Sep 24, 2008

Link to post: Cool Interactive Whiteboard Activities for Teaching Math

Take a look at my recent post on the TechPsych blog to learn more about the math activities created by Spencer Riley for use on interactive whiteboards, then visit his website. The activities are free!

Sep 21, 2008

Resources for the (therapeutic) use of digital and multimedia storytelling and social stories for children and teens...

The most frequently visited post on this blog is Interactive Multimedia for Social Skills, Understanding Feelings, Relaxation, and Coping Strategies, and the hits are increasing. For that reason, I'm working on an extensive update, which is very involved process, given the increase in research in this area. Until then, I thought that it would be helpful to provide a mini-update.

Below are some resources and links for those of you who are interested in digital multimedia story telling or digital social stories with young people. Although some of the resources are specific to children or teens with autism spectrum disorders, I've also included information that is appropriate for use in regular classroom settings.

(If this is your first visit to this blog, it might be a good idea to first check out the resources from the above link, and then return to this post.)


Digital Storytelling and 21st Century Skills (pdf)

This nine-page primer is useful for anyone interested in learning how to create digital stories or develop digital storytelling activities with young people. The information was provided by David Jakes, an instructional technology coordinator for Community High School District 99 in Downers Grove, IL, provides a good case for digital storytelling and an outline of the process of implementing related activities at the high school level.

David Jakes has a website, Jakesonline.org, that contains additional resources about digital storytelling, including strategies for instruction. The website also provide information about collaborative tools and a collection of extensive web resources.

Center for Digital Storytelling

USING MULTIMEDIA SOCIAL STORIES TO INCREASE APPROPRIATE SOCIAL ENGAGEMENT IN YOUNG CHILDREN WITH AUTISM (doc)

Encouraging Positive Behavior with Social Stories: An Intervention for Children with Autism Spectrum Disorders
pdf (Shannon Crozier, Nancy M.Sileo) Teaching Exceptional Children, July/August 2005 pp. 26-31

This article provides information that supports a systematic method of implenting social stories that is integrated into a student's Functional Behavioral Assessment and IEP.

Process:

• Team identifies the need for behavior intervention.
• Functional assessment is completed.
• Social stories included in behavior plan.
• Social story is written.
• Social story is introduced and progress is monitored with data.
• Success is evaluated with data.

Note: The authors cite an article written in 1999 that mentions that the use of multimedia social stories has not been demonstrated to be effective, as little research had been completed in this area at the time. Take this with a grain of salt, as there are recent studies (see below) regarding the effective use of multimedia applications, including computer/video games and VR, for social skills training as well as counseling.


An evaluation of the integrated use of a multimedia storytelling system within a psychotherapy intervention for adolescents. (pdf)

Current Autism Research on Social Stories (Vol 2, Issue 8; August 2007) Positively Autism

Multimedia Instruction of Social Skills
(CITEd Research Center- Center for Implementing Technology in Education: Multimedia Technologies)

This link provides extensive information about on-line resources for programs that simulate social interaction. It also includes information about the use of social stories with students, and resources for putting together multimedia social stories. Included are some summaries of research about multimedia social stories and the use of multimedia for instructional activities.


Be sure to explore the rest of the CITEd site when you have the time.

Related:

Post: Special issue on Multimedia, Media Convergence, and Digital Storytelling

Digital Stories Targeting Social Skills for Children with Disabilities. Cori More (PRO-ED Journal, 2008)

Digtal/Multimedia Storytelling
from A Storied Career: Kathy Hansen's Blog to explore traditional and postmodern forms/uses of storytelling

Digital Storytelling - Katie Christo's Wiki - how-to, resources, tutorials, rubrics, lesson plans, digital storytelling across the curriculum, etc.

The Story-Centered Curriculum
- eLearn Magazine

Mind Reading: An Interactive Guide to Reading Emotions


Mind Habits: The Stress Relief Game

Sep 17, 2008

SynergyNet Project: Multi-touch tables and displays designed for education...

Rich White at Greenbush Labs is a strong supporter of interactive whiteboards and displays through his work with EduSim, an interactive 3-D virtual collaborative environment. Here is a link to one of his most recent posts about SynergyNet, a multi-touch table that is designed for use in education:

In the Classroom of the Future: Every Desk is an Interactive Surface


http://newsimg.bbc.co.uk/media/images/45026000/jpg/_45026235_997325fc-cc53-4061-902d-8c4680daa5cd.jpg

"SynergyNet will integrate ICT into the fabric of the classroom. The new desk with a ‘multi-touch’ surface will be the central component; the desks will be networked and linked to a main smartboard offering new opportunities for teaching and collaboration."

