Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Nov 12, 2007
Cross Posted on TechPsych: Classroom 2.0 - Social Networking and Resources for Educators
From the Classroom 2.0 website
"The social network for educators using collaborative technologies!"
"Welcome to Classroom20.com, the social networking site for those interested in Web 2.0 and collaborative technologies in education. We especially hope that those who are "beginners" will find this a supportive community and a comfortable place to start being part of the digital dialog. Feel free to explore!"
Nov 11, 2007
Cross Post: Children of the Code
I came across the Children of the Code website today and thought I'd share it- if you are familiar with Children of the Code project, please leave a comment, since I haven't yet explored the entire site.
The project has four main components:
- A three hour Public Television, DVD and Web documentary series;
- A ten-hour college, university, and professional development DVD series;
- A series of teacher and parent presentations and seminars;
- A cross-indexed website/database containing audio, video and transcripts with the world's leading experts in fields related to reading.
Here is the project's abstract:
"Abstract: Our children's cognitive and emotional development, self-esteem, academic, and later social and economic success, all depend on how well they learn - on the health of their learning. Whether we are involved in parenting, teaching, cognitive science, psychology, pedagogy, curriculum design, instructional design, direct instruction, constructivism, assessment, multiple intelligences, learning styles, learning differences, learning disabilities, learning theory, learning communities, organizational learning, preschool, elementary school, middle school, high school, home school, unschooling, college, university... we all share the responsibility of stewarding the health of our children's learning."
I'd recommend starting with the on-line video tour of the project:
http://www.childrenofthecode.org/Tour/index.htm
The following is a quote from an interview with David Boulton, the director of the Children of the Code project:
"The mission of the Children of the Code project is to catalyze and resource a transformation in how our society thinks about the "code" of our written language and the "challenges involved in learning to read it.". I think we're living in the "Stone Age of Literacy." Our lack of understanding of what is involved and what is at stake in acquiring literacy is wreaking havoc on the lives of our population, including children"
"..the first think I hope i that it (the project) changes the mental lens through which parents and teachers see struggling learners. I want them to see someone who is struggling as somebody who is struggling with an artificially confusing technology (written language) and somebody who is in significant emotional and cognitive danger.
"What I hope is that people realize that if children and adults struggle too long with the process of acquiring literacy, it can seriously affect how they develop and grow and learn. Struggling to read causes many, many people to grow up feeling ashamed of their mind.."
Links to the list of some of the interviews of "name" researchers and educators are posted on the TechPsych blog, or you can visit the site's interview list.
Nov 9, 2007
Interesting link to an NYU course's journal: Representation & Interaction Design
Posted topics include multimedia theories about information design, definitions, defining interactivity, information design and emotions, informaton design: language and semiotics, cognition/theoretical framework, media specific interaction design, and more.
Some of the "names" include Schneiderman & Plaisant, Betrancourt, Dan Saffer, and Shedroff.
If you are interested in these topics, I've listed a few books and on-line resources that might be helpful:
The Cambridge Handbook of Multimedia Learning (2005), Richard E. Mayer, Ed.
Designing for Interaction: Creating Smart Applications and Clever Devices (2006), Dan Saffer
Digital Multimedia Perception and Design (2006), Sherry Y. Chen & Gheorghita Ghinea
Teaching Every Student in the Digital Age (online)
Edutopia (online)
Multimedia: From Wagner to Virtual Reality (online)
Book Randall Parker & Ken Jordan
Nov 4, 2007
Virtual Field Trips and Interactive Web Quests

I'm compiling a new list of interactive multimedia resources suitable for virtual field trips and web quests. Here are a few I've recently found:
The Virtual Human Project: University of Michigan
The Virtual Human Project has been around for quite some time. What's new? A variety of browsers have been developed that allow for viewing high-resolution images. Take a look at this video demonstration:
Virtual Dissections, Labs, and Field Trips
The Cell Visualization ProjectCSI: Crime Scene Investigation Museum Web Activities (Funded by the National Science Foundation)

Web Adventure
CSI: The Experience
Nobelprize.org's Educational Outreach: Multimedia Games, Experiments and Simulated Environments
I recently came across the Nobelprize.org website when I was searching for interactive learning games suitable for use on interactive whiteboards or large touch-screen displays.
For those of you who follow my blog, you'll know that I periodically look for engaging visual and multimedia activities that have potential for use in classrooms where Universal Design for Learning is practiced. Visual and multimedia forms of knowledge representation can help to reach a wide range of people, including those who have reading difficulties, language-based learning disabilities, auditory attention and memory deficits, or have autism spectrum disorders (Asperger syndrome, autism, etc.).
If you are an educator who is interested in using games in your classroom, the resources from Nobelprize.org are a good start, since background information is provided for each game.
Direct links to the games and information pages are listed below.
Info from the website:
"Nobelprize.org has a unique way of introducing the Nobel Prize that goes beyond the mere presentation of facts. These introductions, aptly called 'educational', are made in the form of games, experiments, and simulated environments ready to be explored and discovered. The productions are aimed at the young, particularly the 14-18 age groups, who may know about the Nobel Prizes and the Nobel Laureates, but often lack a deeper understanding about the Nobel Prize-awarded works."
"These educational productions do not require previous knowledge. A central thought or issue is explored during 10-20 minutes of activity, using a specific Nobel Prize-awarded work as a springboard for the whole exercise."
"The productions offer an excellent way of using the Internet for homework, or just plain, wholesome entertainment. The high level of interactivity and the sophisticated illustrations ensure an enriching time spent in front of the computer."
Nobel Prize in Chemistry
http://nobelprize.org/educational_games/chemistry/plastics/game/index.html
Background Information and Directions
http://nobelprize.org/educational_games/chemistry/plastics/index.html
What is Chirality?
http://nobelprize.org/nobel_prizes/chemistry/laureates/2001/illpres/game.html
Background Information and Directions
http://nobelprize.org/educational_games/chemistry/chiral/index.html
http://nobelprize.org/educational_games/chemistry/conductive_polymers/game/index.html
Background Information and Directions
http://nobelprize.org/educational_games/chemistry/conductive_polymers/index.html
Nobel Prize in Medicine
The Blood Typing Game
http://nobelprize.org/educational_games/medicine/landsteiner/landsteiner.html
Background Information and Directions
http://nobelprize.org/educational_games/medicine/landsteiner/index.html
The Ear Pages
http://nobelprize.org/educational_games/medicine/ear/game/index.html
Background Information and Directions:
http://nobelprize.org/educational_games/medicine/ear/index.html
http://nobelprize.org/educational_games/medicine/immunity/game/index.html
Background Information and Directions
http://nobelprize.org/educational_games/medicine/immunity/index.html
Nobel Prize in Physics
The Metal Chef Show Game:
http://nobelprize.org/educational_games/physics/steel/Steel1920.html
Background Information and Directions
http://nobelprize.org/educational_games/physics/
http://nobelprize.org/educational_games/physics/laser/challenge.html
Background Information and Directions
http://nobelprize.org/educational_games/physics/laser/index.html
The Recycler Game: Learn about Transistors
http://nobelprize.org/educational_games/physics/transistor/recycler/index.html
Background Information and Directions
http://nobelprize.org/educational_games/physics/transistor/index.html
Sveriges Riksbank Prize in Economic Sciences
Trade Ruler Game
http://nobelprize.org/educational_games/economics/trade/game/ruler.html
Background Information and Directions
http://nobelprize.org/educational_games/economics/
Nobel Peace Prize
The Peace Dove Game:
http://nobelprize.org/educational_games/peace/nuclear_weapons/game.html
Background Information and Directions
http://nobelprize.org/educational_games/peace/nuclear_weapons/index.html
The Red Cross Movement: Prisoners of War Game
http://nobelprize.org/educational_games/peace/redcross/game.html
Background Information and Directions
http://nobelprize.org/educational_games/peace/redcross/index.html
Interactive Conflict Map
http://nobelprize.org/educational_games/peace/conflictmap/conflictmap.html
Background Information and Directions
http://nobelprize.org/educational_games/peace/conflictmap/index.html
Nobel Prize in Literature
Lord of the Flies Game
http://nobelprize.org/educational_games/literature/golding/lof.html
Background Information and Directions
http://nobelprize.org/educational_games/literature/golding/index.html
Nov 3, 2007
My Mind is a Web Browser: Temple Grandin's description of visual thinking
http://grandin.com/inc/mind.web.browser.html
Oct 28, 2007
Link to video: Microsoft Research UK's multi-touch research team
Direct link to the wmv file"Inside MultiTouch: Team, Demo, Lab Tour"
Take a look at a post on the MSDN Channel 9 website about an interview of members of Microsoft Research UK's multi-touch team. The researchers on the video are Shahram Izadi, Alex Butler, and Steve Hodges. The video contains some interesting demos. This team's approach to multi-touch is different than approach taken by the Microsoft Surface team. This video is well worth the 30 minutes!
This technology would be great for interactive educational games and 3-D applications. Microsoft has plans for this technology to be used in the home and for shared applications.
Oct 21, 2007
Updated MegaPost-Resources For All: Interactive Multimedia and Universal Design for Learning
In this post, I've consolidated information and updated links and resources from some previous posts from my TechPsych and Interactive Multimedia Technology blogs. Although many of the resources cited in this post relate to K-12 education, some of the information is useful for instructional designers, school administrators, researchers, college/university educators, parents, and technologists who are interested in developing interactive multimedia applications for children and teens.
UNIVERSAL DESIGN FOR LEARNING (UDL) and PLANNING FOR ALL LEARNERS (PAL)
Universal Design for Learning incorporates concepts such as differentiated instruction, visual and media learning, and providing a climate of academic engagement through the use of digital media technology and strategies such as collaborative project-based learning.
The concepts behind Universal Design for Learning fit with Response to Intervention (RTI), universal prevention/intervention, and team-based instructional consultation/ problem-solving. For those who are considering this approach, plan on spending time exploring this Center for Applied Special Technology (CAST) website.
CAST offers the on-line interactive book, Teaching Every Student in the Digital Age: Universal Design for Learning. This book is a good resource for staff development activities. Plan on spending a good bit of time on this site! The Planning for All Learners section on the CAST website provides resources such as lesson plan examples and planning charts that provide teachers a way of representing the specific needs of each student.
Related:
Karen Janowski's Site: Free Technology Toolkit for Universal Design for Learning
RadTeach is the website of Dr. Judy Willis, a neurologist and middle school teacher.
"Enthusiasm is generated when children are presented with novelty and find creative ways to explore or connect with the new material and are inspired by it. Whenever you can generate this awe and sense of wonder, your children will be pulled into the school lessons they bring home and they will be motivated to connect with the information in a meaningful way." - Judy Willis
Brain-Friendly Strategies for the Inclusion Classroom published May 2007 ASCD
Research-Based Strategies to Ignite Student Learning: Insights from a Neurologist/Classroom Teacher published August 2006 ASCD
Misunderstood Minds is the companion site PBS documentary about learning differences and disabilities. The site provides information and activities that are good for self-study or professional development. Take a look at "Listening to Instructions" a simulation of what it is like to be a first grade student trying to follow directions and concentrate to complete a task, and "Attention", a video clip of Dr. Mel Levine interviewing a boy about his attention difficulties. Take a look at the Misunderstood Minds Resources and Links Page for more information.
Teaching Learners with Multiple Special Needs
This blog has extensive links and resources on a variety of topics related to special needs.
PowerPoint presentation by George Sugai's at the UDL Institute. "An introduction to the defining features of School-Wide Positive Behavior Supports within the context of Universal Design for Learning."
TECHNOLOGY INTEGRATION RESOURCES
EDUTOPIA: The George Lucas Foundation
The Edutopia website provides "..detailed articles, in-depth case studies, research summaries, instructional modules, short documentary segments, expert interviews, and links to hundreds of relevant resources." The Technology integration link. provides resources for teachers, staff development, including video segments that cover technology integration, project based learning, school-to-career, the use of multimedia for emotional intelligence activities, and more.
