Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Mar 20, 2009
Web Meets World, Embedded Systems, Interactive Wireless Networks, SmartGrid City, and More
Here are a couple of related posts on my Technology Supported Human-World Interaction blog:
The UX of SmartGridCity: Control Your SmartHouse Remotely, Online
"Web Meets World": User Experience of Embedded Systems and Interactive Wireless Sensor Networks..."
Mar 18, 2009
Interview of Henry Jenkins on Games-Based Learning and Importance of Collaboration, Learning Ecology, and Media Literacy
Henry Jenkins will be moving from MIT to USC Annenburg School of Communication and the Cinematic Arts School. He'll be teaching courses such as "Transmedia Storytelling" and "New Media Literacies".
"...there is a learning ecology now, one that takes place outside of the classroom in the after school world...and right now, schools are cutting themselves out of the learning ecology by blocking games, by blocking YouTube, by putting filters on the computers. They block off ways the students are technologically connected, from the best ways of learning..and they leave those students who are trapped behind the participation gap from having access to the experiences that prepare the technically literate for the future."
"..Good teachers are fighting a valiant battle just to be able to access the materials of YouTube .. the other day we discovered that students could not access online resources about Moby Dick, the great American novel, because it had the word "Dick" in it."
My high school blocks websites about games. TeacherTube is blocked, too!
In the above video, a school that integrates the use of games within the curriculum is mentioned. The school is Quest to Learn, scheduled to open for the 2009-2010 school year. It is known as "New York's school for today's digital kids".
"Quest supports a dynamic curriculum that uses the underlying design principles of games to create highly immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of “systems.” Understanding and accounting for this complexity is a fundamental literacy of the 21st century."
Institute of Play (A partner of the Quest to Learn school)
Quest to Learn Press Links
A Win-Win Scenario: "Game School" Aims to Engage and Educate
Eliza Strickland, Wired 8/6/07
More for Multi-touch: NextWindow Plug-in for Natural User Interface's Snowflake Multi-touch Software -and more.
- Detailed user manual included with FAQ
- Developed on fast and reliable C++ platform
- Intuitive
- Customizable
- Gesture recognition library
- TUIO/OSC (Open Sound Control) support (sending and receiving events)
- Low level API
- Hardware accelerated rendering
- Support for wide variety of media types
- Advanced window handler that supports scaling and rotation
- Suitable for Windows® XP and Windows® Vista (Mac OSX and Linux can be developed on request)
- Audio support
- Single, dual support
- Multi-threaded resource handler (For fast data visualization)
"NUI has partnered up with NextWindow™, an international leader in the development of optical multi-touch technology and the manufacturer of optical multi-touch screens, overlays and OEM touch components."
"NextWindow™'s integrated technology allows for natural and intuitive interaction of digital content on flat TFT, LCD and Plasma solutions."
"The NUI NextWindow™ plug-in can be used with any programming language that supports TUIO, i.e. C/C++/C#, Java, Flash, Python, VVVV etc, meaning that software developers can run their own applications on NextWindow™, utilizing the NUI NextWindow™ plug-in."
Comment:
I became a fan of NextWindow touch-screen displays in early 2007 when I worked on a couple of touch-screen projects in my HCI and Ubicomp classes at UNC-Charlotte.
I've been using my HP TouchSmart PC at work with students with disabilities. I'm experimenting with the NUI Suite SnowFlake on my TouchSmart, and found that interacting with the Particles application delighted students with severe autism. The activities provided opportunities to establish joint attention. I also noticed an increase in the number of vocalizations and/or verbalizations among the students. Of course, this was NOT a scientific study.
RELATED
Definition of Joint Attention from UConn:
"Joint Attention is the process of sharing one’s experience of observing an object or event, by following gaze or pointing gestures. It is critical for social development, language acquisition, cognitive development…"
More about joint attention:
Joint Attention Study Has Implication for Understanding Autism
Science Daily, 9/29/07
Asperger-Advice: Joint Attention
Autism Games: Joint Attention and Reciprocity
Why is joint attention a pivotal skill in autism?
Tony Charman
Philos Trans R Soc Lond B Biol Sci. 2003 February 28; 358(1430): 315–324. doi: 10.1098/rstb.2002.1199. |
Mar 13, 2009
User Interface and Digital Cameras: Gizmodo's Detailed Visual Tour; PMA 2009
I just love it when someone takes the time to do a detailed review of a broad spectrum of user interfaces, with loads of comments and pics. Matt Buchanan, of Gizmodo, has done so in his recent post, Click: A Visual Tour of Camera Interfaces. Matt has a nice section dedicated to cameras with touchscreen user interfaces, with all of the touch-screen pictures in one spot. He liked the Sony camera touch screen UI the best.