"Several students will be able to work together at a desk as the desks allow simultaneous screen contact by multiple users using fingers or pens. Durham researchers want to create a ‘natural way’ for students to use computers in class. The system encourages collaboration between students and teachers, and a move away from teacher-centric learning."

More about the SynergyNet project:

Smart desks make sci-fi a reality in the classroom

Research is underway at Durham University, located in the UK, to see how the interactive tables can support learning IT concepts. According to the SynergyNet project website, the goals of the research are as follows:
  • Aim 1: To create a radically new technology-rich learning environment that integrates with traditional classroom layouts and collective activities.
  • Aim 2: To design and implement a new form of user interface for educational multi-touch systems.
  • Aim 3: To formulate a new pedagogy that eases transition and movement between teacher-centric and pupil-centric interaction.
  • Aim 4: To analyse pupils’ learning strategies to inform fundamental research by capturing data as pupils use the SynergyNet environment.

"The system will also boost equal access in school. In IT, we have found that males have been the dominant actors - interactive classrooms will encourage more females to take part in lessons. It will also enable more disabled students to participate in lessons and allow more personalized learning." - Dr. Elizabeth Burd, Principle Investigator, Director of Active Learning in Computing

Related:
jME Physics - the open-source java-based physics engine used in the SynergyNet system

jMonkeyEngine - the open-source java-based game engine use in the SynergyNet system (the video below contains some clips from the SynergyNet project)

Pupils test multi-touch screens

(BBC Article)

Sep 16, 2008

Videogames, Teens, and.... Civic Education?

Videogames have become a serious target for study by researchers. If youhaven't played a video game in years, you might be surprised at the results of a recent study by the Pew Internet & American Life Project and the Civic Engagement Research Group at Mills College.

Major New Study Shatters Stereotype of Teens and Video Games: Game playing is universal, diverse, often involves social interaction, and can cultivate teen civic engagement
- MacArthur Foundation

From the above article:

"A focus of the survey was the relationship between gaming and civic experiences among teens. The goal was to test concerns that gaming might be prompting teens to withdraw from their communities. It turns out there is clear evidence that gaming is not just an entertaining diversion for many teens; gaming can be tied to civic and political engagement. Indeed, youth have many experiences playing games that mirror aspects of civic and political life, such as thinking about moral and ethical issues and making decisions about city and/or community affairs. Not only do many teens help others or learn about a problem in society during their game playing, they also encounter other social and civic experiences:

  • 52% of gamers report playing games where they think about moral and ethical issues.
  • 43% report playing games where they help make decisions about how a community, city or nation should be run.
  • 40% report playing games where they learn about a social issue. "
"Moreover, the survey indicates that youth who have these kinds of civic gaming experiences are more likely to be civically engaged in the offline world. They are more likely than others are to go online to get information about current events, to try to persuade others how to vote in an election, to say they are committed to civic participation, and to raise money for charity."

Teens, Video Games, and Civics pdf
-Pew Internet & American Life

The Civic Potential of Video Games pdf

I'll post more later!

Sep 11, 2008

Special Issue on Multimedia, Media Convergence, and Digital Storytelling (RCETJ)

Mark van 't Hooft, the chair of ISTE's SIGHC, recently shared information and links to an interesting special issue of on-line publications about multimedia related topics:

An Introduction to the RCETJ Special Issue on Multimedia, Media Convergence, and Digital Storytelling (Journal of the Research Center for Educational Technology, Fall 2008 Special Issue)

Video-Based Additional Instruction (Marc Franciszkowicz)

Design and Assessment of an On-line Pre-lab Model in General Chemistry
: A Case Study (Juan Antonion Llorens-Molina)

The iPod Project: A Mobile Mini-Lab
(Nikhil Sathe and Jorg Waltje)

Media Convergence in a College Newsroom: A Longitudinal Study of Identification and Commitment to a Collaborative Web Site (Fred Endres)

Sep 7, 2008

FotoViewr 3D - Nice on my TouchSmart...

I had a chance to play with my Flickr photos using the beta version of FotoViewr on my HP TouchSmart. Nice.

Here is a video from the FotoViewr website: