Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Sep 24, 2008
Link to post: Cool Interactive Whiteboard Activities for Teaching Math
Sep 21, 2008
Resources for the (therapeutic) use of digital and multimedia storytelling and social stories for children and teens...
Below are some resources and links for those of you who are interested in digital multimedia story telling or digital social stories with young people. Although some of the resources are specific to children or teens with autism spectrum disorders, I've also included information that is appropriate for use in regular classroom settings.
(If this is your first visit to this blog, it might be a good idea to first check out the resources from the above link, and then return to this post.)
Digital Storytelling and 21st Century Skills (pdf)
This nine-page primer is useful for anyone interested in learning how to create digital stories or develop digital storytelling activities with young people. The information was provided by David Jakes, an instructional technology coordinator for Community High School District 99 in Downers Grove, IL, provides a good case for digital storytelling and an outline of the process of implementing related activities at the high school level.
David Jakes has a website, Jakesonline.org, that contains additional resources about digital storytelling, including strategies for instruction. The website also provide information about collaborative tools and a collection of extensive web resources.
Center for Digital Storytelling
USING MULTIMEDIA SOCIAL STORIES TO INCREASE APPROPRIATE SOCIAL ENGAGEMENT IN YOUNG CHILDREN WITH AUTISM (doc)
Encouraging Positive Behavior with Social Stories: An Intervention for Children with Autism Spectrum Disorders pdf (Shannon Crozier, Nancy M.Sileo) Teaching Exceptional Children, July/August 2005 pp. 26-31
This article provides information that supports a systematic method of implenting social stories that is integrated into a student's Functional Behavioral Assessment and IEP.
Process:
• Team identifies the need for behavior intervention.
• Functional assessment is completed.
• Social stories included in behavior plan.
• Social story is written.
• Social story is introduced and progress is monitored with data.
• Success is evaluated with data.
Note: The authors cite an article written in 1999 that mentions that the use of multimedia social stories has not been demonstrated to be effective, as little research had been completed in this area at the time. Take this with a grain of salt, as there are recent studies (see below) regarding the effective use of multimedia applications, including computer/video games and VR, for social skills training as well as counseling.
An evaluation of the integrated use of a multimedia storytelling system within a psychotherapy intervention for adolescents. (pdf)
Current Autism Research on Social Stories (Vol 2, Issue 8; August 2007) Positively Autism
Multimedia Instruction of Social Skills (CITEd Research Center- Center for Implementing Technology in Education: Multimedia Technologies)
This link provides extensive information about on-line resources for programs that simulate social interaction. It also includes information about the use of social stories with students, and resources for putting together multimedia social stories. Included are some summaries of research about multimedia social stories and the use of multimedia for instructional activities.
Be sure to explore the rest of the CITEd site when you have the time.
Related:
Post: Special issue on Multimedia, Media Convergence, and Digital Storytelling
Digital Stories Targeting Social Skills for Children with Disabilities. Cori More (PRO-ED Journal, 2008)
Digtal/Multimedia Storytelling from A Storied Career: Kathy Hansen's Blog to explore traditional and postmodern forms/uses of storytelling
Digital Storytelling - Katie Christo's Wiki - how-to, resources, tutorials, rubrics, lesson plans, digital storytelling across the curriculum, etc.
The Story-Centered Curriculum - eLearn Magazine
Mind Reading: An Interactive Guide to Reading Emotions
Mind Habits: The Stress Relief Game
Sep 17, 2008
SynergyNet Project: Multi-touch tables and displays designed for education...
In the Classroom of the Future: Every Desk is an Interactive Surface
"SynergyNet will integrate ICT into the fabric of the classroom. The new desk with a ‘multi-touch’ surface will be the central component; the desks will be networked and linked to a main smartboard offering new opportunities for teaching and collaboration."
"Several students will be able to work together at a desk as the desks allow simultaneous screen contact by multiple users using fingers or pens. Durham researchers want to create a ‘natural way’ for students to use computers in class. The system encourages collaboration between students and teachers, and a move away from teacher-centric learning."
More about the SynergyNet project:Smart desks make sci-fi a reality in the classroom
Research is underway at Durham University, located in the UK, to see how the interactive tables can support learning IT concepts. According to the SynergyNet project website, the goals of the research are as follows:
- Aim 1: To create a radically new technology-rich learning environment that integrates with traditional classroom layouts and collective activities.
- Aim 2: To design and implement a new form of user interface for educational multi-touch systems.
- Aim 3: To formulate a new pedagogy that eases transition and movement between teacher-centric and pupil-centric interaction.
- Aim 4: To analyse pupils’ learning strategies to inform fundamental research by capturing data as pupils use the SynergyNet environment.
"The system will also boost equal access in school. In IT, we have found that males have been the dominant actors - interactive classrooms will encourage more females to take part in lessons. It will also enable more disabled students to participate in lessons and allow more personalized learning." - Dr. Elizabeth Burd, Principle Investigator, Director of Active Learning in Computing
jME Physics - the open-source java-based physics engine used in the SynergyNet system
jMonkeyEngine - the open-source java-based game engine use in the SynergyNet system (the video below contains some clips from the SynergyNet project)
Pupils test multi-touch screens
(BBC Article)
Sep 16, 2008
Videogames, Teens, and.... Civic Education?
Major New Study Shatters Stereotype of Teens and Video Games: Game playing is universal, diverse, often involves social interaction, and can cultivate teen civic engagement
- MacArthur Foundation
From the above article:
"A focus of the survey was the relationship between gaming and civic experiences among teens. The goal was to test concerns that gaming might be prompting teens to withdraw from their communities. It turns out there is clear evidence that gaming is not just an entertaining diversion for many teens; gaming can be tied to civic and political engagement. Indeed, youth have many experiences playing games that mirror aspects of civic and political life, such as thinking about moral and ethical issues and making decisions about city and/or community affairs. Not only do many teens help others or learn about a problem in society during their game playing, they also encounter other social and civic experiences:
- 52% of gamers report playing games where they think about moral and ethical issues.
- 43% report playing games where they help make decisions about how a community, city or nation should be run.
- 40% report playing games where they learn about a social issue. "
Teens, Video Games, and Civics pdf
-Pew Internet & American Life
The Civic Potential of Video Games pdf
I'll post more later!
Sep 11, 2008
Special Issue on Multimedia, Media Convergence, and Digital Storytelling (RCETJ)
An Introduction to the RCETJ Special Issue on Multimedia, Media Convergence, and Digital Storytelling (Journal of the Research Center for Educational Technology, Fall 2008 Special Issue)
Video-Based Additional Instruction (Marc Franciszkowicz)
Design and Assessment of an On-line Pre-lab Model in General Chemistry: A Case Study (Juan Antonion Llorens-Molina)
The iPod Project: A Mobile Mini-Lab (Nikhil Sathe and Jorg Waltje)
Media Convergence in a College Newsroom: A Longitudinal Study of Identification and Commitment to a Collaborative Web Site (Fred Endres)
The Creation and Refinement of a Sustainable Multimedia Process in a Higher Education Environment (Megan R. Bell and Larissa Biggers Schraff)
Electronic Portfolios: Engaged Students Create Multimedia-Rich Artifacts (Gail Ring, Barbara Weaver, and James H. Jones, Jr. )
Digital Storytelling as a Gateway to Computer Science (Amy Csizmar Dalal)
Sep 7, 2008
FotoViewr 3D - Nice on my TouchSmart...
Here is a video from the FotoViewr website: