According to a recent MacRumors.com article written by Arnold Kim, Apple's future versions of the iPhone may offer haptic tactile feedback:
"Multi-touch display screen with localized tactile feedback"
"Apple proposes including a grid of piezoelectronic actuators that can be activated on command. By fluctuating the frequency of these actuators, the user will "feel" different surfaces as their finger moves across it. As an example, a display could include a virtual click wheel which vibrates at a different frequency as the center. Users could easily sense the difference and use the click wheel without having to look at it."
Arnold links to another patent application that will enable use fingerprint signatures to control and interact with a device. Apple will have all devices cornered, from what I can tell...
According to the description, "The present invention can be employed in any electronic device or system that permit user control, including any portable, mobile, hand-held, or miniature consumer electronic device. Illustrative electronic devices or systems can include, but are not limited to, music players, video players, still image players, game players, other media players, music recorders, video recorders, cameras, other media recorders, radios, medical equipment, calculators, cellular phones, other wireless communication devices, personal digital assistances, programmable remote controls, pagers, laptop computers, printers, computer mice, other computer accessories, cars or portions thereof, or any combination thereof. Miniature electronic devices may have a form factor that is smaller than that of hand-held devices. Illustrative miniature electronic devices can include, but are not limited to, watches, rings, necklaces, belts, accessories for belts, headsets, accessories for shoes, virtual reality devices, other wearable electronics, accessories for sporting equipment, accessories for fitness equipment, key chains, or combinations thereof."
There is a provision for multi-user interaction:
"Furthermore, while the processes described above illustratively register, detect, and respond to the fingerprints of one user per device, a device of the present invention can be configured to register, detect, and respond to the fingerprints of multiple users."
Arnold links to a third patent application:
Touch Screen RFID Tag Reader
Comment:
The US Patent Office & Trademark Patent Application Full Text and Image Database is a great place to explore if you have lots of time on your hands!
(Cross-posted on the Technology-Supported Human-World Interaction blog).
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jul 4, 2009
Haptic Tactile Feedback for the iPhone? MacRumors says, "YES!"
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Lynn Marentette
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TEI '10: Fourth International Conference on Tangible, Embedded and Embodied Interaction
I am really excited about TEI '10, which will be held in Cambridge, MA on January 25-27, 2010. If you are not familiar with tangible and embedded computing/interaction/interfaces, it is worth taking some time exploring this field.
Hiroshi Ishii, of the MIT Media Lab, is one of the TEI '10 conference chairs, and is known as the father of tangible computing. His scholarly publications have influenced the direction of human-computer interaction research, and as a consequence, the direction of emerging technologies.
Two of Ishii's articles, in my opinion, are "must-reads":
Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms pdf (CHI 1997)
Tangible Bits: Beyond Pixels pdf (TEI 2008)
Additional Information:
"TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems."
You can follow TEI '10 on Twitter.
Here is more from the TEI '10 website:
Hiroshi Ishii, of the MIT Media Lab, is one of the TEI '10 conference chairs, and is known as the father of tangible computing. His scholarly publications have influenced the direction of human-computer interaction research, and as a consequence, the direction of emerging technologies.
Two of Ishii's articles, in my opinion, are "must-reads":
Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms pdf (CHI 1997)
Tangible Bits: Beyond Pixels pdf (TEI 2008)
Additional Information:
"TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems."
You can follow TEI '10 on Twitter.
Here is more from the TEI '10 website:
About TEI
"TEI'10 is the fourth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction."
"The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can finally bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances"
Jul 2, 2009
Digital Photography - off topic
This picture was taken in the mountains of Norway, not too far from Flam and the nearby fjords with my digital camera. Peaceful.
I've been observing people of all ages using technology durng my trip, within the context of wayfinding, communication, usability, and user experience, and I'll be posting more when I return.
Posted by
Lynn Marentette
Jul 1, 2009
Human Media Lab's Organic User Interfaces and Interactive Sphere
The following video is of an interactive sphere prototype created by Josh Marble and John Bolton (members of NUI Group), from Human Media Lab at Queens University in Canada:
"DYI Multi-Touch Spherical Display"
I shared some information about the Human Media Lab's emerging technology in a previous post,
My Summer Emerging Technology "Wish to Play" List. Here is some more information about the lab:
"The Human Media Lab is Canada's premier media laboratory. Its mandate is to develop disruptive technologies and new ways of working with computers that are viable 10 to 20 years from now. We are currently working on the design of Organic User Interfaces (Oui!), an exciting new paradigm that allows computers to have any shape or form."
I would love to visit this lab. Perhaps they are working on flexible haptic interfaces, or other stuff of dreams.
(I'm on a cruise ship with limited Internet access, so I'll post more when I have the opportunity!)
"DYI Multi-Touch Spherical Display"
I shared some information about the Human Media Lab's emerging technology in a previous post,
My Summer Emerging Technology "Wish to Play" List. Here is some more information about the lab:
"The Human Media Lab is Canada's premier media laboratory. Its mandate is to develop disruptive technologies and new ways of working with computers that are viable 10 to 20 years from now. We are currently working on the design of Organic User Interfaces (Oui!), an exciting new paradigm that allows computers to have any shape or form."
I would love to visit this lab. Perhaps they are working on flexible haptic interfaces, or other stuff of dreams.
(I'm on a cruise ship with limited Internet access, so I'll post more when I have the opportunity!)
Posted by
Lynn Marentette
Jun 28, 2009
NECC 2009 Conference June 28-July 1st: Technology in Education
NECC 2009 Conference Website
ISTE Website
Live Streaming from the NECC conference
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Virtual Worlds for Teaching and Learning
Virtual worlds, particularly Second Life and Teen Second Life, are a hot topic in education as schools and universities around the world begin to make use of virtual learning environments. With a wide variety of educational projects, Second Life is home to virtual conferences, professional development workshops, "field trips" to exotic locales, in-world classrooms and collaborative learning activities. In this issue of eNews, we take a look at some of the ways educators are using Second Life to enhance learning and teaching. Learn more at www.cited.org.
| Read about how one health teacher used avatars (alter egos) in Second Life to teach students about body image issues, media representations of beauty, and self-image. | |
| If you've ever wondered about using virtual worlds with your students, but don't know where to start, check out this short video highlighting several schools as they explore using Second Life in their teaching. | |
| Suffern Middle School in Suffern, NY has maintained a virtual presence in Teen Second Life since 2006, with a focus on standards-based curriculum. Based on their experiences, teachers have created an in-depth guide for moving your school or classroom into the virtual world. | |
| Thinking about using virtual worlds in your school? Global Kids has used Second Life to work with urban youth since 2006 and offers free sample curriculum materials and professional development opportunities. Be sure to visit the blog written by teens in the project! |
Whatever your technology need, CITEd's web site offers unbiased, reliable and timely resources and information for implementing technology in the classroom, school, and district. Want to know more? Visit our home page!
Jun 26, 2009
A visit to Trinity College: The Elektra Project and 80Days Games for Learning
Today I visited Trinity College in Dublin and had an opportunity to discuss some educational gaming with Dr. Owen Conlan. Dr. Conlan has been involved in some interesting projects which I'll discuss further in an update of this post.
For now, you can visit the following links. The Elecktra project was recently completed, and 80Days is a newer project. Both projects were collaborative efforts between several universities.
ELEKTRA: "Enhanced Learning Experience and Knowledge TRAnsfer"
80Days Project Overview (pdf)
80Days Goes Public:
"80Days International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games is organized by the 80Days Project (www.eightydays.eu), a cutting-edge research initiative of the European Union’s Seventh Framework Programme for research and technological development (FP7). The project’s goal is to explore new frontiers in DEGs by combining effective learning with fun and pleasure. Core objectives of the project are intelligent mechanisms for non-invasive knowledge assessment and the establishment of a higher-level adaptation framework that merges educational adaptation and interactive storytelling. '
Posted by
Lynn Marentette
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