If you use digital media with students with special needs and you have limited Internet access, you are not alone. Kay, the author of the "Teaching Students with Multiple Special Needs", on a recent post, shares a way to use FireFox to use internet resources online. You can check out my recent TechPsych post on the topic, or access Kay's original post here.
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Nov 26, 2007
Nov 20, 2007
More touch-screen videos...
Here is an interesting video about TouchTable's $59,000.00 system:
ESRI's ArcGIS running on a TouchTable:
The application supports collaboration. People can interact with one another around a single table, with others at remote tables, and people using laptops and mobile devices out in the field.
Link: ESRI's GIS for K12 Schools
ESRI's ArcGIS running on a TouchTable:
The application supports collaboration. People can interact with one another around a single table, with others at remote tables, and people using laptops and mobile devices out in the field.
Link: ESRI's GIS for K12 Schools
Posted by
Lynn Marentette
Nov 19, 2007
Interactive information visualization: Digg labs website
I thought I'd share a view examples of information visualization as it relates to on-line news. Stories are grouped in various configurations over time. Click on the images below to see each example in real-time:
NEWSMAPDIGG
Click an image to see digg visualizations in action!
STACK
"Diggers fall from above and stack up on active stories." If you click on a story, you'll get a pop-up that provides more details about the story, including information over time.SWARM
Digger swarm around different categories of stories and make them grow. You can look at popular stories, newly submitted stories, or all activity. Click on a circle, and you'll get more information, and the option to keep or "kill" the story.BIGSPY
"Bigspy: Active stories appear at the top when people digg them. Bigger stories have more diggs..." If you click on a story, you'll link to more information about it from the digg website.ARC
"Stories arrange themselves as users digg them. Larger stories have more diggs." If you click on a story, you'll link to more information about it from the digg wesbsite.Check back for more examples- and leave a comment if you have others to share.
Related Link:
Article from PBS.org's Idea Lab, by Rich Gordon, about information visualization and journalist-programmers. "Idea Lab is a group blog by innovators who are reinventing community news for the digital age..."
Posted by
Lynn Marentette
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Nov 17, 2007
About: Programming for interactive multimedia applications- WPF, Silverlight, EduSim, NeuroVR..
Part I Musings: Learning about application development and programming at mid-life:
I thought I'd write on a more personal level this time.
I'm a school psychologist, so in 2003, my motivation for taking computers at mid-life stemmed from my desire to create engaging interactive multimedia games for learning, games that could be played on hand-held devices as well as on the interactive whiteboards that I noticed were inching into my schools.
It was difficult for me to figure out how to get from Point A to Point B.
I shouldn't have been shocked to learn that most introductory programming classes provide instruction, as well as endless lab assignments, that are geared for people who want to make business forms and manipulate business-related data, build e-commerce websites, or create relational databases for... banks!
I now can make a mortgage calculator forms that adjust for various scenarios and provide cute error messages, in beginning Visual Basic.Net, C#, and Java. I can create a database that will let users look up part numbers for all sorts of widgets, in all sorts of combinations, and ensure that client data can be easily accessed in a nice looking form.
Why should I learn all of the old stuff when there are so many new avenues to explore?
Over the past few years, I've been fortunate to take a variety of classes that were not readily available just 8-10 years ago:
Computer/Internet Multimedia. Computer Music Technology. Game Design/Development. AI for Games. Ubiquitous Computing. Web Development Tools. Virtual Reality for Education and Training. These courses have motivated me to learn more about programming. The traditional programming courses had the opposite effect.
PART II Keeping up
I recently attended a day-long code camp at Central Piedmont Community College to learn more about Windows Presentation Foundation (WPF) and Silverlight. WPF and Silverlight provide the foundation for applications that can run on Microsoft's Surface. WPF and Silverlight provide designers and developers with more efficient ways of developing visualization and interactive multimedia applications.
The architecture behind WPF and Silverlight seems to align more with the way people think and envision, which in my opinion, gives hope for those of us who have toyed with the idea of programming, but were frightened off the first time they opened up a traditional programming textbook.
Part III Visualization and Interactive Multimedia
For more information about WPF, Silverlight, design, etc, read Sam Batterman's (a Microsoft Evangalist) recent blog post: Some thoughts about WPF and Data Visualization
Here are some pictures and text that I lifted from Sam's blog that will give you a picture of what I'm talking about:
"Here's an application that one of our partners built in a few weeks - all WPF and actually, not complicated code...getting that heart rendered was probably less than 100 lines of code. This app is used in a hospital for documenting heart surgery procedures. You can draw and annotate the 3D surface, rotate the heart, etc."

Can you imagine how kids would love to manipulate something like this in a science class?! This would be great on an interactive whiteboard or display.
This focuses on user experience, much more so than applications in the past. For more information about designing for user experience, take a look at the link to Bill Buxton's book, "Sketching User Experiences."
Bill Buxton's webiste, "Multi-touch systems that I have known and loved" is a good resource for those of you who'd like to get a better picture of multi-touch systems and interaction.
(I'll write more about WPF and Silverlight after I get my laptop repaired and have a chance to experiment some more.)
Croquet and EduSim
Right now, I've been experimenting with Croquet, which uses Squeak, and EduSim, which is powered by Croquet, to put together some learning activities for students.The best part is that Croquet is open-source, and all of the EduSim applications are free.
Here are some pictures that link to short video clips from the Greenbush EduSim website:

Neuro VR
Another application that I'm working with is NeuroVR.
NeuroVR is a free virtual environment that was designed for use in clinical settings. If you don't have access to virtual-reality hardware, you can still use NeuroVR on a desktop or large-screen display. Available 3D environments include an office, a supermarket, a park, a classroom, a poolside setting, and a home.
Andrea Gaggioli, Ph.D., is the Chief Technical Officer of the this project. He's also behind the Positive Technology blog, which is a great resource. Andrea is a researcher working at the intersections of psychology, neuroscience, and emerging technologies.
NeuroVR allows the clinician (or educator) to easily insert pictures, objects, and videoclips into each virtual world. Doors open and close, and you can move items around in the environment. For example, fruit set on a table can be moved over to a counter.
In my opinion, NeuroVR has potential not only in the area of rehabilitation and therapy, but in special education as well, particularly for students who have multiple special needs, including severe autism. A variety of "how-to" videos are posted on DaevornLi's YouTube channel.
Here are some videos clips to give you a better picture of the application:
I thought I'd write on a more personal level this time.
I'm a school psychologist, so in 2003, my motivation for taking computers at mid-life stemmed from my desire to create engaging interactive multimedia games for learning, games that could be played on hand-held devices as well as on the interactive whiteboards that I noticed were inching into my schools.
It was difficult for me to figure out how to get from Point A to Point B.
I shouldn't have been shocked to learn that most introductory programming classes provide instruction, as well as endless lab assignments, that are geared for people who want to make business forms and manipulate business-related data, build e-commerce websites, or create relational databases for... banks!
I now can make a mortgage calculator forms that adjust for various scenarios and provide cute error messages, in beginning Visual Basic.Net, C#, and Java. I can create a database that will let users look up part numbers for all sorts of widgets, in all sorts of combinations, and ensure that client data can be easily accessed in a nice looking form.
Why should I learn all of the old stuff when there are so many new avenues to explore?
Over the past few years, I've been fortunate to take a variety of classes that were not readily available just 8-10 years ago:
Computer/Internet Multimedia. Computer Music Technology. Game Design/Development. AI for Games. Ubiquitous Computing. Web Development Tools. Virtual Reality for Education and Training. These courses have motivated me to learn more about programming. The traditional programming courses had the opposite effect.
PART II Keeping up
I recently attended a day-long code camp at Central Piedmont Community College to learn more about Windows Presentation Foundation (WPF) and Silverlight. WPF and Silverlight provide the foundation for applications that can run on Microsoft's Surface. WPF and Silverlight provide designers and developers with more efficient ways of developing visualization and interactive multimedia applications.
The architecture behind WPF and Silverlight seems to align more with the way people think and envision, which in my opinion, gives hope for those of us who have toyed with the idea of programming, but were frightened off the first time they opened up a traditional programming textbook.
