Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Jul 13, 2009

Ben 10 Alien Force Game Creator from Cartoon Network: Social Game Creation Online for Kids!

I meant to post something about Cartoon Networks on-line Ben 10 Alien Force Game Creator. For many children, it is the middle of summer, and on rainy days, wouldn't it be fun to create a game? To create a game, a sign-up is required, but the application is free.

Here is a screenshot of the on-line Game Creator tutorial:


There is an easy-to-understand "help" section that accompanies Game Creator.

RELATED

Cartoon Network Asia, HP Team for Toon Creator Awards
“HP’s collaboration with Cartoon Network on the Toon Creator Awards is a joint effort to leverage each other’s strengths—HP’s leadership in personal computing and Cartoon Network’s expertise with kids’ entertainment,” commented Ajay Mohan, the VP of marketing for the Personal Systems Group at Hewlett-Packard Asia Pacific. “We aim to enhance the experience for young kids and their families by inspiring creativity, promoting self-expression and evoking imagination through technology in a fun and exciting way.” (WorldScreen.com, 7/2/09, Kristin Brzoznoski)

Link:

Cartoon Network - Measure your animation skills against other animators
http://aka-cdn-ns.adtech.de/images/8/Ad2452488St1Sz225Sq3043425V0Id1.jpg

I played some of the on-line games on the Cartoon Network website, and the first thing I thought was that the games should be optimized for touch-screen interaction. If Hewlett-Packard has partnered with the Cartoon Network, perhaps they might facilitate this process sometime in the future.

Jul 10, 2009

Update on Interactive Mobile Phones: Sony Ericsson's Android Rachael; HTC Hero

Both Sony Ericsson and HTC have built upon Google's Android build to create new "user experiences" for mobile phones.



Sony Ericsson Rachael UI Video:


Related:
"Sony Ericsson "Rachael" Android XPERIA handset unveiled?"
(Paul Miller, engadget, 7/4/09)
Sony Ericsson's Android Rachael UI Makes Me Want to Ditch My iPhone
(Jesus Diaz, Gizmodo, 7/8/09)


"Make it Mine, Stay Close, Discover the Unexpected!" Personalization with HTC Hero Touch-enabled Smart Phone"


HTC HeroHTC HeroHTC HeroHTC HeroHTC HeroHTC HeroHTC Hero

HTC rec
ently launched the HTC Hero. I haven't had a chance to touch one, but it looks interesting enough to make a trip to my local mobile phone service provider and see how it works.

"HTC Hero launch event video featuring HTC Sense™ - an intuitive, seamless experience built upon three fundamental principles - make it mine, stay close, and discover the unexpected." -HTC

The two video clips below explain the rationale behind the HTC Hero and why the company thinks it is an important innovation:


PART I



PART II


A few quotes from the video:

"It begins with listening and observing people as they use their phone..."

"...there has been a fundamental shift in people's phone expectations..."

"People want to stay close with the important people in their lives, and have online information...Voice is key, but no longer enough...The SmartPhone is the New Phone, people no longer expect their Internet to be at their desks anymore. They expect it everywhere they are. The Internet is becoming the fundamental of the mobile phone. Access to web browsing, streaming media, and connected applications has taken off, and this is where Smartphone really excels. People really appreciate the experience..."

HTC Hero UI Video


Related:
HTC Debuts Hero, With Fresh Face for Android

(John Herman, Gizmodo, 6/24/09)
Google Android Info
"Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications that run on Android-powered devices."

Cross-posted on the Technology Supported Human-World Interaction blog.

Jul 9, 2009

Haptics and Interactive Simulations

Following a link from Jonathan P San Diego, of London, I learned about Haptist, a user community for haptics researchers. The first thing I came across was "Simodont".

What is Simodont?


"Simodont is a high quality, high fidelity simulator allowing future dentists to be train in operative dental procedures in a realistic dedicated virtual environment while receiving haptic, visual, and audio sensory information".

http://www.haptist.com/resources/simoweb.JPG

"The haptics is based on the patented Moog admittance control paradigm. The use of a force sensor in the drill hand piece allows realistic rendering of drill and contact forces."

pdf brochure Simodont

pdf info about admittance control and impedance control

Food for thought:
Jonathan posted this quote of Marvin Minsky on his website:

"It often does more harm than good to force definitions on things we don't understand. Besides, only in logic and mathematics do definitions ever capture concepts perfectly. The things we deal with in practical life are usually too complicated to be represented by neat, compact expressions. Especially when it comes to understanding minds, we still know so little that we can't be sure our ideas about psychology are even aimed in the right directions. In any case, one must not mistake defining things for knowing what they are."

-- Marvin Minsky --
from The Society of Mind, 1985

Jul 7, 2009

Lonely Planet Travel App by Amnesia-Razorfish for the Surface

I came across this video on the Microsoft Surface blog about a demo created for Lonely Planet by Amnesia-Razorfish, from REMIX 2009 Australia this past June:


Lonely Planet proof-of-concept at REMIX Australia 2009

Following a link from the Surface blog, I found yet another video:





Get Microsoft Silverlight




Design in the Round. Creating Compelling User Experiences for Surface

The video provides an overview of the history of human computer interaction and look towards the future of NUI (natural user interface). The Surface is viewed as only as a step towards NUI, which follows a person as they go about the day, interacting with technology via a variety of devices and settings.

"Designing for multi-touch, gesture-based and tangible experience like Microsoft Surface presents a new set of challenges. How do you design for a user interface that doesn't have a top? How to allow for multiple simultaneous users without them getting in each other's way?..."

Jun 28, 2009

NECC 2009 Conference June 28-July 1st: Technology in Education

http://www.iste.org/Content/HomePage/necc09_042909.jpg

If you are interested in virtual worlds, serious games, interactive multimedia technology, and emerging technologies in education, the 2009 NECC conference is the place to be!

NECC 2009 Conference Website


ISTE Website


Live Streaming from the NECC conference


CITEd (Center for Implementing Technology in Education) will be at NECC at the end of this month, where CITEd staffers will be keeping in touch via Twitter and Facebook.

The following information about virtual worlds and learning is from CITEd-e-News:


"Follow CITEd as we attend NECC 2009, the largest educational computing conference of the year. If you're attending this year, check out the agenda to see where we'll be; if you can't make it, we'll be Twittering the conference at TechnologyinEd. New to Twitter? Check out The Ultimate Guide for Everything Twitter or Twitter in Plain English. "
Virtual Worlds for Teaching and Learning
Virtual worlds, particularly Second Life and Teen Second Life, are a hot topic in education as schools and universities around the world begin to make use of virtual learning environments. With a wide variety of educational projects, Second Life is home to virtual conferences, professional development workshops, "field trips" to exotic locales, in-world classrooms and collaborative learning activities. In this issue of eNews, we take a look at some of the ways educators are using Second Life to enhance learning and teaching. Learn more at www.cited.org.
Read about how one health teacher used avatars (alter egos) in Second Life to teach students about body image issues, media representations of beauty, and self-image.
If you've ever wondered about using virtual worlds with your students, but don't know where to start, check out this short video highlighting several schools as they explore using Second Life in their teaching.
Suffern Middle School in Suffern, NY has maintained a virtual presence in Teen Second Life since 2006, with a focus on standards-based curriculum. Based on their experiences, teachers have created an in-depth guide for moving your school or classroom into the virtual world.
Thinking about using virtual worlds in your school? Global Kids has used Second Life to work with urban youth since 2006 and offers free sample curriculum materials and professional development opportunities. Be sure to visit the blog written by teens in the project!

Whatever your technology need, CITEd's web site offers unbiased, reliable and timely resources and information for implementing technology in the classroom, school, and district. Want to know more? Visit our home page!
www.CITEd.org


(I'm on a cruise vacation, otherwise I'd be at NECC!)

Jun 5, 2009

White House Blog: Interactive Debategraph for Open Government Transparency.

Infoviz for Government!

I came across the following graphic of the interactive "Debategraph" from the White House Blog:

Debategraph screenshot

When you visit the Debategraph website, you can click on each item to see things reconfigured according to your selection. You can link to the site by clicking on the above graphic.

According to the Whitehouse Blog post, "Debategraph is a visual policy mapping tool that is being used for running citizen engagement on climate change in Europe. Debategraph translated our
mindmap of the redacted transparency proposals into the interactive Debategraph. In this format, the different proposals are rateable, addressable, and open to collaborative editing. People can also add supporting and opposing arguments to the proposals. "The aim with visual policy maps of this kind is to collaboratively weave together all of the salient proposals and arguments dispersed through the community into a single rich, transparent structure—in which each idea and argument is expressed just once—so that anyone can explore quickly and gain a good sense of the perceived merits of the relevant choices," says David Price, Debategraph's co-founder."

May 10, 2009

Future of Interaction: Microsoft Lab's Vision 2019 Montage; Future Healthcare Montage

The following video is from Microsoft Office Vision 2019. If you visit the YouTube source, you'll find an interesting discussion about this five-minute+ clip.



Video Presentation from MIX09: Untold Stories of Touch, Gesture, & NUI
Joseph Fletcher, Design Manager, Microsoft Surface


"Learn about new patterns, behaviors, and design approaches for touch and gesture interfaces from a practitioners point of view. Learn early lessons from applied knowledge of touch applications, devices, and design methods."




