Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jul 15, 2009
I learned that Twitter was hacked, just after I blogged about privacy & security & emerging technologies..
Pervasive Computing, DOOH, Intelligent Buildings, Programmable Nano Sensors, Privacy & Security & Ethics.. hmmm
Right after that, I learned that Twitter was hacked. Here is the TechCrunch article:
In Our Inbox: Hundreds Of Confidential Twitter Documents
"Here’s a dilemma: The guy (”Hacker Croll”) who claims to have accessed hundreds of confidential corporate and personal documents of Twitter and Twitter employees, is releasing those documents publicly and sent them to us earlier today. The zip file contained 310 documents, ranging from executive meeting notes, partner agreements and financial projections to the meal preferences, calendars and phone logs of various Twitter employee".
I think issues related to privacy, security, ethics, and emerging/social technologies need to be discussed more extensively among academicians, industry leaders, students, and the general public. We don't know what we don't know.
Jul 2, 2009
Digital Photography - off topic
This picture was taken in the mountains of Norway, not too far from Flam and the nearby fjords with my digital camera. Peaceful.
I've been observing people of all ages using technology durng my trip, within the context of wayfinding, communication, usability, and user experience, and I'll be posting more when I return.
Jun 28, 2009
NECC 2009 Conference June 28-July 1st: Technology in Education
NECC 2009 Conference Website
ISTE Website
Live Streaming from the NECC conference
|
| Read about how one health teacher used avatars (alter egos) in Second Life to teach students about body image issues, media representations of beauty, and self-image. | |
| If you've ever wondered about using virtual worlds with your students, but don't know where to start, check out this short video highlighting several schools as they explore using Second Life in their teaching. | |
| Suffern Middle School in Suffern, NY has maintained a virtual presence in Teen Second Life since 2006, with a focus on standards-based curriculum. Based on their experiences, teachers have created an in-depth guide for moving your school or classroom into the virtual world. | |
| Thinking about using virtual worlds in your school? Global Kids has used Second Life to work with urban youth since 2006 and offers free sample curriculum materials and professional development opportunities. Be sure to visit the blog written by teens in the project! |
May 16, 2009
IEEE International Symposium on Multimedia Dec. 14-16, San Diego, CA
The IEEE International Symposium on Multimedia (ISM2009) is an international forum for researchers to exchange information regarding advances in the state of the art and practice of multimedia computing, as well as to identify the emerging research topics and define the future of multimedia computing. The technical program of ISM2009 will consist of invited talks, paper presentations, and panel discussions.
Submissions of high quality papers describing mature results or on-going work are invited. Topics for submission include but are not limited to:
Multimedia systems, architecture, and applications
Multimedia networking and QoS
Peer-to-peer multimedia systems and streaming
Pervasive and interactive multimedia systems including mobile systems, pervasive gaming, and digital TV
Multimedia meta-modeling techniques and operating systems
Architecture specification languages
Software development using multimedia techniques
Multimedia signal processing including audio, video, image processing, and coding
Visualization
Virtual Reality
Multimedia file systems, databases, and retrieval
Multimedia collaboration
Rich media enabled E-commerce
Computational intelligence including neural networks, fuzzy logic, and genetic algorithms
Intelligent agents for multimedia content creation, distribution, and analysis
Internet telephony and hypermedia technologies and systems
Multimedia security including digital watermark and encryption
Mobile Multimedia Systems and Services
Multimodal Interaction, including Human Factors
Multimodal User Interfaces: Design, Engineering, Modality-Abstractions, etc.
Multimedia tools including authoring, analyzing, editing, and browsing
The ISM2009 Workshop Call for Proposals can be found here.
Papers submitted to each workshop will be reviewed by the program committee and external reviewers of the workshop.
The following workshop proposals have now been accepted:
DSMSA
Data Semantics for Multimedia Systems and Applications
MTEL
Multimedia Technologies for e-Learning
http://www.math.tu-berlin.de/~knipping/ieee/ism09-mtel/
MIPR
The Fifth IEEE International Workshop on Multimedia Information Processing and Retrieval
http://www.cis.fiu.edu/conferences/mipr09/
MASP
Multimedia Audio and Speech Processing: advancing the state-of-the-art
http://speechlab.ifsc.usp.br/ism2009/
CBTV
Content-based audio/video analysis for novel TV services
http://ism2009.eecs.uci.edu/cbtv09/
MS
Third International Workshop on the Many Faces of Multimedia Semantics
AdMIRe
International Workshop on Advances in Music Information Research
http://www.cp.jku.at/conferences/admire2009/
Any general questions regarding ISM2009 Workshops and workshop proposals should be directed to the ISM2009 Workshop Co-Chairs:
Shu-Ching Chen, Florida International University, USA
Chengcui Zhang, University of Alabama at Birmingham, USA
Atsuo Yoshitaka, Japan Advanced Institute of Science and Technology, Japan
Ilja Radusch, Technische Universitaet Berlin, Germany
Check the website for updates.
May 10, 2009
Future of Interaction: Microsoft Lab's Vision 2019 Montage; Future Healthcare Montage
Video Presentation from MIX09: Untold Stories of Touch, Gesture, & NUI
Joseph Fletcher, Design Manager, Microsoft Surface
"Learn about new patterns, behaviors, and design approaches for touch and gesture interfaces from a practitioners point of view. Learn early lessons from applied knowledge of touch applications, devices, and design methods."
LukeW's notes from Joseph Fletcher's presentation
LukeW's post: Design Principles at Microsoft
LukeW is the Senior Director of Product Ideation & Design at Yahoo! Inc.
May 5, 2009
Interaction Design 2009: Video of Dan Saffer's Presentation
Dan Saffer - Attention Awareness for Interaction Designers 2009 from Interaction Design Association on Vimeo.
Dan Saffer is an interaction designer who recently spoke at the 2009 IXDA conference. His company is Kicker Studio.
FYI: Gestural Entertainment Center
RELATED:
What is Interaction Design?
Feb 4, 2009
Stamp out mindless note-taking with DyKnow...
Take a look at this videoclip about DyKnow, an application developed to combat mindless note-taking and enhance classroom learning. Although the video demonstrates the benefits of this technology in a university classroom, it is clear to see that this would be a great asset in high school classes conducted in computer labs or have access to classroom sets of laptops.
The "retro" effect of this black-and white clip is entertaining.
DyKnow provides a means for teachers to control the way the laptop is used during class, which in a high school environment is important. Watch the DyKnow Monitor video to learn more about the features of this application, which includes a means of instant progress monitoring. The software provides for collaborative interaction between students and between the students and the teacher's work space.
In my opinion, this looks like it would be an effective resource in high schools that are adopting data-driven decision-making and Response to Intervention (RTI) models. It provides students - and teachers- with immediate feedback, and monitors progress electronically.
We know that most students do not learn best auditorily at the high school level, yet much of the high school curriculum is delivered through traditional means that involve lectures, note-taking, and some discussions. In this set up, it can be easy for some of the students to become disctracted in class, with lower grades and test scores as a consequence.
For many struggling students, traditional means of instruction opens the door for task avoidant behaviors and an increase in discipline events. They simply are not often fully engaged in the learning process.
Video: DyKnow in a high school setting: DyKnow in Action: Auburn City Schools
Article: High School Students, Teachers Learn Long-Term Benefits of Tablet PC's in the Classroom
The DyKnow video highlights some of the ways that the curriculum be delivered in a more on-task, visual, and 'hands on" way that engages a higher percentage of students.
If your school is using DyKnow, feel free to leave a comment about your thoughts!
Feb 3, 2009
New SMARTBoard Touch Recognition from SMART Technologies: The YouTube Video
Here's the plug:
"SMART's new Touch Recognition feature allows the SMART Board to recognize your touch and switch modes automatically. You can write with a pen, erase with the palm and move objects around with your finger without having to access other tools, buttons or on-screen menus."
Related
Learning Through Touch: The story behind the SMART Table pdf (Heather Ellwood, EdCompass, January 2009)
SMART Table Website
Feb 1, 2009
Reflections: Need for Interactive Infoviz for the Financial Biz, Business Leaders, Government Officials, Educators and the Rest of Us...
Most of the demos show how you can zoom, rotate, and resize photographs, sort through your "stuff", or bat things around the surface as a game. There is so much more power behind surface technology that needs to be realized!
Here are some of my reflections...
As I write this post, leaders of the financial industry, large corporations, and governments are in Davos, Switzerland at the annual meeting of the World Economic Forum. It is interesting to note that all of these bright men and women are struggling to grasp the enormity of the world's financial crisis and come up with strategies that hopefully will work.
The graphic below depicts how much has changed in the world economy between the 2008 annual meeting of the World Economic forum and the present. It lacks the "wow" factor that one would expect for an application running on an interactive display. With some tweaking, it could be transformed into an application that supports two people interacting with the data at the same time.
Here are more examples related to the current economic crisis:

Annus Horribilis in 3D
Financial chart by artist Andreas Nicholas Fischer via Dan Pink

Life in the Left Tail
(Click for a larger image) via Greg Mankiw's Blog:
Random Observations for Students of Economics, via Daily Kos
This makes sense.
There simply is too much data to absorb, explore, analyze, understand, and act upon. It is difficult to know if you have all of the data that you need, because some of it is difficult to access. It doesn't matter if you are a banker, a stock broker, a CEO, a CFO, a government leader, an economist, a shareholder, or a student. The current state of world economic affairs is the strongest evidence that our methods simply aren't working.
The work of Hans Gosling provides a good example of how information visualization can help increase our understanding of large quantities of data over time. Hans Gosling is a Swedish professor of development and one of the founders of Gapminder. ("Unveiling the beauty of statistics for a fact-based world view".)
The following video is Rosling's latest presentation, focused on debunking the myths regarding population growth:
What stops population growth? from Gapminder Foundation on Vimeo.
This doesn't seem to be the case for me when thinking about related text, or even thinking about "boring" charts and graphs.
Here are some thoughts:
- Those who are coding gesture-based or multi-touch programs need to understand what sort of content people will explore, and make sure that applications provide flexibility in use.
- Human-computer interaction specialists will need to continue the study a range of interfaces and interactions in order to determine what supports human cognition of larger amounts of data and information.
- Creators of interactive multimedia content, web developers, and others will need to re-examine their work and think about ways their content can support new ways of thinking and problem-solving within the context of "surface" computing.
- Computer Supported Cooperative Work researchers will need to figure out what needs to be in place so that information can be effectively shared and analyzed between pairs or teams of people, and how this information can best be communicated to others within a business, agency, or organization, as well as the public.
We will also need to take a "big picture" approach.
Because of the world's economic crisis, I think that interactive information/data visualization applications should target the needs of people who are working to understand the crisis and who have the power to do something constructive about it. This can not happen if they rely on the models and data analysis techniques of our recent past.
At the same time, these tools should be available to the rest of us, via the Internet, so that we may do our part to move us forward.
Back Story:
The blog has lots of pictures, info-graphics, embedded video clips, and links to a wide range of web-based resources. In my quest for information, I came across interesting quotes, jokes about economists, and tales of greed and scandals. I even found one blogger who has responded to each unfolding event of our economic crisis by re-writing lyrics to popular tunes.
For an example of one of my posts, read "Celestial Economic Sphere, Data Viz for the Finance Biz..." It is my hope that the content I've collected and shared on the blog will become part of an interactive information visualization/timeline designed to support two or more people on a large display or table.
11/4/09: Update: The economic crisis got a bit complicated, so I stopped posting. The blog still remains on-line. Interactive Infoviz for the Health Care Biz will be the topic of an upcoming post.
RELATED
Three Mirrors of Interaction: A Holistic Approach to User Interfaces (Bill Buxton)
Andreas Nicolas Fischer (Berlin-based artist who works with data, sculpture, and code.)
Google Spreadsheets Data Visualization Gadgets
Google Motion Chart (like Gapminder)
Panopticon
Death and Taxes (Wallstats.Com: The Art of Information)
2009 Index of Economic Freedom (Wall Street Journal and the Heritage Foundation)
Visual Business Intelligence Stephen Few's Blog
Sunlight Foundation
Transparency Timeline - A History of Congressional Public Access Reform
"The Sunlight Foundation is committed to helping citizens, bloggers and journalists be their own best congressional watchdogs, by improving access to existing information and digitizing new information, and by creating new tools and Web sites to enable all of us to collaborate in fostering greater transparency."
MapLight.org "Money and Politics: Illuminating the Connection"
Free Our Data Blog (Guardian Technology campaign for free public access to data about the UK and its citizens)
2009 Death and Taxes Interactive Graphic (Click to explore.)
Mark Lombardi
Take the time to listen to NPR's Lynn Neary's interview with Robert Hobbs, curator of the an exhibit of the late Lombardi's "conspiracy" art/visualizations linking global finance and international terrorism. Lombardi's background as an archivist and reference librarian served him well in his art depicting interesting large-scale networks. Although his art was not interactive, his techniques have inspired the development of computer-based interactive information visualizations.
FYI:
To satisfy my curiosity about Mark Lombardi, I followed a link to "Obsessive-Generous": Toward a Diagram of Mark Lombardi, by Frances Richard, posted in the 2001-02 section of the WBURG website.
The examples below are of Lombardi's work connecting the relationships between George W. Bush, Harken Energy, and Jackson Stephens:

George W. Bush, Harken Energy and Jackson Stephens
c. 1979-90, 5th Version 1999
Enlarged Version
Close-up of network detail
Close up depicting a profit made by Bush, 2 weeks before Saddam Hussein invaded Kuwait
via Frances Richard
Update:
Lombardi's Narrative Structures and Other Mappings of Power Relations
Fosco Lucarelli, SOCKS, 8/22/13
Learning from Lombardi
Ben Fry, 9/2009
Jan 8, 2009
For Techies and the Tech Curious: Multi-Touch/Gesture from the NUI-Group
(For related information, please read my recent post, Usability, Accessibility, and User Experience in a Win7 Environment.)
Seth Sandler, of the NUI-Group, sent out a great email with links and resources for people who are interested in multi-touch/gesture interaction, hardware, and/or software development. The list of NUI-Group members who have completed projects is listed below, with links to project websites as well as related threads on the NUI-Group forum.
(The information can be found on the NUI-Group Wiki, which boasts a nice icon based front-page)
Thanks, Seth, for organizing this wealth of information!
The following projects are divided up by type. (Links to information about the various types of multi-touch and gesture systems can be found near the end of this message.)
FTIR - Frustrated Total Internal Reflection
Name: Seth (cerupcat)
Project Name: AudioTouch
Project Website: http://ssandler.wordpress.com
Project Thread: http://nuigroup.com/forums/viewthread/1352/ http://nuigroup.com/forums/viewthread/2309/
Name: bassmang5
Project Name: Æ-table
Project Thread: http://nuigroup.com/forums/viewthread/3144/
Name: Daniel (Zin)
Project Name: Prometheus
Project Thread: http://nuigroup.com/forums/viewthread/2612/
Name: Carsten (carschdn)
Project Name : aTRACKtive
Project Thread: http://nuigroup.com/forums/viewthread/3223/
LLP Laser Light Plane
Name: Denis Santelli(dsan)
Project Website: http://www.touchwall.fr/
Project Thread: http://nuigroup.com/forums/viewthread/3051/
LED-LP Light-Emitting Diode Laser Plane
Project Name: PeauProductions (LCD)
Project Website: http://peauproductions.blogspot.com/
Project Thread: http://nuigroup.com/forums/viewthread/3291/
Name: Seth (cerupcat)
Project Name: MTmini
Project Website: http://ssandler.wordpress.com/MTmini
Project Thread: http://nuigroup.com/forums/viewthread/1731/
Project Name: ORION v2
Project Website: http://orionmultitouch.blogspot.com/
Project Thread: http://nuigroup.com/forums/viewthread/1709/
Project Name: EfeNDy’s Diffused Illumination MT
Project Thread: http://nuigroup.com/forums/viewthread/3176/
Project Name: EXPO REAL 2008
Project Website: http://vimeo.com/2240537
Project Thread: http://nuigroup.com/forums/viewthread/3576/
Project Name: Design Garage
Project Website: http://www.gotuasciencecenter.org/
Project Thread: http://nuigroup.com/forums/viewthread/3730/
Touchless
Name: Jimi Hertz
Project Name: Touchless Wall
Project Website: http://sassexperience.org/projettouchwall.html
(try: http://sassexperience.org/multitouch/inprogress.html )
Project Thread: http://nuigroup.com/forums/viewthread/2414/
YouTube: http://www.youtube.com/watch?v=KCFbWPf37jw
Other Types:
DSI Diffused Screen Illumination
RELATED LINKS
Tips for Success
- Read the FAQ
- Know Your Terminology
- Understand the Techniques
- Start Small
- Study Completed Community Projects
- Plan, plan, plan
Thanks to all NUI-Group members who have been working so hard at this mission!
I'll end this post with a YouTube video created by Jimi Hertz, a NUI-Group member. "MULTI-TOUCHLESS WALL HOW TO?"
I especially like the music!
Jan 6, 2009
Hand Dance Actualization Machine Inspired by Rave Glowsticking, by Nicholas Rubin (NYU), via Doug Fox
Cosmic Hand Dance Actualization Machine - HD from Nicholas Rubin on Vimeo.
The following quote from the video was posted by Doug Fox, of Great Dance/Kinetic Interface:
"In building this object I used as my theoretical foundation a practice called "glowsticking" that exists predominantly in rave and underground electronic music culture. Glowstickers, at least the talented ones, have cultivated the unique ability to twirl their glowsticks in mid-air and actually generate continuous, dynamic, 3D imagery in space. This is then observed by other party-goers whom might be near them. It usually happens spontaneously on the dance floor as opposed to being strictly a performance activity."
Wow!
Dec 31, 2008
MULTIMEDIA, MULTITOUCH, GESTURE, AND INTERACTION RESOURCES
VIDEO
Jeff Han's Seminal 2006 TED Talk; Multi-Touch Interaction Experiments
Perceptive Pixel, Demo Reel Jan 2007 (via the Google Earth Blog)
My YouTube Playlist: Cool Technology, Interactive Multimedia, and More!
(100+ video clips are on this playlist)
Did You Know?
School Matters - The Games Children Play
BLOG ROLLS
My Blogs
TechPsych
The World Is My Interface
Interactive Multimedia Technology
Sample Blog Posts
Interactive multimedia for social skills, understanding feelings, relaxation, and coping strategies
Engaged Learning Revisited: Four video clips for reflection...
Interactive Multimedia for Science and Math
Interactive Literacy Applications and On-line Resources
Digital Storytelling, Multimodal Writing, Multiliteracies
Resources for All: Interactive Multimedia Technology and Universal Design for Learning
Dan Saffer's Book, Designing Gestural Interfaces
Interactive Touch-Screen Technology, Participatory Design, and "Getting It"
Visual Culture
Interactive whiteboards increase student attention, engagement, and test scores!
How to use Firefox to access resources offline
Online Switch-Accessible Games for Children on the BBC Website (includes screenshots and direct links)
Mega List of Resources and References (Scholarly list, updated in 2006-07, will be updated again soon - readers are welcome to contribute to the reference list.)
A Timeline of Teens and Technology
Blogs & More: Design, UX, Interactive Media, Multitouch & Gestures, Interactive Displays & Whiteboards, & Kiosks
Inventing Interactive
Innovative Interactivity
Ron George: Modern
Touch User Interface
Taha Bintahir's Blog
Multi-touch Blogs Directory
Robert Lewis Fashion Buddha
Marcin Ignac
Flash Gordon- Interactive Mediagician
Putting People First (one of my favorite blogs)
Nolan Ramseyer Peau Productions
Signal vs. Noise
Kevin Arthur: Touch Usability
NUI Group (Open-source group for natural user interface/interaction)
Harry van der Veen's Multi-Touch Blog
Seth Sandler: AudioTouch and More
Jonathan Brill's Multi-touch Maven
Joshua Blake's Deconstructing the NUI
Adam Kinney Continuum Explorer
Multitouch Barcelona
Xavier, Roger, Pol, Dani
Matt Le Grand
Stephano Baraldi: On the Tabletop
Fighterfish (Ru Zarin)
Gorkem Cetin
Multitouch (Richard Monson-Haefel)
Fiery Ferret Blog Brigger Maxwell
Sharath Patali
Edward Tse: Future of Digital Interaction
Rishi Bedi
Laurence Muller Multigesture.net
Struct: Multi-Touch Interface Research
Paul D'Intino Orion Multitouch
Jon Rose Demand Evolution
Multi-Touch South Africa
RENCI Vis Group Multi-Touch Blog
Small Surfaces
Kinetic Interface
Jim Hertz Sassexperience
Jon Hull Touch Factors
TeacherLED (On-line resources for interactive whiteboards)
Microsoft Surface Community Blog
MEX Mobile User Experience
The Web Outside
Interactive Kiosk News
KnowledgeWeave
inspireUX
Strombergs Blog
Justin Ireland
Alpay Kasal Litstudios
Mathieu Virbel Txzone
Chris Szadowski
Thomas Hansen
Dimitri Diakopoulos
Blogs: Information Visualization, Visual Communication, Data Visualization, Visual Thinking
Meryl.net
175+ Data and Information Visualization Examples and Resources
History of Visual Communication
Eager Eyes (Robert Kosara's in-depth blog about information visualization and visual communication)
Flowing Data
Information Aesthetics
Blogs: Games, Serious Games & Interactive Educational / MuseumTechnology
Learning Ecosystems (Daniel S. Christian)
Bill Mackenty: Games in Education
Gavin McLean: Interactive media, music tech, ed. tech.
Future-Making Serious Games: (Eliane Alhadeff)
In Touch (Educational Technology Resources)
Lost Garden (Interactive games approach to application development)
The Fischbowl (Staff development for 21st century technology and education)
Storytelling Memories
Ideum Blog
Papervision 3D Blog
Blogs: Assistive Technology, Universal Design, Accessibility
Assistive Technology Blog
IGDA Game Accessibility Blog
IEEE Tabletops and Interactive Surfaces 2009 (November 23-25, Banff, Canada)
IEEE Tabletops and Interactive Surfaces 2008
Bootcamp: Build Your Own Multi-Touch Surface
Bootcamp Multi-Touch Surface Guidebook (pdf)
IEEE Tabletops and Interactive Surfaces 2007
Tracermedia Interactive
Sentient City
City of Sound Blog post about the Sentient City Exhibition
Websites: Design+ Interaction+Usability Guidelines
Gerd Waloszek: Interaction Design Guide for Touch Screens
Bill Buxton: Multi-itouch Systems that I Have Known and Loved
Microsoft: Touch Interaction Design Concepts, Guidelines, and Documentation
HP TouchSmart Software Developer Guidelines 1.5
The Digital Interactive Guidelines Project
Dan Saffer: Interactive Gestures Wiki
O' Danny Boy (Dan Saffer)
Stacey Scott: Tabletop Design Considerations & Interaction Theory
Don Norman
Nielsen Norman Group
Adaptive Path
Experientia
thirteen23
UserFocus
Usability Professionals' Association
IXDA: Interaction Design Association
SIGGRAPH Interaction Tomorrow
Thinktiv "Business Visualized"
Frog Design
IDEO
Websites: Interactive Displays & Whiteboards, MultiTouch, and Gesture / Movement Interaction
Reaction Faction: New Media Artists Interaction Design
Natural User Interface: Multi-touch Solutions
Reactable Systems
Microsoft Multipoint
nTrig Hands-on Computing
lm3labs
NextWindow
TouchTable
Reactable Systems
SMARTTable
HP TouchSmart
Smart Technologies
Promethean
Microsoft Surface
Fingertapps
Canine Interactive
nSquared Surface Applications
Vectorform Multi-touch Surface
Interknowlogy Surface Applications
Identity Mine: UX & Surface Apps
Stimulant IO: Surface Apps
Perceptive Pixel (Jeff Han)
Desney Tan: Visualization and Interaction, Microsoft Research
Dance.Draw: Exquisite Interaction
Urban Screens
Media Facades Festival
Websites: Information Visualization, Visual Communication, Data Visualization, Visual Thinking
Visual Simulations (Interactive online activities)
Visual Culture Resources
Gapminder World
Jonathan Harris
Websites: Games, Serious Games & Interactive Educational Technology
EduSim3D: 3D Virtual Learning Worlds for the Interactive Whiteboard
Multimedia: From Wagner to Virtual Reality (Interactive website)
Media Literacy Clearinghouse
Professional Development To Go: SMARTBoard Lessons
DIGRA: Digital Games Research Association
Game Research: The art, business, and science of video games
Wiki Guidelines 1.0
CAST: "Teaching Every Student In the Digital Age". Interactive book and website.
Edutopia: Technology integration, engaged learning, project based learning, and more.
NCREL Bibliography: "Technology and Engaged Learning".
National Educational Technology Plan.
The Encyclopedia of Educational Technology
The Center for Teaching History with Technology
Music Tech Teacher Music Quizzes and Games
Websites: Assistive Technology, Universal Design, Accessibility
CAST: "Teaching Every Student In the Digital Age". Interactive book and website.
