May 19, 2009

MeeTTable: Kevin O'Mahoney's Multi-Touch Meeting Table Project

Kevin O' Mahoney is a multimedia developer who is working on his Masters in Media Design at Cork University in Ireland. The MeeTTable, pictured above, supports collaboration among 2 or more people who are developing 3D design projects. (Kevin is a member of the NUI-Group.)

More information about Kevin's project, include a video, can be found on his blog.

May 16, 2009

IEEE International Symposium on Multimedia Dec. 14-16, San Diego, CA

The IEEE International Symposium on Multimedia will be held in San Diego, CA. December 14-16, 2009. A variety of workshops will be held in conjunction with this symposium - links are provided below.

The information below is from the ISM 2009 website:

The IEEE International Symposium on Multimedia (ISM2009) is an international forum for researchers to exchange information regarding advances in the state of the art and practice of multimedia computing, as well as to identify the emerging research topics and define the future of multimedia computing. The technical program of ISM2009 will consist of invited talks, paper presentations, and panel discussions.

Submissions of high quality papers describing mature results or on-going work are invited. Topics for submission include but are not limited to:

Multimedia systems, architecture, and applications
Multimedia networking and QoS
Peer-to-peer multimedia systems and streaming
Pervasive and interactive multimedia systems including mobile systems, pervasive gaming, and digital TV
Multimedia meta-modeling techniques and operating systems
Architecture specification languages
Software development using multimedia techniques
Multimedia signal processing including audio, video, image processing, and coding
Visualization
Virtual Reality
Multimedia file systems, databases, and retrieval
Multimedia collaboration
Rich media enabled E-commerce
Computational intelligence including neural networks, fuzzy logic, and genetic algorithms
Intelligent agents for multimedia content creation, distribution, and analysis
Internet telephony and hypermedia technologies and systems
Multimedia security including digital watermark and encryption
Mobile Multimedia Systems and Services
Multimodal Interaction, including Human Factors
Multimodal User Interfaces: Design, Engineering, Modality-Abstractions, etc.
Multimedia tools including authoring, analyzing, editing, and browsing


The conference will offer a variety of workshops:

The ISM2009 Workshop Call for Proposals can be found here.

Papers submitted to each workshop will be reviewed by the program committee and external reviewers of the workshop.

The following workshop proposals have now been accepted:

DSMSA
Data Semantics for Multimedia Systems and Applications

MTEL
Multimedia Technologies for e-Learning
http://www.math.tu-berlin.de/~knipping/ieee/ism09-mtel/

MIPR
The Fifth IEEE International Workshop on Multimedia Information Processing and Retrieval
http://www.cis.fiu.edu/conferences/mipr09/

MASP
Multimedia Audio and Speech Processing: advancing the state-of-the-art
http://speechlab.ifsc.usp.br/ism2009/

CBTV
Content-based audio/video analysis for novel TV services
http://ism2009.eecs.uci.edu/cbtv09/

MS
Third International Workshop on the Many Faces of Multimedia Semantics

AdMIRe
International Workshop on Advances in Music Information Research
http://www.cp.jku.at/conferences/admire2009/

Any general questions regarding ISM2009 Workshops and workshop proposals should be directed to the ISM2009 Workshop Co-Chairs:

Shu-Ching Chen, Florida International University, USA
Chengcui Zhang, University of Alabama at Birmingham, USA
Atsuo Yoshitaka, Japan Advanced Institute of Science and Technology, Japan
Ilja Radusch, Technische Universitaet Berlin, Germany

at: ismwork@eecs.uci.edu

Check the website for updates.

May 15, 2009

iPod Touch Apps, WiiMote Whiteboards, 3D multi-user environments in education, and a teacher's video of the SMARTTable in action.

I thought I'd share the last two posts from my TechPsych blog here, since they focus on newer technologies that involve multi-touch or multi-user interaction.

A teacher explores the multi-touch, multi-user SMARTtable in his classroom

From what I can see, multi-touch, multi-user applications are ideal for students to learn collaborative, cooperative social skills at the same time they learn academic skills. Smart Technologies, well-known in the education world for interactive whiteboards, has unleashed a few tables, known as SMARTTables, in classrooms. One teacher, Tom Barret, is sharing his journey with technology, including the SMARTtable, on-line via his blog, SPACE FOR ME TO EXPLORE

The following is a video of young children doing math on a multi-touch SMARTTable. In order to solve the finger- arithmetic problems, the students must work cooperatively


Addition App - Set to multi-touch finger counts from Tom Barrett on Vimeo.

(In the video, you will see some shapes that Tom mistakenly added, so disregard them as you view the video.)


Here is a quote from Tom's blog about his experience with the addition application:

"I was most pleased with the level of engagement from the children and although on the surface this seems to be a simple application, it definitely requires a level of teamwork that you often do not get.

It is intriguing watching the children’s first attempts and how they realise they need to work together. As the challenge is small scale, once they have been successful they begin to refine their approach, communicate better and so get to later answers quicker."


Educational iPod Touch Apps for Students and Teachers: Eric Sailers' blog
Eric Sailers is a speech and language pathologist and assisted technology specialist who explores new technologies that he's found useful in the schools. Below is Eric's demonstration of applications such as "I Write Words", Wikipanion, Preschool Adventure, Twitterific, Google Mobile, and the calendar.