Bill MacKenty's "How-To" educational technology web-page
FlickSchool: Quick "how-to" videos about digital media production for teens-and teachers of teens
How To: Use Digital Storytelling in Your Classroom
Post: Visual Learning Lab Supports Effective Teaching and Learning
Bill MacKenty's Games and Learning Resources
LESSONS, ACTIVITIES, AND WEBSITES WITH INTERACTIVE CONTENT
National Gallery of Art Kids
PBS Kids
National Geographic Kids
NASA Kids
Discovery Kids
Music Tech Teacher (Includes online games and music learning activities)
Flash Music Games
(some games cam be downloaded)
Exploratorium On-line Microscope Imaging Station
Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard
StarFall is website full of free interactive content designed to support early reading for children who are reading at the K-2 level. The site offers games, music, animation, and video-based activities, plus support for educators and parents. From the website:
"Our scientific, research-based reading materials and activities are modeled on the "Big Five" focus areas recommended by the National Institute of Child Health and Human Development: phonemic awareness, systematic phonics, vocabulary, fluency, and comprehension...Starfall employs the computer to develop feelings of wonderment and play, not rote assessment. The activities, songs and books complement your classroom by creating an atmosphere of fun and enthusiasm that infuses all aspects of learning. Our online and printed activities use positive reinforcement to guide children in making correct responses."
The Moleculareum Project, created by a team from the Rensselaer Polytechnic Institute:
"The Molecularium Project is committed to promote science literacy and awareness for audiences of all ages..Zoom into the molecular level, build molecules from atoms, and explore states of matter in the Nanolab of our interactive Kid’s Site. The experiments, activities and songs included in our Teacher's Resource Guide are free and fun for your home, classroom or museum."
ONLINE LEARNING OBJECTS
According to WISC, learning objects are web-based, self-contained chunks of learning, small enough to be embedded in a learning activity, lesson, unit, or course, are flexible, portable, and adaptable, and can be used in multiple learning environments and across disciplines. They are stored in on-line repositories for use and re-use to teach a variety of concepts. Merlot and WISC provide interactive learning objects geared primarily for higher education.
Learning objects incorporated into instruction provide students with multiple paths to gaining knowledge, consistent with the principles of Universal Design for Learning.
WISC Online Learning Objects
MERLOT: Multimedia Educational Resource for Learning and Online Teaching
"Learning objects are self-directive, so the student can review it over and over" "They grasp it much faster, and they retain in much better."-Instructor.
"Reading something in a book, I may not get the concept. So as I go through it on the screen, I can see how the different things work...for an example , one of the classes I had , that had a CD and a learning object with it, I actually passed the test, got a 100%, because I was able to go over it. The way it was on screen, was completely different than how I had memorized in my head."- Holly Davidson, Student"
"You can read everything in a book that you want, but as soon as you see it in a learning object, you really understand it." - Paul Heidger, Student
Links to Lynn's related blog posts:
Interactive literacy applications and on-line resources
ExploreLearning Gizmos, Interactive Displays, Revisited
(Interactive math and science)
Online Switch-Accessible Games on the BBC Website
RATIONALE FOR THE USE OF DIGITAL MEDIA IN EDUCATION
The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia
Visual Literacy and Multimedia Literacy Quotes - Odds and Ends PART ONE
Visual and Multimedia Literacy Quotes-Part Two
Engaged Learning?
Related:
Webcast Video: Technology and Games in Education from the Orange County Educational Technology Department
INTERACTIVE WHITE-BOARDS AND LARGE TOUCH SCREEN DISPLAYS
Interactive whiteboards increase student attention, engagement, participation, and test scores!
(This post contains links to lessons and resources for interactive white-boards and displays.)
Excerpt from the above post:
According to a press release from Smart Technologies, a study conducted in the UK and Europe during the years 2002-2006 found positive results regarding the use of interactive whiteboards in the classroom:
"The following outcomes were among its key findings: interactive whiteboard use results in improved student performance in national tests in English, math and science, compared to student performance without interactive whiteboards; digital content on interactive whiteboards is engaging, motivating, and students pay more attention during lessons; and interactive whiteboard use encourages greater student participation in the classroom."
