Showing posts with label multi-touch. Show all posts
Showing posts with label multi-touch. Show all posts

Aug 21, 2010

Reflections About Interactivity in my Present World

Background:  For those of you who are new to this blog, I work as a school psychologist in a public school district in North Carolina. During the mid 2000's, I took a variety of computer courses, leading up to a decision to work part time while taking graduate courses part-time such as human-computer interaction, games, information visualization, ubiquitous computing, VR, etc. I returned to work full time in 2008, due to the economic downturn.

I continue to maintain my passion for technology that supports natural user interaction, and share my interests on this blog and to a lesser extent, two other blogs.  I initially started blogging because it was a requirement for one of my courses, and found that my blogs served me well as on-line filing cabinets.

Update:  I don't usually post much about my work on this blog, but I have some exciting things to share.

New School Year, New SMARTBoard: I'd like am excited about the upcoming school year because my "home" school, Wolfe, a program that serves mostly teens and young adults up to age 22 who have more severe disabilities (including autism), now has an interactive whiteboard in every classroom.

School started for Wolfe students on July 26th, and three more whiteboards were installed.  One of the new SMARTboards is in the speech and language room, along with a multi-touch SMARTTable the school received last April, one is in the Art/Work Adjustment room, and one is in the room I use with small groups of students, which is used for music one day a week.


Although I have used interactive whiteboards in my work with students for several years, this is the first year that I have had one available to me most of the time in a school. Since most of the teachers received their IWBs over the past year, there is a pressing need to figure out what works, why it works, and how to create useful interactive content that is appropriate for the needs of students who have severe or multiple disabilities. We really can't wait.  

Why is this important to me?

Observations of positive changes:
Students who previously had limited interest in applications on the computer, or a limited attention span for such activities, demonstrate a high degree of interest and engagement with the activities on the IWBs we've tried so far.  Many students who do not attend to learning materials, or only for brief periods of time, actively look at the IWB screen and even interacting with it, and smile.   Some students who rarely-or never- speak sometimes vocalize more often during IWB activities!   Some are making connections between learning materials and what they interact with on the screen, something that simply did not happen previously.  Some students who rarely established eye contact with others or demonstrated joint attention do so during IWB activities, something I discussed in a post on the TechPsych blog.

Technology and my role as a school psychologist:
Designing effective interventions is part of my job as a school psychologist, and mixing interactive whiteboards and interventions is fairly uncharted territory.  I know that there are probably a few other school psychologists, counselors, social workers, and speech/language therapists out there who are wondering what to make of this technology and the students they serve directly, or indirectly through consultation.  There isn't much literature about this topic, so it is difficult to know what is truly "evidence based".

We are in the process of discovery. Within a school that has an IWB in every classroom, serving students with the most complex needs within the school district,  how can I best follow professional school psychology practices(pdf) regarding the provision of direct and indirect services. Some of these expectations are listed below:

"School psychologists promote the development and maintenance of learning environments that support resilience and academic growth, promote high rates of academic engaged time, and reduce negative influences on learning and behavior."

"School psychologists use information and assistive technology resources to enhance students’ cognitive and academic skills."

"School psychologists work with other school personnel to develop, implement, and evaluate effective interventions for increasing the amount of time students are engaged in learning."

"School psychologists facilitate design and delivery of curricula to help students develop effective behaviors, such as self-regulation and self-monitoring, planning/ organization, empathy, and healthy decision-making."

Working towards solutions:
I work closely with my colleague Kelly Cross, a speech and language therapist who serves Wolfe school and two classrooms of students with severe autism at a "regular" elementary school. Kelly also serves as the assistive technology and augmentative communication consultant for our school district.  She's used interactive applications and web resources for many years along with more traditional "hands-on" materials,  but like me, has had limited access to IWB's until recently.  She now has a SMARTboard in her room, along with the portable multi-touch SMARTTable Wolfe received last April.  We work with many of the same students, so with the influx of IWBs in our school, we've stepped up our collaboration.

One of Kelly's challenges is to figure out ways for teachers to integrate assistive technology and/or augmentative communication systems into their work with students during activities that involve interactive whiteboards.   Most of the research the area of assistive technology/aug com focuses on the use of technology to access applications as they are displayed on laptops or computer monitors, or factors related to the use of individual communication devices. The vSked project, led by Dr. Gillian Hayes at the University of California at Irvine, is on the right track in that it incorporates the use of a large interactive display that was used with students with autism, along with smaller hand-held communication systems, which I've discussed in a previous post.


vSked_1 575x320
vSKED in action

Workshop Presentation
This past week, Kelly and I presented at a workshop held in the Arlington VA school district that focused on the use of interactive whiteboards and related applications and web resources with students with special needs.  We shared some of the exciting things we've noticed with our students and shared "before and after" examples.  Included in the presentation were some of the video clips I quickly put together during the first days of school that had an impressive positive impact with students when they were used during interactive whiteboard activities. (Some of these video clips can be found in a previous post: Video clips that help students with autism learn and feel calm at the same time!)

During the workshop, we discussed a few guiding principals, such as the "least dangerous assumption" and the concept of Universal Design for Learning.   We also provided a sampling of resources previously used on the "small screen" appear to powerful when used with students interacting on the larger whiteboard screens.  Below are a few of the resources we shared:

Clicker5 is an application to support reading and writing that provides a natural voice output, and child-friendly word processor. It works well on interactive whitboards It can incorporate several communication symbol systems. It is a good tool for informal assessment with students with communication and other related needs.




Sensory World provides an intuitive navigation system for students to use as they explore various areas of a house and engage in learning and related activities. The site map for all of the areas of the house, as well as the activities, is graphical.




We shared resources from the National Gallery of Art's Kids Zone, a great website that offers plenty of interactive content:


Teachers who want a limited browsing environment for their students the Zac Browser is great for use on IWBs and the new large all-in-one touch screen displays:
Zac Browser

Another website that is good for visual-based browsing is Symbol World:

"The intention is that symbol readers, teachers and carers will contribute, and we are delighted at the number of contributors that have already sent us their work"

We shared a recent find, Taptu rthat can be used on an IWB.  Although Taptu focuses on the mobile touchable web, accessed through smartphones with internet access, it provides links to a wide range of websites designed with intuitive touch interaction in mind, perfect for students with special needs.  In many cases, Taptu web navigation resources work fine on the larger screen of the IWB.  The advantage is that a icon/visual based touch navigation system supports students who can't type and also those who have very limited reading skills.


Sports Navigation for Taptu

Below is a slideshow about the touchable web:
Taptu: Virtual Roundtable


Update: SMARTTable
At Wolfe, we'd like to create a conversation wheel with related activities for the SMARTTable that co-ordinate with SMARTBoard activities.  We'll probably experiment with the conversation wheel concept on the SMARTboard first.


Considerations:
One thing we've learned over the past few months is that it is bit more complicated to create content and activities for the SMARTTable than for the SMARTBoard notebook or Promethean flipchart.   We hope to have it customized to support scaffolded, customized classroom activities for students with special needs, but it might take more time than we had anticipated.  The school's immediate need is for touchable interactive content for all of the classroom IWB's, suitable for our students.

Complications:
Programming for the SMARTTable, for those who have 64-bit computers, requires Windows 7, Visual Studio 2008, and Expression Blend 3.   My HP Touchsmart, my home computer, is 64 bit, but runs Vista.  My school-issued laptop runs Windows XP and is also 64-bit.  To upgrade it, I will have to send it to the tech department for several weeks.   It will be slow-going, since I have to plan for my day-to-day activities and evaluations with students first.

Possible SMARTTable Solutions:
I'm hoping that some students from UNC-Charlotte might want to try their hand at multi-touch programming and help us out!  We'd welcome volunteers from other universities as well.   Wolfe's principal, Mary Jo Breckenridge, is very supportive of the use of innovative technologies with students with special needs, and would figure out a way to make a collaboration happen.










Upcoming Interactive Multimedia Technology Posts
I have about 6 posts in draft form about interesting interactive technologies, research, people, and companies involved with multi-touch, interactive multimedia, and natural user interface/interaction applications. I'll get them up as soon as possible.

One post is about 3M Touch Systems. Another is about an interesting multi-touch start-up company, Osmosis.  I revisited Ballantyne Village to update the use of interactive touch screen technology, something I discussed in detail, along with photos and video clips, in a 2008 post, Technology Supported Shopping and Entertainment User Experience at Ballantyne Village:  "A" for concept, "D" for touch-screen usability".   I got some inside scoop about the rationale behind the changes at the upscale center from a seasoned owner of a high-end audio-visual store I interviewed about 3D TV.   I have some interesting information about current research in "glasses-less" 3D displays. Sharp will be coming out with a 3D cell-phone camera AND glasses-less cell-phone display in the not-to-distant future.  

I'm preparing for posts that highlight a few of my favorite blogs. Until then, take a look at the recent posts on Tracy Boyer's Innovative Interactivity blog, and also InteractiveTV Today.

RELATED & SOMEWHAT RELATED
"The AAC-RERC conducts a comprehensive program of research, development, training, and dissemination activities that address the NIDRR priorities and seek to improve technologies for individuals who rely on augmentative and alternative communication (AAC) technologies. The mission of the AAC-RERC is to assist people who rely on augmentative and alternative communication to achieve their goals by advancing and promoting AAC technologies and supporting the individuals who use, manufacture, and recommend them."



Janet Light, Kathy Drager, Penn State University




Jeff Higginbotham's Bibliography:  Viewing AAC Through Authentic Social Interactions (pdf)

ProLoquo2Go (iPhone/iPod Touch/iPad communication system)


Also posted on the TechPsych blog

Aug 3, 2010

Settlers of Catan Game by Vectorform Game Studio, on a Microsoft Surface

Vectorform worked with Catan to develop the digital version of the Settlers of Catan for Microsoft's Surface:

The game supports a range of gestures and interactions that are similar to the real game, but without the need to keep up with all of the parts and pieces!



RELATED
A New Frontier for the Settlers of Catan
Vectorform to Launch "The Settlers of Catan" for Microsoft Surface"
Lindsay Ruthven, Vectorform Blog 8/2/10
"Features:
• Full multi-touch from the Microsoft Surface allows all players to interact with their elements of the board at once.
• A digital playing surface breathes new life into the Catan experience through graphics and animations.
• “State-free-trade” allow players to swap cards without entering modes or pressing buttons, keeping the experience as pure as possible.
• Customized art unifies the multi-touch interface with Mayfair’s 4th Edition release of The Settlers of Catan to create a seamless play experience.
• Integration with real-world objects to maintain the original Catan board game feel."

Settlers of Catan

Aug 2, 2010

New Hollywood Hard Rock Cafe Sparkles with Interactive Multi-touch Wall and Microsoft Surface Booths!

I came across a blogpost entitled "Tourist in my own town". In this post, the author shares is positive experience of his visit to the new Hard Rock Cafe, located on the Hollywood Walk of Fame.  I loved his comment:  "A whole wall of Microsoft software running and not a single BSOD!"  In addition to the interactive wall, visitors have the chance to play with the content on Microsoft's interactive Surface tables. Below is a picture from the post from the Sure Beats Work blog:



-Sure Beats Work


A recent post on the Hard Rock Cafe blog provides more information about the interactive technologies at the Hollywood site: "Hard Rock International Rocks Its Way to Hollywood Boulevard":


New Look ~ New Vibe ~ New Memorabilia Technology
"In the latest example of Hard Rock’s concept-driven design evolution, the Hollywood Boulevard cafe was developed to integrate technology, creating a new look and vibe that will rock Hollywood. Hard Rock Cafe Hollywood on Hollywood Boulevard showcases new and unique interactive experiences for guests – from an 18’ x 4’ Rock Wall™ to touch screens in booths throughout the cafe to Microsoft Surface™, each featuring innovative multi-touch technology that enables fans to explore the world’s greatest rock ‘n’ roll memorabilia collection and virtually tour all of Hard Rock’s venues worldwide."

"In addition to the cutting-edge multimedia memorabilia experience, hundreds of items from Hard Rock’s iconic collection adorn the walls of Hard Rock Cafe Hollywood on Hollywood Boulevard, including items from many of the world’s most beloved and recognizable musicians, as well as contemporary artists with local ties. Key memorabilia items are now on display, from 
Jimi Hendrix’s purple crushed velvet hat; to Janis Joplin’s love letter to then boyfriend Peter LeBlanc; Jim Morrison’s leather pants and handwritten lyrics to “L.A. Woman”; to Katy Perry’s sparkly dress and Fergie’s tour outfit worn while on tour with the Black Eyed Peas."

The memorabilia wall was created for the Hard Rock Cafe by Obscura Digital, a company that is involved in off-the-desktop ubiquitous computing, including ambient technologies that include natural-user interfaces and interaction. Obscura Digital aims to "make data pervasive and accessible in almost any situation, allowing virtually any surface to be turned into a portal to the Internet".  


The Memorabilia Wall has been installed in several Hard Rock Cafes around the world- additional pictures can be found on the Obscura Digital website.The first installation of the wall was at the Hard Rock Cafe in Las Vegas in 2009. - Below is the interaction of the wall at the Las Vegas Hard Rock Cafe:

-Obscura Digital

The following video, set to Beck's "Elevator Music", provides a great demonstration of the Hard Rock Cafe Memorabilia application as experienced on the Surface:

Hard Rock memorabilia app for Microsoft Surface (extended) from Duncan/Channon on Vimeo.
(The music in the video "Elevator Music, by Beck.)


RELATED
My megapost about the Hard Rock Cafe interactive wall and website:
Interactive Memorabilia at the Hard Rock Cafe: 
Microsoft's Multi-touch Rock Wall, Companion Surface Installations, and Awesome Touch-Responsive Interactive Memorabilia Website

Below is a screenshot of the main portal of the Hard Rock Cafe interactive memorabilia website, which compliments the "real" wall. You can interact with all 1532 items and learn more about the history behind the various artists.  It is fun to play with on a touch-screen display!


Duncan Channon: Sin City Memorabilia Interfaces



SOMEWHAT RELATED
Obscura Digital
Obscura Digital's Cuelight, and interactive pool table at the SOHO Esquire House:

Cuelight from Obscura Digital on Vimeo.
"Featured at the Esquire House's "Ultimate Bachelor Pad" in NYC, the one-of-a kind Obscura CueLight projection system turns a game of pool into an amazing interactive art display"

Jul 20, 2010

Jul 19, 2010

Multi-touch Parallel Coordinates for Interactive InfoVis (video and Info) via Dr. Robert Kosara

Dr. Robert Kosara's area of research is information and data visualization. He is an assistant professor in the Department of Computer Science, College of Computing and Informatics, at the University of North Carolina at Charlotte, and also a member of the Charlotte Visualization Center.   He's fascinated with parallel sets/categorical data visualization.

Dr. Kosara is known for his deep thoughts about information visualization, as well as persuading others that they should think deep thoughts about the subject, too! His latest work is an example of interesting multi-touch interaction with representation of parallel coordinates using multi-touch trackpads commonly found on laptops, including the Macbook Pro.

Indirect Multi-touch Interaction for Brushing in Parallel Coordinates:

Indirect Multi-Touch Interaction for Brushing in Parallel Coordinates from Robert Kosara on Vimeo.


BELOW IS INFORMATION FROM THE VIMEO WEBSITE:

"This is the companion video for a paper we submitted recently. It describes a technique for interacting with parallel coordinates using the multi-touch trackpad found on laptops like Apple's MacBook Pro. 


Below is the abstract from that paper:
Interaction in visualization is often complicated and tedious. Brushing data in a visualization such as Parallel Coordinates allows the user to select data points according to certain criteria. Modifying a brush or combining it with another one usually requires a lot of additional effort and mode switches.
We propose the use of multi-touch interaction to provide fast and convenient interaction with Parallel Coordinates. By using a multi-touch trackpad rather than the screen directly, the users hands do not obscure the visualization during interaction. Using one, two, three, or four fingers, the user can easily and quickly perform complex selections. Being able to change the selections rapidly, the user can explore the data set more easily and effectively, and can focus on the data rather than the interaction."


RELATED
Robert Kosara's info about parallel sets
EagarEyes Shorts
IEEE VizWeek 2010 (21st IEEE Visualization Conference; 16th IEEE InfoVis Conference; 5th IEEE VAST Conference)  October 24-29, 2010, Salt Lake City, Utah


A plug for a couple of Dr. Kosara's recent publications:


stacks_image_8C8D7C23-8DD3-4868-836C-A46090D21939
Caroline Ziemkiewicz, Robert Kosara,
Implied Dynamics in Information Visualization,
Proceedings Advanced Visual Interfaces (AVI), pp. 215–222, 2010. (acceptance rate 20%)
stacks_image_C0B78654-3A63-4737-AD5A-5B3176F2AEFD
Robert Kosara,
Turning a Table into a Tree: Growing Parallel Sets into a Purposeful Project,
in Steele, Iliinsky (eds), Beautiful Visualization, pp. 193–204, O'Reilly Media, 2010.


stacks_image_B2727A6B-72E8-4A3E-9C49-F9584ABB468F
Caroline Ziemkiewicz, Robert Kosara,
Embedding Information Visualization Within Visual Representation,
in Ras, Ribarsky (eds), Advances in Information and Intelligent Systems, Studies in Computational Intelligence, Vol. 251, pp. 307–326, Springer Verlag, 2010.





Jul 18, 2010

Interactive Technology in the Carolinas: T-1 Visions Update

Interactive off-the-desktop technologies are taking off in many regions, including the Carolinas. I'd like to share some of this "post-WIMP" goodness with my readers.  There are lots of interesting things developing in my own backyard!

About a year ago, I wrote a post about T1 Visions, the company behind the interactive technology at the T1 Tapas restaurant in Huntersville, NC.  In May of this year (2010), Mike Feldman, the president of T1 Visions, LLC, and inventor of the T1 Connection Booth, participated in a panel discussion about innovative technologies for the restaurant sector at the National Restaurant Association (NRA) Show in Chicago, Illinois.

The T1 Connection booth is an integrated system that includes a durable interactive multi-user touch screen table, powered by a mac. It also includes a high-quality audio system and high-definition video screen. It can accommodate a variety of mobile devices, such as iPods, iPhones, MP3 players, and laptops.  If you have digital photos, you can easily connect to the system and view them on the video screen.

The T1 Connection Booth was designed for use in restaurants, bars, and nightclubs. In the Charlotte area, booths can be found at Harper's Restaurant in South Park, and soon will be ready for action at a new restaurant, Cowfish. According to a press release, the system is more affordable than the Microsoft Surface, and can be

The T1 Connection booth looks like it could be re-purposed for a variety of settings. I've experienced the T1 Connection Booth "hands on" a few times while visiting T1 Tapas, and I'm sure that it has potential for use in museums, libraries, and other public spaces.  T1Visions also provides high-definition display systems that coordinate with the T1 Connection booths.   T1 Vision's displays and digital signs are in use at the newly-opened NASCAR Hall of Fame museum, and also at the Charlotte Convention Center.


T1 Visions Touchscreen Experience


2009 Five Ventures Conference: T1 Visions, Inc.


The TechnoFiles, CNN Video Feature of T-1 Vision's High Tech Restaurant, T1 Tapas (2009):


RELATED
T1 Visions Website
T1 Tapas Website
Connection Booth Brochure (pdf)
High Definition Display Systems Brochure (pdf)
Post-WIMP links


Previous IMT post about T1 Tapas, July 16, 2009:
T1 Tapas, a restaurant north of Charlotte, N.C., in the Birkdale Village in Huntersville, has majority owners with a technology background. Mike Feldman and Jim Morris started up Digital Optics Corporation, which focused on optics for computers and imaging, and after they sold their company, they teamed up with Denise Feldman to establish their company.
T 1 Connection Booth with Multi-User Touch Screen, HD TV, Sound System, Computer, & more:

"T1 Connection Booth seating gives you access to music, photos, and videos through built-in touchscreen tabletops, brilliant monitors, speakers, and computers." -Picture and taken from the T 1 Tapas website

The restaraunt serves as a test bed for T 1 Visions to try out their software and hardware designed to enhance the digitally connected dining experience. The restaurant was featured in May of this year on CNN.

Interactive Technology in the Carolinas: Discovery Place Science Center

I recently visited the Discovery Place science center in Charlotte, N.C.  It was my first visit without kids, and I thought it would be fun to explore all of the exhibits at my own pace. I was excited to play with the interactive applications created for exhibits running on Microsoft's Surface table-top computers. There were so many kids and teens at Discovery Place that every exhibit was in use. Fortunately, I obtained permission from parents to videotape/photograph some of the action.


Next time, I'll make sure that I visit at a less-busy time!

The following displays were developed by the Microsoft Surface team at Quatrefoil.  Quatrefoil is a company located in Maryland that develops immersive interactive experiences, primarily for museum exhibits and related projects.

Midwife Toad App on a Microsoft Surface


Project Build Exhibit video, from the Quatrefoil YouTube website, helps people understand the architectural design process:


THEM exhibit, from the Quatrefoil YouTube site:

"This health-related exhibition at Discovery Place in Charlotte, NC, explores how the human body is an ecosystem with a myriad of flora and fauna. Visitors are presented with an exciting and educational experience. The content is delivered in a way that carefully walks the line between gross-out information and the need to keep the context within the human body...Quatrefoil Associates designed the exhibit and produced creative media including Attack of the Superbugs, a video about antibiotic-resistant bacteria." -Quatrefoil Associates

The Reactable at Discovery Place

Jul 14, 2010

Interference Inc. Looking for Interactive Engineer and Programmer, NYC, (via Seth Sandler and Christine Lane)

I don't usually post job listings on this website, but I know that this particular position would appeal to some of my readers!  The company, Interference Inc. is based in NYC,  The position starts out with a 3-month independent contractor position, but looks like it leads to a permanent position if all goes well.  Seth Sandler posted the job announcement on his blog.  The details are below, and the information can be downloaded from the corresponding link at the end of this post.

interference 300x56 Interference looking for new hires! This may be the job for you!!
Company: Interference Inc.
Positions: We are looking for a PROGRAMMER and an INTERACTIVE ENGINEER
Position Type: Full-Time
Experience:
Candidates who have worked/have familiarity with multi-touch platforms previously and are eager to explore and learn more in a fast paced marketing/technology environment creating installations for major
global brands.
The position for the first 3 months is a probation period where the person is hired as an independent contractor and paid 1099. Depending on review and evaluation, the candidate is then hired full-time with
benefits: full medical, 401K, and 2 weeks of vacation.
Location: New York, NY
Start Date:
 ASAP
THE COMPANY
Interference Inc. is a world-renowned experiential marketing agency specializing in integrated, guerrilla and buzz marketing. Out of Interference, The SuperTouch Group was born in 2009, bringing creative technology offerings to the same impressive roster of clients. The SuperTouch mission is to generate wonder through simple, fun, entertaining and educational uses of interactive technology. We create innovative products for people to interact with technology in unique and compelling ways, and ideally away from the platforms that they are used to. SuperTouch develops Interactive Mirrors, touch surfaces, live gaming and creative custom technology builds as well as the back-end programming.
JOB SUMMARY
The Programmer and Interactive Engineer will report directly to the project’s Lead Engineer and to the Head of Production/Account. Qualified candidates should possess a couple of key skills itemized in the lists below.
PROGRAMMING SKILLS (Please specify where you are proficient)
• Proficiency with Flash/Flex/Actionscript 3, .NET/C#/WPF, Python, Java, C++ (or others, please specify)
• Knowledge of Computer Vision (OpenCV, Augmented Reality Frameworks)
• Knowledge of microcontrollers (arduino or similar) and working with sensors
• Proficiency with openFrameworks, processing, max/msp, or pd
• Knowledge of Adobe Creative Suite including, InDesign, Photoshop, Illustrator and After Effects
• Knowledge of computer networking
ENGINEERING SKILLS (Please specify where you are proficient)
• Experience in architecture, hardware design, and/or fabrication
• Ability to source, test and assess hardware for fabrication and to assemble working prototypes
• Experience in soldering, electronics, and lab testing
• Experience in interactive or touch technology with an emphasis in multi-touch computing
REQUIREMENTS
• Extremely organized individual who is a self-starter and able to learn quickly in a fast-paced environment
• Ability to think creatively, multi-task, and go beyond off-the-shelf solutions
• Strong logistical, time management and planning skills when implementing creative solutions for client deadlines
• The individual must be polished and professional and be prepared to interact with high level clientele onsite
Please note, the Interactive Engineer position may require travel to install, maintain, and breakdown
technologies across the U.S. as well as internationally. Candidates applying for the position must be able to
travel with the necessary documentation, willing to travel 1-2 times per month, and maintain a valid driver’s
license.

IF INTERESTED, PLEASE SUBMIT RESUMES TO: Christine Lane, Christine@interferenceinc.com

You can download and save the job description below:
document Interference looking for new hires! This may be the job for you!!
Interferece Job Description 10_07_13 Supertouch Tech Description.doc
Date:July 14, 2010