Jul 10, 2009

Update on Interactive Mobile Phones: Sony Ericsson's Android Rachael; HTC Hero

Both Sony Ericsson and HTC have built upon Google's Android build to create new "user experiences" for mobile phones.



Sony Ericsson Rachael UI Video:


Related:
"Sony Ericsson "Rachael" Android XPERIA handset unveiled?"
(Paul Miller, engadget, 7/4/09)
Sony Ericsson's Android Rachael UI Makes Me Want to Ditch My iPhone
(Jesus Diaz, Gizmodo, 7/8/09)


"Make it Mine, Stay Close, Discover the Unexpected!" Personalization with HTC Hero Touch-enabled Smart Phone"


HTC HeroHTC HeroHTC HeroHTC HeroHTC HeroHTC HeroHTC Hero

HTC rec
ently launched the HTC Hero. I haven't had a chance to touch one, but it looks interesting enough to make a trip to my local mobile phone service provider and see how it works.

"HTC Hero launch event video featuring HTC Sense™ - an intuitive, seamless experience built upon three fundamental principles - make it mine, stay close, and discover the unexpected." -HTC

The two video clips below explain the rationale behind the HTC Hero and why the company thinks it is an important innovation:


PART I



PART II


A few quotes from the video:

"It begins with listening and observing people as they use their phone..."

"...there has been a fundamental shift in people's phone expectations..."

"People want to stay close with the important people in their lives, and have online information...Voice is key, but no longer enough...The SmartPhone is the New Phone, people no longer expect their Internet to be at their desks anymore. They expect it everywhere they are. The Internet is becoming the fundamental of the mobile phone. Access to web browsing, streaming media, and connected applications has taken off, and this is where Smartphone really excels. People really appreciate the experience..."

HTC Hero UI Video


Related:
HTC Debuts Hero, With Fresh Face for Android

(John Herman, Gizmodo, 6/24/09)
Google Android Info
"Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications that run on Android-powered devices."

Cross-posted on the Technology Supported Human-World Interaction blog.

Jul 9, 2009

Haptics and Interactive Simulations

Following a link from Jonathan P San Diego, of London, I learned about Haptist, a user community for haptics researchers. The first thing I came across was "Simodont".

What is Simodont?


"Simodont is a high quality, high fidelity simulator allowing future dentists to be train in operative dental procedures in a realistic dedicated virtual environment while receiving haptic, visual, and audio sensory information".

http://www.haptist.com/resources/simoweb.JPG

"The haptics is based on the patented Moog admittance control paradigm. The use of a force sensor in the drill hand piece allows realistic rendering of drill and contact forces."

pdf brochure Simodont

pdf info about admittance control and impedance control

Food for thought:
Jonathan posted this quote of Marvin Minsky on his website:

"It often does more harm than good to force definitions on things we don't understand. Besides, only in logic and mathematics do definitions ever capture concepts perfectly. The things we deal with in practical life are usually too complicated to be represented by neat, compact expressions. Especially when it comes to understanding minds, we still know so little that we can't be sure our ideas about psychology are even aimed in the right directions. In any case, one must not mistake defining things for knowing what they are."

-- Marvin Minsky --
from The Society of Mind, 1985

Keeping up with technology: Journal for Computing Teachers latest articles.

The Journal for Computing Teachers (JTC) is an online publication of the Special Interest Group for Computing Teachers, which is part of the International Society for Technology in Education. Although most of the articles focus on K-12 education, I think they would be helpful to community college and university instructors as well, particularly those who might be graduate students charged with teaching introductory computing classes for the first time.

For your convenience, I've posted the links to the most recent JTC articles in PDF format below:

JTC Spring 2009

Peer Reviewed

Factors Influencing Technology Integration in the Classroom
Lynette Molstad Gorder, Dakota State University

Declining participation in computing education: An Australia Perspective on the “Gender and IT” Problem
Julianne Lynch, Deakin University

Designing a Computer-supported Project-based Learning Environment for High School Students: A Case Study
Quek Choon Lang, National Institute of Education, Nanyang Technologies University

Trends, Tribes and Territories in Computer Science Education Research
Justus Randolph, Walden University
George Julnes, University of Baltimore
Erkki Sutinen, University of Joensuu

The Connection of Digital Media with Curricular Goals - Innovative Use of Digital Media Portfolios and Cultural Content in Standards-based German Project
Peter Schultz, Kennesaw State University

The Current State of Computer Science in U.S. High Schools: A Report from Two National Surveys
Judith Gal-Ezer, The Open University of Israel
Chris Stephenson, Computer Science Teachers Association

An Empirical Investigation of Visual Computer Programming Language Effects on HBCU Students’ Problem-Solving Capabilities
Mike Unuakhalu, Kentucky State University


From the Field (editor reviewed)

Analysis Techniques for an Online Class
Erlan Burk, Park University

Women and Computing
Barbara Ericson, Georgia Institute of Technology

Knowing the Flow: How Flowcharting Can Help Visualize Software Application Development
Joe Frantiska, Fitchburg State College

To End Reading Failure in America’s Schools
Bob Lemire, Lexia Learning Systems, Inc.

Picture This: Students find their Voice through Digital Storytelling
Lauren Cummins, Youngstown State University
Regina Rees, Youngstown State University
Kelly Bancroft, Youngstown State University


Announcements

Information Age Education Newsletter


Dave Moursund

JCT Editorial Review Board

Jul 7, 2009

Lonely Planet Travel App by Amnesia-Razorfish for the Surface

I came across this video on the Microsoft Surface blog about a demo created for Lonely Planet by Amnesia-Razorfish, from REMIX 2009 Australia this past June:


Lonely Planet proof-of-concept at REMIX Australia 2009

Following a link from the Surface blog, I found yet another video:





Get Microsoft Silverlight




Design in the Round. Creating Compelling User Experiences for Surface

The video provides an overview of the history of human computer interaction and look towards the future of NUI (natural user interface). The Surface is viewed as only as a step towards NUI, which follows a person as they go about the day, interacting with technology via a variety of devices and settings.

"Designing for multi-touch, gesture-based and tangible experience like Microsoft Surface presents a new set of challenges. How do you design for a user interface that doesn't have a top? How to allow for multiple simultaneous users without them getting in each other's way?..."

Jul 4, 2009

Haptic Tactile Feedback for the iPhone? MacRumors says, "YES!"

According to a recent MacRumors.com article written by Arnold Kim, Apple's future versions of the iPhone may offer haptic tactile feedback:

"Multi-touch display screen with localized tactile feedback"

"Apple proposes including a grid of piezoelectronic actuators that can be activated on command. By fluctuating the frequency of these actuators, the user will "feel" different surfaces as their finger moves across it. As an example, a display could include a virtual click wheel which vibrates at a different frequency as the center. Users could easily sense the difference and use the click wheel without having to look at it."

Arnold links to another patent application that will enable use fingerprint signatures to control and interact with a device. Apple will have all devices cornered, from what I can tell...

According to the description, "The present invention can be employed in any electronic device or system that permit user control, including any portable, mobile, hand-held, or miniature consumer electronic device. Illustrative electronic devices or systems can include, but are not limited to, music players, video players, still image players, game players, other media players, music recorders, video recorders, cameras, other media recorders, radios, medical equipment, calculators, cellular phones, other wireless communication devices, personal digital assistances, programmable remote controls, pagers, laptop computers, printers, computer mice, other computer accessories, cars or portions thereof, or any combination thereof. Miniature electronic devices may have a form factor that is smaller than that of hand-held devices. Illustrative miniature electronic devices can include, but are not limited to, watches, rings, necklaces, belts, accessories for belts, headsets, accessories for shoes, virtual reality devices, other wearable electronics, accessories for sporting equipment, accessories for fitness equipment, key chains, or combinations thereof."

There is a provision for multi-user interaction:

"Furthermore, while the processes described above illustratively register, detect, and respond to the fingerprints of one user per device, a device of the present invention can be configured to register, detect, and respond to the fingerprints of multiple users."


Arnold links to a third patent application:

Touch Screen RFID Tag Reader


Comment:
The US Patent Office & Trademark Patent Application Full Text and Image Database is a great place to explore if you have lots of time on your hands!

(Cross-posted on the Technology-Supported Human-World Interaction blog).

TEI '10: Fourth International Conference on Tangible, Embedded and Embodied Interaction

I am really excited about TEI '10, which will be held in Cambridge, MA on January 25-27, 2010. If you are not familiar with tangible and embedded computing/interaction/interfaces, it is worth taking some time exploring this field.

Hiroshi Ishii, of the MIT Media Lab, is one of the TEI '10 conference chairs, and is known as the father of tangible computing. His scholarly publications have influenced the direction of human-computer interaction research, and as a consequence, the direction of emerging technologies.

Two of Ishii's articles, in my opinion, are "must-reads":

Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms
pdf (CHI 1997)

Tangible Bits: Beyond Pixels
pdf (TEI 2008)

Additional Information:
"TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems."

You can follow TEI '10 on Twitter.

Here is more from the TEI '10 website:

About TEI

"TEI'10 is the fourth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction."

"The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can finally bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances"