If you are a talented interactive web designer/developer, game designer/developer, traditional programmer with a creative bent, or someone who who is thinking about working with technology in the future as a programmer or designer, I urge you to consider thinking about designing/developing multi-touch applications in the near future.
In my opinion, there will be a need for multi-touch web applications as well as for multi-touch education and collaboration applications for the SMART Table, Microsoft's Surface, multi-touch tablets like the rumored iTablet from Apple, and the multi-touch laptops and all-in-ones (Dell, HP, etc.).
Below are direct links to some of my blog posts related to multi-touch applications and screens. If you are fairly new to multi-touch, I'm sure that looking through some of my blog posts will be helpful. All of the posts have links to resources, and most have photos and video clips of multi-touch in action.
If you are new to this blog, I have a great deal of information, links, photos, and video clips of various multi-touch screens and applications. The best way to find the stuff is to enter in a keyword in the search box for this blog: multitouch, touch screen, gesture, multi-touch, etc. on this blog.
Also do a search on my other blog: The World Is My Interface http://tshwi.blogspot.com
Here are some links:
Do you have an HP TouchSmart, Dell Studio One or NextWindow touch-screen? NUITech's Snowflake Suite upgrade provides a multi-touch plug-in
http://bit.ly/5tdlhc
The following blog post has a video clip that shows someone from Adobe painting with a multi-touch application in development:
More Multi-Touch!: Rumor of the mobile apple iTablet; AdobeXD & Multitouch; 10-finger Mobile Multitouch: http://bit.ly/4S9Upm
Ideum's GestureWorks: http://bit.ly/4C1p7M
Interactive Walls, Interactive Projection Systems, GestureTek's Motion-Based Games: http://bit.ly/6GRGtW
Intuilab's Interfaces: Multi-touch applications/solutions for presentations, collaboration, GIS, and commerce: http://bit.ly/7RK7qN
For software developers:
How to do Multitouch with WPF 4 in Visual Studio 2010: http://bit.ly/7c4YqC
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jan 26, 2010
Jan 25, 2010
A Few Interesting Links Related to "21st Century" Thinking, Learning, and Education.
Thomas West is an author of the In the Mind's Eye, Dyslexic Renaissance blog. He is also the author of several books. One of his recent post highlights a recent roundtable held on 1/16/10 at the International Academy for Research in Learning Disabilities: Talents Among Dyslexics, Roundtable Discussion
"Most professionals in the field agree that talents are important, but eventually they almost always come to focus almost exclusively on reading and academic remediation alone. We need to change this, especially as major technological and computer information trends tend to favor the visual strengths that many dyslexics have as their traditional academic weaknesses become less and less important."
Thomas West is a visual thinker who thinks in pictures, and has a deep understanding of what life is like in educational settings that continue to be word-dominant. Below is a link to an on-line recorded interview that sheds some light on what the world is like for bright people with dyslexia. More people are visual thinkers than you might expect. The interview is worth a listen:
http://real.aarp.org/content/radio/2009/mf/mf08152009.mp3
Cathy Davidson
Cathy Davidson is the co-founder of HASTAC, the Humanities, Arts, Science, and Technology Advanced Collaboratory, and also the John Hope Franklin Humanities Institute Professor of Interdisciplinary Studies and Ruth F. Devarney Professor of English at Duke University.
Cathy blogs on the HASTAC website, and her blogs are worth taking the time to read. I especially liked one of her most recent posts: Why is the Information Age Without the Humanities Like the Industrial Revolution Without the Steam Engine?
The post is a small piece of a book that Cathy is currently writing, "Now You See It: The Science of Attention in the Classroom, at Work, and Everywhere Else."
Cathy's recently co-authored a book that I plan on reading soon:
CN Davidson and David Theo Goldberg. The Future of Thinking: Learning Institutions in a Digital Age. (pdf) 2010.
"....What happens to traditional educational institutions when learning also takes place on a vast range of Internet sites, from Pokemon Web pages to Wikipedia? This report investigates how traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites. The authors propose an alternative definition of "institution" as a "mobilizing network"—emphasizing its flexibility, the permeability of its boundaries, its interactive productivity, and its potential as a catalyst for change—and explore the implications for higher education."