CAST: Universal Design for Learning
CITEd Research Center: Universal Design for Learning in a Digital Multimedia Environment
Learning with Computer Games and Simulations
Multimedia Instruction of Social Skills
Multi-User Virtual Environments for Education
Websites: Related/Misc
Citilab
David Merrill's Resources
DAN SAFFER'S LIST: Essential Interaction Design Essays and Articles (you can link directly to the articles from this list.)
Vannevar Bush, “As We May Think” (1945)
Claude Shannon, “A Mathematical Theory of Communication” (pdf) (1948)
William Hick, “On the rate of gain of information” (1952)
Ray Hyman, “Stimulus information as a determinant of reaction time” (1953)
Paul Fitts, “The information capacity of the human motor system in controlling the amplitude of movement” (pdf) (1954)
George Miller, “The magical number seven, plus or minus two: Some limits on our capacity for processing information” (pdf) (1956)
Bill Verplank, et al, “Designing the Star User Interface” (1982)
Ben Shneiderman, “Direct Manipulation: A Step Beyond Programming Languages” (1983)
Don Norman, “Affordances and Design” (1988)
Thomas Erickson, “Working with Interface Metaphors” (pdf) (1990)
Mitch Kapor, “A Software Design Manifesto” (1990)
Mark Weiser, “The Computer for the 21st Century” (1991)
Jeff Raskin, “Intuitive Equals Familiar” (1994)
Mark Weiser and John Seely Brown, “Designing Calm Technology” (1995)
Lucy Suchman, “Making Work Visible” (pdf) (1995)
Philip Johnson-Laird, “Mental Models, Deductive Reasoning, and The Brain” (pdf) (1995)
Hugh Dubberly, “Managing Complex Design Projects” (pdf) (1995)
Lauralee Alben, “At the Heart of Interaction Design” (pdf) (1996)
Don Gentner and Jakob Nielsen, “The Anti-Mac User Interface” (1996)
Bonnie Nardi, “Activity Theory and Human-Computer Interaction” (pdf) (1996)
Jared Spool, “Bridging Conceptual Gaps” (1996)
Brian Eno, “The Revenge of the Intuitive” (1999)
Shawn Barnett, “Jeff Hawkins: The man who almost single-handedly revived the handheld computer industry” (2000)
Chris Pacione, “Making Meaning” (pdf) (2000)
Richard Buchanan, “Good Design in the Digital Age” (pdf) (2000)
Robert Reimann, “So You Want to Be an Interaction Designer” (2001)
Don Norman, “Emotion and Design: Attractive Things Work Better” (2002)
Stephan Wensveen, Kees Overbeeke, and Tom Djajadiningrat, “But How, Donald, Tell Us How?: On the creation of meaning in interaction design through feedforward and inherent feedback” (pdf) (2002)
Bruce Tognazzini, “First Principles of Interaction Design” (2003)
Bill Buxton, “Performance by Design: The Role of Design in Software Product Development” (pdf) (2003)
Alan Cooper, “The Origin of Personas” (2003)
Andrei Herasimchuk, “Please Make Me Think!: Are high-tech usability priorities backwards?”(2004)
Gary Rivlin, “The Tug of the Newfangled Slot Machines” (2004)
Barry Schwartz, “The Tyranny of Choice” (pdf) (2004)
Dan Hill, “Insanely Great, Or Just Good Enough?” (2004)
Jodi Forlizzi and Katja Battarbee, “Understanding Experience in Interactive Systems” (pdf) (2004)
Paul Dourish, “What We Talk About When We Talk About Context” (pdf) (2004)
Jared Spool, “What Makes a Design Seem Intuitive?” (2005)
Anne Galloway, “Seams and scars, Or Where to look when assessing collaborative work” (pdf) (2005)
Michael Bierut, “This is My Process” (2006)
Julian Bleecker, “Why Things Matter” (2006)
Eli Blevis, “Sustainable Interaction Design: invention & disposal, renewal & reuse” (pdf) (2007)
Don Norman, “Simplicity is Highly Overrated” (2007)
James Surowiecki, “Feature Presentation” (2007)
Adam Greenfield, “On the ground running: Lessons from experience design” (2007)
Bill Buxton, “The Long Nose of Innovation” (2008)
Aaron Powers, “What Robotics Can Learn from HCI” (2008)
Don Norman, “Technology First, Needs Last” (2009)
Jonas Löwgren, “Toward an Articulation of Interaction Esthetics” (pdf) (2009)
Dan Saffer, “Controls are Choices” (2009)
BJ Fogg, “Creating Persuasive Technologies: An Eight-Step Design Process” (pdf) (2009)
Om Malik, “User Experience Matters: What Entrepreneurs Can Learn From ‘Objectified’” (2010)
Paul Seys, “11 Principles of Interaction Design Explained” (2010)
Jacob O Wobbrock, Meredith Ringel Morris, Andrew D. Wilson User-Defined Gestures for Surface Computing CHI 2009, April 4–9, 2009, Boston, Massachusetts, USA.
