May 22, 2009

Multimedia Business Cards, Face Tracker from LM3LABS

Multimedia augmented business cards offered by Lm3Labs. When a corporate logo on the business card is viewed by a customer's webcam, multimedia events are triggered:























"Catchyoo Face Tracker tracks faces of passing people for creating eye-catching interactivity with digital content. Faces become pointers which trigger events and follow people".

This window looks like it would be fun to play with!
LM3LABS English
LM3LABS JP

May 20, 2009

xXtraLab's Multi-touch Projects

xXtraLab is an interaction design firm located in Taiwan. The xxtralab team has been working on some interesting multi-touch projects. Take a look!






















Multi-touch wall for briefing and real-time info sharing
Multisensory iTea-table



"xXtraLab Design Co. is one of the leading multimedia company in Taiwan, focusing on the design & engineering of HCI (Human-Computer Interaction) interfaces in museum, exposition, and showrooms (client lists here). Members of xXtraLab come from diversifying fields such as visual design, digital media, architecture, interior design, information engineering, design computing, industrial design, and fine art. we respect different cultural views and work as a multi-disciplinary team to offer inclusive design services."

Kodu: A visual programming language made for children to create games, running on the Xbox, using a game controller for input.

"The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.

The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner." -Microsoft

Video from MSR Techfest (low quality, but provides an example of Kodu in action)

Interview about Kodu (link to video)

Kodu Blog

Article: New program allows everyone to program videogames (USA Today 1/7/09)

The Kodu Technology Club at Explorer Elementary School

Screenshots from the Kodu website:

http://research.microsoft.com/en-us/projects/kodu/programming_ui.jpghttp://research.microsoft.com/en-us/projects/kodu/load_ui.jpg
http://research.microsoft.com/en-us/projects/kodu/sensor_wheel.jpg
http://research.microsoft.com/en-us/projects/kodu/kodu_turtle.jpghttp://research.microsoft.com/en-us/projects/kodu/kodu_sutekki.jpg

Update from the Microsoft Research UK's Innovation Day 2009 -SecondLight, Collaborative Slate, and More!

Demonstration of SecondLight, Microsoft's plans for the next-gen Surface:

More from the Microsoft Research UK website:

Family Archive (links to video)


Links to videos can be found on the Enabling Innovation Through Research2009 website

For your convenience, you can link to the videos from here:

Keynote

Andrew Herbert

Digital Lifestyle

HomeBook
HomeWatcher
Kitchen Postcard
SecondLight
TimeCard
Wayve
Family Archive

Converging Sciences

Doing Real Computer Mathematics
Modelling & Simulating Biochemical Systems

Education

NodeXL

Environment

Somniloquy
Understanding and
Simulating Forests


RELATED:
Microsoft Research Fast Facts

May 19, 2009

MeeTTable: Kevin O'Mahoney's Multi-Touch Meeting Table Project

Kevin O' Mahoney is a multimedia developer who is working on his Masters in Media Design at Cork University in Ireland. The MeeTTable, pictured above, supports collaboration among 2 or more people who are developing 3D design projects. (Kevin is a member of the NUI-Group.)

More information about Kevin's project, include a video, can be found on his blog.

May 16, 2009

IEEE International Symposium on Multimedia Dec. 14-16, San Diego, CA

The IEEE International Symposium on Multimedia will be held in San Diego, CA. December 14-16, 2009. A variety of workshops will be held in conjunction with this symposium - links are provided below.

The information below is from the ISM 2009 website:

The IEEE International Symposium on Multimedia (ISM2009) is an international forum for researchers to exchange information regarding advances in the state of the art and practice of multimedia computing, as well as to identify the emerging research topics and define the future of multimedia computing. The technical program of ISM2009 will consist of invited talks, paper presentations, and panel discussions.

Submissions of high quality papers describing mature results or on-going work are invited. Topics for submission include but are not limited to:

Multimedia systems, architecture, and applications
Multimedia networking and QoS
Peer-to-peer multimedia systems and streaming
Pervasive and interactive multimedia systems including mobile systems, pervasive gaming, and digital TV
Multimedia meta-modeling techniques and operating systems
Architecture specification languages
Software development using multimedia techniques
Multimedia signal processing including audio, video, image processing, and coding
Visualization
Virtual Reality
Multimedia file systems, databases, and retrieval
Multimedia collaboration
Rich media enabled E-commerce
Computational intelligence including neural networks, fuzzy logic, and genetic algorithms
Intelligent agents for multimedia content creation, distribution, and analysis
Internet telephony and hypermedia technologies and systems
Multimedia security including digital watermark and encryption
Mobile Multimedia Systems and Services
Multimodal Interaction, including Human Factors
Multimodal User Interfaces: Design, Engineering, Modality-Abstractions, etc.
Multimedia tools including authoring, analyzing, editing, and browsing


The conference will offer a variety of workshops:

The ISM2009 Workshop Call for Proposals can be found here.

Papers submitted to each workshop will be reviewed by the program committee and external reviewers of the workshop.

The following workshop proposals have now been accepted:

DSMSA
Data Semantics for Multimedia Systems and Applications

MTEL
Multimedia Technologies for e-Learning
http://www.math.tu-berlin.de/~knipping/ieee/ism09-mtel/

MIPR
The Fifth IEEE International Workshop on Multimedia Information Processing and Retrieval
http://www.cis.fiu.edu/conferences/mipr09/

MASP
Multimedia Audio and Speech Processing: advancing the state-of-the-art
http://speechlab.ifsc.usp.br/ism2009/

CBTV
Content-based audio/video analysis for novel TV services
http://ism2009.eecs.uci.edu/cbtv09/

MS
Third International Workshop on the Many Faces of Multimedia Semantics

AdMIRe
International Workshop on Advances in Music Information Research
http://www.cp.jku.at/conferences/admire2009/

Any general questions regarding ISM2009 Workshops and workshop proposals should be directed to the ISM2009 Workshop Co-Chairs:

Shu-Ching Chen, Florida International University, USA
Chengcui Zhang, University of Alabama at Birmingham, USA
Atsuo Yoshitaka, Japan Advanced Institute of Science and Technology, Japan
Ilja Radusch, Technische Universitaet Berlin, Germany

at: ismwork@eecs.uci.edu

Check the website for updates.

May 15, 2009

iPod Touch Apps, WiiMote Whiteboards, 3D multi-user environments in education, and a teacher's video of the SMARTTable in action.

I thought I'd share the last two posts from my TechPsych blog here, since they focus on newer technologies that involve multi-touch or multi-user interaction.

A teacher explores the multi-touch, multi-user SMARTtable in his classroom

From what I can see, multi-touch, multi-user applications are ideal for students to learn collaborative, cooperative social skills at the same time they learn academic skills. Smart Technologies, well-known in the education world for interactive whiteboards, has unleashed a few tables, known as SMARTTables, in classrooms. One teacher, Tom Barret, is sharing his journey with technology, including the SMARTtable, on-line via his blog, SPACE FOR ME TO EXPLORE

The following is a video of young children doing math on a multi-touch SMARTTable. In order to solve the finger- arithmetic problems, the students must work cooperatively


Addition App - Set to multi-touch finger counts from Tom Barrett on Vimeo.

(In the video, you will see some shapes that Tom mistakenly added, so disregard them as you view the video.)


Here is a quote from Tom's blog about his experience with the addition application:

"I was most pleased with the level of engagement from the children and although on the surface this seems to be a simple application, it definitely requires a level of teamwork that you often do not get.

It is intriguing watching the children’s first attempts and how they realise they need to work together. As the challenge is small scale, once they have been successful they begin to refine their approach, communicate better and so get to later answers quicker."


Educational iPod Touch Apps for Students and Teachers: Eric Sailers' blog
Eric Sailers is a speech and language pathologist and assisted technology specialist who explores new technologies that he's found useful in the schools. Below is Eric's demonstration of applications such as "I Write Words", Wikipanion, Preschool Adventure, Twitterific, Google Mobile, and the calendar.

To demonstrate the iPod Touch,Eric uses the Elmo document camera that projects onto a screen. Note that as Eric demonstrates the Twitterific application, , he navigates to a link to a blog of one of his colleagues, which highlights the way one school is using the Wii as an augmentive communication tool and also an assessment tool for occupational therapy.



Take some time to explore Eric's Speech-Language Pathology Sharing blog. It is full of great information!

Update: Here are two video clips Eric created to prepare for an interview as a finalist for the Cox Communication Innovation in Special Education award. In one of the videos, Eric discusses the EduSim application, a 3D multi-user virtual world platform and authoring toolkit intended for classroom interactive whiteboards.

Interactive Applications for Special Education: Wiimote Whiteboards and iPod Touch in Special Education, Part I


Wiimote Whiteboards and iPod Touch in Special Education, Part II

May 14, 2009

For a smile - T-Mobile & Flash Mobs: Dancing and Singing in the UK

T-Mobile: Dancing at the Liverpool Street Station

This viral ad from T-Mobile gives a glimpse of how music in a public space, a small crowd of dancers, and YouTube, can bring a smile to over 11,771,896 viewers. (My guess is that many of video's views were repeat views, because I immediately pressed "replay" after the first go-round.)



Apparently a real flash mob congregated at the Liverpool Station a month after the T-Mobile ad was filmed:
Flash mob mimicks T Mobile advert - and closes train station

I guess this concept has been spreading in the UK. The following video was taken in Trafalgar Square, with 13,000 people singing karaoke:

 

The flash-mob dancing and singing in public places brought back a memory of a video clip I came across a few years ago of a "faux" dance happening at a mall during the late 1990's. The video was set to Fat Boy Slim's "Praise You".
It turns out that Spike Jonze, the man behind the upcoming film of Maurice Sendak's story Where the Wild Things Are, was involve in the creation of the video.
 

Enjoy!




RELATED:
Spike Jonze Unmasked

Arizona State University's ArtsWork Arts Education Center Website: 

Interactive Gateway: Dance, an 8-unit curriculum for high school students that explore the art and culture of the 1960's.

"Students will improvise and choreograph dances structured by chance methods, sports, games, political issues, surroundings, everyday gestures and the manipulation of objects. Through these investigations students realize that in the 1960’s, dance was redefined to include everyday people, everyday movement, indeterminacy, and alternative spaces"

Lesson 7. Anytime, Anywhere, Anything
Unit of Study: Interactive Gateway
Theme: Redefining Dance As Happening Anytime, Anywhere, Including Any Movement
Sub theme: Happenings
Grades: 9-12th grade


May 12, 2009

The Children's Interactive Library: User Experience Design and the Library!

The Children's Interactive Library was a collaboration between Interactive Spaces, the Department of Computer Science, University of Aarhus, the Department for Design, Aarhus School of Architecture, and others.

(Please excuse the audio - there are two narrators, each speaking a different language.)

"The Children's Interactive Library project was an untraditional interdisciplinary research and innovation project exploring the children's library of the future.


The objective was to create spaces for children in the library that offer new experiences, learning, events, sense impressions and physical activity. And at the same time acknowledging the library's unique capacity of being the place where children come in order to acquire information and knowledge."

The video shows how pervasive computing and natural interaction, and a child-centered focus were combined to create rich "user experience" at the library.

The Story Surfer:
http://farm4.static.flickr.com/3205/3005626860_bfd24c4811.jpg?v=0


http://biblioragazzi.files.wordpress.com/2006/11/cover.jpg

Inspiration: Strategies and Prototypes for the Future (pdf)
Abstract from Children's Interactive Library Project, 2004-06, with lots of pictures and diagrams depicting the design process and products.