I liked one of the comments to Matt's post:
"Yeah, but when will they come out with a UI that my grandmother can use on her own without calling me every d--- time she wants to know how to turn on the camera and take a picture?"
-someoneUKno
Someday.
Mar 12, 2009
Dell's All-In-One Studio One 19, With Optional Multi-touch Technology Released in Japan
Dell's Studio One 19 All-in-One System Fits Anywhere in the Home
(BusinessWire)
Here are the specs from the press release:
- Easy multi-touch photo editing, slideshow creation, playlist compilation, notes, and even web browsing.
- Unleash creativity with You Paint finger painting software.
- Record videos and upload directly to YouTube with the touch of a finger.
- Flick to Flickr – Upload photos to Flickr to share with family and friends.
- Create a musical masterpiece with the multi-touch percussion center.
†Software is optional and works with multi-touch configurations only.
Power & performance:
- Intel® Celeron, Dual Core Celeron, Pentium Dual Core, Core 2 Duo, and Core 2 Quad Core Processor options
- Choice of nVidia GeForce 9200 or GeForce 9400 integrated graphics[i]
- Up to 4GB[ii] dual channel memory
- Up to 750GB[iii] HDD
- Slot load Optical drive
- 7-in-1 media card reader, six USB ports
- Optional integrated wireless, web camera, Blu-ray Disc™
- Optional multi-touch capability
- Optional facial recognition security (with webcam)
According to Warner Crocker, from Gottabemobile, the Studio One All-in-One will be available in the U.S. later this spring, with a starting price for the non multi-touch version around $700.00.
I'll post more information about this soon!
Update
Here are a few more pics of the Studio One, via Darren Gladstone, PC World:
Multi-touch Drum Application on the Dell Studio One 19
Extensive PC World Review:
Dell Studio One 19: All-in-One Stunner Takes Japan
Update:
After I wrote this post, I received a comment from Nicolas (see below). If you are interested in this sort of interaction, take a look at lm3lab's touchless interaction. No fingerprints!
Mar 9, 2009
Digital Convergence & Interactive Television
Why? Television programming was designed to be the opposite of interactive. The medium centered around lulling viewers into passive submission, with mesmerized minds wide open to the influence of entertainers, talking heads, and commercials. All of this helped to perpetuate our growing consumer economy, which was not really a bad thing, right?
It appears that interactive television is re-emerging. Today, DISH Network announced the premiere of HISTORY Interactive, "an enhanced 24/7 interactive (iTV) experience." A collaboration between HISTORY and Ensequence, DISH TV customers with an OpenTV-enabled receivers can watch the Battles BC series beginning Monday, March 9 ET/PT.
So now what?
To get a better understanding of this concept, I dug up some information and found myself somewhat entertained by the process. Take a look:
Interactive Television: A Short History Interactive Television Alliance
(Scroll down to the history section)
A "must-see" gem from 1998:
Welcome to Digital TV: A Cringely Crash Course, Robert X. Cringely, 1998, PBS Online
"...Imagine how much more meaningful any television can be when children have a caring person sitting right there beside them ... someone who wants to listen to their questions or comments ... someone who encourages their careful looking and listening and learning! That's what I call "interactive."
"We're glad to be your neighbors, and we applaud all the "interactive" ways you and your family are using television." -Fred Rogers
Interactive Television Production Mark Gawlinski, 2003
The Road to Convergence: Network Transformation and IP David Russell, Converge Digest, 5/17/06
Development and Current Issues of Interactive Television in the UK pdf Barbara Katz, 2004(?)
Blog: bitdamaged - Mike Ryan, Interactive Television Specialist
Translation Please: Broadband cable TV technology explained by Leslie Ellis
Leslie's blog is a treasure of technical information related to trends in broadband television. The information on the blog is well-organized and newer technologies are tagged as "Translation Please 2.0". Here are a few of Leslie's posts that I found interesting:
Translation Please 2.0: Digging Deeper into DSG 06/02/08
A Wireless Decoder for Wired People 7/28/08
What's Up in the Upstream 2/23/09
Widget World (Widgets on your Interactive TV)
RELATED
Another Gem for techies and the tech-curious:
ODEN: The OCAP/EBIF Developer Network
"Founded in 2007, the mission of the OCAP/EBIF Developer Network (OEDN) community is to drive awareness of and development efforts using the two primary interactive cable television open standards for middleware: OCAP (known to consumers as tru2way) and EBIF."
"As interactive television application development for cable is a (relatively) young field, the initial focus of OEDN is on sharing information and facilitating communication between those "in the know" and those who are new to interactive television development - especially academic researchers and university students. As the community grows and its needs mature, this site will support deeper collaboration."
Update to this post, including information about boxee