There are several types of interactive large-screen displays available for use in educational settings, and there are several companies working on large touch-screen displays that could be adapted for use in schools, media centers, and public libraries.
The following is a partial list of companies that make or sell interactive displays and/or whiteboards:
SmartTechnologies
NextWindow
Accenture
NEC
Hitachi Starboard
Promethean
Mimeo
Interwrite
Resources for Interactive Whiteboards and Displays
Online interactive whiteboard activities for primary classrooms (from Topmarks Education, UK)
SmartTechnologies lesson activities for the SmartBoard
Link to Post: EduSim and Croquet: 3D Collaboration Applications
EduSim 3D
Greenbush EduSim
Panorama Archive: Full-screen panoramas from around the world.
PhotoSynth
"Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and displays them in a reconstructed three-dimensional space.
With Photosynth you can:
- Walk or fly through a scene to see photos from any angle.
- Seamlessly zoom in or out of a photo whether it's megapixels or gigapixels in size.
- See where pictures were taken in relation to one another.
- Find similar photos to the one you're currently viewing.
- Send a collection - or a particular view of one - to a friend."
Virtual Earth is like Google Earth. It works with PhotoSynth.
GoogleEarth
"Tilt and rotate the view to see 3D terrain and buildings, or look up to explore the sky"
P3D -The P3D website has good demonstrations of 3D content.
"P3D is a software company focused on virtual reality in education and offers a constantly updated stat-of-the-art technology as an outstanding tool in a classroom environment. The products developed by P3D enable higher interactivity, enhancing student's learning capacity through tri-dimensional images and virtual reality."
Related Information:
Education World article "Speaking of Electronic Whiteboards?"
Large Display Research Overview from Microsoft Research (PDF)
Also see the previous section about lessons, activities, and websites with interactive content.
INTERACTIVE EDUCATIONAL SOFTWARE
INSPIRATION and KIDSPIRATION
"Learning to think. Learning to learn. These are the essential skills for student success. Research in both educational theory and cognitive psychology tells us that visual learning is among the very best methods for teaching students of all ages how to think, and how to learn."
Many school districts have adopted Kidspiration and Inspiration; there are many resources on the website for teacher support for this software. Inspiration and Kidspiration are effective with visual learners. These applications work well on large-screen displays as well as P.C.'s, and hand-held devices. Activities using Inspiration and Kidspiration are good for paired and small group activities. Inspiration now offers a visual data analysis application, InspireData.
I SUPPORT LEARNING
“Our mission is to empower educators in their quest to create and support life-long learners, to make education relevant and engaging for the student through creative software.” I Support Learning provides applications for creative, interactive project-based activities for middle and high school students that integrate the use of technology and build technology skills."
I Support Learning's Personal Experience Curricula:
CARTOON ANIMATION VIDEO
GAME DESIGN
MUSIC VIDEO PRODUCTION
WEB GAME DESIGN
PERSONAL FINANCE AND WEALTH MANAGEMENT
BUILDING GREEN – RESIDENTIAL HOME DESIGN
ARTIFICIAL INTELLIGENCE AND MOBILE ROBOTICS
GREEN INDUSTRY – LANDSCAPE DESIGN
ROBOTS AND INVENTION
HORTICULTURE AND LANDSCAPE DESIGN
Immersive Education
Immersive Education software educational software company. According to information on the website, the software applications..
- encourage creative learning
- adapt to individual teaching styles
- allow for individual learning preferences
- inspire innovation and creativity in the classroom.
"We believe pupils learn best when education is fun - our products are enjoyable to use and encourage learning through exploration."
Links to information about Immersive Education's applications:
- kar2ouche - storyboarding and role-playing software.
- mediastage - 3D virtual production studio.
- krucible - science simulation software.
- missionmaker - game-authoring tool.
Tabula Digita
DimensionM, an interactive multi-player game for algebra.
HAND-HELD AND MOBILE DEVICES FOR LEARNING
There are some classrooms in that do not use textbooks. Textbooks are provided to students electronically on their PDA's. Some versions of electronic textbooks are interactive and include hypertext links to supplemental information or activities. Students who use Wi-Fi enabled PDA's have access to interactive websites that compliment what they are learning in class.
In most classrooms that use this form for instruction, students often work in pairs and groups. Because PDA's run many of the same applications as do PC's, they can be utilized for frequent monitoring and charting of progress. Here are a few resources:
"Our classroom uses Windows CE and Pocket PC based Personal Digital Assistants (we call them PDA's.) We are running a paperless classroom with the PDA's. All homework and reading assignments are done on the PDA's. We do not use copied ditto sheets or heavy textbooks. All of this is accomplished in a 7th and 8th Grade Language Arts class, not in a math or science classroom."This is a good example of how a teacher, a "rookie" during the 1998-99 school year, embraced new and effective ways of using technology to meet the needs of a diverse range of learners in the middle school setting for Language Arts instruction. This website has expanded to include a range of resources for educators interested in learning how to implement paperless classrooms. Research in this area can be found through HiCe and related organizations.
HICE: Center for Highly Interactive Computing in Education
HiCe provides consultation and resources for schools regarding the use of handheld devices in learning environments. The work of the HiCe project at the University of Michigan has been in place for over a decade.."With PDA's, students can access websites created by their teachers to keep track of assignments and upload or e-mail assignments when completed. Software on PDA's such as calendars and an alarm can help students who have organization problems."
A spin-off of the HiCe project is GOKNOW.
CREATE-A-SCAPE:
A create-a-scape, otherwise known as a mediascape, is..." composed of sounds, images and video placed outside in your local area. To see the images and video, and hear the sounds you need a handheld computer (PDA) and a pair of headphones. An optional GPS unit can automatically trigger the images, video and sounds in the right places."
"To create a mediascape, you start with a digital map of your local area. Using special, free software, you can attach digital sounds, pictures and video to places that you choose on the map.By going outside into the area the map covers, you can experience the mediascape. Using the handheld computer and headphones, you can hear the sounds and see the pictures and video in the places the author of the mediascape has put them. All sorts of exciting things can happen as you explore the mediascape."
Quick Demo: How to Make a MediaScape
Create-a-Scape Teacher Resource Site
MOOP:
Moop was developed in
Mattila, P. & Fordell, T. (2005) MOOP- Using m-learning environment in primary schools. http://www.mlearn.org.za/CD/papers/Mattila.pdf
Mattila, P. (2005) Moop - Mobile Learning Environment as Part of Daily School Work
http://www.microlearning.org/micropresentations/micropresentation_friesen_2005.pdf
Quote from the project website:
"…the user group has expanded to encompass people of all ages, from grandparents getting involved in family learning, adults looking to improve their employment prospects, to pregnant teenagers needing health advice and guidance."
OTHER RESOURCES FOR INTEGRATING HAND-HELDS INTO EDUCATION:
Mega-List of Resources and References: Technology, Psychology, Intervention & Prevention
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century", a 72-page white paper by Henry Jenkins, from MIT.
FutureLab's 2006 Teaching With Games Report
John Kirriemuir's blog about games and learning
Oct 18, 2007
Microsoft UK: "ThinSight" Multi-touch Technology on a Laptop
(Photos from New Scientist)Tom Simonite's article in a recentNewScientist article reviews a prototype for a touch-screen lap-top using "ThinSight", developed by Microsoft Research. Other companies are researching similar systems.
Multi-touch screens and surfaces support the work of people who increasingly rely on visualization or interactive multimedia to do their jobs. In addition, 3D multi-touch applications created for laptops and tablet PC's might be good for education, training simulations, and serious games.
Oct 16, 2007
Visualizing Content on the Web: Great pictures, descriptions, and links on Max Kiesler's blog
Searches conducted on the Web are primarily word-based, and the same is true for searches conducted on PC's. What results is a list of phrases, which are often difficult to sort and prioritize quickly.
The increased bandwidth available on the web now allows for content that contains a range of multimedia components, such as photos and video clips. Many on-line journal articles, blog posts, and of course, information visualization websites, contain important visual-oriented information that might be missed through traditional searches.
Kiesler discusses some solutions to this problem in his post. Take a look at it soon- it contains great visualizations, as well as links to additional information and resources.
Although Keisler does not state it directly, his post makes the case for the importance visual and multimedia literacy in our society.
Note: For those of you who follow my blog, you'll know that this sort of visual approach would be a great tool in education, especially when presented on interactive large-screen displays.
Oct 13, 2007
Cross Post from technology-supported human-world interaction blog: Interactive large-screen visitor information/concierge

This video is a news clip about interactive visitor kiosks in Kern County, California, designed to promote tourism in the region. Using a large touch-screen display, people have access to a wide range of information, displayed in a multi-media format. One of the featured displays is NextWindow's 2800 "Rugged Integrated Touch Panel", developed to withstand environmental wear and tear, with software developed by JupiterBay.
How it works:

Related Link:
Outdoor Interactive Displays Highlight Technology Collaboration
Top 15 interactive display technologies -Gizmo Watch
My HCI project prototype would be something fun to interact with on one of these kiosks!
I'd love to see interactive displays in parks, museums, libraries, malls, schools, hospitals, waiting rooms, hotel lobbies, cruise ships... Wouldn't it be great if these displays could interact with cell phones and PDA's?
Oct 12, 2007
Video: Photosynth Demonstration
"The Photosynth Technology Preview is a taste of the newest - and, we hope, most exciting - way to view photos on a computer. Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and then displays the photos in a reconstructed three-dimensional space, showing you how each one relates to the next.
In our collections, you can access gigabytes of photos in seconds, view a scene from nearly any angle, find similar photos with a single click, and zoom in to make the smallest detail as big as your monitor."
It looks like PhotoSynth has the potential to be used in creative, engaging ways in educational settings, especially for visual learnings. Imagine what students could do if given the opportunity to interact with PhotoSynth content on large screen displays!
SimSchool: Articles and Resources about Simulation & Games in Education
Flickschool: Quick "how-to" videos for digital media production for teens - and teachers of teens
Flickschool is the work of Marco Torres, a history teacher at a large high school in San Fernando who works with students in the area of digital storytelling and other creative endeavors. At the Flickschool site, numerous short "how-to" video clips are provided that contain mini lessons on topics such as script-writing, story-boarding, photography techniques, music technology, and film-making. A true gem!
Ewan McIntosh, an edu-blogger, has a nice blog post describing Marco's great work, if you'd like more information.
Marco Torres directed the video parody of a monster.com commercial, during the Apple Summer Institute at Lesley University. The video provides humerous examples NOT to do if you are a teacher, or are planning to become one someday.
When I Become A Teacher:
Oct 9, 2007
MacArthur Foundation Digital Media and Learning Competition
Innovation Awards
$250,000.00 and $100,000.00
"Innovation Awards will go to pioneers who are exploring new digital models of learning that build upon and enhance the informal, networked, and collaborative styles today, especially but not only among youth. These projects will demonstrate new modes of learning in many environments."
Knowledge-Networking Awards
$30.000.00-$75,000.00
"Knowledge-Networking Awards will go to creative and dedicated communicators. Not every digital inventor/developer is a skillful knowledge-networker. How can good ideas be circulated widely, taking full advantage of the Web's potential for collaborative thinking, where many can contribute, shape, and share?"
3D Collaborative Applications for Interactive Displays and Whiteboards: Croquet, EduSim
According to Julian Lombardi, Duke University's Assistant Vice President of Academic Services and Technology Support and Senior Research Scholar with the Information Science + Information Studies, "Croquet is a powerful new open source software development environment for creating and deploying deeply collaborative multi-user online applications on multiple operating systems and devices. Derived from Squeak, it features a peer-based network architecture that supports communication, collaboration, resource sharing, and synchronous computation between multiple users on multiple devices. Using Croquet, software developers can create and link powerful and highly collaborative cross-platform multi-user 2D and 3D applications and simulations - making possible the distributed deployment of very large scale, richly featured and interlinked virtual environments."
EduSim "How To" Videoclips
EduSim Videos
Croquet Screenshots
Related Information
The Cambridge Handbook of Multimedia Learning, edited by Richard E. Mayer, provides a good framework to support the importance of learning and interacting with multimedia.
According to information from the book, "Multimedia learning is defined as learning from words (e.g., spoken or printed text) and pictures (e.g., illustrations, photos, maps, graphs, animation, or video)... Multimedia environments included on-line instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations...The Cambridge Handbook of Multimedia Learning seeks to establish what works (i.e., to determine which features of a multimedia lesson affect learning), to explain how it works (i.e., to ground research in cognitive theory), and to consider when and where it works (i.e., to explore the implications of research for practice)".
Oct 4, 2007
About: Ubiquitous Computing- Grandpa and grandkids use a webcam and Skype across the miles; "EMR: The Movie".
The instant access to the Internet made it possible to quickly look up medical information as the doctors spoke, which made it easier to ask informed questions later on.To make the time go faster during the 9 hour wait in the emergency room, YouTube comedy clips from old Johnny Carson shows really helped. All of the laughing during an otherwise somber situation caused a bit of a stir among the medical staff, other patients, and their families.
Why not put a few Wi-Fi enabled displays around the emergency room?
A new hospital near Grand Rapids, Michigan, has taken this concept a step further. The hospital will be offer patients Internet access from wide-screen displays in their rooms:
"Each room is private, with windows, and offers a foldout couch for overnight guests, individual temperature and lighting adjustments and a 37-inch TV screen that can show any of 30 recently released movies. The video component also provides Internet access and a portal to view a person's electronically stored medical records, even results from tests taken just the day before."
UPDATE (3/29/09)
Information about the hospital, Metro Health:
"Just what the doctor ordered": Metro Health puts video over IP network to educate and entertain its patients
Coincidentally, I found this link in one of my "Google Alerts" messages about electronic medical records, titled "EMR: The Movie".
The author of the post discussed how EMR - Electronic Medical Records - have the potential of providing a snapshot of the patient's medical history. He went on to muse about how EMR should be depicted as a movie- which I think is a good idea.
At least the record system should use a combination of text, icons, video-clips, and interactive 3D medical imaging. Of course, this would have to be displayed on a touch screen display such as a NextWindow Human Touch or Microsoft Surface.....
Sep 18, 2007
Detailed post about NextWindow on the Future-Making Serious Games Blog
Sep 17, 2007
Nintendo Wii - Link to John Kirriemuir's "First Impressions"
John Kirriemuir's extensive post, "Nintendo Wii: First Impressions", describes the Wii system in detail, with a set of pictures of happy players that span in age across the generations. John links to other Wii resources, and concludes that in the future, the Wii will become a focus of research among academicians from a variety of disciplines.
What I love best about the Wii is flopping down on the sofa, spinning the Wii Globe, and reading the electronic newspaper articles across my wide-screen TV. The fonts can be increased easily via the WiiMote, so those of you of a certain age won't need to remember your reading glasses to stay informed.
Sep 16, 2007
Revisiting promising projects: Dynamo, an application for sharing information on large interactive displays in public spaces
(from project website)I've come across numerous interesting applications developed by university researchers that I haven't seen come to market. Part of the problem, I think, is that most of the world isn't yet ready for these innovations. Things seem to be changing a bit, so I thought I'd highlight some promising projects from the recent past that warrant revisiting.
Dynamo is a "communal, multi-user surface for sharing and exchanging digital media", according to information from the project's website.
"The idea is for it to be installed in public community centers, like cafes, bars, libraries and other places where people get together and share experiences, but usually only have lightweight technology on them - like mp3 players and digital cameras. Dynamo allows people to plug-in these personal devices via USB2, and place files onto the wall by drag and drop (e.g. music, photos, videos, office docs or live web-pages) via it's multi-user UI."
The project was a joint effort between the Mixed Reality Lab at Nottingham University and the Interact Lab at Sussex University.
Article: Dynamo: A public interactive surface supporting the cooperative sharing and exchange of media
Related links:
Dynamo
Dynamo-Interact Lab