Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jul 27, 2006
Dropout Prevention: A Digital Production Teacher's Story
More of Ron Smith's posts can be found on his blog.
-Lynn
Jul 26, 2006
Visual Literacy and Multimedia Literacy Quotes - PART TWO
Mary Burns, in her article, "Thousand Words: Promoting Teachers' Visual Literacy Skills" ( Multimedia and Internet@Schools), provides information for teacher training, recognizing that training teachers to use visual and multimedia technology must first focus on enhancing teacher’s visual literacy skills. (This is important, since many teachers shine in the verbal area and may have under-developed visual literacy skills.)
Michael Lambert and Margaret Carpenter, in their article, Visual Learning: Using Images to Focus Attention, Evoke Emotions, and Enrich Learning, make this observation regarding visual learning:
Learning in the Digital Age Pages 8-13
Visual Literacy and Multimedia Literacy Quotes - Odds and Ends PART ONE
While gathering resources and reviewing literature over the past few years, I've come across a wide range of people who have an interest in visual and multimedia literacy. I thought I'd share some odds and ends that I found helpful to me as I went along my journey.
One book that has reinforced my thinking is "In the Mind's Eye: Visual Thinkers, Gifted People with Dyslexia and Other Learning Difficulties, Computer Images, and the Ironies of Creativity", by Thomas G. West. The following quote is from a book review:
"Dr. West argues that major advances in computer information visualization technologies promise to transform education and the workplace— and to increase greatly the value in that transformed world of “visual thinkers with verbal and memory problems who have had to develop methods to sift, sample, and select” in order to understand patterns in complex systems in business, the sciences and other fields." - James Cullin
The following quote is from an article written by Gary Bertoline, the director of Purdue's Envision Center for Data Perceptualization:
“Communicating visually is becoming the norm rather than the exception in technological societies… This renaissance in graphics is coupled with the emerging re-thinking of the role of visualization in basic human intelligence. Converging technologies, a renaissance in graphics, and better understanding of the role of visualization in human cognition are the catalyst for an emerging discipline called visual science.” -Gary R. Bertoline, 1998. Visual Science: An Emerging Discipline Journal for Geometry and Graphics, V 2. 181-187
David Staley, the author of Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past, also argues about the importance of visual communication, particularly in his field of history, which has traditionally been taught through reading and discussion:
“…the best visualizations are images that allow one to see, think about and understand multidimensional levels of information that would not have been apparent had it not been so spatially organized.” –Stayley, D. (2002) "Visualization-ism: An art history" Interface: The journal for education, community and values.
Robert E. Mayer is a psychologist who has spent over the past decade studying multimedia learning. This is a quote from his book, “Multimedia Learning”, written in 2001:
“For hundreds of years, verbal messages – such as lectures and printed lessons – have been the primarily means of explaining ideas to learners….Recent advances in graphics technology have prompted new efforts to understand the potential of multimedia as a means of promoting human understanding – a potential that I call the promise of multimedia learning. “ -Mayer, R.E. 2001. Multimedia Learning
As educators, how do we encourage all kinds of learners, especially those who have minds that aren’t considered to be within the mainstream in our mostly word dominant, traditional schools?
“I think in pictures. Words are like a second language to me. I translate both spoken and written words into full-color movies, complete with sound, which run like a VCR tape in my head” She discussed how difficult it was for other people to understand her way of thinking"
Grandin, T. 1995. Thinking in pictures and other reports from my life with autism.
NOTE:
In the decade or so since Grandin wrote this book, there has been a significant increase in the number of students diagnosed as autism spectrum disorders. These young people often require a variety of specialized instructional strategies and support for skill development in areas such as communication and social skills.
We know that the majority of people with autism spectrum disorders are visual learners. We also know that many people who struggle in school are likely to be visual learners/thinkers. Because they learn differently, they are often viewed as having a potential learning disability or attention disorder. The emphasis on "reading to learn" in many classrooms often means that many students are not provided the opportunity to learn subject matter content through other means while they are at school.
