Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

May 20, 2009

Kodu: A visual programming language made for children to create games, running on the Xbox, using a game controller for input.

"The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.

The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner." -Microsoft

Video from MSR Techfest (low quality, but provides an example of Kodu in action)

Interview about Kodu (link to video)

Kodu Blog

Article: New program allows everyone to program videogames (USA Today 1/7/09)

The Kodu Technology Club at Explorer Elementary School

Screenshots from the Kodu website:

http://research.microsoft.com/en-us/projects/kodu/programming_ui.jpghttp://research.microsoft.com/en-us/projects/kodu/load_ui.jpg
http://research.microsoft.com/en-us/projects/kodu/sensor_wheel.jpg
http://research.microsoft.com/en-us/projects/kodu/kodu_turtle.jpghttp://research.microsoft.com/en-us/projects/kodu/kodu_sutekki.jpg

May 14, 2009

For a smile - T-Mobile & Flash Mobs: Dancing and Singing in the UK

T-Mobile: Dancing at the Liverpool Street Station

This viral ad from T-Mobile gives a glimpse of how music in a public space, a small crowd of dancers, and YouTube, can bring a smile to over 11,771,896 viewers. (My guess is that many of video's views were repeat views, because I immediately pressed "replay" after the first go-round.)



Apparently a real flash mob congregated at the Liverpool Station a month after the T-Mobile ad was filmed:
Flash mob mimicks T Mobile advert - and closes train station

I guess this concept has been spreading in the UK. The following video was taken in Trafalgar Square, with 13,000 people singing karaoke:

 

The flash-mob dancing and singing in public places brought back a memory of a video clip I came across a few years ago of a "faux" dance happening at a mall during the late 1990's. The video was set to Fat Boy Slim's "Praise You".
It turns out that Spike Jonze, the man behind the upcoming film of Maurice Sendak's story Where the Wild Things Are, was involve in the creation of the video.
 

Enjoy!




RELATED:
Spike Jonze Unmasked

Arizona State University's ArtsWork Arts Education Center Website: 

Interactive Gateway: Dance, an 8-unit curriculum for high school students that explore the art and culture of the 1960's.

"Students will improvise and choreograph dances structured by chance methods, sports, games, political issues, surroundings, everyday gestures and the manipulation of objects. Through these investigations students realize that in the 1960’s, dance was redefined to include everyday people, everyday movement, indeterminacy, and alternative spaces"

Lesson 7. Anytime, Anywhere, Anything
Unit of Study: Interactive Gateway
Theme: Redefining Dance As Happening Anytime, Anywhere, Including Any Movement
Sub theme: Happenings
Grades: 9-12th grade


Mar 25, 2009

Shift Happens Update: Did You Know? 3.0 (Infographic Video) & Updated 4.0!

 Update:  Here is Did You Know 4.0!


The first version Did You Know? (Shift Happens) started out as a PowerPoint presentation by Karl Fisch, an instructional technology specialist at Arapahoe High School as part of his staff development program. The goal was to convey information about the speed of change in our world through the use of a variety of statistical facts - on a global scale, and ultimately spark a conversation about the meaning of technology and the future among the educators in the room.

As you probably know, the conversation went well beyond the walls of Arapahoe High School!

In 2007, Did You Know? was updated by some of the designers at Xplane as a volunteer effort, and as of today, 3/25/09, had been viewed by 3,026,101 times on YouTube.


Did You Know? 3.0


Did You Know 2.0 Xplane version:


Did You Know 1.0 "Shift Happens" narrated with photographs:



Shift Happens Wiki
The FischBowl Blog

Note:
I came across the Did You Know? 3.0 video clip on Antoine RJ Wright's Mobile Ministry Magazine.

I first ran into Antoine at a coffee shop about a year ago. We both happened to be checking our email's on the same device, the beloved Nokia n800 Internet tablet. n800's are a rarity in the Charlotte area.

We soon learned that we shared a fascination for touch screen interaction and UI, but Antoine focuses primarily on mobile devices, and is a deep thinker on this topic. He showed me some of work he was doing with interface design on the n800 and I was impressed. Much of what he does could be transformed to the large screen with only a few tweaks, in my opinion.

Antoine runs Nokia's Mobile Web Server on his cell phone, which enables the phone to be accessible on the Internet and provides a personal "mobsite".

FYI: Antoine will be speaking at BibleTech '09 in Seatle, Washington soon on the topic of "Mobile Technology and Connecting Communities". If you have never given a thought about the intersection of technology and religion, you might be surprised at what is going on.

