Mar 5, 2008

Post from Jonathan Tarr, HASTAC, about Sharon Burn's Virtual Worlds Tour (8-minute overview video)

If you are interested in interactive multimedia, you might be curious to learn more about virtual 3D worlds. I tried out Second Life for a couple of weeks in 2005, and found that for me, I simply don't have the time. I often don't have enough time in my "first life"!

Since 2005, Second Life and other virtual worlds have exploded in population. Here is a good overview and update, including information and views of children's virtual worlds such as Whyville, Webkins, and Penguin.

FYI: I'm always flattered when I've been "re-blogged", so I hope that Jonathan Tarr doesn't mind that I've reblogged his post from the HASTIC website:

March 4, 2008 - 3:34pm. VIRTUAL WORLDS TOUR FROM SHARON BURNS


"MacArthur Foundation CIO Sharon Burns (whom I met briefly last month in Chicago) has posted the first part of an excellent tour through various virtual worlds on Youtube, for those who are looking for a quick and smart overview. I learned more about it in 8 minutes than I have in most longer presentations about virtual worlds, so there is certainly some benefit to brevity.
There's also a useful writeup of the video on Susan Tenby's blog at Netsquared, if you want an even briefer writeup and some additional information."



What is HASTAC?

"A consortium of humanists, artists, scientists, social scientists, and engineers from universities across the country, HASTAC ("Haystack") is committed to new forms of collaboration across institutions, disciplines, and communities to promote creative uses of technology. Since 2003, we have been developing tools for multimedia archiving and social interaction, gaming environments for teaching, innovative educational programs in information science and information studies, virtual museums, and other digital projects. HASTAC leaders have served as consultants to U.S. and international organizations and governments on grid computing and cyberinfrastructure. Our aim is to promote expansive, innovative uses of technology in formal education and lifelong learning."

Cross Post: "knann's" blogmark links to interactive websites

This is also posted on the TechPsych blog:


"knann" has posted several bookmarks on Blogmarks about interactive websites and applications for education, including some that look appropriate for interactive whiteboards and displays.

Blogmarks provides screen-shots of bookmarked web-pages that are helpful in locating information quickly.

Click on any of the above screenshots to discover some of the links on knann's Blogmarks.

Microsoft's Photosynth: Immersive Learning Possibilties

I just came across an interesting article in the on-line MIT Technology Review, written by Jeffery MacIntyre, about Photosynth, developed by Microsoft's Live Labs:

Microsoft's Shiny New Toy: Photosynth is an application that's still a work in progress. It is dazzling, but what is it for?

I think that the PhotoSynth application would be very useful in education settings - K-12 and also at the university level.

More classrooms now have interactive whiteboards that connect to the Web, providing a broader range of possibilities for educators to create engaging, immersive learning experience for their students.

Young people would have the opportunity to experience virtual field trips and collaborate with students around the world.

An application such as PhotoSynth, coupled with an information/data visualization component, would be quite useful in high school and university classrooms.


From the TechReview Article:


"You are here: Photosynth, an application in development at Microsoft’s Live Labs, offers an immersive way to view photos of a given thing or place. The software has not yet been released, but Microsoft is demonstrating it online with photo collections such as this one of Venice’s St. Mark’s Square." Credit: Courtesy of Microsoft Live Labs

Below are links from the TechReview article:

"Watch Photosynth stitch photos together."

"View images from Photosynth and see how it works."


From Microsoft's Website:
"Photosynth takes a large collection of photos of a place or object, analyzes them for similarities, and displays them in a reconstructed 3-Dimensional space."

"With Photosynth you can:
  • walk or fly through a scene to see photos from any angle;
  • seamlessly zoom in or out of a photograph even if it's gigapixels in size;
  • see where pictures were taken in relation to one another;
  • find similar photos to the one you’re currently viewing;
  • explore a custom tour or see where you’ve been; or
  • send a collection to a friend."

If any readers have thoughts about the use of PhotoSynth in educational settings or situations, please leave a comment!

Microsoft's PhotoSynth website

Mar 3, 2008

Online Multimedia Library from LEARN NC and UNC Chapel Hill for K-12 and higher

Learn N.C. has a wealth of on-line resources for educators, students, and parents. I particularly like the on-line multimedia library. Below are links to resources for the following topics, obtained through the "tag cloud" on the multimedia library site.