This book can be downloaded for free from the MIT Press website.
Daniel S. Christian
Daniel S. Christian's blog, Learning Ecosystems, focuses on a variety of topics related to technology and education, with a focus on multimedia, technology integration, and discovering and implementing new and useful technologies:
"The purpose of this blog is to continue the dialog about how we can take advantage of the rapid technological changes that we are experiencing today (and in the future) in order to significantly enhance what we can achieve within our educational systems. It's not just about selecting and using the right CMS or implementing a small handful of tools anymore -- we need a thriving, growing, always-changing learning ecosystem in order to navigate today's various/relevant environments."
EMANTRAS
I came across the Emantras website today and was surprised that I had not previously heard of this company. I'd like to learn more about them. The company has a variety of presentations and additional information about the company's services on the website. Emantras' most recent press release is an announcement of the launch of Mobl21, a mobile learning platform.
Emantras is headquartered in Freemont, California, with offices in L.A., Atlanta, Philadelphia, Midland Park, N.J., India, France, and Netherlands. The website is visually appealing- almost cute-and gives the visitor a feeling that learning might even be.. fun!
"Most professionals in the field agree that talents are important, but eventually they almost always come to focus almost exclusively on reading and academic remediation alone. We need to change this, especially as major technological and computer information trends tend to favor the visual strengths that many dyslexics have as their traditional academic weaknesses become less and less important."
Thomas West is a visual thinker who thinks in pictures, and has a deep understanding of what life is like in educational settings that continue to be word-dominant. Below is a link to an on-line recorded interview that sheds some light on what the world is like for bright people with dyslexia. More people are visual thinkers than you might expect. The interview is worth a listen:
http://real.aarp.org/content/radio/2009/mf/mf08152009.mp3
Cathy Davidson
Cathy Davidson is the co-founder of HASTAC, the Humanities, Arts, Science, and Technology Advanced Collaboratory, and also the John Hope Franklin Humanities Institute Professor of Interdisciplinary Studies and Ruth F. Devarney Professor of English at Duke University.
Cathy blogs on the HASTAC website, and her blogs are worth taking the time to read. I especially liked one of her most recent posts: Why is the Information Age Without the Humanities Like the Industrial Revolution Without the Steam Engine?
The post is a small piece of a book that Cathy is currently writing, "Now You See It: The Science of Attention in the Classroom, at Work, and Everywhere Else."
Cathy's recently co-authored a book that I plan on reading soon:
CN Davidson and David Theo Goldberg. The Future of Thinking: Learning Institutions in a Digital Age. (pdf) 2010.
"....What happens to traditional educational institutions when learning also takes place on a vast range of Internet sites, from Pokemon Web pages to Wikipedia? This report investigates how traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites. The authors propose an alternative definition of "institution" as a "mobilizing network"—emphasizing its flexibility, the permeability of its boundaries, its interactive productivity, and its potential as a catalyst for change—and explore the implications for higher education."
This book can be downloaded for free from the MIT Press website.
Daniel S. Christian
Daniel S. Christian's blog, Learning Ecosystems, focuses on a variety of topics related to technology and education, with a focus on multimedia, technology integration, and discovering and implementing new and useful technologies:
"The purpose of this blog is to continue the dialog about how we can take advantage of the rapid technological changes that we are experiencing today (and in the future) in order to significantly enhance what we can achieve within our educational systems. It's not just about selecting and using the right CMS or implementing a small handful of tools anymore -- we need a thriving, growing, always-changing learning ecosystem in order to navigate today's various/relevant environments."
EMANTRAS
I came across the Emantras website today and was surprised that I had not previously heard of this company. I'd like to learn more about them. The company has a variety of presentations and additional information about the company's services on the website. Emantras' most recent press release is an announcement of the launch of Mobl21, a mobile learning platform.
"Emantras was founded in 2000 and our vision since then has been to harness the unmatched power of digital and mobile technology to make education more relevant to changing times.We are a leading global digital education solutions company with its focus firmly fixed on providing top notch services. We train, educate and design work flow solutions for academic institutions, publishers, Fortune 500 companies and everyone in between.
Emantras aspires to be known as the industry gold standard in digital education. Our aim is to be an 'innovation' partner to enterprises and institutions by creating knowledge, enabling delivery, and empowering access and usability with effective technology. Our goal is to champion new advancements and innovations in eLearning and make it accessible to a wider teaching and learning audience."
Emantras is headquartered in Freemont, California, with offices in L.A., Atlanta, Philadelphia, Midland Park, N.J., India, France, and Netherlands. The website is visually appealing- almost cute-and gives the visitor a feeling that learning might even be.. fun!
Posted by
Lynn Marentette
Microvision's SHOWWX Laser Pico Projector: I want one!
Microvision's SHOWWX laser pico projector is not yet available in the U.S. This mobile projector connects to a variety of devices and looks like it would be quite useful in a variety of situations. The picture below is from the Microvision SHOWWX website, where you can find additional information, a photo/video gallery, and a place to sign up for further information.
Acording to ubergizmo, the Microvision Show laser pico projector "connects directly to laptops, mobile phones portable media players, digital cameras, and other devices to project large, high -resolutions onto any surface"
Posted by
Lynn Marentette
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Jan 24, 2010
IEEE One Voice: Sharing the accomplishments and potential of people involved in technology and engineering. Great for sharing with students to encourage STEM studies!
John R. Vig, IEEE President and CEO, recently wrote a column about the need to share with the world the importance of the accomplishments of people who work in technological fields. In his column, he refers to the IEEE One Voice video, which I think is something all young people should view as they gather information for making important decisions for the future.
IEEE is a professional organization that is not limited to the stereotype of an "engineer". If you are a parent, teacher, school counselor, or mentor to a young person, take the time to learn more about the range of careers related to engineering and technology.
If you know a seventh or eighth grade student, take a look at IEEE's Future City Competition, designed to provide young people an opportunity to learn more about STEM (Science, Technology, Engineering and Mathematics) fields while teaming with engineers who are volunteer mentors to create computer models, then three dimensional models, of a future city. The Future City program is part of the National Engineers Week foundation.
IEEE is a professional organization that is not limited to the stereotype of an "engineer". If you are a parent, teacher, school counselor, or mentor to a young person, take the time to learn more about the range of careers related to engineering and technology.
If you know a seventh or eighth grade student, take a look at IEEE's Future City Competition, designed to provide young people an opportunity to learn more about STEM (Science, Technology, Engineering and Mathematics) fields while teaming with engineers who are volunteer mentors to create computer models, then three dimensional models, of a future city. The Future City program is part of the National Engineers Week foundation.
Posted by
Lynn Marentette
Labels:
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Jan 23, 2010
More interactivity: Interactive Walls, Interactive Projection Systems, GestureTek's Motion-based Game
I recently discovered that Accenture's website has a few interactive web pages that provide information about the company's interactive wall technology. What I liked about the site is that I could interact with it by touching the screen of my HP TouchSmart PC, and it worked! (I'm always on the look-out for interactive websites that are good for touch-screen interaction.)
Below are screen shots of the on-line semi-functional demo of Accenture's Strategic Decision Interface:
(The website worked through touch-interaction via my HP TouchSmart PC!)
For more information: Interactive Wall Technology: Seeing the Big Picture
Newfangled Projector Systems:
New Projectors Make Any Wall an Interactive Whiteboard: Epson, Boxlight unveil potentially game-changing technology -Meris Stansbury, eSchool News 1/13/10
"In a move that could shake up the interactive whiteboard (IWB) market, two projector manufacturers have just released new products that can turn virtually any surface into an IWB...The development means schools no longer have to buy separate hardware to enjoy the benefits of IWBs, whose interactive surface and ability to engage students have made them quite popular in classrooms."
The article highlights Epson's BrightLink 450i ultra short-throw projector which eliminates most shadows, and images can be anywhere from 59 to 96 inches diagonally with WXGA resolution. The system requires an infrared pen.
Another system is the ProjectoWrite2/W from Boxlight, which is a short-throw LCD projector with XGA resolution that can project up to 80 inches diagonally.
GestureTek
I've written a few blogs in the past about GestureTek. I wonder if their technology would work with the projection systems mentioned in the eSchool News article. Below are a few examples of what GestureTek's been doing lately:
GestureTek's Video Game Wall at the Child's Play Activity Center (Las Vegas)


The above pictures of the Child's Play Activity Center show how GestureTek's WallFX interactive display system can be used to create a fun environment for children. The system includes a ceiling projector and a camera that can capture full-body motion. The system provides 25 games and special effects. Wouldn't this concept be great for interactive and fun educational games?
For details about this system:
GestureTek's video game wall shows where gesture-based games can go
-Dean Takahashi, GamesBeat, 8/25/09
GestureTek's Immersive Multi-platform Game: Head-butting Interactive Soccer
"Video gesture control pioneer GestureTek., unveiled its new Momo™ Software Development Kit for game developers and original equipment manufacturers at the 2010 Consumer Electronics Show. Gesture recognition software tracks motion and objects such as faces and hands and brings immersive, gesture-based interactivity to multiple platforms, such as PCs, laptops, mobile phones, toys and other devices. The video is a demonstration of a head-butting soccer game."
GestureTek Interactive City Flight Simulator Game
Below are screen shots of the on-line semi-functional demo of Accenture's Strategic Decision Interface:
(The website worked through touch-interaction via my HP TouchSmart PC!)
For more information: Interactive Wall Technology: Seeing the Big Picture
Newfangled Projector Systems:
New Projectors Make Any Wall an Interactive Whiteboard: Epson, Boxlight unveil potentially game-changing technology -Meris Stansbury, eSchool News 1/13/10
"In a move that could shake up the interactive whiteboard (IWB) market, two projector manufacturers have just released new products that can turn virtually any surface into an IWB...The development means schools no longer have to buy separate hardware to enjoy the benefits of IWBs, whose interactive surface and ability to engage students have made them quite popular in classrooms."
Another system is the ProjectoWrite2/W from Boxlight, which is a short-throw LCD projector with XGA resolution that can project up to 80 inches diagonally.
GestureTek
I've written a few blogs in the past about GestureTek. I wonder if their technology would work with the projection systems mentioned in the eSchool News article. Below are a few examples of what GestureTek's been doing lately:
GestureTek's Video Game Wall at the Child's Play Activity Center (Las Vegas)
The above pictures of the Child's Play Activity Center show how GestureTek's WallFX interactive display system can be used to create a fun environment for children. The system includes a ceiling projector and a camera that can capture full-body motion. The system provides 25 games and special effects. Wouldn't this concept be great for interactive and fun educational games?
For details about this system:
GestureTek's video game wall shows where gesture-based games can go
-Dean Takahashi, GamesBeat, 8/25/09
GestureTek's Immersive Multi-platform Game: Head-butting Interactive Soccer
"Video gesture control pioneer GestureTek., unveiled its new Momo™ Software Development Kit for game developers and original equipment manufacturers at the 2010 Consumer Electronics Show. Gesture recognition software tracks motion and objects such as faces and hands and brings immersive, gesture-based interactivity to multiple platforms, such as PCs, laptops, mobile phones, toys and other devices. The video is a demonstration of a head-butting soccer game."
GestureTek Interactive City Flight Simulator Game
How It Works: Microsoft's Project Natal for the Xbox 360 video from Scientific American
Microsoft gathered a wealth of biometric data to recognize the range of human movement in order to develop an algorithm for the next generation of controller-less gaming. "Natal will consist of a depth sensor that uses infrared signals to create a digital 3-D model of a player's body as it moves, a video camera that can pick up fine details such as facial expressions, and a microphone that can identify and locate individual voices."
The technology behind Natal has the potential for a range of uses beyond gaming.
Scientific American article:
Binary Body Double: Microsoft Reveals the Science Behind Project Natal for Xbox 360
Microsoft gathered a wealth of biometric data to recognize the range of human movement in order to develop an algorithm for the next generation of controller-less gaming. "Natal will consist of a depth sensor that uses infrared signals to create a digital 3-D model of a player's body as it moves, a video camera that can pick up fine details such as facial expressions, and a microphone that can identify and locate individual voices."
The technology behind Natal has the potential for a range of uses beyond gaming.
Scientific American article:
Binary Body Double: Microsoft Reveals the Science Behind Project Natal for Xbox 360
Posted by
Lynn Marentette
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