Part III Visualization and Interactive Multimedia
For more information about WPF, Silverlight, design, etc, read Sam Batterman's (a Microsoft Evangalist) recent blog post: Some thoughts about WPF and Data Visualization
Here are some pictures and text that I lifted from Sam's blog that will give you a picture of what I'm talking about:
"Here's an application that one of our partners built in a few weeks - all WPF and actually, not complicated code...getting that heart rendered was probably less than 100 lines of code. This app is used in a hospital for documenting heart surgery procedures. You can draw and annotate the 3D surface, rotate the heart, etc."
Can you imagine how kids would love to manipulate something like this in a science class?! This would be great on an interactive whiteboard or display.
This focuses on user experience, much more so than applications in the past. For more information about designing for user experience, take a look at the link to Bill Buxton's book, "Sketching User Experiences."
Bill Buxton's webiste, "Multi-touch systems that I have known and loved" is a good resource for those of you who'd like to get a better picture of multi-touch systems and interaction.
(I'll write more about WPF and Silverlight after I get my laptop repaired and have a chance to experiment some more.)
Croquet and EduSim
Right now, I've been experimenting with Croquet, which uses Squeak, and EduSim, which is powered by Croquet, to put together some learning activities for students.The best part is that Croquet is open-source, and all of the EduSim applications are free.
Here are some pictures that link to short video clips from the Greenbush EduSim website:
Neuro VR
Another application that I'm working with is NeuroVR.
NeuroVR is a free virtual environment that was designed for use in clinical settings. If you don't have access to virtual-reality hardware, you can still use NeuroVR on a desktop or large-screen display. Available 3D environments include an office, a supermarket, a park, a classroom, a poolside setting, and a home.
Andrea Gaggioli, Ph.D., is the Chief Technical Officer of the this project. He's also behind the Positive Technology blog, which is a great resource. Andrea is a researcher working at the intersections of psychology, neuroscience, and emerging technologies.
NeuroVR allows the clinician (or educator) to easily insert pictures, objects, and videoclips into each virtual world. Doors open and close, and you can move items around in the environment. For example, fruit set on a table can be moved over to a counter.
In my opinion, NeuroVR has potential not only in the area of rehabilitation and therapy, but in special education as well, particularly for students who have multiple special needs, including severe autism. A variety of "how-to" videos are posted on DaevornLi's YouTube channel.
Here are some videos clips to give you a better picture of the application:
Posted by
Lynn Marentette
Nov 13, 2007
Question about games and learning....
Someone recently asked me this question:
"If you look at Sim type games, for example Roller Coaster Tycoon, these are without question games that are filled with lessons and real-world applicable knowledge. Do you think kids go into a game like this knowing they're learning useful skills?"
Read my response on the TechPsych blog.
Any comments?
"If you look at Sim type games, for example Roller Coaster Tycoon, these are without question games that are filled with lessons and real-world applicable knowledge. Do you think kids go into a game like this knowing they're learning useful skills?"
Read my response on the TechPsych blog.
Any comments?
Posted by
Lynn Marentette
Nov 12, 2007
Cross Posted on TechPsych: Classroom 2.0 - Social Networking and Resources for Educators
Classroom 2.0 is a good resource for educators who would like to keep up with the fast pace of technology. If you work with digital natives, you know how difficult it can be to keep one step ahead of the game! Classroom 2.0 provides forums, Wikkis, and resources on a variety of topics and the content is maintained by members of the network, which at the last count was at 3998.
From the Classroom 2.0 website
"The social network for educators using collaborative technologies!"
"Welcome to Classroom20.com, the social networking site for those interested in Web 2.0 and collaborative technologies in education. We especially hope that those who are "beginners" will find this a supportive community and a comfortable place to start being part of the digital dialog. Feel free to explore!"
From the Classroom 2.0 website
"The social network for educators using collaborative technologies!"
"Welcome to Classroom20.com, the social networking site for those interested in Web 2.0 and collaborative technologies in education. We especially hope that those who are "beginners" will find this a supportive community and a comfortable place to start being part of the digital dialog. Feel free to explore!"
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