Jan 16, 2009

Interactive Physics: Algodoo, the educational version of Phun, optimized for the Classmate PC

Via Kenneth, Emil, and Fredrik, of Alogryx:

Algoryx, a software company, has announced an educational version of Phun Physics, called "Algodoo". It is on display Classmate PC at BETT 2009 in London this week (January 14-17).




"Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. Algodoo is designed to encourage young people’s own creativity, ability and motivation to construct knowledge. The synergy of science and art makes Algodoo as educational as it is entertaining. Algodoo applies a constructionistic learning paradigm - learning by designing, constructing and exploring physical systems."

"Algodoo has been optimized for the Intel-powered convertible classmate PC and makes innovative use of many of its features including the webcam for creating physical models from live photos, the touch screen and digital pen input for drawing objects, and the accelerometer for virtual experiments and very direct interaction with the physical simulation. We are quite amazed by the performance, features and look and feel of this little notebook. Learn more about it here: http://www.classmatepc.com/"




Intel's Classmate PC

The origional version, Phun, continues to be available for free, for non-commercial use. It can be downloaded from the Phunland wiki.



Phun Videoclip: Theo Jansen Mechanism

Nov 22, 2008

Rome Reborn Update: New Google Earth layer of Ancient Rome - Great Idea for Engaging Interactive Whiteboard Activities

Steven Musil's recent article in CNET discusses Google Earth's 3-D view of ancient Rome. The project is an outgrowth of Rome Reborn, the effort of an interdisciplinary, international team of people, including computer scientists, artists, archaeologists, and historians from UCLA, the Politecnico di Milano (Italy), and the Institute for Advanced Technology in the Humanities at the University of Virginia in Charlottesville.

Visitors can explore inside the city's buildings, and obtain related historical information through pop-up windows. The 3-D interaction is great on the large screen or interactive whiteboard.

I posted about the Rome Reborn

Below is the "how-to" video:




Google Earth's Ancient Roman Holiday

Rome Curriculum Competition for Educators
Prize Package:

Apple MacBook laptop
Digital classroom projector
Digital camera
3D Navigation mouse
$500 in gift cards to Target or Office Depot
Engraved Google "Top Educator" plaque


"We're accepting curricula from all grade levels and K-12 subject areas including art history, math, social studies, physics, and philosophy, so whether you teach 5th grade art or high school engineering, there's glory and a nice prize package waiting for you."

Rome Example

Related:
Digital Rome

Nov 5, 2008

CNN's Holographic Technology: Wolf Blitzer and Jessica Yellin, Anderson Cooper and Will.I.Am, and the music video.

CNN is doing a good job of exposing the masses to emerging technology!

Here is a video clip of CNN's holographic technology used to transmit a 3-D video image of Jessica Yellin, speaking with Wolf Blitzer on Election Day, November 2008. A partial transcript is included below.
Before you get too excited about this technology, know that the correspondents see the image on a plasma TV, not in "real" 3-D, according to Gizmodo.



Jessica Yellin:
"There are 35 high-definition cameras ringing me, in a ring around me, I'm in the center, and they shoot my body at different angles, and I'm told that transmits what looks like an entire body image back there to New York. These cameras, I'm told, talk to the cameras in New York. So they move, and they know when to move when the cameras in New York move, and it looks a little different from a real person there, but it is pretty remarkable."

Wolf Blitzer:
"It's still Jessica Yellin, and you look just like Jessica Yellin, and we know you are Jessica Yellin....You're a terrific hologram, thanks very much Jessica Yellin is in Chicago, she's not here in New York with us... but you know what, it looks like she was right here with us, it is pretty amazing technology."


Here is the clip of Anderson Cooper interviewing Will.I.Am's hologram, beamed in from from Grand Park in Chicago.



Anderson Cooper:
"Let's see if we can beam him in now. There we go. Will, thanks very much for being
with us. How is this night for you?"

Will.I.Am:
"Ah, this is great. We're at an eve of a brand new day in America, and it feels great being here in Chicago. All this technology, I'm being beamed to you, like in Star Wars and stuff..."

Anderson Cooper:
"Yeah, it looks like, especially like, exactly like in Star Trek, when they'd beam people down, that's what it looks like here....We are doing this interview with you this way because it is a lot quieter than having you in the crowd, its very hard to hear in this crowd, and we appreciate you being with you..."

Will.I.Am goes on to discuss the song he created from an inspirational speech by Obama.

Related
How the CNN Holographic Interview System Works
-Gizmodo

Election Night TV: Networks Aim to Dazzle With Gagetry
-Edward C. Baid and Jon Swartz, TechNewsworld

Behind the hologram:
Vizrt
"Vizrt creates leading-edge content production tools for the digital media industry - From award-winning 3D graphics & maps to integrated video workflow solutions."
SportVU


FYI: Here is the video of the song, We Can Change- (My first view of this video was today, after the election.
)





picture via engadget

Oct 30, 2008

IDC 2009: The 8th International Conference on Interaction Design and Children

If you are interested in children, technology, and new methods of interaction design, take a look at the web site for IDC 2009: The 8th International Conference on Interaction Design and Children. It will be held in Como, Italy Jun 3-5, 2009.

"For young people today, technology is pervasive in many aspects of life. From childhood onwards, they learn and play using computers and other technological devices; as they grow, they build and maintain friendships using computers and mobile phones; they interact with one another virtually; and even find critical interpersonal support and therapy using computers, the web, and other technology-enhanced artifacts. The IDC 2009 conference will continue IDC's tradition of better understanding children’s and youngsters’ needs in relationship to technology, exploring how to create interactive products for and with them, and investigating how technology-mediated experiences affect their life. IDC 2009 will present and discuss the most innovative contributions to research, development, and practice in these areas, gathering the leading minds in the field
."


The deadline for the call for workshop proposals is January 12, 2009, full papers, January 19, 2009, and short-papers & demos, March 6, 2009.

Oct 12, 2008

Children, Teens, Families, and the Economic Crisis

For those of you who would like to know how to handle the stress regarding our economy as it relates to children, teens, and family, take a look at my recent post on the TechPsych blog:

Children, Teens, Families, and the Economic Crisis


(I am still looking for more resources for children and families, so feel free to add a link in the comments.)

Oct 9, 2008

Ideum's multi-touch, multi user table prototype



The above picture is from Jim Sapadaccini's post about Ideum's mutli-touch table prototype, using NUI (Natural User Interface) software, "Snowflake". Ideum is working on gesture-recognition software for use in future projects.

Ideum will be designing for museum installations, and will include user-testing as they work towards applications that will support collaboration among museum visitors as they interact around the exhibits.

For more information see the Ideum blog, and also Ideum's portfolio page.

Oct 5, 2008

Microsoft Surface and the Nintendo Wii?! Interesting mashup from Stimulant


Stimulant: Microsoft Surface + Nintendo Wii Mashup from Stimulant on Vimeo.


Stimulant, a company that has partnered with Microsoft to develop applications for the Surface multi-touch table:

"What do you get when you mash-up Microsoft Surface with a Wii Balance Board? Pressure-sensitive surface computing! Yes, the Surface is sitting directly on the Balance Board (it supports 600 pounds, we checked). Here, Josh demonstrates a simple application that lets users create bubbles of various sizes and roll them around the table using pressure on the edges of the Surface. You also get a sneak peek at the WPF/Silverlight physics engine we've been working on as well. Pressure sensitivity adds an extra dimension to the Surface experience and opens new doors on an already highly advanced platform."


I'd like to learn more about Stimulant's other Surface experiments!

Nintendo Wii

Jul 8, 2008

Highlight: Gavin McLean's Blog;

One of my favorite blogs is Gavin McLean's Global Mantra: "Using Media in education, Fostering Media Literacy, Music Technology, Games in Education, Arts Technology & Music".

In his June 9th post, Gavin discusses his experience using Stimulated Recall in his research. To explain the concept of stimulated recall, Gavin quotes Dr. John Edwards:

"The way we get this data is by using a technique called stimulated recall (Marland: 1984, O'Brien: 1993). A video camera placed at the back of the room follows the teacher wherever the teacher goes. A second camera at the front of the room is focused on the children we are studying, and a microphone is placed so that the talk of both students and teacher is recorded. The two images are put through a video mixer so that both appear on the same screen. At the end of the lesson we make rapid copies of that split screen tape and use it to interview individual children about what they were thinking during the lesson."

Basically, from the student's perspective, traditional teachers are teaching from the "sea of blah". We all have experienced it. "Blah, blah blah, blahhhh, blah BLAHH". This brings to mind the voice of the teacher in the Charlie Brown specials- "wanhh wawwh wanhh waahhh wah.." What really is going on in the minds of "learners" when the teacher is speaking?

Gavin takes the concept of stimulated recall to the next level, to perform a social-cultural analysis of teens playing a multi-player game, as part of his research. While doing so, Gavin applied principles developed by James Gee, outlined in his book, "What Video Games have to teach us about Learning and Literacy" , to the interactions and transactions of the players.

Gavin's initial findings are fascinating, and make sense, if you are a gamer, or if you have spent a significant amount of time seriously observing a child or teen play a challenging game.

For more about Gavin's research in this area, take the time to read his June 9th post - You might need to scroll down the page to find it. While you are there, take a look at more of his blog!


May 23, 2008

Engaged Learning Revisited: Four videoclips for reflection....

Last October, I shared a couple of videos to highlight a discussion about engaged learning in a post on my TechPsych blog. Today, I received a thoughtful comment from a teacher who was moved by the videos. I thought that I'd recycle that post and add two other videos that provide related messages in ways that can not be conveyed effectively by words alone:

From the October TechPsych post:
Those who follow my blogs know that I usually focus on the positive- engaging technologies, exciting research, interesting websites, and successes of others worth sharing. Today I came across a video that got me thinking about the importance of engaged learning, a topic I've written about in the past.

Much effort is extended in our high schools to prepare students for the "real" learning that will take place in college. With the increased emphasis on testing, it seems like the moment a child enters kindergarten, one of the main goals is to prepare for learning the skills needed in the following grade. Every student must be "ready".

Ready for....this?


In today's digital world, traditional word-based instruction doesn't always result in experiences that engage the hearts and minds of young people.

The video below was created by students involved in the Digital Ethnography group at Kansas State University. Michael Wesch is the professor behind this group. At the beginning of the video, the camera slowly peers around an empty university lecture hall, with the the following quote superimposed over the scene:

"Today's child is bewildered when he enters the 19th century environment that still characterizes the educational establishment where information is scarce but ordered and structured by fragmented, classified patterns, subjects, and schedules." -Marshall McLuhan, 1967

Although the quote is now forty years old, the message communicated in this video is clear. Despite technology, things haven't really changed, as traditional methods of teaching tend to disengage rather than engage a good number of students.



After viewing the above video, watch this video, "When I grow up I want to be a teacher", a parody of a Monster.com commercial.



For a broader perspective, take some time to reflect on the following video, originally created by Karl Fisch, and posted to his blog, the Fischbowl:
"A staff development blog for Arapahoe High School teachers exploring constructivism and 21st century learning skills. The opinions expressed here are the personal views of Karl Fisch - and various other teachers at Arapahoe - and do not (necessarily) reflect the views of Littleton Public Schools."

DID YOU KNOW? SHIFT HAPPENS


"DEBUNKING THE MYTHS OF THE THIRD WORLD" is Hans Rosling's presentation at TED 2006 is a great example of the use of presenting information supported by engaging information techniques. More videos are on the Gapminder website. This video is about 20 minutes long, but worth every second.



"With the drama and urgency of a sportscaster, Prof. Hans Rosling uses software from Gapminder debunks a few myths about the "developing" world. This global health visionary has discovered a powerful new way to communicate complex data about the world; his remarkable interactive graphs help deliver profound insights about global trends and will change forever the way you think about "us" and "them." Rosling is professor of international health at Sweden's Karolinska Institute, and founder of Gapminder, a nonprofit that brings vital global data to life."

Jan 12, 2008

Johnny Lee's Wii Hacks: Can the Wii be configured to provide immersive learning experiences?

Thousands of people have been following Johnny Lee's progress as he hacks Nintendo's Wii system. Johnny Lee is a graduate student in the Human-Computer Interaction Institute at Carnegie-Mellon, and he has come up with the most amazing, creative uses for the various components of the Wi.

Take a look at Johnny's recent video of his work creating desk-top VR using a large-screen display:

"Head Tracking for Desktop Virtual Reality"


Although the Wii is a game system, the possibilities for the Wii as a platform for immersive educational experiences in the classroom - as well as in the family room - are endless, provided that a few people in educational technology are willing to contribute to this effort at the same level demonstrated by Johnny!

Since more classrooms are getting large-screen displays in the form of interactive whiteboards, there might just be a chance for teachers to use a few more tools to invigorate and engage their "digital native" students!

I think that learning activities utilizing the power of the Wii and Johnny's present (and future) hacks might also be very effective in reaching the needs of students who have disabilities. Visual and kinesthetic learners would also benefit, as well as kids and teens who are considered to have hyperactivity.

Johnny provides the code and instruction for all of his hacks on his website at http://johnnylee.net

You can subscribe to project updates at http://procrastineering.com

Johnny Lee's work is creative interactive multimedia technology at its best!

Jan 8, 2008

Scratch: A new programming language for kids that supports stories, animations, games, music, art, and web-sharing, from MIT.

"Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create Scratch projects, young people learn important mathematical and computational ideas, while also gaining a deeper understanding of the process of design." (Scratch website)

Scratch can be downloaded, free of charge, from the website. It can run on Windows as well on Macs. There are over 12,000 contributors to this project, with over 60,000 registered members. The website provides plenty of support for teachers and students.

The Scratch project is run by the Lifelong Kindergarten group at the MIT Media Lab, along with the UCLA School of Education and Information Studies. The project was funded by the National Science Foundation.

I'm looking forward to playing with Scratch on a touch-screen or interactive whiteboard.


Leave a comment if you use Scratch with kids- or for yourself.


Sep 15, 2007

About Displays: Double Sided Touch Screens -LucidTouch



I recently discovered the Display Daily website, a news services about the electronic display industry from Insight Media.

If you are interested in learning more about displays and related hardware that supports interactive multimedia applications, take a look at their recent article about double-sided touch screens.

LucidTouch is a double-sided touch screen prototype that allows people to touch items from behind the screen. The prototype was developed by Microsoft, Mitsubishi, and the University of Toronto. It will be interesting to see how this technology unfolds.

Aug 7, 2007

About Interaction and Displays: HP's Interactive Canvas

More video clips of interactive touch displays:


HP's Interactive Canvas, highlighting pictures and video.


Virtual instruments on HP's Virtual Canvas.



The application behind the Virtual Canvas is Microsoft's Windows Presentation Foundation.

According to Microsoft, "The Microsoft Windows Presentation Foundation provides the foundation for building applications and high fidelity experiences in Windows Vista, blending to gether application UI, documents, and media content, while exploiting the full power of your computer. The functionality extends to the support for Tablet and other forms of input, a more modern imaging and printing infrastructure, data driven UI and visualization, as well as the integration points for weaving the application experience into the Windows shell."

Related Links:

"Look or Feel" blog

Aug 6, 2007

About Interaction: Bill Buxton and Multi-Touch Systems

Based on data from SiteMeter, there are a number of my readers who are searching for information about touch screen interaction design and multi-touch systems. A great resource for anyone interested in these topics is Bill Buxton's website, "Multi-Touch Systems that I have Known and Loved".

Bill provides a good overview of the various flavors of multi-touch interaction and interfaces, along with a an annotated chronology of multi-touch and related technologies, starting before 1982. The chronology includes some interesting pictures.

Bill Buxton works for Microsoft Research. The following information is from his bio:

"Bill Buxton is a designer and a researcher concerned with human aspects of technology. His work reflects a particular interest in the use of technology to support creative activities such as design, film making and music. Buxton's research specialties include technologies, techniques and theories of input to computers, technology mediated human-human collaboration, and ubiquitous computing."

Jul 28, 2007

HP TouchSmart PC - an interactive touch screen for the home- and classroom?


Photos from the HP TouchSmart Website





I think this PC has possibilities for use in libraries, school media centers, and in classrooms.




This is a short video clip about the HP TouchSmart PC, a medium-sized touch-screen display that runs on Window's Vista. From what I understand, it uses technology from NextWindow.

If you use TouchSmart PC or something similar, or if you develop applications for the TouchSmart or other interactive touch applications, let me know what you think!

For related videos, visit the TouchSmart YouTube channel.
http://www.youtube.com/user/TouchSmart

Jul 21, 2007

Interactive web-based science and math: Link to my TechPsych post about ExploreLearning Gizmos


ExploreLearning is a website that offers a variety of engaging math and science activities, called "Gizmos", for students in grades 6-12.


ExploreLearning's Gizmos would be great on large touch-screen surfaces or displays, such as a NextWindow Human Touch, a SmartBoard, or Microsoft's Surface.

Since the activites are designed as learning modules and are web-based, the Gizmos might even work on iPhones!

Check out my TechPsych post for more information and links.

Photo courtesy of ExploreLearning.

Jul 14, 2007

Women in Technology: My editorial on the NCWIT blog -UPDATE

The above link is to my editorial, "Gender Beneath the Surface", posted on the NCWIT blog.

Although women make up half the population, they are under-represented in computer science and related technological fields. If your are interested in issues related to women and technology, the National Center for Women in Information Technology -NCWIT- is a great place to start.

I wrote the post on the day I learned that all of the members of the executive team for Microsoft Surface (Madrid) were male.

UPDATE:

The Microsoft Surface website now includes photos and bios of other team members, including women.  One woman,  Gretchen R., was originally hired to develop games for children on the Surface. 


(dually posted - techpsych and interactive multimedia technology blogs)