Here is a showreel from Filmview Services that simulates how tech-usability in an interactive gesture/touch world should be!
Here is a quote from the Filmview Services blog:
What Are Screen Graphics?
"...So it works out more cost effective for the films to actually have someone put the graphics on the screens for real. It also greatly enhances the performance of the actors. You only have to watch any of the Star Wars Eps 1-3 to see how wooden acting is when you don’t actually know what is in front of you. Actors love to be able push buttons and bang touch screens during their scenes. Having to actually do it in a certain order can stretch their capabilities mind you, and I am pretty gob smacked at how absolutely computer illiterate some of them are. Don’t they use email?
Anyway, due to this diminished ability to hit and bang things in any certain order, it is our job to make it impossible to mess things up. That’s why they are all genius typers. We make it so they can type any old thing and the letters still come out the way they are meant to each time. We also put little locking codes into our programming so they can’t accidentally escape the graphic mid job. It’s amazing how many of them can type the Esc button when they are meant to be spelling LOGIN."
Thanks, Tim!
SOMEWHAT RELATED
Coincidentally, when I was visiting the NUI-Group forums this morning, I came across a link to Jakob Nielsen's "Usability in the Movies -- Top 10 Bloopers", which are worth taking a look at. I've posted the list, but you'll need to go to Nielson's web page to read the descriptions. You'll smile.
1. The Hero Can Immediately Use Any UI
2. Time Travelers Can Use Current Designs
3. The 3D UI
4. Integration is Easy, Data Interoperates
5. Access Denied/Access Granted
6. Big Fonts
7. Star Trek's Talking Computer
8. Remote Manipulators (Waldo Controls)
9. You've Got Mail is Always Good News
10."This is Unix, It's Easy"
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Oct 15, 2009
Interactive Motion Graphics Showreel from Filmview Services - great content!
Posted by
Lynn Marentette
Oct 14, 2009
Near Interaction Multi-touch Tables and Displays: London College of Fashion & More
Near Interaction is a company based in Lisbon, Portugal, and London, England. They are a team of interaction and media designers, focsuing on interactive physical and digital installations. Here is a sample of their work:

Information about the Fashion Graduate Exhibition 2009 from NearInteraction's Vimeo site:
"The London College of Fashion Graduate Exhibition 2009 displays six multi-touch tables with integrated object recognition to unveil the 570 student portfolios. From a wide choice displayed on the three walls, visitors can make a selection of their preferred cards. Activating once a card is placed on the tables, visitors can move, zoom and rotate by touching the surface of the table a variety of portfolio images representing the chosen student...London College of Fashion Graduate Exhibition 2009 was designed and produced by NearInteraction in association with Paul Albert and John Nussey."
London College of Fashion Graduate Exhibition 2009
NearInteraction at the London College of Fashion Graduate Exhibition 2009 from nearinteraction on Vimeo.
Tangible Multi-touch Connectivity
Tangible Multi-touch Connectivity from nearinteraction on Vimeo.
"As part of Future Labs - Visual Experiences of the Future at FPC, Tangible Multi-touch Connectivity explores the multi-touch gestural concepts of touch to activate, pinch to enlarge and scroll to select within a multi-user environment, combined with the interaction concepts of user-identity, networks, and behavioural lifespan through a metaphorical game."
NearInteraction Playtecture: Physical + Digital + Kids + Play
NearInteraction at Habitar Portugal | Playtecture from nearinteraction on Vimeo.
Interesting, evolving work!
Information about the Fashion Graduate Exhibition 2009 from NearInteraction's Vimeo site:
"The London College of Fashion Graduate Exhibition 2009 displays six multi-touch tables with integrated object recognition to unveil the 570 student portfolios. From a wide choice displayed on the three walls, visitors can make a selection of their preferred cards. Activating once a card is placed on the tables, visitors can move, zoom and rotate by touching the surface of the table a variety of portfolio images representing the chosen student...London College of Fashion Graduate Exhibition 2009 was designed and produced by NearInteraction in association with Paul Albert and John Nussey."
London College of Fashion Graduate Exhibition 2009
NearInteraction at the London College of Fashion Graduate Exhibition 2009 from nearinteraction on Vimeo.
Tangible Multi-touch Connectivity
Tangible Multi-touch Connectivity from nearinteraction on Vimeo.
NearInteraction Playtecture: Physical + Digital + Kids + Play
NearInteraction at Habitar Portugal | Playtecture from nearinteraction on Vimeo.
Interesting, evolving work!
Dan Pink's Ted Talk "Surprising Science of Motivation"
Dan Pink is the author of A Whole New Mind: Why Right-Brainers Will Rule The Future". He also is the author of DRiVE: The Surprising Truth About What Motivates Us".
In this talk, Dan Pink talks about research in the behavioral/social sciences that has been ignored by the business world. There is a mismatch between what science knows and what business actually does. Carrots and sticks are so 20th Century!
What really matters is the right-brain, creative, conceptual kinds of abilities, according to Pink. We are all dealing with the "candle problem". Old ways just won't, and don't work. What worries Pink, is that too mahny organizations are making decisions based on outdated, unexamined assumptions. The solution is not to do more of the wrong things, but to encourage autonomy, mastery, and purpose (in the service of something bigger than ourselves.) Do we want compliance, or engagement?
In this talk, Dan Pink talks about research in the behavioral/social sciences that has been ignored by the business world. There is a mismatch between what science knows and what business actually does. Carrots and sticks are so 20th Century!
What really matters is the right-brain, creative, conceptual kinds of abilities, according to Pink. We are all dealing with the "candle problem". Old ways just won't, and don't work. What worries Pink, is that too mahny organizations are making decisions based on outdated, unexamined assumptions. The solution is not to do more of the wrong things, but to encourage autonomy, mastery, and purpose (in the service of something bigger than ourselves.) Do we want compliance, or engagement?
Posted by
Lynn Marentette
Power to the Pixel's Live Webcast at the Cross-Media Film Forum at the Times London Film Festival
Wednesday
October 14, 2009
This morning I'm watching an interesting conference, webcast live from the Cross-Media Film Forum, at the Times BFI London Film Festival.
You can link to the live webcast via the Power to the Pixel website. Although this conference focuses on films and film-related artists, many of the principles discusses relate to artists, musicians, dancers, and anyone else who looks at the world from a creative perspective.
For your convenience, here is the program schedule- remember, this is taking place in London, so as I'm writing this, it is 9:53 AM Eastern, and I'm watching Hunter Week's presentation.
You might also want to look at the recommended readings for this conference.
CONFERENCE at NFT1, BFI Southbank
08.45 – 09.30
REGISTRATION, TEA & COFFEE
09.30 – 09.45
WELCOME & INTRODUCTION
LIZ ROSENTHAL, Director, Power to the Pixel
09:45 – 10:30 KEYNOTE PRESENTATION
TAKE BACK WHAT HAS ALWAYS BEEN YOURS – OWNING THE FIVE PILLARS OF STORYTELLING
The first 100 years of cinema were defined by the limits and gates imposed on artists by the commercial apparatus. We can now expand both our creative endeavours and our narratives beyond just content and the production process and embrace discovery, promotion and presentation. Audiences’ conflicting desires to be directed to, and to participate with, couldn’t be satisfied as the business made it a one way exchange. Now the walls are collapsing but artists had better leap in quick if they don’t want to surrender the turf.
TED HOPE, Award-winning Producer, This is that corporation
10:30 – 11:00
WHAT DID THEY DO? LESSONS LEARNED IN CROSS-MEDIA
Despite the fact that cross-media is still emerging, there have been a number of experiments, successes and failures over the past few years. In this talk, Christy Dena will share some lessons learned from cross-media projects in film, television, gaming and marketing in a way that will help guide your project. While there is so much yet to explore, and the area will certainly continue to evolve, you can lean on the ground-breaking efforts of those who have ventured before you.
CHRISTY DENA, Director, Universe Creation 101
11:00 – 11:15
BREAK
11:15 – 12:15
RELEASING FILMS ACROSS PLATFORMS: THE NEW DISTRIBUTORS
Presentations and roundtable discussion
As audiences discover and engage with films across a rapidly expanding array of platforms and devices, release strategies for independent film are evolving. Looking at a variety of innovative case studies including Rage and April Showers, speakers will demonstrate a variety of models and lessons learned from making films available across multiple platforms, ‘sites and devices to simultaneous release strategies, special events and digital word-of-mouth campaigns.
Moderator: MICHAEL GUBBINS, Media & Film Consultant and Journalist
SCILLA ANDREEN, Founder & CEO, IndieFlix
EFE CAKAREL, Founder & CEO, The Auteurs
KAROL MARTESKO-FENSTER, General Manager & Publisher, Film Division Babelgum
12:15 – 12:45
HOW TO BE ‘BETTER THAN FREE’
The Internet is a super-distribution machine that allows copies of digital media to flow in an almost frictionless way. As the wealth and survival of traditional media businesses are built on selling precious copies, the free flow of free copies is undermining the established order. If reproductions of media are free, how can we keep on financing films and how can we find value in the media we create and sell?
BRIAN NEWMAN, Consultant and Former President, Tribeca Film Institute
12:45 – 13:45
LUNCH BREAK
13:45 – 14:10
DISTRIBUTION CASE STUDY: THE AGE OF STUPID – A GLOBAL RELEASE CAMPAIGN
The Age of Stupid team reveal how they created a global phenomenon around their film and campaign about climate change. With a mission to engage with 250 million viewers and no marketing budget, the team set out to use an array of digital tools to fund their film and spread the word. Hear the latest from their September release beamed to over 45 countries and 600 screens and their revolutionary new distribution tool, Indie Screenings.
FRANNY ARMSTRONG, Filmmaker
LIZZIE GILLETT, Producer
14:10 – 14:35
A ‘FREE’ DISTRIBUTION CASE STUDY: SITA SINGS THE BLUES
If it’s free, how do you make money? Seven months after the Copyleft release of her animated musical feature Sita Sings the Blues, Nina Paley presents the second round of hard data from the project. The more the audience freely shares the film, the more they purchase DVDs, theatre admissions and merchandise. See the ££ numbers that prove it.
NINA PALEY, Filmmaker
14:35 – 15:00
BRANDS AND PARTNERSHIPS: RAISING MONEY AND INCREASING REACH
Hunter Weeks, director and producer of three American independent feature films, 10 Mph, 10 Yards and Ride the Divide, will present an overview of how he has incorporated significant American brands and partners into all aspects of making films – from pre-production to distribution. He’ll also explore how brands and partners can give a significant boost to your digital and cross-media objectives utilising their platforms, channels and huge built-in audiences.
HUNTER WEEKS, Filmmaker
15:00 – 15:30
THE EVOLUTION OF STORYTELLING
Technology is impacting the art and craft of storytelling. As the industry shifts and audiences move from passive to active collaborators, how does the art of storytelling change? How does one develop stories and characters that can travel across screens and devices? What will emerge as new formats and how will they be funded and distributed? Lance Weiler, director of The Last Broadcast and Head Trauma, details the story architecture that he employs to build story worlds around his film, TV and gaming projects.
LANCE WEILER, Filmmaker and Story Architect
15:30 – 15:40
BREAK
15:40 – 16:40
EXTENDING THE EXPERIENCE: THE NEW STORYTELLERS
Presentations and roundtable discussion
What kind of experience does today’s film audience want and what can be done with existing technologies?
Interactive tools, emails, text and voicemail, mobile apps and geo-locational services can connect an audience to characters. Live events and alternate reality games can bring the audience into the world of a film and extend the storytelling experience. The more filmmakers can extend their vision into the world of the audience, the more rooted the audience becomes in the experience of the film.
But how do you know how much to give them? Mystery will bring people into your world, but for your cross-media audience, there is an implicit promise of a clear correlation between how much that audience gives – of their time, of their own interactions and emails and phone calls, their trips to places where they are promised live experiences – and how much they get back. You must dazzle them with innovate storytelling techniques but you also need to reward them with meaningful emotional content and layers of reveal.
Leading story architects of some of the world’s most successful extended story experiences – The Dark Knight, The Truth About Marika and Xi – demonstrate how to bring a fictional world into the lives of the audience.
Moderator: CHRISTY DENA, Director, Universe Creation 101
MARTIN ELRICSSON, Producer & Creative Director, The company P
STEVE PETERS, Experience Designer & Partner, No Mimes Media
DAVID VARELA, Producer, nDreams
16:40 – 17:15
CROSS-MEDIA BUSINESS MODELS: FINANCING BEYOND THE BIG SCREEN
Is cross-media storytelling the future of the film business?
Extending stories across multiple platforms not only helps build an engaged fan base but also extends the potential of new revenue generating possibilities. As traditional financing dries up, how can producers leverage new types of cross-media partners to expand the value of their properties?
Leading cross-media producers and digital innovators, Peter Cowley and Ben Grass explain how, with up-to-the-minute case studies of brand new projects Shadowline and Circle of 8.
PETER COWLEY, Managing Director of Digital Media, Endemol UK
BEN GRASS, Managing Director, Pure Grass Films
17.15 – 17.45
AUDIENCE TAKES CONTROL
An opportunity for the audience to ask questions to the speakers.
Moderator: LIZ ROSENTHAL, Director, Power to the Pixel
PETER COWLEY, Managing Director of Digital Media, Endemol UK
BEN GRASS, Managing Director, Pure Grass Films
TED HOPE, Award-winning Producer, This is that corporation
KAROL MARTESKO-FENSTER, General Manager & Publisher, Film Division Babelgum
LANCE WEILER, Filmmaker, Story Architect and Digital Innovator
17.45 – 17:50
CLOSING REMARKS
18.00 – 21.00
POWER TO THE PIXEL DRINKS PARTY and THE LAUNCH OF BREATHE at The Movieum
Conference ticket includes morning tea and coffee, networking drinks reception and the launch of Breathe. You may still purchase tickets by cash or check, on a first-come first-serve basis, the morning of the Conference at the BFI Southbank.
There will be free wifi in NFT1, so bring your laptop! Password: nftp2p2009
Udate FYI
Tim, the guy who commented on this post, has an interesting website: Filmview Services.
October 14, 2009
This morning I'm watching an interesting conference, webcast live from the Cross-Media Film Forum, at the Times BFI London Film Festival.
You can link to the live webcast via the Power to the Pixel website. Although this conference focuses on films and film-related artists, many of the principles discusses relate to artists, musicians, dancers, and anyone else who looks at the world from a creative perspective.
For your convenience, here is the program schedule- remember, this is taking place in London, so as I'm writing this, it is 9:53 AM Eastern, and I'm watching Hunter Week's presentation.
You might also want to look at the recommended readings for this conference.
CONFERENCE at NFT1, BFI Southbank
08.45 – 09.30
REGISTRATION, TEA & COFFEE
09.30 – 09.45
WELCOME & INTRODUCTION
LIZ ROSENTHAL, Director, Power to the Pixel
09:45 – 10:30 KEYNOTE PRESENTATION
TAKE BACK WHAT HAS ALWAYS BEEN YOURS – OWNING THE FIVE PILLARS OF STORYTELLING
The first 100 years of cinema were defined by the limits and gates imposed on artists by the commercial apparatus. We can now expand both our creative endeavours and our narratives beyond just content and the production process and embrace discovery, promotion and presentation. Audiences’ conflicting desires to be directed to, and to participate with, couldn’t be satisfied as the business made it a one way exchange. Now the walls are collapsing but artists had better leap in quick if they don’t want to surrender the turf.
TED HOPE, Award-winning Producer, This is that corporation
10:30 – 11:00
WHAT DID THEY DO? LESSONS LEARNED IN CROSS-MEDIA
Despite the fact that cross-media is still emerging, there have been a number of experiments, successes and failures over the past few years. In this talk, Christy Dena will share some lessons learned from cross-media projects in film, television, gaming and marketing in a way that will help guide your project. While there is so much yet to explore, and the area will certainly continue to evolve, you can lean on the ground-breaking efforts of those who have ventured before you.
CHRISTY DENA, Director, Universe Creation 101
11:00 – 11:15
BREAK
11:15 – 12:15
RELEASING FILMS ACROSS PLATFORMS: THE NEW DISTRIBUTORS
Presentations and roundtable discussion
As audiences discover and engage with films across a rapidly expanding array of platforms and devices, release strategies for independent film are evolving. Looking at a variety of innovative case studies including Rage and April Showers, speakers will demonstrate a variety of models and lessons learned from making films available across multiple platforms, ‘sites and devices to simultaneous release strategies, special events and digital word-of-mouth campaigns.
Moderator: MICHAEL GUBBINS, Media & Film Consultant and Journalist
SCILLA ANDREEN, Founder & CEO, IndieFlix
EFE CAKAREL, Founder & CEO, The Auteurs
KAROL MARTESKO-FENSTER, General Manager & Publisher, Film Division Babelgum
12:15 – 12:45
HOW TO BE ‘BETTER THAN FREE’
The Internet is a super-distribution machine that allows copies of digital media to flow in an almost frictionless way. As the wealth and survival of traditional media businesses are built on selling precious copies, the free flow of free copies is undermining the established order. If reproductions of media are free, how can we keep on financing films and how can we find value in the media we create and sell?
BRIAN NEWMAN, Consultant and Former President, Tribeca Film Institute
12:45 – 13:45
LUNCH BREAK
13:45 – 14:10
DISTRIBUTION CASE STUDY: THE AGE OF STUPID – A GLOBAL RELEASE CAMPAIGN
The Age of Stupid team reveal how they created a global phenomenon around their film and campaign about climate change. With a mission to engage with 250 million viewers and no marketing budget, the team set out to use an array of digital tools to fund their film and spread the word. Hear the latest from their September release beamed to over 45 countries and 600 screens and their revolutionary new distribution tool, Indie Screenings.
FRANNY ARMSTRONG, Filmmaker
LIZZIE GILLETT, Producer
14:10 – 14:35
A ‘FREE’ DISTRIBUTION CASE STUDY: SITA SINGS THE BLUES
If it’s free, how do you make money? Seven months after the Copyleft release of her animated musical feature Sita Sings the Blues, Nina Paley presents the second round of hard data from the project. The more the audience freely shares the film, the more they purchase DVDs, theatre admissions and merchandise. See the ££ numbers that prove it.
NINA PALEY, Filmmaker
14:35 – 15:00
BRANDS AND PARTNERSHIPS: RAISING MONEY AND INCREASING REACH
Hunter Weeks, director and producer of three American independent feature films, 10 Mph, 10 Yards and Ride the Divide, will present an overview of how he has incorporated significant American brands and partners into all aspects of making films – from pre-production to distribution. He’ll also explore how brands and partners can give a significant boost to your digital and cross-media objectives utilising their platforms, channels and huge built-in audiences.
HUNTER WEEKS, Filmmaker
15:00 – 15:30
THE EVOLUTION OF STORYTELLING
Technology is impacting the art and craft of storytelling. As the industry shifts and audiences move from passive to active collaborators, how does the art of storytelling change? How does one develop stories and characters that can travel across screens and devices? What will emerge as new formats and how will they be funded and distributed? Lance Weiler, director of The Last Broadcast and Head Trauma, details the story architecture that he employs to build story worlds around his film, TV and gaming projects.
LANCE WEILER, Filmmaker and Story Architect
15:30 – 15:40
BREAK
15:40 – 16:40
EXTENDING THE EXPERIENCE: THE NEW STORYTELLERS
Presentations and roundtable discussion
What kind of experience does today’s film audience want and what can be done with existing technologies?
Interactive tools, emails, text and voicemail, mobile apps and geo-locational services can connect an audience to characters. Live events and alternate reality games can bring the audience into the world of a film and extend the storytelling experience. The more filmmakers can extend their vision into the world of the audience, the more rooted the audience becomes in the experience of the film.
But how do you know how much to give them? Mystery will bring people into your world, but for your cross-media audience, there is an implicit promise of a clear correlation between how much that audience gives – of their time, of their own interactions and emails and phone calls, their trips to places where they are promised live experiences – and how much they get back. You must dazzle them with innovate storytelling techniques but you also need to reward them with meaningful emotional content and layers of reveal.
Leading story architects of some of the world’s most successful extended story experiences – The Dark Knight, The Truth About Marika and Xi – demonstrate how to bring a fictional world into the lives of the audience.
Moderator: CHRISTY DENA, Director, Universe Creation 101
MARTIN ELRICSSON, Producer & Creative Director, The company P
STEVE PETERS, Experience Designer & Partner, No Mimes Media
DAVID VARELA, Producer, nDreams
16:40 – 17:15
CROSS-MEDIA BUSINESS MODELS: FINANCING BEYOND THE BIG SCREEN
Is cross-media storytelling the future of the film business?
Extending stories across multiple platforms not only helps build an engaged fan base but also extends the potential of new revenue generating possibilities. As traditional financing dries up, how can producers leverage new types of cross-media partners to expand the value of their properties?
Leading cross-media producers and digital innovators, Peter Cowley and Ben Grass explain how, with up-to-the-minute case studies of brand new projects Shadowline and Circle of 8.
PETER COWLEY, Managing Director of Digital Media, Endemol UK
BEN GRASS, Managing Director, Pure Grass Films
17.15 – 17.45
AUDIENCE TAKES CONTROL
An opportunity for the audience to ask questions to the speakers.
Moderator: LIZ ROSENTHAL, Director, Power to the Pixel
PETER COWLEY, Managing Director of Digital Media, Endemol UK
BEN GRASS, Managing Director, Pure Grass Films
TED HOPE, Award-winning Producer, This is that corporation
KAROL MARTESKO-FENSTER, General Manager & Publisher, Film Division Babelgum
LANCE WEILER, Filmmaker, Story Architect and Digital Innovator
17.45 – 17:50
CLOSING REMARKS
18.00 – 21.00
POWER TO THE PIXEL DRINKS PARTY and THE LAUNCH OF BREATHE at The Movieum
Conference ticket includes morning tea and coffee, networking drinks reception and the launch of Breathe. You may still purchase tickets by cash or check, on a first-come first-serve basis, the morning of the Conference at the BFI Southbank.
There will be free wifi in NFT1, so bring your laptop! Password: nftp2p2009
Udate FYI
Tim, the guy who commented on this post, has an interesting website: Filmview Services.
Posted by
Lynn Marentette
Oct 13, 2009
Accenture's Interactive Wall for the Louvre Exhibit at the High Museum
I just came across Lauren Hayne's blog about her experience developing the Accenture Interactive Wall for the Louvre exhibit at the High Museum in Atlanta during the first part of 2009. Lauren is an analyst at Accenture.
FYI
FYI
Louvre Atlanta uses Accenture's Interactive Technology to Explore Changing Nature of Masterpieces
Interactive Wall Technology: Seeing the Big Picture
Louvre Atlanta Case Study(pdf)
Interactive Technology Fact Sheet (pdf)
Posted by
Lynn Marentette
MORE GEAR: Video demo of the 20-inch HP TouchSmart 300 and the 23-inch TouchSmart 600; Also, the HP LD 4200 42-Inch High Def Digital Touch Display
Looking for something techy, yet touchable? More multi-touch screens will be on the market soon from HP.
