LM3LABS offers wide range creative interactive applications/systems. This Virtual DJ was developed in collaboration with Brief-Ad, of Romania, utilizing the ubiq'window. Wouldn't this be fun to have in schools!
I'm always on the look-out for interactive technology that can support engaged learning. This application is much richer than a basic note-taking solution!(via TechPsych)
Take a look at this videoclip about DyKnow, an application developed to combat mindless note-taking and enhance classroom learning. Although the video demonstrates the benefits of this technology in a university classroom, it is clear to see that this would be a great asset in high school classes conducted in computer labs or have access to classroom sets of laptops.
The "retro" effect of this black-and white clip is entertaining.
DyKnow provides a means for teachers to control the way the laptop is used during class, which in a high school environment is important. Watch the DyKnow Monitor video to learn more about the features of this application, which includes a means of instant progress monitoring. The software provides for collaborative interaction between students and between the students and the teacher's work space.
In my opinion, this looks like it would be an effective resource in high schools that are adopting data-driven decision-making and Response to Intervention (RTI) models. It provides students - and teachers- with immediate feedback, and monitors progress electronically.
We know that most students do not learn best auditorily at the high school level, yet much of the high school curriculum is delivered through traditional means that involve lectures, note-taking, and some discussions. In this set up, it can be easy for some of the students to become disctracted in class, with lower grades and test scores as a consequence.
For many struggling students, traditional means of instruction opens the door for task avoidant behaviors and an increase in discipline events. They simply are not often fully engaged in the learning process.
The DyKnow video highlights some of the ways that the curriculum be delivered in a more on-task, visual, and 'hands on" way that engages a higher percentage of students.
If your school is using DyKnow, feel free to leave a comment about your thoughts!
Here's the plug: "SMART's new Touch Recognition feature allows the SMART Board to recognize your touch and switch modes automatically. You can write with a pen, erase with the palm and move objects around with your finger without having to access other tools, buttons or on-screen menus."
PICNIC, an interdisciplinary conference, is held each year in Amsterdam, with delegates who come from a variety of countries. "PICNIC spotlights cutting-edge products and services at the intersection of media, technology, arts and entertainment, and brings together entrepreneurs, investors, creators as well as scientists, and other industry leaders." PICNIC 2008 was attended by over 8000 people.
One of the fun highlights of the conference: Participants were encouraged to use a RFID-enabled tag, linked to their online profiles, which enabled them to participate in a variety of interactive Social RFID games.
Videos of the 2008 PICNICpresentations and panels can be found online on the Vimeo website. I've selected a few that I found interesting, especially the ones from the "Can You See What I Know" strand about data visualization.
Some themes and videos from Picnic 2008
Can You See What I Know? "Artist, scientists and designers are exploring a new world of software aesthetics and developing new languages for interactive and visual expression. How can we make information intuitively meaningful?" Presenter: Paul Wouters, program leader of the Virtual Knowledge Studio for the Humanities and Social Sciences at the Royal Netherlands Academy of Arts and Sciences
"Data is not the end of theory, nor is it the beginning, a mistake made by many social scientists. Data are the result of theory...Massive, bottom-up annotation of our physical and symbolic environment exemplifies therefore not for the end of theory, but for it's proliferation. This does, of course, considerably raise the stakes. It intensifies the social responsibility for all knowledge creators...The answer will be given by how we shape visual knowledge".
"The trouble of cross disciplinary work is difficult. It is a nightmare, and there are reasons for it."
Design as a Collaborative ProcessPresenter: Bill Moggridge, founder of IDEO, a design firm. "New interactions develop into new design practices; new processes induce new forms of creativity. How can creators involve the people they want to create for in their work?" Bill Moggridge at PICNIC08: Design as a Collaborative Process from PICNICCrossmediaweek on Vimeo.
Celebrating Collaborative Creativity-Showcase of Creative Production Presenter: Ton Roosendaal, founder of Blender, an open-source, cross-platform suite of tools for 3D creation