To demonstrate the iPod Touch,Eric uses the Elmo document camera that projects onto a screen. Note that as Eric demonstrates the Twitterific application, , he navigates to a link to a blog of one of his colleagues, which highlights the way one school is using the Wii as an augmentive communication tool and also an assessment tool for occupational therapy.



Take some time to explore Eric's Speech-Language Pathology Sharing blog. It is full of great information!

Update: Here are two video clips Eric created to prepare for an interview as a finalist for the Cox Communication Innovation in Special Education award. In one of the videos, Eric discusses the EduSim application, a 3D multi-user virtual world platform and authoring toolkit intended for classroom interactive whiteboards.

Interactive Applications for Special Education: Wiimote Whiteboards and iPod Touch in Special Education, Part I


Wiimote Whiteboards and iPod Touch in Special Education, Part II

May 14, 2009

For a smile - T-Mobile & Flash Mobs: Dancing and Singing in the UK

T-Mobile: Dancing at the Liverpool Street Station

This viral ad from T-Mobile gives a glimpse of how music in a public space, a small crowd of dancers, and YouTube, can bring a smile to over 11,771,896 viewers. (My guess is that many of video's views were repeat views, because I immediately pressed "replay" after the first go-round.)



Apparently a real flash mob congregated at the Liverpool Station a month after the T-Mobile ad was filmed:
Flash mob mimicks T Mobile advert - and closes train station

I guess this concept has been spreading in the UK. The following video was taken in Trafalgar Square, with 13,000 people singing karaoke:

 

The flash-mob dancing and singing in public places brought back a memory of a video clip I came across a few years ago of a "faux" dance happening at a mall during the late 1990's. The video was set to Fat Boy Slim's "Praise You".
It turns out that Spike Jonze, the man behind the upcoming film of Maurice Sendak's story Where the Wild Things Are, was involve in the creation of the video.
 

Enjoy!




RELATED:
Spike Jonze Unmasked

Arizona State University's ArtsWork Arts Education Center Website: 

Interactive Gateway: Dance, an 8-unit curriculum for high school students that explore the art and culture of the 1960's.

"Students will improvise and choreograph dances structured by chance methods, sports, games, political issues, surroundings, everyday gestures and the manipulation of objects. Through these investigations students realize that in the 1960’s, dance was redefined to include everyday people, everyday movement, indeterminacy, and alternative spaces"

Lesson 7. Anytime, Anywhere, Anything
Unit of Study: Interactive Gateway
Theme: Redefining Dance As Happening Anytime, Anywhere, Including Any Movement
Sub theme: Happenings
Grades: 9-12th grade


May 12, 2009

The Children's Interactive Library: User Experience Design and the Library!

The Children's Interactive Library was a collaboration between Interactive Spaces, the Department of Computer Science, University of Aarhus, the Department for Design, Aarhus School of Architecture, and others.

(Please excuse the audio - there are two narrators, each speaking a different language.)

"The Children's Interactive Library project was an untraditional interdisciplinary research and innovation project exploring the children's library of the future.


The objective was to create spaces for children in the library that offer new experiences, learning, events, sense impressions and physical activity. And at the same time acknowledging the library's unique capacity of being the place where children come in order to acquire information and knowledge."

The video shows how pervasive computing and natural interaction, and a child-centered focus were combined to create rich "user experience" at the library.

The Story Surfer:
http://farm4.static.flickr.com/3205/3005626860_bfd24c4811.jpg?v=0


http://biblioragazzi.files.wordpress.com/2006/11/cover.jpg

Inspiration: Strategies and Prototypes for the Future (pdf)
Abstract from Children's Interactive Library Project, 2004-06, with lots of pictures and diagrams depicting the design process and products.

The following video provides a good overview of how user-focused HCI strategies were used a means to develop innovative plans for cool new libraries, otherwise known as "Media Spaces
".
From what I can see, these strategies were used by the
Aarhus Public Libraries,in Denmark, during the development of the Children's Interactive Library project, highlighted in the previous video.


Thanks, Matt Gullet, for the link to the video.



FYI: The Public Library of Charlotte and Mecklenburg County, in North Carolina, is pretty cool.

Pictures from ImagineOn, the main library in Charlotte, N.C. for children and teens (Spangler Library & PLCMC):

http://www.luxurycollectiondestinations.com/images/uploaded/arts/img_1230089510299_3688_4073_2281_9133_5793.jpghttp://www.flagsacrossthenation.org/wp-content/uploads/2009/03/imaginon.jpg
ImagineOn, the LibraryLoft for Teens, and the Spangler Children's Library

http://farm1.static.flickr.com/81/206604860_feccdd874a.jpg?v=0http://farm1.static.flickr.com/84/206604920_5d610b4824.jpg?v=0
Video production and editing at ImagineOn


Making games with Game Maker at the library


Lan Party at the Library

May 10, 2009

Future of Interaction: Microsoft Lab's Vision 2019 Montage; Future Healthcare Montage

The following video is from Microsoft Office Vision 2019. If you visit the YouTube source, you'll find an interesting discussion about this five-minute+ clip.



Video Presentation from MIX09: Untold Stories of Touch, Gesture, & NUI
Joseph Fletcher, Design Manager, Microsoft Surface


"Learn about new patterns, behaviors, and design approaches for touch and gesture interfaces from a practitioners point of view. Learn early lessons from applied knowledge of touch applications, devices, and design methods."




LukeW's notes from Joseph Fletcher's presentation
LukeW's post: Design Principles at Microsoft

LukeW is the Senior Director of Product Ideation & Design at Yahoo! Inc.