The following video provides a good overview of how user-focused HCI strategies were used a means to develop innovative plans for cool new libraries, otherwise known as "Media Spaces
".
From what I can see, these strategies were used by the
Aarhus Public Libraries,in Denmark, during the development of the Children's Interactive Library project, highlighted in the previous video.


Thanks, Matt Gullet, for the link to the video.



FYI: The Public Library of Charlotte and Mecklenburg County, in North Carolina, is pretty cool.

Pictures from ImagineOn, the main library in Charlotte, N.C. for children and teens (Spangler Library & PLCMC):

http://www.luxurycollectiondestinations.com/images/uploaded/arts/img_1230089510299_3688_4073_2281_9133_5793.jpghttp://www.flagsacrossthenation.org/wp-content/uploads/2009/03/imaginon.jpg
ImagineOn, the LibraryLoft for Teens, and the Spangler Children's Library

http://farm1.static.flickr.com/81/206604860_feccdd874a.jpg?v=0http://farm1.static.flickr.com/84/206604920_5d610b4824.jpg?v=0
Video production and editing at ImagineOn


Making games with Game Maker at the library


Lan Party at the Library

May 10, 2009

Future of Interaction: Microsoft Lab's Vision 2019 Montage; Future Healthcare Montage

The following video is from Microsoft Office Vision 2019. If you visit the YouTube source, you'll find an interesting discussion about this five-minute+ clip.



Video Presentation from MIX09: Untold Stories of Touch, Gesture, & NUI
Joseph Fletcher, Design Manager, Microsoft Surface


"Learn about new patterns, behaviors, and design approaches for touch and gesture interfaces from a practitioners point of view. Learn early lessons from applied knowledge of touch applications, devices, and design methods."




LukeW's notes from Joseph Fletcher's presentation
LukeW's post: Design Principles at Microsoft

LukeW is the Senior Director of Product Ideation & Design at Yahoo! Inc.

Michael Haller Discusses Multi-touch, Interactive Surfaces, and Emerging Technologies for Learning

I came across an excellent overview of interactive display technologies that hold promise for education. The link below is a research article written by Michael Haller for BECTA, formally known as the British Educational Communications and Technology Agency.

Emerging Technologies for Learning: Interactive Displays and Next Generation Interfaces(pdf)
Becta Research Report (2008) Michael Haller Volume 3 (2008)


"Multi-touch and interactive surfaces are becoming more interesting, because they allow a natural and intuitive interaction with the computer system.

These more intuitive and natural interfaces could help students to be more
actively involved in working together with content and could also help improve whole-class teaching activities. As these technologies develop, the barrier of having to learn and work with traditional computer interfaces may diminish.

It is still unclear how fast these interfaces will become part of our daily life and
how long it will take for them to be used in every classroom. However, we strongly believe that the more intuitive the interface is, the faster it will be accepted and used. There is a huge potential in these devices, because they allow us to use digital technologies in a more human way." -Michael Haller

Michael Haller works at the department of Digital Media of the Upper Austria University of Applied Sciences (Hagenberg, Austria), where he is the head of the Media Interaction Lab.

Michael co-organized the Interaction Tomorrow course at SIGGRAPH 2007, along with Chia Shen, of the Mitsubishi Electric Research Laboratories (MERL). Lecturers included Gerald Morrison, of Smart Technologies, Bruce H. Thomas, of the University oof Southern Australia, and Andy Wilson, of Microsoft Research. The course materials from Interaction Tomorrow are available on-line, and include videos, slides, and course notes.

Below is an excerpt from the discription of the Interaction Tomorrow SIGGRAPH 2007 course:

"Conventional metaphors and underlying interface infrastructure for single-user desktop systems have been traditionally geared towards single mouse and keyboard-based WIMP interface design, while people usually meet around a table, facing each other. A table/wall setting provides a large interactive visual surface for groups to interact together. It encourages collaboration, coordination, as well as simultaneous and parallel problem solving among multiple people.