Mel Levine, a physician who works with young people with learning and attention difficulties, addresses this issue in his book, written 2002, , "A Mind at a Time" , with a companion website:
“Too many kids struggle and fail needlessly simply because the way in which they learn is incompatible with the way they’re being taught. Schools are filled with kids who give up on themselves, are convinced they’re "losers," and conclude they’re just dumb. It’s painful—for the student, teacher, and parent who may be unaware that the "wiring" of that child’s brain simply is not in synch with the demands and expectations of the situations at hand.” -Mel Levine
“What takes place when a teacher’s ways of teaching clash with a learner’s way of learning? Chaos, discord, accusation, and anger often ensue…In facing these conflicts, should we be trying to rewire the child or instead should we modify the environment and alter our expectations? Or should we do both?” -Levine, M. 2002. A mind at a time. Simon & Schuster, pp.260
If you are a parent of a student who is considered "difficult to teach", you probably have a good understanding of what this post is about.
Some of the content of this post is from a transcript of a podcast that I started for one of my class assignments. A few of the following quotes and comments are from my notes for a paper I wrote in 2004 - "Thinking, Learning, and Communicating through Multimedia: Views from a School Psychologist", which can be found in A sense of place: The global and the local in mobile communication Nyiri,
-Lynn
Jul 25, 2006
NECC: Video Games as Constructivist Learning Environments
This is a link to a post by Josh Thomas (Topics Education) about Mark Wagner's presentation at NECC on the topic of video games and constructivist learning environments. More information about Mark Wagner can be found at EdTechLife.
Jul 12, 2006
Revised Post 8/1/06 Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies, etc.
Link to Pragmatic Language/Social Skills Objectives (North Carolina Department of Public Instruction)
http://techpsych.blogspot.com/p/social-skillspragmatic-language.html
Link to a post about interactive technology (whiteboards, interactive websites, touch screen technologies, tabletop computing, etc.) in my work as a school psychologist in 2010:
http://interactivemultimediatechnology.blogspot.com/2010/08/reflections-about-interactivity-in-my.html
UPDATE: 1/17/08
(Additional information about multimedia and social skills applications, tips, and strategies can be found on the CITEd website. See my post on the TechPsych blog for links to CITEd resources.)
Here are some interactive applications and games that focus on social skills, coping skills, feelings, stress management, relaxation, communication, attention, or study skills. Multimedia applications present students with experiences that address a variety of modes of learning, communication, and thinking. This can be helpful with students who have more difficulty with traditional word-based counseling techniques.
ITSMYLIFE * is an interactive website for middle-school students. It has video clips, games and related activities on topics such as bullying, dealing with emotions, dealing with crushes, gossip and rumors, divorce, death, time management, test stress, fighting, and more. Streaming video clips on a range of topics are available on this site. Resources are provided on-line for teachers and parents. The activities on this website are appropriate for classroom guidance, small group counseling/ intervention, and for "homework". The website also includes several interactive games. The activities are engaging when presented via an interactive white board. Good potential for social-emotional intervention/prevention research.
Facial Expression Game
Feelings Game
Resources for students, parents, and teachers. Focuses on activities suitable for students with Asperger-Autism spectrum disorders, Fetal Alcohol Syndrome/Effect, and related disorders. Offers free online activities as well as affordable interactive applications. Many activities are useful for younger students in regular education settings and would work for small group support as well as in classrooms using an interactive whiteboard. A good site to use when consulting with new teachers about intervention strategies. Do2Learn links to information regarding various disabilities. Do2Learn's early work with Virtual Reality helped young children with autism learn street crossing. These games are available on the internet for free.
"Ripple Effects for Teens (grades 6-10) addresses social, emotional and learning needs with individualized guidance in 390 areas.” “Ripple Effects For Kids (grades 3-5) prevents bullying, builds character, promotes healthy behavior and academic success with over 140 reading independent tutorials.” Ripple Effects also offers "Teaching Coach" for staff development. Download an 8 minute video clip overview of Ripple Effects software here.
Free and low-cost on-line games: "Life Experience through Simulations" and "Online Negotiation games" Suitable for high school students for teaching social skills needed for the workplace, community, and relationships. Some of the applications are used for training attorneys, agrologists, and business workers. Simulations could be used in work/life planning classes, conflict resolution, and transition planning.
Eye Spy Wham! Grow your Chi
"Kar2ouche Composer is a highly creative and interactive multimedia authoring tool. It helps students develop contextual understanding, critical interpretation and individual expression through a wide range of creative activities, including interactive role-play, picture-making, storyboarding, animation, publishing and movie-making.”
"MediaStage provides students of all abilities with a creative simulation environment that has all the engagement of the best computer game but puts creative and collaborative learning at its core. MediaStage stimulates students into new ways of thinking about the interactions between characters and people through its use of 3D role-playing simulations. Students can express their own thoughts as if others were expressing them and then mediate these thoughts in empathic ways which are sensitive both to audience and performer. Students can also use MediaStage to design virtual performances that include subtleties of expression through the body language of characters, their proximity to each other and their juxtaposition, as well as their movements and interactions with props and stage settings.”
MediaStage and
"Immersive Education has substantial evidence which demonstrates how its software and support materials are leading to significant benefits in the traditional classroom environment. These include:
- Better classroom performance and increased pupil motivation and attention
- Inclusion for children of all abilities in understanding difficult texts and concepts
- New ways for teachers to involve children in learning where software is used as an integrated part of an overall teaching solution extending teachers' creative computer skills leading to wider use of computing in the classroom."
Vyro Games
Relax to Win is appropriate for students who have difficulty coping with stress or anxiety. The game is available as a PC game as well as for the smaller screen of a SmartPhone or newer cell phone. It comes with a bio-sensing feedback device. The more relaxed the user, the better the outcome of the game. Research regarding Relax to Win has shown that it is effective. It has not been researched in
BreakAway Games
BreakAway Games produced Free Dive, in collaboration with others. Free Dive a 3-D game found to reduce the need for pain medication among children undergoing painful medical treatments, such as chemotherapy. Click here for a short video about Free Dive.
"On-line relaxation "game": I really feel like I'm flying around in this space and the notion of 'tranquility' and how it really is needed in order to master the game is something I find extremely cool." Tranquility is similar in principle to the "Cloud" game. This game could be included in interventions for students who have anxiety and related disorders.
Jun 17, 2006
Interactive literacy applications and on-line resources
STARFALL
This extensive, free resource works well with in situations such as peer-tutoring, small group instruction, and home learning interventions. Good potential for reading intervention research, also for interventions/support for ELL students. Impressive on an interactive whiteboard. From the website: "“Starfall's online reading programs, together with Starfall's printed materials, are available free from our website as a public service. The website is easy to access and does not require special software to operate. Our printed materials are available for download free of charge. Starfall's educational objectives are consistent with the findings of National Research Council in their report on Preventing Reading Difficulties in Young Children."
EDUTOPIA ARTICLE ABOUT TECHNOLOGY AND READING - "Tech Teaches"
LEXIA LEARNINGSYSTEMS
Lexia provides interactive software applications for reading. A Spanish version is available. The Lexia Cross-Trainer provides interactive games to develop visual-spatial problem -solving skills.
LITERACY RESOURCES FOR SPECIAL NEEDS
Resources from UConn to support reading and writing for students with special needs.
NORTH CENTRAL REGIONAL LIBRARY ARTICLE ON TECHNOLOGY AND LITERACY - "Critical Issue: Using Technology to Enhance Literacy Instruction
READ PRINT
Good resources for reading materials. Includes biographical information about various authors. According to the website: "Our website offers thousands of free books for students, teachers, and the classic enthusiast."
VCOM3D INC
From the website: "This technology provides interactive, 3D animated characters that communicate through body language (including gesture, signs, and facial expression), lip-synched speech, and action. Their embedded behaviors reflect each character‚’s individual personality, and makes them appealing and lifelike."
"A striking increase in attention span, their level of engagement, and results. During an evaluation at the
INTERVENTION CENTRAL