Feb 13, 2008

Cooperation between special education and regular education technology is vital: Link to TechPsych post and information from Education Week

I've shared some thoughts regarding collaboration between special education and regular education regarding technology, questions for educators about technology and educational data management systems, a link to a related article from Education Week's Digital Directions, and links to resources, in a recent TechPsych post. Take a look!


Feb 10, 2008

British Library's Online Gallery: Turning the Pages- Great for an interactive whiteboard or display

The British Library offers an on-line interactive gallery, "Turn the Pages" , where you can "turn" the pages of great books, page by page, view additional information about the information of the page you are looking at, and also listen to an audio description. You also have the option of using a magnifying feature that you can move over the surface of the page to get a closer view of the text or illustrations.

If you have an interactive touch screen display or whiteboard, you can turn the pages with your hand, and also move the magnifying viewport about the screen. What a great resource for the classroom!

Here is additional information from the "Turning the Pages" website that will help you get started:

"The standard version of Turning the Pages™ uses the Shockwave plugin, which can be downloaded from the Adobe website, to simulate the action of turning the pages of a real book. For Mac OS X users there is an alternative download. The volumes may not open if you block popups on your computer. Technical specification"

"A new version, Turning the Pages 2.0™, runs on Microsoft Vista operating system (and on Windows XP with the .NET 3 framework). It will also run on other operating systems using the Microsoft Silverlight plugin. Technical specification"

"And there are alternative versions which do not need a plugin but display static images (and enlargements) in standard web pages, in the same window."

Here are some sample titles:

Masterpiece of the Renaissance, Landmarks in Medical History, Glimpses of Medieval Art, Mozart's Musical Diary (with 75 audio excerpts), 15th-Century Church Book, Flemish Masters in Miniature,
Sketches by Leonardo, Classic of Botanical Illustration, The Original Alice, by Lewis Carrol....

Interactive Multimedia at the Local Bank: Link to post about Umpqua Bank

Ubiquitous Interactive Multimedia?

I came across info about the use of interactive multimedia by Umpqua Bank last November and wrote a post about it, "Ubiquitous Interactive Computing comes to the Corner Bank!?" .

Imagine this technology in our schools, museums, libraries, universities, and medical facilities!


Please leave a comment if you've seen this technology offered in your community.


Additional information about Umpqua bank's use of interactive technology can be found at
The Bank Channel, Putting People First, and BusinessWire.

For more information about ubiquitous interactive computing and related innovative technologies, browse through my TSHWI blog. (Technology-Supported Human-World Interaction)

Feb 8, 2008

Revisiting the Cambridge Guide to Multimedia Learning

The Cambridge Guide to Multimedia Learning, edited by Richard E. Mayer, the "father" of this fairly new discipline, is a great resource for people involved in instructional technology and application development.

According to Mayer, "the focus of this handbook is on how people learn from words and pictures in computer based environments. Multimedia environments include online instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations."

As I revisited the various chapters in this handbook, I realized that people interested in topics such as information visualization, computer-supported collaborative systems, and data-driven decision making might find some value from this book.

What I'd like to see next from Dr. Mayer is a handbook that focuses on ways people learn, think, and communicate through interactive multimedia that is presented on screens of all sizes. This is important, given the explosion of large interactive whiteboards in classrooms, large-screen displays in the home, and mobile devices that now contain higher-resolution screens.