Feb 11, 2009

Interactive Virtual DJ on a transparent pane, by lm3labs and Brief-Ad

http://www.lm3labs.com/blog2/wp-content/uploads/2009/02/blog4.png

LM3LABS offers wide range creative interactive applications/systems. This Virtual DJ was developed in collaboration with Brief-Ad, of Romania, utilizing the ubiq'window. Wouldn't this be fun to have in schools!

Here is the video:


Virtual Touchless DJ from Nicolas Loeillot on Vimeo.


LM3LABS Blog

Feb 4, 2009

Ideum's High Resolution Multitouch Table for Museum Exhibits, running NUI's SnowFlake Software Package.

The Don Harrington Discovery Center in Amarillo, Texas, and the Vulcan Park and Museum in Birmingham, Alabama will both have large, high resolution multi-touch table exhibits provided by Ideum.

Below is a demonstration video from Ideum:



Ideum's Portfolio Site
Ideum's multi-touch, multi-user mashup, created with NUI Suite 1.0 Snowflake, a gesture recognition multi-touch software package.
Ideum's mt2 Table Information & Specs (pdf)

Ideum's mt2 Table was tested at a hands-on museum during the development process.

Stamp out mindless note-taking with DyKnow...

I'm always on the look-out for interactive technology that can support engaged learning. This application is much richer than a basic note-taking solution! (via TechPsych)

Take a look at this videoclip about DyKnow, an application developed to combat mindless note-taking and enhance classroom learning. Although the video demonstrates the benefits of this technology in a university classroom, it is clear to see that this would be a great asset in high school classes conducted in computer labs or have access to classroom sets of laptops.

The "retro" effect of this black-and white clip is entertaining.



DyKnow provides a means for teachers to control the way the laptop is used during class, which in a high school environment is important. Watch the DyKnow Monitor video to learn more about the features of this application, which includes a means of instant progress monitoring. The software provides for collaborative interaction between students and between the students and the teacher's work space.

In my opinion, this looks like it would be an effective resource in high schools that are adopting data-driven decision-making and Response to Intervention (RTI) models. It provides students - and teachers- with immediate feedback, and monitors progress electronically.

We know that most students do not learn best auditorily at the high school level, yet much of the high school curriculum is delivered through traditional means that involve lectures, note-taking, and some discussions. In this set up, it can be easy for some of the students to become disctracted in class, with lower grades and test scores as a consequence.


For many struggling students, traditional means of instruction opens the door for task avoidant behaviors and an increase in discipline events. They simply are not often fully engaged in the learning process.

Video: DyKnow in a high school setting: DyKnow in Action: Auburn City Schools

Article: High School Students, Teachers Learn Long-Term Benefits of Tablet PC's in the Classroom

The DyKnow video highlights some of the ways that the curriculum be delivered in a more on-task, visual, and 'hands on" way that engages a higher percentage of students.

If your school is using DyKnow, feel free to leave a comment about your thoughts!


Feb 3, 2009

New SMARTBoard Touch Recognition from SMART Technologies: The YouTube Video



Here's the plug:
"SMART's new Touch Recognition feature allows the SMART Board to recognize your touch and switch modes automatically. You can write with a pen, erase with the palm and move objects around with your finger without having to access other tools, buttons or on-screen menus."

Related

Learning Through Touch: The story behind the SMART Table pdf (Heather Ellwood, EdCompass, January 2009)

SMART Table Website

Feb 1, 2009

PICNIC 2008: Media, Technology, Entertainment, Art & Science

PICNIC, an interdisciplinary conference, is held each year in Amsterdam, with delegates who come from a variety of countries. "PICNIC spotlights cutting-edge products and services at the intersection of media, technology, arts and entertainment, and brings together entrepreneurs, investors, creators as well as scientists, and other industry leaders." PICNIC 2008 was attended by over 8000 people.