In this course, we will describe particular challenges and solutions for the design of direct-touch tabletop and interactive wall environments. The participants will learn how to design a non-traditional user interface for large horizontal and vertical displays. Topics include physical setups (e.g. output displays), tracking, sensing, input devices, output displays, pen-based interfaces, direct multi-touch interactions, tangible UI, interaction techniques, application domains, current commercial systems, and future research."

It is worth taking the time to look over Haller's other publications. Here is a few that would be good to read:

M. Haller, C. Forlines, C. Koeffel, J. Leitner, and C. Shen, 2009. "
Tabletop Games: Platforms, Experimental Games and Design Recommendations." Springer, 2009. in press [bibtex]

A. D. Cheok, M. Haller, O. N. N. Fernando, and J. P. Wijesena, 2009.
"Mixed Reality Entertainment and Art," International Journal of Virtual Reality, vol. X, p. X, 2009. in press [bibtex]

J. Leitner, C. Köffel, and M. Haller, 2009. "Bridging the gap between real and virtual objects for tabletop games," International Journal of Virtual Reality, vol. X, p. X, 2009. in press [bibtex]


M. Haller and M. Billinghurst, 2008.
"Interactive Tables: Requirements, Design Recommendations, and Implementation." IGI Publishing, 2008. [bibtex]

D. Leithinger and M. Haller, 2007. "Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus," Horizontal Interactive Human-Computer Systems, 2007. TABLETOP 07. Second Annual IEEE International Workshop on, pp. 121-128, 2007. [bibtex]


J. Leitner, J. Powell, P. Brandl, T. Seifried, M. Haller, B. Dorray, and P. To, 2009."Flux: a tilting multi-touch and pen based surface," in CHI EA 09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, New York, NY, USA, 2009, pp. 3211-3216. [bibtex]

P. Brandl, J. Leitner, T. Seifried, M. Haller, B. Doray, and P. To, 2009. "Occlusion-aware menu design for digital tabletops," in CHI EA 09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, New York, NY, USA, 2009, pp. 3223-3228. [bibtex]


References from the BECTA paper:

Elrod, S., Bruce, R., Gold, R., Goldberg, D., Halasz, F., Janssen, W., Lee, D., Mc-Call, K., Pedersen, E., Pier, F., Tang, J., and Welch, B., Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration, CHI ’92 (New York, NY, USA), ACM Press, 1992, pp. 599–607.

Morrison, G., ‘A Camera-Based Input Device for Large Interactive Displays’, IEEE Computer Graphics and
Applications, vol. 25, no. 4, pp. 52-57, Jul/Aug, 2005.

Albert, A. E. The effect of graphic input devices on performance in a cursor positioning task. Proceedings ofthe Human Factors Society 26th Annual Meeting, Santa Monica, CA: Human Factors Society, 1982, pp. 54-58.

Dietz, P.H., Leigh, D.L., DiamondTouch: A Multi-User Touch Technology, ACM Symposium on User
Interface Software and Technology (UIST), ISBN: 1-58113-438-X, pp. 219-226, November 2001.

Rekimoto, J., SmartSkin: An Infrastructure for Freehand Manipulation on Interactive Surfaces,

CHI 2002, 2002.

Kakehi, Y., Iida, M., Naemura, T., Shirai, Y., Matsushita, M.,
Ohguro, T., ‘Lumisight Table: Interactive View-Dependent Tabletop Display Surrounded by Multiple Users’, In IEEE Computer
Graphics and Applications, vol. 25, no.1, pp 48 – 53, 2005.

Streitz, N., Prante, P., Röcker, C., van Alphen, D., Magerkurth, C.,
Stenzel, R., ‘Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces: Supporting informal communication and social awareness in organizations’ in Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kluwer Publishers, 2003. pp. 387-409.

Morrison, G., A Camera-Based Input Device for Large Interactive
Displays, IEEE Computer Graphics and Applications, vol. 25, no. 4, pp. 52-57, Jul/Aug, 2005.