Here are the direct links:
4-H clubs Agra American Indians American Indian towns Angkor animals archaeology architecture artAsia Bali Bangkok beaches birds boat Buddhism Cambodia carvings children Colombia colonialcostumes deities demons drawings Ecuador Emerald Buddha Temple excavations families farming fishing flowers food forests geography girls grass Green 'N' Growing Hanoi Hanuman Hinduism history houses illustrations India Indonesia Jaipur Jodhpur John White Khmer kings labor
landforms landscapes maps markets men's work Mexico monkeys monuments mountains murals musicMysore national parks Nepal North Carolina Occaneechi paintings palaces performance RamaRamayana Ravana religion rice rivers rural life salt marshes sandstone Sita snakes Southeast Asiatechnology temples Thailand theaters tourism
transportation trees turkey Ubud urban life Utah Vietnam Vietnam War Virginia water women women's work

LEARN NC is led by a number of knowledgable staff and consultants.

The website is worth exploring for a while!

Take a wlook

FireFly Game for Microsoft Surface: Demo by Carbonated Games; A look at a Multi-touch from Next Window



Watch the video clip to see more about Firefly game that was developed by Carbonated Games to take advantage of Microsoft's multi-touch enabled Surface table computer system. The game is in demo form only.For more information, see the article from Gaming Today.


For those of you who need multi-touch before you can get your hands on the Surface, you might be interested in NextWindow's multi-touch display, recently demonstrated at an expo:



Here are links to touch-screen project prototypes I worked on for HCI and Ubicomp classes I took in 2007:
poetry picture share photo-globe explorer

Mar 2, 2008

Link to post: Reflecting about Interaction-Updated

If you are interested in interaction and technology, I've updated my "Reflecting about Interaction" posts on my TSHWI (Technology-Supported Human-world Interaction) blog. I've embedded a couple of video clips that show how body movements interact with music applications. One is an interactive music wall, and the other is a staircase that senses people's movements and plays music and sounds as they move.

You might also be interested in my latest post about Johnny Chung Lee and his Wii hacks. "I wish I could be Johnny Chung Lee for a Day!"


Feb 24, 2008

Mind Habits Update

I previously had a demo of one of the interactive games from MindHabits on this blog, but it no longer is available. The newer MindHabits on-line demo includes several games.

From the MindHabits website:

"Montreal-based MindHabits develops science-based videogames designed to help players reduce stress and build self-confidence. Founded on social intelligence research by Dr. Mark Baldwin at McGill University, these stress busting, confidence boosting games use simple, fun-to-play exercises that help players develop and maintain a more positive state of mind."

MindHabits allows you to adjust the faces that you see on the screen:

"Click the “Game Options” button and try moving the “neighbourhood” slider back and forth until you find a mix of faces that matches where you live as closely as possible."

Here is a screen shot of one of the MindHabits games:

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The MindHabits games are evidenced-based:

Stephane D. Dandeneau, Mark W. Baldwin, Jodene R. Baccus, and Maya Sakellaropoulo, Jens C. Pruessner (2007), Cutting Stress Off at the Pass: Reducing Vigilance and Responsiveness to Social Threat by Manipulation of Attention (pdf) Journal of Personality and Social Psychology, 2007, Vol. 93, No. 4, 651–666 American Psychological Association 0022-3514/07/$12.00 DOI: 10.1037/0022-3514.93.4.651


Feb 22, 2008

Via Tech Psych: Accessible Learning through Entertainment and Recreation - Resources for free or low cost games and applications

The people at Simply Entertainment/ 7-128 Software, make "mainstream, family-friendly, computer games that are designed from the ground up to be accessible to gamers with a variety of special needs, including: blindness, low vision, color blindness, deafness, and motion impairment".

They recently added a free on-line service for people searching for free or low-cost accessible computer games suitable for learning or rehabilitative environments.

According to the website, the Accessible Learning through Entertainment and Recreation service provides the following useful information:
  • Where to get those games, at low cost, or for free
  • What to look for in selecting those games, quickly and with fewer costly mistakes
  • How to apply those games to your learning objectives, without a lot of mystery
  • Who to go to for free help
"This information will be updated over the course of 2008, especially the growing series of How To articles."

