I found what I plan to use to develop my first iPhone app, and since I know HTML and JavaScript, it won't be a chore to get up and running. I'm not sure if it plays well with Apple's iPad.
Update: PhoneGap CAN be used to develop for the iPad, if the information in the following article from O'Reilly Radar is true!
Web developers can rule the iPad
PhoneGap. Overview:
Information from the PhoneGap website:
"PhoneGap is an open source development tool for building fast, easy mobile apps with JavaScript. If you’re a web developer who wants to build mobile applications in HTML and JavaScript while still taking advantage of the core features in the iPhone, Android, Palm, Symbian and Blackberry SDKs, PhoneGap is for you."
"As simple as HTML, CSS and JavaScript. Software development is hard work. Device integration should be simple so you can focus on the application you are building instead of authoring complex compatibility layers. PhoneGap aims to solve device integration by web enabling devices native functionality with open standards."
Comment: Why does the video give me the impression that development is still a boy's club? It looks like no women were involved in the PhoneGap code camp. This is 2010, not 1985, and I'd expect to see more young women involved in this sort of development.
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jan 30, 2010
The Importance of Storytelling and Multimedia Content (UPDATED)
Storytelling has been an important part of human culture for centuries and remains important, even thought it has been transformed by advances in technology.
It is transforming how young children think, communicate, and learn.
The following video from the University of Southern California's Institute for Multimedia Literacy (IML). In October of 2009, the Corporation for Public Broadcasting released a report that said that four and five year old children who had access to media tools had increased literacy levels as they entered kindergarten. A group of four-year-old preschool students were provided the opportunity to participate in the IML's workshop, Digital Storytelling and Recombinant Narrative, a workshop that is usually geared for adults. Of course, the workshop was revised to meet the needs of a much younger group.
Here is the clip:
Digital Storytelling With 4-year-olds from IML @ USC on Vimeo.
Summative Evaluation of the Ready to Learn Initiative
"The study, which was conducted by researchers at the Education Development Center, Inc. and SRI International, evaluated educational video content and associated interactive games from Super Why!, Between the Lions and Sesame Street, which are produced as part of the Ready To Learn (RTL) initiative. RTL aims to increase literacy skills for children aged 2-8 living in high poverty communities, by utilizing multiplatform content"
"The researchers examined the impact of the curriculum which included public media content in a randomized controlled trial with 398 low-income four and five-year olds from 80 preschool classes in New York City and San Francisco. The children who had public media content in their classes developed significantly more early literacy skills -- the ability to name letters, know the sounds associated with those letters and understand the basic concepts about stories and printed words -- than children who did not have public media content in the classroom."
Below is a collection of articles and links about issues related to storytelling in our digital age, from various perspectives. The game is changing for everyone, especially for traditional teachers and journalists.
Better User Experience With Storytelling, Part One
Francisco Inchauste, Smashing Magazine, 1/29/10 (also read the comments to the article)
The Art of Storytelling
Christian Saylor, O'Reilly InsideRIA 3/23/09
Transmedia Storytelling and Entertainment - A Syllabus
Henry Jenkins, 8/11/09
Henry Jenkins is the Provost's Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. He arrived at USC in Fall 2009 after spending the past decade as the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities.
Henry Jenkin's syllabus includes the reading list for his class at USC of the same name, aong with great links to on-line publications related to the course. If you are pressed for time, take a look at Transmedia Storytelling 101.
Here is a link to a post I wrote in 2008 that provides a few good links related to storytelling:
Digital Storytelling, Multimodal Writing, Multiliteracies
RELATED
Video from USC's Institute for Multimedia Literacy:
IML: Background and Philosophy from IML @ USC on Vimeo.
The Center for Digital Storytelling
Multiliteracies
Interactive Narratives
Innovative Interactivity's Top 50 Multimedia Sites of 2009
USC Institute for Multimedia Literacy
Knight Digital Media Center Presentations Example: Old Journalists in New Media: Collaborating with Writers
O'Reilly Digital Media Blogs
It is transforming how young children think, communicate, and learn.
The following video from the University of Southern California's Institute for Multimedia Literacy (IML). In October of 2009, the Corporation for Public Broadcasting released a report that said that four and five year old children who had access to media tools had increased literacy levels as they entered kindergarten. A group of four-year-old preschool students were provided the opportunity to participate in the IML's workshop, Digital Storytelling and Recombinant Narrative, a workshop that is usually geared for adults. Of course, the workshop was revised to meet the needs of a much younger group.
Here is the clip:
Digital Storytelling With 4-year-olds from IML @ USC on Vimeo.
Summative Evaluation of the Ready to Learn Initiative
"The study, which was conducted by researchers at the Education Development Center, Inc. and SRI International, evaluated educational video content and associated interactive games from Super Why!, Between the Lions and Sesame Street, which are produced as part of the Ready To Learn (RTL) initiative. RTL aims to increase literacy skills for children aged 2-8 living in high poverty communities, by utilizing multiplatform content"
"The researchers examined the impact of the curriculum which included public media content in a randomized controlled trial with 398 low-income four and five-year olds from 80 preschool classes in New York City and San Francisco. The children who had public media content in their classes developed significantly more early literacy skills -- the ability to name letters, know the sounds associated with those letters and understand the basic concepts about stories and printed words -- than children who did not have public media content in the classroom."
Below is a collection of articles and links about issues related to storytelling in our digital age, from various perspectives. The game is changing for everyone, especially for traditional teachers and journalists.
Better User Experience With Storytelling, Part One
Francisco Inchauste, Smashing Magazine, 1/29/10 (also read the comments to the article)
The Art of Storytelling
Christian Saylor, O'Reilly InsideRIA 3/23/09
Transmedia Storytelling and Entertainment - A Syllabus
Henry Jenkins, 8/11/09
Henry Jenkins is the Provost's Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. He arrived at USC in Fall 2009 after spending the past decade as the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities.
Henry Jenkin's syllabus includes the reading list for his class at USC of the same name, aong with great links to on-line publications related to the course. If you are pressed for time, take a look at Transmedia Storytelling 101.
Here is a link to a post I wrote in 2008 that provides a few good links related to storytelling:
Digital Storytelling, Multimodal Writing, Multiliteracies
RELATED
Video from USC's Institute for Multimedia Literacy:
IML: Background and Philosophy from IML @ USC on Vimeo.
The Center for Digital Storytelling
Multiliteracies
Interactive Narratives
Innovative Interactivity's Top 50 Multimedia Sites of 2009
USC Institute for Multimedia Literacy
Knight Digital Media Center Presentations Example: Old Journalists in New Media: Collaborating with Writers
O'Reilly Digital Media Blogs
Jan 29, 2010
iPad multi-touch gestures for iWork, page navigator tool, fast data entry & infographs, on-touch form creation, iPad wall.(Updated 1/30/10.)
Update 1/30/10
Know HTML & JavaScript? Open source PhoneGap lets you create apps for the iPhone and other platforms. (Update: Including the iPad.)
Update 1/30/10
According to Brian Chen's Gadget Lab post, Apple recently made a change to enable the iPhone and iPad function as web phone:
"ICall, a voice-over-Internet Protocol (VOIP) calling company, said the latest revisions in Apple’s iPhone developer agreement and software development kit enable the iPhone to make phone calls over 3G data networks. ICall promptly released an update to its app today, adding the 3G support...Because the iPad includes a microphone and will run iPhone apps, that means the tablet will gain internet telephony, too." Read More http://www.wired.com/gadgetlab/2010/01/iphone-voip/#ixzz0e5aErE6q
Interactions in Apple's iWork Applications for iPad
RELATED
Interesting iPad Interactions -Craig Villamor
New Multi-touch Interactions on the Apple iPad - Craig Villamore & Luke Wroblewski
The iPad's Actually New UI and Gestures -Matt Buchanan, Gizmodo
-Multi-finger multi-touch
-Popovers
-Media Navigator
-"Long" touch and drag
-Layered UI elements
iPad.org Forum
ClarkeHopkinsClarke iPad Wall Concept for a Library
Know HTML & JavaScript? Open source PhoneGap lets you create apps for the iPhone and other platforms. (Update: Including the iPad.)
Update 1/30/10
According to Brian Chen's Gadget Lab post, Apple recently made a change to enable the iPhone and iPad function as web phone:
"ICall, a voice-over-Internet Protocol (VOIP) calling company, said the latest revisions in Apple’s iPhone developer agreement and software development kit enable the iPhone to make phone calls over 3G data networks. ICall promptly released an update to its app today, adding the 3G support...Because the iPad includes a microphone and will run iPhone apps, that means the tablet will gain internet telephony, too." Read More http://www.wired.com/gadgetlab/2010/01/iphone-voip/#ixzz0e5aErE6q
Interactions in Apple's iWork Applications for iPad
RELATED
Interesting iPad Interactions -Craig Villamor
New Multi-touch Interactions on the Apple iPad - Craig Villamore & Luke Wroblewski
The iPad's Actually New UI and Gestures -Matt Buchanan, Gizmodo
-Multi-finger multi-touch
-Popovers
-Media Navigator
-"Long" touch and drag
-Layered UI elements
iPad.org Forum
ClarkeHopkinsClarke iPad Wall Concept for a Library
Posted by
Lynn Marentette
Pictionaire Multi-touch Collaborative Design Table from Microsoft Research (CSCW 2010) Found on Andy Wilson's Site
Pictionaire Table
(This looks like it is in the testing stage)
Link to video and information on Andy Wilson's website
Link to paper:
Pictionaire: Supporting Collaborative Design Work by Integrating Physical and Digital Artifacts (pdf)
(This looks like it is in the testing stage)
Link to video and information on Andy Wilson's website
Link to paper:
Pictionaire: Supporting Collaborative Design Work by Integrating Physical and Digital Artifacts (pdf)
Posted by
Lynn Marentette
Gamers, game designers, and parents: "Mortal Combat", a documentary by Spencer Halpin about the game violence debate is worth watching -posted here.
Spencer Halpin's documentary, Mortal Kombat, discusses the debate surrounding about the content of video games, as well as issues such as the video game industry's drive for profit, artistic freedom, "pushing the envelope", and the impact of video games on society. The video is about 85 minutes, but worth watching if you are a gamer, parent, teacher, game designer/ developer, or academician.
One of the reasons I think the discussion in the video is important is that in 2010, more people are playing games on large high-definition displays, providing an enhanced sense of immersion. I'm not sure what the consequences of this trend might be.
Caution: There are some scenes in this video that might be offensive/violent, and others that would not be appropriate for children.
Here is the description of this video from the Babelgum website:
"Moral Kombat takes a look into the controversial subject of violence in video games. Director Spencer Halpin shows the constant conflict between the game creators' first amendment right to make a violent game and the eminent threat that violence poses on the next generation. In addition, the film is full of the latest green screen and high-definition technology that allow watchers to actually envision the world of gaming. Filled with interviews from lead game designers, politicians, parents, and psychologists, this film provides a candid take on the influence games have on youth today."
Thanks to Henry Jenkins for providing this link.
One of the reasons I think the discussion in the video is important is that in 2010, more people are playing games on large high-definition displays, providing an enhanced sense of immersion. I'm not sure what the consequences of this trend might be.
Caution: There are some scenes in this video that might be offensive/violent, and others that would not be appropriate for children.
Here is the description of this video from the Babelgum website:
"Moral Kombat takes a look into the controversial subject of violence in video games. Director Spencer Halpin shows the constant conflict between the game creators' first amendment right to make a violent game and the eminent threat that violence poses on the next generation. In addition, the film is full of the latest green screen and high-definition technology that allow watchers to actually envision the world of gaming. Filled with interviews from lead game designers, politicians, parents, and psychologists, this film provides a candid take on the influence games have on youth today."
Thanks to Henry Jenkins for providing this link.
Posted by
Lynn Marentette
Jan 28, 2010
Interactive Multimedia at ABBAWORLD: High-Definition Holographic Performance!?
What is ABBA World? It is an exhibit in the UK, an audio-guided tour through 25 rooms which will provide a "mind-blowing journey through the music, memories, and magic of ABBA!" (I came across this info on Strombergs' blog.)
The exhibit will include an interactive experience where people can get on stage with 3D holographic versions of the members of ABBA. You can see the cartoony-ABBA's on the SquareZero website. Square zero is the content provider of the the 3D experience. Musion Systems, the creator of the Musion Eyeliner high definition holographic video projection system, was another partner in this project.
Details about the holographic system can be found on the ABBAWorld website, along with the history of ABBA.
The exhibit will include an interactive experience where people can get on stage with 3D holographic versions of the members of ABBA. You can see the cartoony-ABBA's on the SquareZero website. Square zero is the content provider of the the 3D experience. Musion Systems, the creator of the Musion Eyeliner high definition holographic video projection system, was another partner in this project.
Details about the holographic system can be found on the ABBAWorld website, along with the history of ABBA.
Posted by
Lynn Marentette
Labels:
3D holographic,
abba,
abbaworld,
center for highly interactive,
dance,
exhibit,
eyeliner,
high definition,
music,
musion,
projector,
sing,
UK
5 comments:
Subscribe to:
Posts (Atom)