LukeW's notes from Joseph Fletcher's presentation
LukeW's post: Design Principles at Microsoft

LukeW is the Senior Director of Product Ideation & Design at Yahoo! Inc.

May 5, 2009

McDonald's Digital Signage "Interaction" in Piccadilly Circus

McDonald's has launched a fun approach to interactive marketing in the UK. The following video shows passers-by interacting with the content of a large digital billboard in Piccadilly Circus. Watch all of the poses!





Advertising without the annoyance. Cute.

McDonald's Piccadilly Circus Flickr Group

Tony & Earmuffs by Monty Verdi.
Umbrella by Monty Verdi.


Weights by Monty Verdi.Bowler hat by Monty Verdi.
_MG_4286 by Wéi Jìng (Michael).


I can see this concept spreading. Outdoor signage is going digital, and the web will connect it all!

May 4, 2009

Interacting with the Internet of Things: Pachube

I have a growing interest in the emerging "web of things", and figuring out how computers and gadgets can inter-operate more smoothly. This summer, I'm planning on playing with my RFID toys and learning more about wireless sensor networks. I can't wait until waiting for my MIR:ROR and Nabaztag arrive. I'm also looking forward to exploring the Pachube concept.

So what is Pachube?

Pachube: "A web service that enables people to tag and share real time sensor data from objects, devices and spaces around the world, facilitating interaction between remote environments, both physical and virtual."







You can sign up for
Pachube on the web, and learn more about it by exploring the following links:


Pachube, Patching the Planet: Interview with Usman Haque
Ways to User Pachube
Pachube Website
Pachube Tutorials
Extended Environments Markup Language
EEML library for Processing


http://apps.pachube.com/google_gadget/pachube_gadget.png
Pachube iGoogle Gadget: Create a monitoring dashboard

Usman Haque is
an architect and director of Haque Design + Research.

"The domain of architecture has been transformed by developments in interaction research, wearable computing, mobile connectivity, people-centered design, contextual awareness, RFID systems and ubiquitous computing. These technologies alter our understanding of space and change the way we relate to each other. We no longer think of architecture as static and immutable; instead we see it as dynamic, responsive and conversant. Our projects explore some of this territory."

(cross post on the TSHWI blog)

May 2, 2009

Like Neil Steinberg once said, "Dude, Where's My Video Phone?"

When I was a little girl, I was into science fiction, and one of the things I always wanted was my very own video phone. Long after I grew up, along came broadband Internet. I was disappointed. Skype was not exactly what I hoped for, and the newest "innovations", apparently designed to counter the decline in land-line phones, do not match my sci-fi dreams.

The following article provides a history about the video phone, and some insight about why this concept was never adopted by the masses:

"Dude, Where's My Video Phone" Neil Steinberg, 10/15/07, Forbes

Below are a few examples of the current state of affairs regarding the world of video phones:
http://images.dlink.com/products/DVC-1000/grandma_baby_web.gif
i2eye, from D-Link, is a videophone that looks like it would be easy to use for a grandparent who doesn't have a computer.

The thing is, most grandparents of young babies are probably in their 50's, or maybe in their early 60's. According to study by Scarborough Research, conducted in 2006-07, about 74% of adults 55 years and older own a computer. All a grandparent needs to do is download something like Skype, plug in a $40.00 webcam, and things are good to go.




The ASUS Eee Videophone uses Skype. (For the uninitiated, Skype is available for free and is adequate for my video phone needs.) The following demonstration video provides information about the ways it can be used and how users interact with the interface. Please excuse the rather boring music looping in the background of the demo.



The ACN Videophone was recently featured on Donald Trump's Celebrity Apprentice. Below is a videoclip of the phone in action, along with it's advanced features that allow you to project audio and video to a larger screen.



I found the promo video for the ACN video phone, featuring Donald Trump, a bit amusing. Apparently the ACN video phone is distributed through multi-level marketing.



If you are a Verizon subscriber, you probably have heard of the "Hub". Verizon came out with the VerizonHub a couple of months ago, and I was hoping to get my hands on one before writing a review.
When I learned that it had a touch-screen interface, but did not provide direct access to the web, I was not in a hurry. My dream version of the "hub" would have this feature.



http://www.cellphonedigest.net/images/VerizonHubH4Web.jpg

For more information, you can "interact" with a simulation of the phone online: "Get a Feel for the Verizon Hub"

Detailed information about the Verizon Hub can be found on the product's home page: Welcome to the Home Phone Reinvented

Here is something I found that was a bit puzzling:




The above pictures are of the Amstrad videophone, which I think debuted in 2004. The touchscreen offers a variety of options. This phone looks like it was designed by a committee that decided to incorporate ALL the ideas that were brainstormed by the team. There is the traditional phone button interface, a set of qwerty buttons that mimic what you would find on a text-messaging teen's cell phone, and a slide-out qwerty keyboard for the elders and others who have pudgier fingers. Of course, you can always use the touch screen interface!




Mar 30, 2009

Interesting 3D Interactive Gesture Recognition System by Atracsys: BeMerlin Product Demonstration of Nespresso Products

Via Core 77:

The following video clip is an example of BeMerlin, an infrared guesture recognition system developed by Atracsys for demonstrating 3D representations of Nexpresso's expresso machines.


The video was taken at the Home + Housewares 2009 show in Switzerland.

Mar 6, 2009

Interaction with the Web of Things; LIFT '09

I recently came across the Web of Things blog and found it to be a gem. Vlad Trifa and Dominique Guinard are the brains behind the blog. They have lots of interesting ideas that are at the intersection of WSN (Wireless Sensor Networks) and HCI (Human Computer Interaction).

Vlad and Dominique recently presented at LIFT '09. If you haven't heard of Lift, take some time and visit the website:

"LIFT is a series of events to inspire and connect the community of doers and thinkers exploring the social impact of new technologies. Each LIFT conference is a three days experience made of talks, workshops, interactive art and discussions to understand and anticipate the most important social changes, and meet the people behind them."


Everything on the Web of Things blog inspired me to write two posts, back to back, on my Technology Supported Human World Interaction blog:

More cool things from the Web of Things blog


The Web of Things, Wireless Sensor Networks, Embedded Systems, and (Everyware) Health Care
(The above post was inspired by my experience at the Cleveland Clinic, spending time every day with my father, who has been in the cardio ICU since his surgery a few days ago.)

Feb 27, 2009

Tangible User Interfaces Part I: Siftables

In 1997, the vision of tangible user interfaces, also known as TUI's, was outlined by Hiroshi Ishii and Brygg Ullmer of the Tangible Media Group at MIT, in their paper, "Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms


"(pdf). According to this vision, "the goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities." This article is is a must-read for anyone interested in "new" interactive technologies.

The pictures in the article of the metaDesk, transBoard, activeLENS, and ambientRoom, along with the references, are worth taking at least a glance of this seminal work.


Another must-read is Hiroshi Ishii's 2008 article,
Tangible Bits: Beyond Pixels (pdf). In this article, Ishii provides a good overview of TUI concepts as well as the contributions of his lab to the field since the first paper was written.

Related tothe Tangible User Interface research is the work of the Fluid Interfaces Group at MIT. The Fluid Interfaces Group was formerly known as the Ambient Intelligence Group, and many of the group's projects incorporate concepts related to TUI and ambient intelligence. According to the Fluid Interfaces website, the goal of this
research group is to "radically rethink the human-machine interactive experience. By designing interfaces that are more immersive, more intelligent, and more interactive we are changing the human-machine relationship and creating systems that are more responsive to people's needs and actions, and that become true "accessories" for expanding our minds."

The Siftables project is an example of how TUI and fluid interface (FI) interaction can be combined.
Siftables is the work of
David Merrill and Pattie Maes, in collaboration with Jeevan Kalanithi, and was brought to popular attention through David Merrill's recent TED talk:

David Merrill's TED Talk: Siftables - Making the digital physical
-Grasp Information Physically

"Siftables aims to enable people to interact with information and media in physical, natural ways that approach interactions with physical objects in our everyday lives. As an interaction platform, Siftables applies technology and methodology from wireless sensor networks to tangible user interfaces. Siftables are independent, compact devices with sensing, graphical display, and wireless communication capabilities. They can be physically manipulated as a group to interact with digital information and media. Siftables can be used to implement any number of gestural interaction languages and HCI applications....
Siftables can sense their neighbors, allowing applications to utilize topological arrangement
..No special sensing surface or cameras are needed."



Siftables Music Sequencer from Jeevan Kalanithi on Vimeo.

http://web.media.mit.edu/~dmerrill/images/music-against-wood-320x213.jpg

More about Siftables:

Rethinking display technology (Scott Kirsner, Boston Globe, 7/27/08)
TED: Siftable Computing Makes Data Physical
Siftables: Toward Sensor Network User Interfaces
(pdf)

It seems that people really like the Siftable concept, or they don't see the point. I found the following humerous critique of Siftables on YouTube:

"Imagine if all the little programs you had on your iphone were little separate chicklets in your pocket.
You'd lose em.
Your cat would eat em.
You'd vacuum them up.
They'd fall down in the sofa.
They'd be all over the car floor.
You'd throw them away by mistake..."


In my opinion, it is exciting to learn that perhaps some of this technology has the potential of becoming main-stream.