, small enough to be embedded in a learning activity, lesson, unit, or course, are flexible, portable, and adaptable, and can be used in multiple learning environments and across disciplines. They are stored in on-line repositories for use and re-use to teach a variety of concepts. Merlot and WISC provide interactive learning objects geared primarily for higher education.

Learning objects incorporated into instruction provide students with multiple paths to gaining knowledge, consistent with the principles of Universal Design for Learning.

WISC Online Learning Objects


MERLOT: Multimedia Educational Resource for Learning and Online Teaching

Quotes from users of learning objects:

"Learning objects are self-directive, so the student can review it over and over" "They grasp it much faster, and they retain in much better."-Instructor.

"Reading something in a book, I may not get the concept. So as I go through it on the screen, I can see how the different things work...for an example , one of the classes I had , that had a CD and a learning object with it, I actually passed the test, got a 100%, because I was able to go over it. The way it was on screen, was completely different than how I had memorized in my head."- Holly Davidson, Student"

"You can read everything in a book that you want, but as soon as you see it in a learning object, you really understand it." - Paul Heidger, Student

Links to Lynn's related blog posts:

Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies, etc.
Interactive literacy applications and on-line resources

ExploreLearning Gizmos, Interactive Displays, Revisited
(Interactive math and science)
Online Switch-Accessible Games on the BBC Website


RATIONALE FOR THE USE OF DIGITAL MEDIA IN EDUCATION

The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia
Visual Literacy and Multimedia Literacy Quotes - Odds and Ends PART ONE
Visual and Multimedia Literacy Quotes-Part Two

Engaged Learning?

Related:

Webcast Video: Technology and Games in Education from the Orange County Educational Technology Department






INTERACTIVE WHITE-BOARDS AND LARGE TOUCH SCREEN DISPLAYS

Interactive whiteboards increase student attention, engagement, participation, and test scores!
(This post contains links to lessons and resources for interactive white-boards and displays.)

Excerpt from the above post:
According to a press release from Smart Technologies, a study conducted in the UK and Europe during the years 2002-2006 found positive results regarding the use of interactive whiteboards in the classroom:

"The following outcomes were among its key findings: interactive whiteboard use results in improved student performance in national tests in English, math and science, compared to student performance without interactive whiteboards; digital content on interactive whiteboards is engaging, motivating, and students pay more attention during lessons; and interactive whiteboard use encourages greater student participation in the classroom."

There are several types of interactive large-screen displays available for use in educational settings, and there are several companies working on large touch-screen displays that could be adapted for use in schools, media centers, and public libraries.

The following is a partial list of companies that make or sell interactive displays and/or whiteboards:
SmartTechnologies

NextWindow
Accenture
NEC
Hitachi Starboard
Promethean
Mimeo
Interwrite

Resources for Interactive Whiteboards and Displays

Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard
Link to Post: EduSim and Croquet: 3D Collaboration Applications
EduSim 3D
Greenbush EduSim
Panorama Archive: Full-screen panoramas from around the world.
PhotoSynth
"Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and displays them in a reconstructed three-dimensional space.

With Photosynth you can:

  • Walk or fly through a scene to see photos from any angle.
  • Seamlessly zoom in or out of a photo whether it's megapixels or gigapixels in size.
  • See where pictures were taken in relation to one another.
  • Find similar photos to the one you're currently viewing.
  • Send a collection - or a particular view of one - to a friend."
VirtualEarth
Virtual Earth is like Google Earth. It works with PhotoSynth.

GoogleEarth
"
Tilt and rotate the view to see 3D terrain and buildings, or look up to explore the sky"

P3D -The P3D website has good demonstrations of 3D content.
"P3D is a software company focused on virtual reality in education and offers a constantly updated stat-of-the-art technology as an outstanding tool in a classroom environment. The products developed by P3D enable higher interactivity, enhancing student's learning capacity through tri-dimensional images and virtual reality."


Related Information:
Education World article "Speaking of Electronic Whiteboards?"
Large Display Research Overview from Microsoft Research (PDF)
Also see the previous section about lessons, activities, and websites with interactive content.


INTERACTIVE EDUCATIONAL SOFTWARE

INSPIRATION and KIDSPIRATION

Inspiration and Kidspiration are applications that support visual learning:

"Learning to think. Learning to learn. These are the essential skills for student success. Research in both educational theory and cognitive psychology tells us that visual learning is among the very best methods for teaching students of all ages how to think, and how to learn."


Many school districts have adopted Kidspiration and Inspiration; there are many resources on the website for teacher support for this software. Inspiration and Kidspiration are effective with visual learners. These applications work well on large-screen displays as well as P.C.'s, and hand-held devices. Activities using Inspiration and Kidspiration are good for paired and small group activities. Inspiration now offers a visual data analysis application, InspireData.

I SUPPORT LEARNING

“Our mission is to empower educators in their quest to create and support life-long learners, to make education relevant and engaging for the student through creative software.” I Support Learning provides applications for creative, interactive project-based activities for middle and high school students that integrate the use of technology and build technology skills."

I Support Learning's Personal Experience Curricula:

CARTOON ANIMATION VIDEO
GAME DESIGN
MUSIC VIDEO PRODUCTION
WEB GAME DESIGN
PERSONAL FINANCE AND WEALTH MANAGEMENT
BUILDING GREEN – RESIDENTIAL HOME DESIGN
ARTIFICIAL INTELLIGENCE AND MOBILE ROBOTICS
GREEN INDUSTRY – LANDSCAPE DESIGN
ROBOTS AND INVENTION
HORTICULTURE AND LANDSCAPE DESIGN


Immersive Education

Immersive Education software educational software company. According to information on the website, the software applications..

  • encourage creative learning
  • adapt to individual teaching styles
  • allow for individual learning preferences
  • inspire innovation and creativity in the classroom.

"We believe pupils learn best when education is fun - our products are enjoyable to use and encourage learning through exploration."

Links to information about Immersive Education's applications:


Tabula Digita

DimensionM, an interactive multi-player game for algebra.

HAND-HELD AND MOBILE DEVICES FOR LEARNING

There are some classrooms in that do not use textbooks. Textbooks are provided to students electronically on their PDA's. Some versions of electronic textbooks are interactive and include hypertext links to supplemental information or activities. Students who use Wi-Fi enabled PDA's have access to interactive websites that compliment what they are learning in class.

In most classrooms that use this form for instruction, students often work in pairs and groups. Because PDA's run many of the same applications as do PC's, they can be utilized for frequent monitoring and charting of progress. Here are a few resources:

THE PAPERLESS CLASSROOM

"Our classroom uses Windows CE and Pocket PC based Personal Digital Assistants (we call them PDA's.) We are running a paperless classroom with the PDA's. All homework and reading assignments are done on the PDA's. We do not use copied ditto sheets or heavy textbooks. All of this is accomplished in a 7th and 8th Grade Language Arts class, not in a math or science classroom."

This is a good example of how a teacher, a "rookie" during the 1998-99 school year, embraced new and effective ways of using technology to meet the needs of a diverse range of learners in the middle school setting for Language Arts instruction. This website has expanded to include a range of resources for educators interested in learning how to implement paperless classrooms. Research in this area can be found through HiCe and related organizations.

HICE: Center for Highly Interactive Computing in Education
HiCe provides consultation and resources for schools regarding the use of handheld devices in learning environments. The work of the HiCe project at the University of Michigan has been in place for over a decade.."With PDA's, students can access websites created by their teachers to keep track of assignments and upload or e-mail assignments when completed. Software on PDA's such as calendars and an alarm can help students who have organization problems."

A spin-off of the HiCe project is GOKNOW.

INSPIRATION for handhelds

CREATIVE EXAMPLES OF HAND-HELD LEARNING ACTIVITIES

CREATE-A-SCAPE:

A create-a-scape, otherwise known as a mediascape, is..." composed of sounds, images and video placed outside in your local area. To see the images and video, and hear the sounds you need a handheld computer (PDA) and a pair of headphones. An optional GPS unit can automatically trigger the images, video and sounds in the right places."

"To create a mediascape, you start with a digital map of your local area. Using special, free software, you can attach digital sounds, pictures and video to places that you choose on the map.By going outside into the area the map covers, you can experience the mediascape. Using the handheld computer and headphones, you can hear the sounds and see the pictures and video in the places the author of the mediascape has put them. All sorts of exciting things can happen as you explore the mediascape."

Quick Demo: How to Make a MediaScape
Create-a-Scape Teacher Resource Site

MOOP:

Moop was developed in Finland and integrated up-to-date SmartPhones into daily learning activities. Some of the activities involved out-door learning experiences. "Through Moop, a pupil makes observations and saves and manages information in the mobile and network learning platform. The learning environment supports the process of inquiry learning, during which a pupil outlines his or her thoughts on the current topic, collects information and observations from the surroundings and reports the findings in the network-learning environment. Moop project is based on needs of schools and teachers: the traditional learning environment is broadened from classroom to observation in the surroundings"

Mattila, P. & Fordell, T. (2005) MOOP- Using m-learning environment in primary schools. http://www.mlearn.org.za/CD/papers/Mattila.pdf
Mattila, P. (2005) Moop - Mobile Learning Environment as Part of Daily School Work
http://www.microlearning.org/micropresentations/micropresentation_friesen_2005.pdf

M-LEARNING PROJECT

Quote from the project website:
"…the user group has expanded to encompass people of all ages, from grandparents getting involved in family learning, adults looking to improve their employment prospects, to pregnant teenagers needing health advice and guidance."

The M-Learning website provides extensive resources for m-learning; it is a good place for self-study and for staff development for anyone planning on using m-learning as a strategy. You'll find
demos of software and links to references and resources, along with video clips useful for presentations.

OTHER RESOURCES FOR INTEGRATING HAND-HELDS INTO EDUCATION:

K-12 HANDHELDS
LEARNING AT HAND
LEARNINGINHAND
M-LEARNOPEDIA

ADDITIONAL RESOURCES

Mega-List of Resources and References: Technology, Psychology, Intervention & Prevention
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century"
, a 72-page white paper by Henry Jenkins, from MIT.
FutureLab's 2006 Teaching With Games Report

John Kirriemuir's blog about games and learning