Here is yet another video of a touch table from Microsoft's Center for Information Work that I think has great potential for use in education settings and for "serious games".
Microsoft appears to be targeting business, retail, and entertainment for new "surface computing" applications. I'd like to see Microsoft focus some of their efforts with this technology on education, as I think this technology would support "engaged learning". It might also inspire young people to consider future careers in technology. Given that we have a high school dropout-rate of about 30% in the US, we don't have too much time to waste.
This system allows for hands-free search via voice, which would be great for people who have physical disabilities.
As a school psychologist, I can see many uses for this sort of set-up to support what I do at work. I can envision interactive assessments on this table- if you work in education or psychology, or if you are interested in this sort of technology, leave a comment!
Microsoft's Center for Information Work, the group working on the technology behind the table shown in the video clip.
For a glimpse of some of the work I did last semester using touch-screen displays, take a look at the following posts:
Touch Screen Poetry Picture Share
Google Earth with photo-overlays
Google Earth photo-overlay on a touch screen
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jul 8, 2007
Yet another video about an interactive touch-table desk with potential for educational settings
Posted by
Lynn Marentette
Jul 5, 2007
Interesting discussion about interactive multi-touch displays and surfaces
The above link is to an interesting discussion about scenarios for multi-touch displays.
IxDA is an organization of people involved in interactive design. Although this group's focus is not primarily on interaction design for technology used in education or psychology/counseling, many of the ideas shared by the groups membership are worth some thought.
This is from the Interactive Design Association's website:
What is Interaction Design?
"Interaction design (IxD) is the branch of user experience design that defines the structure and behavior of interactive products and services. Interaction designers strive to create useful, usable and desirable products and services that satisfy specific user needs, business goals, and technical constraints."
IxDA is an organization of people involved in interactive design. Although this group's focus is not primarily on interaction design for technology used in education or psychology/counseling, many of the ideas shared by the groups membership are worth some thought.
This is from the Interactive Design Association's website:
What is Interaction Design?
"Interaction design (IxD) is the branch of user experience design that defines the structure and behavior of interactive products and services. Interaction designers strive to create useful, usable and desirable products and services that satisfy specific user needs, business goals, and technical constraints."
Jun 30, 2007
Novint Falcon Haptic Controller video -
My Novint Falcon haptic controller arrived the other day! What is a haptic controller? Watch the video...
( I purchased the controller to work on games for young people who are visually impaired.)
( I purchased the controller to work on games for young people who are visually impaired.)
Posted by
Lynn Marentette
Jun 28, 2007
YouTube video: "Prometeus - The Media Revolution". Food for thought!
I learned about this YouTube video about new media and the future from Andrea Gaggioli, author of the Positive Technology Journal. Take a look!
Posted by
Lynn Marentette
Link to TechPsych blog post about the "Neuroscience of Joyful Education"
Take a look at my TechPsych blog post about an article written by Judy Willis - "The Neuroscience of Joyful Education". Here is an excerpt from Judy's article:
"...too many policymakers wrongly assume that students who are laughing, interacting in groups, or being creative with art, music, or dance are not doing real academic work. The result is that some teachers feel pressure to preside over more sedate classrooms with students on the same page in the same book, sitting in straight rows, facing straight ahead."
Judy Willis is the author of Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist/Classroom Teacher (ASCD, 2006; http://shop.ascd.org/productdisplay.cfm?productid=107006) and Brain-Friendly Strategies for the Inclusion Classroom (ASCD, 2007; http://shop.ascd.org/productdisplay.cfm?productid=107040).
Judy's website: http://radteach.com/
"...too many policymakers wrongly assume that students who are laughing, interacting in groups, or being creative with art, music, or dance are not doing real academic work. The result is that some teachers feel pressure to preside over more sedate classrooms with students on the same page in the same book, sitting in straight rows, facing straight ahead."
Judy Willis is the author of Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist/Classroom Teacher (ASCD, 2006; http://shop.ascd.org/productdisplay.cfm?productid=107006) and Brain-Friendly Strategies for the Inclusion Classroom (ASCD, 2007; http://shop.ascd.org/productdisplay.cfm?productid=107040).
Judy's website: http://radteach.com/
Posted by
Lynn Marentette
Jun 22, 2007
Visual and Multimedia Literacy: 500 Years of Women Art
Here is an example of the importance of visual and multimedia literacy, I thought I'd share this YouTube video clip of paintings of women's faces as they morph from one to another, depicting the last 500 years of art. In just under three minutes, the viewer gets a deeper understanding of the concept.
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