Resource and Research List, "Interactive Whiteboards", from the National Clearinghouse for Educational Facilities
"Speaking of Electronic Whiteboards?" Education Weekly Large Display Research Overview from Microsoft Research
"How to Be Where Your Customer Wants To Be" (pdf) Tara Prakriya
Ramblings on having privacy in public spaces "Lakshmi"
"The Trouble With Computers" Technology Quarterly
Historic/Seminal Must-Reads
As We May Think Vannevar Bush (Atlantic Monthly, July 1945)
The Computer for the 21st Century (Mark Weiser, Scientific American, 1991)
Designing Calm Technology (Mark Weiser and John Seely Brown, 12/21/95)
(Online memorial for Mark Weiser, with links to his work.)
Other Oldies but Goodies:
Computer Science Challenges for the Next 10 Years (Mark Weiser, 1996)
The World Is Not A Desktop (Mark Weiser, 1993)
Learning, Working & Playing in the Digital Age (John Seely Brown, 2000)
Fresh Flash: New Design Ideas with Flash MX (Friends of Ed)
Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity. Jason Ohler
Learning to Think Spatially: GIS as a support System in the K-12 Curriculum The Cambridge Guide to Multimedia Learning (Richard E. Mayer, Editor)
Multimedia: From Wagner to Virtual Reality (Randall Packer & Ken Jordan)
Virtual Reality Technology (Grigore C. Burdea & Philippe Coiffet)
Thinking Like Einstein: Returning To Our Visual Roots With The Emerging Revolution in Computer Information Visualization (Thomas G. West)
In the Mind's Eye: Visual Thinkers, Gifted People With Dyslexia and Other Learning Difficulties, Computer Images and the Ironies of Creativity (Thomas G. West)
Books: User Experience, Interaction Design, Etc.
Dr. Jan Borcher's (Annotated) Top Ten List of Books on Human-Computer Interaction:
Note: I have read many of these books and I agree that they should be required reading anyone who plans to design, develop, program, or implement anything related to technology and people.
- Alan Dix, Janet Finlay, Gregory D. Abowd, and Russell Beale: Human-Computer Interaction, 3rd ed., Prentice Hall, 2004. Currently the best, most well-rounded book I know to teach introductory HCI if you need to limit yourself to a single title. Technical enough, good breadth, not too fuzzy for a CS curriculum, very current, with a web site that includes resources such as sample programs, slides, etc.
- Ben Shneiderman and Catherine Plaisant: Designing The User Interface, 4th ed., Pearson Addison-Wesley, 2004. Best overall reference book for all areas of HCI, providing an introduction and great up-to-date pointers to most sub-fields of HCI research and practice, especially different interaction techniques. His Golden Rules of User Interface Design and sample questionnaires for user testing are very useful in an introductory class. Unfortunately, the companion web site costs money after an initial trial period.
- Donald A. Norman, The Design Of Everyday Things, Basic Books, 2002. A classic text from 1988 with an updated introduction that, while some of the technologies described or envisioned seem somewhat outdated now, still provides the best introduction to the spirit of good human-centered design. A not too technical read with hilarious stories of badly designed everyday technology, it provides some very useful basic models for human cognition, such as the Seven Stages of Action. This book also introduced the fundamental concept of affordances to HCI. Changed my view of the world of technology around me, and is probably the best initial brainwash for engineering students to "get" user-centered design.
- Jenny Preece, Yvonne Rogers, and Helen Sharp: Interaction Design, 2nd ed., Wiley, 2007. This title focuses more on the process of designing good user interfaces, and is less technical, but excellent and up-to-date in the area it addresses. The companion web site has slides, case studies, and other materials.
- Bill Moggridge, Designing Interactions, MIT Press, 2008. A truly beautiful "coffee-table style" book on interaction design, also covering product and industrial design of digital technology (Moggridge is a founder of IDEO). It has wonderful short essays about seminal digial product designs, from Engelbart's mouse, to the Mac and Palm, to Google and other internet services, as well as articles on digital product design theory. My own Sweet Sports and Baroque Technology article was based on one of the theory articles. Special treat: video interviews and chapters are available for free, on a weekly rotation, at http://www.designinginteractions.com/.
- Bill Buxton, Sketching User Experiences, Elsevier, 2007. Similar to Moggridge's book in style, this book focuses on the early stages of product design. It also includes very interesting stories of key interactive products, such as Apple's iPod. And of course it's written by one of the long-time key players in HCI. More at http://www.billbuxton.com/.
- Terry Winograd (ed.): Bringing Design to Software, Addison-Wesley, 1996. An excellent and very well edited collection of contributions from key players in HCI, from Kapor's Software Design Manifesto to Rheinfrank's Design Languages. Its particular value also comes from the profiles that link chapters and give an insider's view of how some of the most seminal UI designs came to be, from the Xerox Star to VisiCalc and HyperCard. Terry has some information about his book at http://hci.stanford.edu/bds/, and I used it with great success when I had the fortunate opportunity to teach an introductory HCI class in his program at Stanford in 2002.
- Brenda Laurel (ed.): The Art of Human-Computer Interaction, Addison-Wesley, 1990. While ancient by today's standards, this book is another carefully compiled and very coherent collection of highly relevant articles on HCI by some of the most influential people in the field. I particularly like the article by Scott Kim on interdisciplinary design, and Tom Erickson's chapter.
