Jan 18, 2009

BETT 09: UK's Annual ICT (Ed Tech) conference - Tabletop Computing and More

BETT is the annual ICT & educational technology conference held in the UK. The UK has the highest number of classrooms in the world with interactive whiteboards, which has been an interesting transformation to follow over the past few years.

I've posted several video clips from BETT '09, which was held this month (January), along with some other resources. Tabletop computing applications for education were demonstrated by Microsoft Surface and Smart Technologies. Take a look!


BETT 2009 Video Overview


Microsoft Surface at BETT 2009

More Surface for Education: User Interface and Paint


Physics and Social Studies


Orientation and Images


Science: Medical and Health Care


SMARTTable at BETT 09
(Note: The two clips below look as if they were taken with a cell phone video camera. I'll post higher-quality videos if I find them.)



SMART Technologies PR video

I think there is a need for more application development in this area!

RELATED
The following two clips are from the visitor's point of view, overwhelmed by it all...


SMARTTechnologies SMARTTable

Microsoft Surface
BETT 2008 Video Magazine
BETT 2008 Teachers TV Report

Jan 16, 2009

More Interactive Physics: Crayon Physics Deluxe - Trailer from Kloonigames


Kloonigame's Crayon Physics Deluxe is a fun, interactive physics game that works well on a touch screen. It is not as complex as Algodoo, as it doesn't require the player to interact with lots of settings.

The above video is of the commercial version of the game. It is a labor of love by Petri Purho, of Helsinki, Finland. You can find Petri's games on the Kloonigame's website, including the free version. Crayon Physics won an award at the 2008 Independent Games Festival.

Website: Kloonigames
Article: Indulge your inner child with 'Crayon Physics': Wonderful game looks like it was plucked from a 5-year-old's coloring book (Winda Benedetti, MSNBC 1/13/09)

Interactive Physics: Algodoo, the educational version of Phun, optimized for the Classmate PC

Via Kenneth, Emil, and Fredrik, of Alogryx:

Algoryx, a software company, has announced an educational version of Phun Physics, called "Algodoo". It is on display Classmate PC at BETT 2009 in London this week (January 14-17).




"Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. Algodoo is designed to encourage young people’s own creativity, ability and motivation to construct knowledge. The synergy of science and art makes Algodoo as educational as it is entertaining. Algodoo applies a constructionistic learning paradigm - learning by designing, constructing and exploring physical systems."

"Algodoo has been optimized for the Intel-powered convertible classmate PC and makes innovative use of many of its features including the webcam for creating physical models from live photos, the touch screen and digital pen input for drawing objects, and the accelerometer for virtual experiments and very direct interaction with the physical simulation. We are quite amazed by the performance, features and look and feel of this little notebook. Learn more about it here: http://www.classmatepc.com/"




Intel's Classmate PC

The origional version, Phun, continues to be available for free, for non-commercial use. It can be downloaded from the Phunland wiki.



Phun Videoclip: Theo Jansen Mechanism

Jan 13, 2009

Interacting and Communicating with HP TouchSmart Notes: Photo, Video, Audio, and More

The HP TouchSmart Notes application can be used in a variety of interesting ways. I have an HP TouchSmart PC, and I like how easy it is to slide the notes about the screen using this multi-modal application. It allows the user to take capture pictures, video, or audio to create notes, as well as traditional "stickies" that allow for typing or finger-writing input. You can even draw or write over photos. It is an application that has many accessibility features. It also supports many of the principles of Universal Design for Learning (UDL).

The various notes can be put together in a variety of ways, and allow for video or photo storytelling and interesting ways of leaving messages- even a song or two.


I did some hunting and found the more information about some non-verbal students with autism who are learning verbal skills through this technology at Hope Technology School in Palo Alto, California.

Video of student using the HP TouchSmart Notes application at Hope Technology School:







Here are a few "How Two" videos that demonstrate the TouchSmart Notes features and interactions:

HP TouchSmart Voice Notes


TouchSmart Text Notes


The pictures below are from the HP TouchSmart Notes Application Review , by Peter Redmer 11/14/08



Text/Drawing Note Creation Panel


Icons for selecting input method for notes



Photo notes input panel:



You can draw on your photo-notes:


Jan 11, 2009

Usability, Accessibility, and User Experience in a Win7 Environment

Microsoft's newest operating system, Win7 (beta), allows for multi-touch interaction and application development. From what I can tell from the news from the Consumer Electronic Show (CES 2009), touch and gesture interaction holds quite a bit of interest among consumers and application developers alike.

Hopefully people will think carefully about user experience and usability factors when developing the applications we'll be using in the not too distant future!

Because of my background as a school psychologist, I’m interested how touch/gesture applications can address accessibility and universal usability issues.

I wasn't able to locate user experience or usability information for Win7. Here are a few links from the Microsoft website that I think are worth reading:

Touch Interaction Guidelines

How to Design a Great User Experience

Designing with Windows Presentation Foundation

Accessibility

According to the research from Microsoft, ”more than half of all computer users experience difficulties or impairments related to accessibility, and are likely to benefit from the use of accessible technology. Moreover, approaching software design with the flexibility and inclusiveness that are the hallmarks of accessibility often results in overall improved usability and customer satisfaction.”

Regarding touch/gesture interaction, know that “19% (24.4 million) of computer users have a mild dexterity difficulty or impairment, and 5% (6.8 million) of computer users have a severe dexterity difficulty or impairment.”

Christian Moore, from the NUI-Group, shared this nice graphic that depicts the various fields that intersect or converge with interface design, which I think is useful when thinking about how we will design, develop, and use emerging technologies:



Concepts such as accessibility and universal usability can fit into this design!

For more information regarding multi-touch, see my previous post, "For Techies and the Tech-Curious: Multi-touch/Gesture from the NUI Group"