Video of the HP TouchSmart PC 300 and 600
Information from the HP YouTube website:
Two new HP TouchSmart PCs packed with exclusive touch applications, the HP TouchSmart 300 and HP TouchSmart 600, feature stunning HD displays with a multitouch enabled screen. Consumers can now stream Netflix movies, watch TV programs, listen to music and internet radio, create photo collages and bring out their inner chef all by simply touching the PC screen. The new consumer PCs feature exclusive built-for-touch applications including: Hulu Desktop, Netflix, Twitter, the HP Music Store powered by Rhapsody, Pandora Internet radio the TouchSmart Recipe Box, and Canvas. The 16:9 widescreen tiles make multimedia, social media and other applications a rich and engaging touch experience. Some models of the HP TouchSmart 600 easily connect to gaming consoles, including Xbox, PlayStation and Wii, via HDMI or composite video ports. The HP TouchSmart 300 starts at $899 and is offered in a 20-inch diagonal widescreen (available Nov. 1). The HP TouchSmart 600 starts at $1,049 and is offered in a 23-inch diagonal widescreen (available Oct. 22).
I like the new features, especially the tilt webcam, the swivel that lets you swivel the screen around as needed, and the recipe box application. The a digital recipe box "scrapes" recipes from on-line websites, and allows you to listen to the recipe through a blue-tooth earphone. The recibe box applications will talk to you as you prepare a meal, hands-free!
For businesses that are looking for high-definition interactive kiosks, 43-inch HP LD4200, diagonal digital signage touch display might be a great solution:
"Aimed specifically at the digital signage market, with HP noting is suitability for kiosks, retail, point of sale, shopping malls, travel terminals, hotel lobbies, recreational venues, universities, stock exchanges and hospitals, the new 42” HP LD4200tm multitouch LCD display offers Full HD (1080p) resolution and, thanks to utilising infrared and imaging sensors, will happily acknowledge touch commands such as zoom pinching and drag scrolling thus bringing true interactivity to information and advertising visualisations...On top of its mulittouch capabilities the HP LD4200tm boasts ultra-wide 178 x 178 degree viewing angles and is set to ship from December with a price tag of just shy of $2,800" - Andrew Tingle, TFTS
Note: NextWindow is the creator of the touchscreens.
Video of the HP TouchSmart PC 300 and 600
Information from the HP YouTube website:
Two new HP TouchSmart PCs packed with exclusive touch applications, the HP TouchSmart 300 and HP TouchSmart 600, feature stunning HD displays with a multitouch enabled screen. Consumers can now stream Netflix movies, watch TV programs, listen to music and internet radio, create photo collages and bring out their inner chef all by simply touching the PC screen. The new consumer PCs feature exclusive built-for-touch applications including: Hulu Desktop, Netflix, Twitter, the HP Music Store powered by Rhapsody, Pandora Internet radio the TouchSmart Recipe Box, and Canvas. The 16:9 widescreen tiles make multimedia, social media and other applications a rich and engaging touch experience. Some models of the HP TouchSmart 600 easily connect to gaming consoles, including Xbox, PlayStation and Wii, via HDMI or composite video ports. The HP TouchSmart 300 starts at $899 and is offered in a 20-inch diagonal widescreen (available Nov. 1). The HP TouchSmart 600 starts at $1,049 and is offered in a 23-inch diagonal widescreen (available Oct. 22).
I like the new features, especially the tilt webcam, the swivel that lets you swivel the screen around as needed, and the recipe box application. The a digital recipe box "scrapes" recipes from on-line websites, and allows you to listen to the recipe through a blue-tooth earphone. The recibe box applications will talk to you as you prepare a meal, hands-free!
For businesses that are looking for high-definition interactive kiosks, 43-inch HP LD4200, diagonal digital signage touch display might be a great solution:
"Aimed specifically at the digital signage market, with HP noting is suitability for kiosks, retail, point of sale, shopping malls, travel terminals, hotel lobbies, recreational venues, universities, stock exchanges and hospitals, the new 42” HP LD4200tm multitouch LCD display offers Full HD (1080p) resolution and, thanks to utilising infrared and imaging sensors, will happily acknowledge touch commands such as zoom pinching and drag scrolling thus bringing true interactivity to information and advertising visualisations...On top of its mulittouch capabilities the HP LD4200tm boasts ultra-wide 178 x 178 degree viewing angles and is set to ship from December with a price tag of just shy of $2,800" - Andrew Tingle, TFTS
Note: NextWindow is the creator of the touchscreens.
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