Feb 11, 2009

Update on Accessibility and Interactive Games

It has been a while since I shared information about accessible games. If you are a parent of a child or teen with a disability, if you have a disability, or if you hope to keep on gaming through your golden years no matter what ails you, keeping an eye on innovations in this field is worth your time.

The following descriptions are from the IGDA Game Accessibility Special Interest Group blog:

Global Assisitive Technology Wiki - AbilityNet Gate

Via One Switch:
"AbilityNet have put together a wonderful open project called the Global Assisitve Technology Wiki or GATE for short. In their words:

"GATE is actually a Wiki, which is a piece of server software that allows users to freely create and edit Web page content using any Web browser. It's a little like Wikipedia, but just concentrating on assistive technology. GATE is very simple to use, with a control panel enabling you to add content and more. More about Wikis . . .

This wiki has been created by AbilityNet, the UK's largest provider of advice and information on all aspects of Access to technology. The purpose of the wiki is to provide live and up to date information on all aspects of Assistive Technology."

"A really good place to start is their Switch Systems entry here. They are lacking their own accessible games section so hopefully someone (maybe me) will take up the gauntlet for that soon.
"

http://4.bp.blogspot.com/_AAvC0ZSs-1k/SZHcJ-r9S8I/AAAAAAAABVw/xi9Trqp9AgQ/s400/MysticMine.jpg

Mystic Mine Multi-player One Switch Game

"Just released this February - Mystic Mine is now available to buy on-line at Koonsolo for $19.95 (use www.xe.com for a currency conversion). It is massive fun as a multi-player game and highly recommended by OneSwitch.org.uk. If I had an all time top 10 list of one-switch games this would be a strong contender to make the list. Free demo version available here. Sweet." -posted by One-Switch Games on the Game Accessibility blog


http://1.bp.blogspot.com/_AAvC0ZSs-1k/SY9eGiuNYDI/AAAAAAAABVg/xyN-w9NpseI/s400/Sip-Puff.jpg

"
Pantech is one of three giant mobile phone manufacturers in Korea, among them Samsung and LG. Pantech sold over 10 million phones internationally in 2008, and under the "Sky" brand in the local market. Now, it's about to launch a blow-controlled mobile phone, the IM-S410K, which is also known as the Sky Wind." "Looks like it's got potential for some fun accessible games using sip/puff control." Link Via: Thomas Westin at IGDA GASIG Mailing List, via OneSwitch Games


Stevie Wonder calls for accessible technology


Stevie Wonder - calls for accessible technology."Stevie Wonder is calling for greater access in technology: "[technology] being more accessible is always a plus and I think really, for various companies ... making it exciting and accessible for people who can see, it would take very little to make it accessible to everyone. So I encourage all the manufacturers to do that."

"When you can ... make it accessible and make it possible, you should just include that in the overall picture. ".
Link via: Mike Taylor of Excitim.


Accessible Games Controller Video



Games for Health Trailer



http://www.oneswitch.org.uk/IMAGES/ads/GASIGblog.gif

http://gamescc.rbkdesign.com/images/GamesCC_logo_579x180.jpg

http://www.game-accessibility.com/pics/artwork/gafullbannerv1.jpg

GASIG Links
Game Accessibility Forums
Other Links from the GASIC blog:

Interactive Virtual DJ on a transparent pane, by lm3labs and Brief-Ad

http://www.lm3labs.com/blog2/wp-content/uploads/2009/02/blog4.png

LM3LABS offers wide range creative interactive applications/systems. This Virtual DJ was developed in collaboration with Brief-Ad, of Romania, utilizing the ubiq'window. Wouldn't this be fun to have in schools!

Here is the video:


Virtual Touchless DJ from Nicolas Loeillot on Vimeo.


LM3LABS Blog

Feb 4, 2009

Ideum's High Resolution Multitouch Table for Museum Exhibits, running NUI's SnowFlake Software Package.

The Don Harrington Discovery Center in Amarillo, Texas, and the Vulcan Park and Museum in Birmingham, Alabama will both have large, high resolution multi-touch table exhibits provided by Ideum.

Below is a demonstration video from Ideum:



Ideum's Portfolio Site
Ideum's multi-touch, multi-user mashup, created with NUI Suite 1.0 Snowflake, a gesture recognition multi-touch software package.
Ideum's mt2 Table Information & Specs (pdf)

Ideum's mt2 Table was tested at a hands-on museum during the development process.

Stamp out mindless note-taking with DyKnow...

I'm always on the look-out for interactive technology that can support engaged learning. This application is much richer than a basic note-taking solution! (via TechPsych)

Take a look at this videoclip about DyKnow, an application developed to combat mindless note-taking and enhance classroom learning. Although the video demonstrates the benefits of this technology in a university classroom, it is clear to see that this would be a great asset in high school classes conducted in computer labs or have access to classroom sets of laptops.

The "retro" effect of this black-and white clip is entertaining.



DyKnow provides a means for teachers to control the way the laptop is used during class, which in a high school environment is important. Watch the DyKnow Monitor video to learn more about the features of this application, which includes a means of instant progress monitoring. The software provides for collaborative interaction between students and between the students and the teacher's work space.

In my opinion, this looks like it would be an effective resource in high schools that are adopting data-driven decision-making and Response to Intervention (RTI) models. It provides students - and teachers- with immediate feedback, and monitors progress electronically.

We know that most students do not learn best auditorily at the high school level, yet much of the high school curriculum is delivered through traditional means that involve lectures, note-taking, and some discussions. In this set up, it can be easy for some of the students to become disctracted in class, with lower grades and test scores as a consequence.


For many struggling students, traditional means of instruction opens the door for task avoidant behaviors and an increase in discipline events. They simply are not often fully engaged in the learning process.

Video: DyKnow in a high school setting: DyKnow in Action: Auburn City Schools

Article: High School Students, Teachers Learn Long-Term Benefits of Tablet PC's in the Classroom

The DyKnow video highlights some of the ways that the curriculum be delivered in a more on-task, visual, and 'hands on" way that engages a higher percentage of students.

If your school is using DyKnow, feel free to leave a comment about your thoughts!