One of the fun highlights of the conference: Participants were encouraged to use a RFID-enabled tag, linked to their online profiles, which enabled them to participate in a
variety of interactive Social RFID games.

Videos of the 2008 PICNIC presentations and panels can be found online on the Vimeo website. I've selected a few that I found interesting, especially the ones from the "Can You See What I Know" strand about data visualization.

Some themes and videos from Picnic 2008

Can You See What I Know?
"Artist, scientists and designers are exploring a new world of software aesthetics and developing new languages for interactive and visual expression. How can we make information intuitively meaningful?" Presenter: Paul Wouters, program leader of the Virtual Knowledge Studio for the Humanities and Social Sciences at the Royal Netherlands Academy of Arts and Sciences


Paul Wouters at PICNIC08: Can you see what I know? from PICNICCrossmediaweek on Vimeo.
Quotes:
"How do you mediate the relationships between the arts and sciences, and in fact, more specifically, between academy and commerce?"

"Data is not the end of theory, nor is it the beginning, a mistake made by many social scientists. Data are the result of theory...Massive, bottom-up annotation of our physical and symbolic environment exemplifies therefore not for the end of theory, but for it's proliferation. This does, of course, considerably raise the stakes. It intensifies the social responsibility for all knowledge creators...The answer will be given by how we shape visual knowledge".

"The trouble of cross disciplinary work is difficult. It is a nightmare, and there are reasons for it."

Design as a Collaborative Process Presenter: Bill Moggridge, founder of IDEO, a design firm.
"New interactions develop into new design practices; new processes induce new forms of creativity. How can creators involve the people they want to create for in their work?"

Bill Moggridge at PICNIC08: Design as a Collaborative Process from PICNICCrossmediaweek on Vimeo.


Celebrating Collaborative Creativity-Showcase of Creative Production
Presenter: Ton Roosendaal, founder of
Blender, an open-source, cross-platform suite of tools for 3D creation

Ton Roosendaal at PICNIC08: Celebrating Collaborative Creativity - Showcase of Creative Production from PICNICCrossmediaweek on Vimeo.

Emerging Real-Time Social Web: Philip Rosedale, founder of 3D online world of Second Life

Philip Rosedale at PICNIC08: The Emerging Real-Time Social Web from PICNICCrossmediaweek on Vimeo.


What Will Google Do? How Google Innovates
Gisel Hiscock, Director of Business development, Google EMEA


Gisel Hiscock at PICNIC08: What will Google do? from PICNICCrossmediaweek on Vimeo.
From presentation:

This is what Google DOES
Start with a clear mission that withstands time:
  • Democratising access to the world's information
  • The best search engine should give you exactly what you want
  • People should have access to information whenever they want and however they want it
  • Keep it open
  • The litmus test: does it stand the test of time?
This is what Google DOESN'T do:
  • Traditional product management; incremental features, ROI/Finance-driven, pie charts, etc.
  • Think small, niche solutions, short-term thinking, incremental improvement, vertical solutions
  • Go it alone- At Google, all information and vision must be shared across all teams
  • Forget our guiding principle: users come first, not money.
Overview of Google's Innovation Principles:
  • Hire the best
  • Create a culture of "Do's"
  • Everyone can contribute - ideas come from everywhere and all people
  • Share all information - objects and plans are posted on line.
  • Share your vision at every level. Vision must be shared with the team
  • Morph ideas, don't just kill them
  • Speed matters (Google Labs with feedback from users and customers)
  • Data driven:"We are fully data driven...there is no decision that is made without pure data, and real numbers to back it up.
  • Users come first
  • "You really have to focus on what the user wants, what is it that they want to do on line,
  • 20% is at our core- everyone in the company has time to work on their individual projects.
RELATED
Visualizing Knowledge Spaces - Marco Quaggiotto

Knowledge cartographies / Trailer from Marco Quaggiotto on Vimeo.

Knowledge Cartography (pdf)
Knowledge Atlas: A cartographic approach to social structures of knowledge (pdf)