- Apple Computer: The Apple Software Design Guidelines, latest edition 2005. OK, I'm a Mac head, but then many HCI people are because Apple has such an excellent sense of doing the right thing when it comes to user interface design. These guidelines have been around since the 90's, with several new editions since then, and especially Part I ("Application Design Fundamentals") contains excellent, system-independent, hands-on advice for anybody developing interactive software, especially desktop applications. And it's free! Apple's developer website has the latest version both online and as downloadable PDF. I often recommend this as a quick read for engineering types that just want the bare essentials to help avoid major UI design catastrophes.
- Jef Raskin, The Humane Interface, Addison-Wesley, 2000. Similar to Norman's book above, but more recent and more technical, this is another good first read to start thinking about user interface design, written by the father of the original Apple Macintosh. Some of the ideas presented here are quite unusual, and that's intended. Some related materials, such as demos of his Zoomable User Interface and The Humane Environment are at http://www.jefraskin.com/.
For a good current PhD-level HCI reading list that is based more on papers and individual chapters than single books, see Terry Winograd's HCI reading list at Stanford University. " - Dr. Jan Borchers
Thoughts on Interaction Design (Joe Kolko)
Acting With Technology: Activity Theory and Interaction Design (Victor Kaptelinin and Bonnie A. Nardi)
The Design of Everyday Things (Donald A. Norman)
Designing Gestural Interfaces: Touch Screens and Interactive Devices (Dan Saffer)
Designing for Interaction: Creating Smart Applications and Clever Devices (Dan Saffer)
Everyware: The dawning age of ubiquitous computing (Adam Greenfield)
Sketching User Experiences: Getting the design right and the right design (Bill Buxton)
Designing Interactions (Bill Moggridge)
Leonardo's Laptop: Human Needs and the New Computer Technologies (Ben Shneiderman)
Books: Programming and Software Design
HeadFirst C#
HeadRush Ajax
PODCASTS
SmartBoard Lessons
PRESENTATION SLIDES
My slides
Slide Share: Games for Health 2008
Slide Share: Interactive Touch-Tables and Displays for Work and Leisure
WEB 2.0
Classroom 2.0
Visualization and Education Network
PHOTOS
Technology and My World (Flickr Set)
SurfaceBlog's Photostream
Internet of Surfaces: Photo Examples of Screens of All Sizes
QUOTES
Media Literacy Definitions and Quotes
TO SORT
Multi-Touch News
Stephen Randall: The Web Outside
Links: Usability design, interfaces, multi-touch, and more
OTHER BLOG ROLLS
KnowledgeWeave's Blog Roll
Andrea Resmini - Information Architect
Asomatic (Michael Arnold Mages)
Elegant Hack (Christina Wodtke)
Experientia (Nathan Shedroff)
Findability.org (Peter Morville)
InkBlurt (Andrew Hinton)
Joe Lamantia
Mauvy Russet (Richard Dalton)
Mike Madaio
Technology-Supported Human-World Interaction
Thinking and Making (Austin Govella)
UX Crank (Dan Willis)
World Wide Intertubes (John Ferrara)
TO SORT
Touch User Interface's Links!
Touch User Interface Overview
- Case history: Touching the future: Let’s warm up first. This magazine article briefs the past, present, and future of touch screen user interfaces.
- Bill Buxton: I recommend his three articles before your touch UI study.
- Human Input to Computer Systems: Theories, Techniques and Technology
- A Directory of Sources for Input Technologies
- Multi-Touch Systems that I Have Known and Loved
- See also Ken Hinckley’s Input Technologies and Techniques
- Wikipedia article about touch user interface: definitions are always important. Also, it is worth while to read articles on haptics, organic user interfaces, and tangible user interface that are closely related interaction methods of touch UI.
- A New Era for High Precision Touchscreens in "Advances in human-computer interaction"Advances in Human-Computer Interaction”, but contains fundamentals of touch screen interfaces - from hardware to software and user interface. : This is a single chapter of very old book “
- Wikipedia article on touch screens and Technology Review: Point of Sale and Self Service Kiosk Touch Screens: Touch screens are main hardware systems of touch user interfaces. Those two articles summarize various touch screen technologies.
- A Survey of Mainstream and Emerging Touch Technologies : Geoff Walker is a touch screen expert who is currently a product marketing manager at NextWindow. This presentation illustrates almost all conventional and new touch screen technologies around the world.
- Designing Gestural Interfaces: Touchscreens and Interactive Devices : The book deals with gestural interaction that encompass touch user interface and 3D gesture, and bare-hand interaction. It contains many real life and conceptual examples of gestural user interface. I bought it and love it.
Nik Baerten
Genevieve Bell
Chris Bernard
Tim Berners-Lee
Ralf Beuker
Niti Bhan
Nina Boesch
Stefana Broadbent
Tyler Brûlé
Bill Buxton
Nico Macdonald
John Maeda
Ranjit Makkuni
Ezio Manzini
Roger Martin
Stefano Marzano
Simona Maschi
Bruce Mau
Grant McCracken
Jess McMullin
Peter Merholz
Crysta Metcalf
Bill Moggridge
Peter Morville
Ulla-Maaria Mutanen

