Jul 8, 2008

Highlight: Gavin McLean's Blog;

One of my favorite blogs is Gavin McLean's Global Mantra: "Using Media in education, Fostering Media Literacy, Music Technology, Games in Education, Arts Technology & Music".

In his June 9th post, Gavin discusses his experience using Stimulated Recall in his research. To explain the concept of stimulated recall, Gavin quotes Dr. John Edwards:

"The way we get this data is by using a technique called stimulated recall (Marland: 1984, O'Brien: 1993). A video camera placed at the back of the room follows the teacher wherever the teacher goes. A second camera at the front of the room is focused on the children we are studying, and a microphone is placed so that the talk of both students and teacher is recorded. The two images are put through a video mixer so that both appear on the same screen. At the end of the lesson we make rapid copies of that split screen tape and use it to interview individual children about what they were thinking during the lesson."

Basically, from the student's perspective, traditional teachers are teaching from the "sea of blah". We all have experienced it. "Blah, blah blah, blahhhh, blah BLAHH". This brings to mind the voice of the teacher in the Charlie Brown specials- "wanhh wawwh wanhh waahhh wah.." What really is going on in the minds of "learners" when the teacher is speaking?

Gavin takes the concept of stimulated recall to the next level, to perform a social-cultural analysis of teens playing a multi-player game, as part of his research. While doing so, Gavin applied principles developed by James Gee, outlined in his book, "What Video Games have to teach us about Learning and Literacy" , to the interactions and transactions of the players.

Gavin's initial findings are fascinating, and make sense, if you are a gamer, or if you have spent a significant amount of time seriously observing a child or teen play a challenging game.

For more about Gavin's research in this area, take the time to read his June 9th post - You might need to scroll down the page to find it. While you are there, take a look at more of his blog!


Jul 7, 2008

Lm3Lab, Nicolas Leoillot, and Multimedia Interaction

A Look Nicolas Leoillot's Videos

I came across a link to a few videos uploaded to Vimeo by Nicolas Leoillot, of Lm3Lab, in Japan. Lm3Lab is responsible for a variety of new interactive multimedia technologies. At first glance, the applications appear to be geared for the commercial market. Upon deeper inspection, the applications have many characteristics that would translate nicely to the world of education. Take a look!


Holographic Google Earth from Nicolas Loeillot on Vimeo.

Catchyoo.tv


Lm3Labs UbiqWindow

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UbiqWindow

"UbiqWindow is a touchless optical technology which lets users experience a unique interactivyt with digital content through natural gestures...Ubiqwindow is open to any type of software applications, legacy website, or brand new applications. Ubiq window can even be applied to real objects."

Catchyoo iTable at Teikoku Data Bank, in Japan: http://www.tdb-muse.jp/:

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More on this topic coming soon....

Jun 19, 2008

Hands-On Computing: InfiniTouch's Innovation

In response to the comment I received about my last post, I did some hunting and posted about QSI's InfiniTouch products on the Technology Supported Human-World Interaction blog. The post contains a couple of videoclips about InfiniTouch, as well as links about the various uses of the application/system.

If you are interested in touch interaction, it is worth exploring!

Jun 18, 2008

Hands On Computing: How Multi-Touch Screens Could Change the Way we Interact with Computers and Each Other (link to Scientific American Article)

More Multi-Touch!

Scientific American,
June, 2008 Hands On Computing: How Multi-touch Screens Could Change The Way We Interact With Computers and Each Other "The iPhone and even wilder interfaces could improve collaboration without a mouse or keyboard. "

"It is easy to imagine how photographers, graphic designers or architects—professionals who must manipulate lots of visual material and who often work in teams—would welcome this multi-touch computing. Yet the technology is already being applied in more far-flung situations in which anyone without any training can reach out during a brainstorming session and move or mark up objects and plans." -Stuart Brown

Link: Emotiv System's Neural Game Controller Headset: Human-Computer Interface of the Future?

If you are looking for information about brain-computer interfaces, follow the link to my post about Emotive Systems neural interface on the Technology-Supported Human-World Interaction blog.

Emotiv System's Neural Game Controller Headset: Human-Computer Interface of the Future?

Also see:
Game Interaction via Thoughts and Facial Expressions: EPOC - Emotiv Systems Neural Interface