Dec 13, 2009

Multi-touch and Tangible Computing & the Lumino Project

Professor Patrick Baudisch and his student researchers at the Haaso Plattner Institute in Germany have focused on Human-Interaction for a quite a while.  One look at the research project page of Dr. Baudisch says it all.  Over the past few years, the human-computer interaction (HCI) teams at Hasso Plattner have explored multi-touch and tangible computing, with very interesting results.  

Take a look at the following video from Design Boom's YouTube Channel, and follow the related links for more information!


Tangible Tabletop Computing with Lumino

(The Lumino project was developed using Microsoft Surface.)


RELATED
Lumino Project Website


Lumino Team:
Professer Patrick BaudischTorsten Becker, Frederik Rudeck
Human Computer Interaction, Hasso Plattner Institute
"The Human Computer Interaction group headed by Prof. Dr. Patrick Baudisch is concerned with the design, implementation, and evaluation of interaction techniques, devices, and systems. More specifically, we create new ways to interact with small devices, such as mobile phones and very large display devices, such as tables and walls."


Articles/Posts
Lumino (Design Boom, no author or date)
Smart 'Lego" blocks take touch screens into 3D   Colin Barras, New Scientist (10/6/09)
"Fat Fingers" can become dainty for touch Screens   Colin Barris, New Scientist (11/24/09)


Microsoft Surface and Objects (Features Lumino "Tangible Blocks" at the 1:02 marker)

Dec 12, 2009

Open Source eViacam head mouse lets you control your computer with your head, or your finger in the air

Also posted on the TechPsych blog

I just downloaded and tried eViacam, an open-source head mouse software, and found it to work accurately and smoothly.  I used the software on my HP TouchSmart PC, which has an embedded video camera.  eViacam also works with USB webcams.  You can download eViacam from Sourceforge. It is released under the GNU/GPL license.

Although this software is very useful for people with disabilities such as cerebral palsy and ALS, it looks like it could be useful for anyone.  For example, the software can track your finger as you move it in the air, and it comes with an on-screen keyboard that you can turn on or off.

By the way, one of the videos I watched on YouTube was of someone playing a game with this system. I'd like to know what games it could support!

How to Control Your Mouse with Your Head (Face) Or Your Finger

mobilephone2003 (Duncan Maile)


Screenshot
Screenshot
-Cesar Mauri Loba,  Universitat Rovira i Virgili

eViacam's future most likely will depend on donations, as this software was developed to enhance the lives of people with disabilities.  You can donate to eViacam using PayPal.

RELATED
Cesar Mauri Loba, eViacam Researcher
CREA Sistemes Informatics
"eViacam  is being developed using wxWidgets and opencv1 and runs on Linux and MS Win."

Link to Post: "Will NoSQL Rescue the World of Data in the Cloud?" (links to more info)

"Will NoSQL Rescue the World of Data in the Cloud?"

(The World Is My Interface)

Dec 11, 2009

Participatory Design Conference 2010 "Participation :: The Challenge" + some thoughts

I really want to go to Australia next year and attend this conference! Below are links to the conference, along with an excerpt from the conference description:

11th Biennial Participatory Design Conference:  Participation :: The Challenge (pdf)
PDC2010 Conference Website
PDC2008 Conference Website

"Participation is the complex, contested, changing, creative and celebratory core of participatory design. We invite you to explore what participation can and needs to mean in the design contexts where we are working now and those we are likely to encounter soon. While current ‘best practice’ in many areas of interactive technology design now at least pays lip service to people’s participation, how is this participation being negotiated and defined, and by whom? And if Participatory Design methods developed some 20 years ago are claimed to have become standard design practice, how do we go about developing the methods that will define standard design practice 20 years from now?"


REFLECTION
Judging from what I've experienced as a consumer/user,  there are many things that are floating around in the form of electronics, software, and related gadgets that are examples of the absence of participatory design.

My daily pet peeve is the remote control for my entertainment set-up, which includes DVR and a small but growing number of interactive TV channels.  Another pet peeve is the usability of productivity software, including the software I must use for work.

At any rate, below are links to some of my thoughts related to usability topics that might be of interest to people who are thinking about or practicing participatory design or user-centered design.

2007 Letter to the Editor, Pervasive Computing
Useful Usability Studies (pdf)

2007 Blog Post
Usability/Interaction Hall of Shame (In a Hospital)

2008 Blog Posts
Interactive Touch-Screen Technology, Participatory Design, and "Getting It"
An Example of Convergence: Interactive TV: uxTV 2008

2009 Blog Posts
Microsoft: Are You Listening?  Cool Cat Teacher (Vicki Davis) Tries out Microsoft's Multi-touch Surface Table
Haptic/Tactile Interface:  Dynamically Changeable Physical Buttons
The Convergence of TV, the Internet, and Interactivity:  Update
UX of ITV:  The User Experience and Interactive TV (or Let's Stamp Out Bad Remote Controls)
ElderGadget Blog: Useful Tech and Tools

Dec 10, 2009

Allgodoo: Engaging Interactive Physics for Interactive Whiteboards

I posted this on the TechPsych blog:

Watch students play with physics on the SMARTboard using Algodoo running on an Intel Classmate PC with a built-in accelerometer


The  post includes a video clip as well as links to tutorials, lesson plans for teachers, and more.



"Five Rules" for Engaging and Meaningful PowerPoint Presentations, Featuring PPT 2010 Beta

I came across the video of the following "5 Rules" presentation on Long Zheng's "I Started Something" blog. This presentation created by Duarte, a company that focuses on visual stories and corporate branding.  The presentation can be found embedded in the public beta version of Microsoft Office 2010 Microsoft Office 2010.  The new version of PowerPoint features a DirectX-powered graphics engine, which supports smooth animations.

The concepts shared in the presentation are useful for students, teachers, and anyone else who has the challenge of creating an engaging and meaningful presentation. At the end of the video, the last slides provide more specific "how-to" information regarding the nuts and bolts of putting together a quality presentation.   You'll probably need to view the presentation Office 2010 Beta in the PowerPoint format if you have the urge to dig deeper. You can find it in the Sample Templates section.

Duarte's Five Rules for Creating World-Changing Presentations

Office Powerpoint 2010 "Five Rules" sample presentation from Long Zheng on Vimeo.

RELATED
Duarte Blog

Duarte's Five Rules for Creating World-Changing Presentations