Dec 10, 2007

Cross Post: Microsoft Research SenseCam

From the Microsoft Research SenseCam Website:

"SenseCam is a wearable digital camera that is designed to take photographs passively, without user intervention, while it is being worn. Unlike a regular digital camera or a cameraphone, SenseCam does not have a viewfinder or a display that can be used to frame photos. Instead, it is fitted with a wide-angle (fish-eye) lens that maximizes its field-of-view. This ensures that nearly everything in the wearer’s view is captured by the camera, which is important because a regular wearable camera would likely produce many uninteresting images."

Technology Review Article

The SenseCam application has the potential to be a resource for people who have developmental delays, traumatic brain injury, severe attention deficits, and autism spectrum disorders. It would be a great tool for special educators, occupational and speech/language therapists, and rehabilitation specialists.

Images from Microsoft Research:



Dec 9, 2007

Seth Sandler's AudioTouch Multi-user Musical Table

Seth Sandler is an undergraduate student finishing a Bachelors degree in Interdisciplinary Computing and the Arts with an emphasis in Music at the University of Southern California, San Diego.

Seth has been focusing his energies on research and developing a Multi-user, Multi-touch musical interface.

Here is a video of some musical multi-touch applications:







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I'm pretty sure this will have a place in the music education world.

Seth is a member of the The image “http://nuigroup.com//images/nui.jpg” cannot be displayed, because it contains errors. , (Natural User Interface), an interactive media group researching and creating open source machine sensing techniques to benefit artistic and educational applications.

Link to a great post about serious games and virtual reality in business

Elaine Alhadeff's Future-Making Serious Games blog has a wealth of interesting information for people interested in how interactive multimedia technology can impact the present- and the future. Take the time to visit her blog and take a look!

Here is a slice from one of her latest posts:

Via: daytaOhio - Barco and daytaOhio Equipped Collaborative Visualization Complex at Wright State’s Joshi Research Center

"Barco, a leading global provider of visual display systems, has partnered with daytaOhio to implement the industry’s most advanced virtual collaboration and visualization complex at Wright State University’s Joshi Research Center. "




It is exciting to learn about the growth in collaborative visualization! The businessmen below seem to be enjoying the experience:




For more interesting ideas, look at Eliane's archived posts about serious games.

Dec 6, 2007

iSocial: A Virtual Social Space for Youth with ASD, built with Croquet

iSocial is a 3D environment developed to support conversation and positive social skills for young people who have autism spectrum disorders. iSocial is a work in progress, designed by a team of researchers at the University of Missouri.

iSocial runs on Croquet, an open-source 3D SDK/tool designed to build 3D virtual collaborative environments. (EduSim applications also run on Croquet.)

iSocial Video

3D Virtual Learning Environment: Quest Atlantis

Quest Atlantis is an immersive 3-D learning environment for students, developed by researchers at the University of Indiana. For more information and links, read the post on the TechPsych blog.

Dec 5, 2007

Interaction Tomorrow: SIGGRAPH Course Materials On-line

If you are interested in interaction design for the future, take a look at the course notes from Interaction Tomorrow, presented at SIGGRAPH 2007.

Here is the course abstract:

"This course provides a comprehensive overview to user interface technologies on the newly emerging interactive tabletops and large wall displays. The course will cover input devices, interface metaphors, modality of interaction, sensing technologies, applications, and future directions. Materials will be drawn from both commercial systems and research prototypes." The Interaction Tomorrow is a document that contains 172 pages of pictures and text.

The course was organized by Michael Haller, from the Upper Austria University of Applied Sciences, and Chia Shen, from the Mitsubishi Electric Research Laboratories. The lecturers included Gerald Morrison, from Smart Technologies, Bruce H. Thomas, from the University of Southern Australia, and Andy Wilson from Microsoft Research.

Bios

The course website http://www.interactiontomorrow.org/

This was cross-posted on the Technology Supported Human-World Interaction blog.