This on-line report from FutureLab (UK) provides new information about ways teachers can use interactive games in educational settings:
"Teaching with Games: A one-year project supported by Electronic Arts, Microsoft, Take-Two and ISFE Final report: Using commercial off-the-shelf computer games in formal education
By Richard Sandford, Mary Ulicsak, Keri Facer and Tim Rudd (September 2006)"
The appendix includes a summary of lesson plans.
Additional links from the FutureLab website include a literature review on the topic of games and learning, a games handbook, and the following external links:
Serious Games Interactive: www.seriousgames.dk
The Education Arcade: www.educationarcade.org
Serious Games Initiative: www.seriousgames.org
Room 130: labweb.education.wisc.edu/room130/index.htm
Games Parents Teachers: www.gamesparentsteachers.com
Department of Defense Game Developers' Community: www.dodgamecommunity.com
EdGames: edweb.sdsu.edu/courses/edtec670
Games For Change: www.seriousgames.org/gamesforchange
Learning Lab Denmark - Rikke Magnussen's research on science games:www.lld.dk/consortia/learninggames/news/chi2004presentation/en
Serious games entry on Wikipedia: en.wikipedia.org/wiki/Serious_game
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Oct 4, 2006
FutureLabs Research: Teaching with Games
Posted by
Lynn Marentette
Labels:
future lab,
games,
games in education,
multimedia,
report,
research,
teaching,
technology
No comments:
Oct 3, 2006
Oct 1, 2006
Game Accessibility: Universal Design and Access for Gaming (and Interactive Applications)
A growing number of educators are incorporating the use of interactive multimedia applications, including games, in learning settings. More educators are aware of the principles of Universal Design for Learning, developed by the great people at CAST.
Unfortunately, many multimedia applications, as well as computer and console games, are not designed to facilitate access for a significant number of people. People with vision, hearing, or motor disabilities have few options available to them for playing games. People who have color-blindness, attention/memory problems, auditory processing difficulties, and/or slower visual-motor responses also face barriers when they use multimedia applications and games.
There are people who are working hard to make game technology more accessible.
The International Game Developers Association has a Game Accessibility SIG has a wiki that contains links to a variety of game access projects.
The following is a partial list of links related to game accessibility:
IDGA Game Accessibility SIG
Game Accessibility.Com
Game Accessibility Games (links to information categorized by visual, auditory, physical, and learning disabilities)
Game Access Resources and Research
Audio Games
OneSwitch
Switch Gaming
SymbolWorld
Unfortunately, many multimedia applications, as well as computer and console games, are not designed to facilitate access for a significant number of people. People with vision, hearing, or motor disabilities have few options available to them for playing games. People who have color-blindness, attention/memory problems, auditory processing difficulties, and/or slower visual-motor responses also face barriers when they use multimedia applications and games.
There are people who are working hard to make game technology more accessible.
The International Game Developers Association has a Game Accessibility SIG has a wiki that contains links to a variety of game access projects.
The following is a partial list of links related to game accessibility:
IDGA Game Accessibility SIG
Game Accessibility.Com
Game Accessibility Games (links to information categorized by visual, auditory, physical, and learning disabilities)
Game Access Resources and Research
Audio Games
OneSwitch
Switch Gaming
SymbolWorld
Posted by
Lynn Marentette
Labels:
access,
game accessibility,
games,
igda,
psychology,
teaching,
technology,
universal design,
usability
No comments:
Sep 22, 2006
Brain Wave Games 4 Learning
Paras Kaul, a "neural multimedia artist, researcher, and music composer" wrote an interesting article about the use of a brainwave interface and related technology for gaming, music, art, and learning.
Take a look at this article!
Take a look at this article!
Posted by
Lynn Marentette
Sep 18, 2006
Mind, Brain and Emerging Technologies: Andrea Gaggio's Positive Technology Blog
Andrea Gaggio has an intensive background in technology and psychology. His blog, "Positive Technology Journal" has a wealth of information and links, updated regularly.
Posted by
Lynn Marentette
Labels:
andrea gaggio,
emergent,
emerging,
multimedia,
positive,
psychology,
technologies,
technology
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Aug 21, 2006
The Importance of Media Literacy - Link to Quotes
This is a link to quotes from a variety of people about media literacy.
The quotes were posted on the Media Literacy Clearinghouse Website. If that link does not work, try this one. The Media Literacy Clearninghouse has a variety of resources for K-12 educators.
The quotes were posted on the Media Literacy Clearinghouse Website. If that link does not work, try this one. The Media Literacy Clearninghouse has a variety of resources for K-12 educators.
Posted by
Lynn Marentette
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