Ishii, H., Underkoffler, J., Chak, D., Piper, B., Ben-Joseph, E.,
Yeung, L. and Zahra, K., Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation. IEEE and ACM International Symposium on Mixed and Augmented Reality ACM Press, Darmstadt, Germany.

Han, Y., Low-cost multi-touch sensing through frustrated total internal reflection, UIST ’05 (New York), ACM
Press, 2005, pp. 115–118.

Hull., J., Erol, B., Graham, J., Ke, Q., Kishi, H., Moraleda, J., Olst, D., Paper-Based Augmented Reality. In
Proceedings of the 17th International Conference on Artificial Reality and Telexistence (Esbjerg, Denmark,November 28-30, 2007). ICAT ’07. IEEE, 205-209.

Haller, M., Leithinger, D., Leitner, J., Seifried, T., Brandl, P., Zauner, J., Billinghurst, M., The shared design space. In SIGGRAPH ’06: ACM SIGGRAPH 2006 Emerging technologies, page 29, New York, NY,USA, 2006. ACM Press.

Research email: emtech@becta.org.uk

Main email: becta@becta.org.uk
URL: www.becta.org.uk

(This was also posted on the TechPsych blog.)

"It's Never Too Late" (IN2L), Dakim BrainFitness: Interactive multimedia, touchscreens, and applications for seniors.

Touch-screen applications are making headway with seniors in the form of brain fitness games and therapeutic rehabilitation activities. It makes sense to take this to the next level, via multi-touch and gesture interaction. Here is a brief overview of a few systems that are making some headway in skilled nursing facilities, in homes, and on-line:

State-of-the-Art Technology and Hotel-Like Environment Get CareOne's Rehab Patients Home Quicker

"Seniors are empowered to connect and communicate online, to immerse themselves in rich multimedia experiences, to play, to explore, create, to revisit and document their histories. In short, to be engaged in a multitude of ways that help them remain physically and mentally active.

IN2L uses an easy touch-screen interface that allows each resident to have their own profile that they can access just by touching the screen. Touching picture-based icons on the screen gives the individual access to a wide variety of experiences, games and therapies, including simulation programs like driving, flying and biking." - Mel Fabrikant, The Paramus Post, 5/7/09

The applications can be used by speech, occupational, and physical therapists to deliver reimbursable treatment activities.

http://72.32.194.107/Portals/56/betty%20in2l.jpghttp://www.charityadvantage.com/St._Joseph_Nursing_HomeXVPAVQ/images/P2090041.JPG

http://72.32.194.107/Portals/46/in2l.jpgin2l.jpg


New Brain Training System Entertains While Fighting Dementia: Dakim BrainFitness

Jill Schmidt, Reuters 1/9/09
"The turnkey hardware/software system includes a touch screen computer  appliance that requires no mouse or keyboard,
plus brain games that adjust to different ability levels and are automatically updated every few days over the Internet to avoid boredom.
Already the #1 brain wellness program in senior living communities, the Dakim unit is now being released in a home
edition
that makes brain fitness fun while also fighting mental decline."
http://blog.mlive.com/annarbornews_impact/2009/03/large_BRAINGAME1031009jpg.jpghttp://cache.daylife.com/imageserve/06AHdL53IF4cj/610x.jpg

Related

Washington Post Article

Future-Making Serious Games Post: Personalized Serious Games for Cognitive Fitness
(Detailed information about the CogniFit online brain training system)

May 7, 2009

Rhizome 2009: A Lovely Interactive Multi-touch App on a Flexible Lycra Screen

Loran Bey is a member of the NUI group. He created Rhizome 2009 using Unity 3D and tBeta, now know as CCV (Community Core Vision). The screen in the video is made from flexible lycra, and this provides a tangible interaction effect. The music in the background is Aphix Twin's Avril 14th.

MultiTouch Screen Lycra from Loran Bey on Vimeo.

Unity 3D is a game development tool for browser-base games, including games optimized for the iPhone. (If you visit the Unity 3D website, be sure to download their 3D web plugin and visit their relaxing on-line Tropical Paradise.)

The screen displayed in the video was inspired by the 2005 Khronos Projector installation, by Alvero Cassinelli, an assistant professor at the Ishikawa Komuro Laboratory at the University of Tokyo. Khronos is described as a "video time-warping machine with a deformable screen."

The Khronos Projector website provides several simulation applets built with Processing that you can play with. They were fun to interact with on my HP TouchSmart PC. I liked Behind the Door the best.


http://www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/SNAPSHOTS/PressureCity2_blurred.jpg


The following video demonstrates how the Khronos application works:


Take a look at Alvaro Cassinelli's archive of his interactive media art if you have the chance!

Cassinelli's Meta-Perception research group is doing some interesting things, too:

"The goal of this group is to research methods for capturing and manipulating information that is normally inaccessible to humans and machines. In doing so, we hope to create new ways of perceiving the world and interacting with technology. Our research methods span fields such as human-computer interaction, media arts, physiology, and ethics."

May 5, 2009

World Builder: Interaction of the Future?

World Builder from Bruce Branit on Vimeo.



If you've seen this 9-minute video, you won't mind taking another look. It was created by Bruce Branit depicting a man who builds a holographic world sometime in the future. Branit is a visual effects artist, who reportedly used the Lightwave 3D graphics platform for post-production.

The music was composed by Randy Skach.

Interaction Design 2009: Video of Dan Saffer's Presentation

Dan Saffer - Attention Awareness for Interaction Designers 2009 from Interaction Design Association on Vimeo.



Dan Saffer is an interaction designer who recently spoke at the 2009 IXDA conference. His company is Kicker Studio.

FYI: Gestural Entertainment Center


RELATED:
What is Interaction Design?

McDonald's Digital Signage "Interaction" in Piccadilly Circus

McDonald's has launched a fun approach to interactive marketing in the UK. The following video shows passers-by interacting with the content of a large digital billboard in Piccadilly Circus. Watch all of the poses!





Advertising without the annoyance. Cute.

McDonald's Piccadilly Circus Flickr Group

Tony & Earmuffs by Monty Verdi.
Umbrella by Monty Verdi.


Weights by Monty Verdi.Bowler hat by Monty Verdi.
_MG_4286 by Wéi Jìng (Michael).


I can see this concept spreading. Outdoor signage is going digital, and the web will connect it all!

Yellowbird 6 lens 360 degree video camera creates web-based interactive 3-D videos

Update 6/4/10:   Take a look at the new Yellowbird 360 degree demo reel video on the following post: http://interactivemultimediatechnology.blogspot.com/2010/06/interactive-360-degree-video-demo-reel.html


Harry Brignull, who blogs at 90% of Everything, has an interesting video taken at what looks like an electronic music festival - "Ever wondered what it's like to be trapped in a crowd of 600,00 Dutch clubbers?"


THIS IS JUST THE PICTURE


You will need to visit Harry's blog to explore and pan around the video.

“By using a Google Streetview-like camera, a system with six lenses, not as a photo but as a video camera, an all-encompassing picture is captured. [...] From the point where the images were recorded, the viewer can look in any direction, let his eyes wander through the crowd, or stare at the ground or the air, which makes viewing a video an experience without boundaries.” -
Yellow Bird press release


The Gear in Action


If I can find additional examples of Yellowbird videos, I will post them here. They are easy to work with a touch-screen. I bet these videos would be great on SmartBoards or other interactive displays.

By the way, Harry Brignull blogs about "Experience Design, User Research & Good Old Fashioned Usability"

May 4, 2009

Interacting with the Internet of Things: Pachube

I have a growing interest in the emerging "web of things", and figuring out how computers and gadgets can inter-operate more smoothly. This summer, I'm planning on playing with my RFID toys and learning more about wireless sensor networks. I can't wait until waiting for my MIR:ROR and Nabaztag arrive. I'm also looking forward to exploring the Pachube concept.

So what is Pachube?

Pachube: "A web service that enables people to tag and share real time sensor data from objects, devices and spaces around the world, facilitating interaction between remote environments, both physical and virtual."







You can sign up for
Pachube on the web, and learn more about it by exploring the following links:


Pachube, Patching the Planet: Interview with Usman Haque
Ways to User Pachube
Pachube Website
Pachube Tutorials
Extended Environments Markup Language
EEML library for Processing


http://apps.pachube.com/google_gadget/pachube_gadget.png
Pachube iGoogle Gadget: Create a monitoring dashboard

Usman Haque is
an architect and director of Haque Design + Research.

"The domain of architecture has been transformed by developments in interaction research, wearable computing, mobile connectivity, people-centered design, contextual awareness, RFID systems and ubiquitous computing. These technologies alter our understanding of space and change the way we relate to each other. We no longer think of architecture as static and immutable; instead we see it as dynamic, responsive and conversant. Our projects explore some of this territory."

(cross post on the TSHWI blog)

May 2, 2009

Internet of Things Europe 2009 Conference - Internet Rabbits, Mirrors, Stamps, and More!

The Internet of Things Europe 2009 conference, focusing on emerging technologies for the future, will be held on May 7th and 8th in Brussels at the Sofitel Brussels Europe hotel.

Rafi Haladjian, a co-founder of Violet, will be presenting at the conference during the following session on Thursday, May 7th.

Session 2: Innovation and emerging technologies and business models
"This session will explore what emerging innovations, technologies and market trends are being seen now, and which are likely to emerge in the future. What are the research requirements and obstacles in terms of affordability, usability or accessibility that need to be addressed? How will economic, technological and application trends drive the evolution of architectures for the ‘Internet of Things’? What successful business models are already being seen today, and how can these be adapted with future technological developments?"


In a previous post, "The Internet of Things can be Cute: MIR:ROR by Violet", I discussed how RFID is being used in a variety of playful ways to trigger a link to information.The following video from the Violet website explains how MIR:ROR uses little RFID stamps to interact with the Internet and activate things through the MIR:ROR. Each stamp has an e-mail address.



The rabbit in the picture below is called Nabaztag, from Violet, the first Internet-connected Rabbit. He hears, he reads, and he speaks. He can wake you up, give the weather forecast, update you on your friends face-book and twitter status. He can also send music, e-mail messages, and read stories.
http://idleparis.co.uk/wp-content/uploads/2008/12/mirror-300x219.jpghttp://www.violet.net/img/ztamps_banner.gifhttp://www.violet.net/img/mirror.gif

The little rabbits have been around for quite a while. Below is an opera composed by Antoine Schmitt and Jean-Jacques Birge, following an idea by Guylaine Monnier:


90 of the rabbits were brought to the performance by their owners, and ten were supplied by Violet.

You can purchase books from the Violet website for 3 to 7 year old children. These books feature Ztamps, that are recognized by the MIR:ROR and the Nabaztag rabbit, and will read the book to the child.

On a more serious note, here are a few other sessions that I'd be interested in attending at the Internet of Things conference:

Session 5: Privacy, Security & Data Protection
"Although privacy and data protection policy has become increasingly sophisticated since the emergence of the Internet, controversies are likely to accelerate with the new applications likely to be encountered in the Internet of Things. Security issues, particularly surrounding unauthorised access to and unintended disclosure of data are becoming more prevalent. What qualitatively new challenges are presented by the Internet of Things? How can the rights of citizens or businesses in one country be safeguarded on global networks? Whatrights pertain to Things on the Internet of Things?"

Session 6: Service Architecture and Communication
"The range of connectivity options available is bewildering - but the challenges of scalability, interoperability and ensuring return on investment for network operators remain. How will communication needs change as a result of the Internet of Things? What new service architectures will be required to cater for the connectivity demands of emerging devices? How will spectrum rights holders participate in the Internet of Things"

(A similar post is on the Technology Supported Human-World Interaction blog.)