Another resource on the Simply Entertainment/1-129 Software website is a section dedicated to links to 25 highest-rated websites that focus on games that are accessible for people who are blind. Many of the linked websites offer free on-line games.

Thanks to John Bannick and his colleagues at 7-128!

Feb 17, 2008

Touch Screen Interaction and Usability in Public Spaces: Link

If you are interested in what is happening with interactive displays in public spaces, you can find a description of the technology used at the Ballantyne Village center in Charlotte, N.C., along with video clips and my critique, on the Technology Supported Human-World Interaction blog.

Its a great concept, but as you can see from the unedited video clips of my frustrating interactions with large touch screen displays, there is much more work to be done in this arena.

Feb 16, 2008

MyMap email visualization, related link

I came across a link to the MyMap project via Andrea Gaggioli's Positive Technology Journal, reblogged from Information Aesthetics:

"Christopher Baker is an artist whose work engages the rich collection of social, technological and ideological networks present in the urban landscape. Baker creates artifacts and situations that reveal and generate relationships within and between these networks."

Here is a link to his MyMap project website. MyMap is an e-mail visualization. It won "Best in Show" during the Spring 2007 University of Minnesoa College of Design Student Exhibition.

Below are pictures from the site:

Smaller groups can be examined.A date range can be chosen.Individual connections can be highlighted.mymap-rotated.jpg

Description from Christopher Baker's website:

"I created My Map, a relational map and alternative self portrait. My Map is a piece of custom designed software capable of rendering the relationships between myself and individuals in my address book by examining the TO:, FROM:, and CC: fields of every email in my email archive. The intensity of the relationship is determined by the intensity of the line. My Map allows me to explore different relational groupings and periods of time, revealing the temporal ebbs and flows in various relationships. In this way, My Map is a veritable self-portrait, a reflection of my associations and a way to locate myself."

Looking at MyMap, I could see the potential for use of this program on an interactive whiteboard or display. It would be good if optimised for a mobile device, too!

FYI
Visit Andrea's blog for more posts about information visualization.

Feb 13, 2008

Cooperation between special education and regular education technology is vital: Link to TechPsych post and information from Education Week

I've shared some thoughts regarding collaboration between special education and regular education regarding technology, questions for educators about technology and educational data management systems, a link to a related article from Education Week's Digital Directions, and links to resources, in a recent TechPsych post. Take a look!


Feb 10, 2008

British Library's Online Gallery: Turning the Pages- Great for an interactive whiteboard or display

The British Library offers an on-line interactive gallery, "Turn the Pages" , where you can "turn" the pages of great books, page by page, view additional information about the information of the page you are looking at, and also listen to an audio description. You also have the option of using a magnifying feature that you can move over the surface of the page to get a closer view of the text or illustrations.

If you have an interactive touch screen display or whiteboard, you can turn the pages with your hand, and also move the magnifying viewport about the screen. What a great resource for the classroom!

Here is additional information from the "Turning the Pages" website that will help you get started:

"The standard version of Turning the Pages™ uses the Shockwave plugin, which can be downloaded from the Adobe website, to simulate the action of turning the pages of a real book. For Mac OS X users there is an alternative download. The volumes may not open if you block popups on your computer. Technical specification"

"A new version, Turning the Pages 2.0™, runs on Microsoft Vista operating system (and on Windows XP with the .NET 3 framework). It will also run on other operating systems using the Microsoft Silverlight plugin. Technical specification"

"And there are alternative versions which do not need a plugin but display static images (and enlargements) in standard web pages, in the same window."

Here are some sample titles:

Masterpiece of the Renaissance, Landmarks in Medical History, Glimpses of Medieval Art, Mozart's Musical Diary (with 75 audio excerpts), 15th-Century Church Book, Flemish Masters in Miniature,
Sketches by Leonardo, Classic of Botanical Illustration, The Original Alice, by Lewis Carrol....

Interactive Multimedia at the Local Bank: Link to post about Umpqua Bank

Ubiquitous Interactive Multimedia?

I came across info about the use of interactive multimedia by Umpqua Bank last November and wrote a post about it, "Ubiquitous Interactive Computing comes to the Corner Bank!?" .

Imagine this technology in our schools, museums, libraries, universities, and medical facilities!


Please leave a comment if you've seen this technology offered in your community.


Additional information about Umpqua bank's use of interactive technology can be found at
The Bank Channel, Putting People First, and BusinessWire.

For more information about ubiquitous interactive computing and related innovative technologies, browse through my TSHWI blog. (Technology-Supported Human-World Interaction)

Feb 8, 2008

Revisiting the Cambridge Guide to Multimedia Learning

The Cambridge Guide to Multimedia Learning, edited by Richard E. Mayer, the "father" of this fairly new discipline, is a great resource for people involved in instructional technology and application development.

According to Mayer, "the focus of this handbook is on how people learn from words and pictures in computer based environments. Multimedia environments include online instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations."

As I revisited the various chapters in this handbook, I realized that people interested in topics such as information visualization, computer-supported collaborative systems, and data-driven decision making might find some value from this book.

What I'd like to see next from Dr. Mayer is a handbook that focuses on ways people learn, think, and communicate through interactive multimedia that is presented on screens of all sizes. This is important, given the explosion of large interactive whiteboards in classrooms, large-screen displays in the home, and mobile devices that now contain higher-resolution screens.

Jan 31, 2008

Gigapan: Good for interactive whitebooards and large touch screen displays

Gigapan, a web based panorama sharing website, offers a range of visual resources that are ideal for interactive whiteboards and touch screen displays.

I'll update this post with video, pics, and a review soon!

Jan 28, 2008

Visual-Literacy.Org

If you are interested in how people use multimedia to think, learn, and communicate, it is good to know about the concept of visual literacy.

Visual Literacy.Org provides two on-line tutorials about visualization. You can log-on to the tutorials as a guest:

Visualization for Business and Communication


Visualization for Engineering and Communication


Information from the website:

"This e-learning site focuses on a critical, but often neglected skill for business, communication, and engineering students, namely visual literacy, or the ability to evaluate, apply, or create conceptual visual representations. After this tutorial, students should be able to evaluate advantages and disadvantages of visual representations, to improve their shortcomings, to use them to create and communicate knowledge, or to devise new ways of representing insights."

For further reading, Visual Literacy.Org provides an interactive map of books on the topic:
Interactive map of books on Visual Literacy

Jan 25, 2008

Cross- Post: Visualizations: Telling a Story with Data -Making an Impact

More information about this topic can be found on the TechPsych blog: Visualizations: Telling a Story with Data-Making an Impact.

I posted a video of Hans Rosling's TED 2006 presentation using data visualizations, and Karl Fisch and Scott McLeod's "Do You Know: Shift Happens" revision of a presentation originally designed for a high school faculty that "went viral" after it was uploaded to the Internet.

If you have not yet seen these two videos, you'll need to set aside about 30 minutes to view them, and more, if you want to stop the video and reflect for a moment or two.

MYTHS ABOUT THE DEVELOPING WORLD




DID YOU KNOW? SHIFT HAPPENS

Jan 19, 2008

Chill in an on-line 3d tropical paradise from Unity3d

Unity Technologies (Unity3d) is the company behind multi-platform game development company that offers an on-line demo of a 3d tropical paradise environment. This large virtual world is complete with palm trees and grasses that move with the virtual breezes, birds who chirp as they fly over tree-tops, and an interesting terrain that includes mountains, walking paths, a river, brush, and the seashore. Access to Tropical Paradise is free, but the Unity Web Player is required, which can be downloaded from the Unity3d website.

As I explored Tropical Paradise, I noticed that it had a soothing, calming effect on me as a wandered about. It might be a good tool to use for children and teens who get anxious or stressed. It might also be soothing for young people who have autism spectrum disorders. If you work with young people with special needs or have problems with stress and anxiety, consider adding this resource to your toolbox. Try using it on an interactive whiteboard or display if you have the chance, and let me know what you think!



Unity Web Player download







The second demo might be good for students who are angry and need to let off some steam. In the Shadow and Light Interactive Room, you can drag and throw the furniture around, turn the lights on and off, and explore the rooms.


If you are thinking about creating virtual worlds or interactive 3D games, Unity3D is an option. Unity is a multi-platform game development tool that provides an easy-to-use interface that provides a less complicated way to make 3D multi-user environments and interactive games that can be deployed, explored, or played on the web. It allows for streaming audio and video, terrain generation, realistic shadows and light, a shader system, a physics engine, and scripting/programming in .NET C# and JavaScript.