Apr 23, 2010

More Multi-touch: Multi-touch Table at Schlossmuseum Linz, by Strukt Design Studio


Schlossmuseum Linz / Multitouch Installation from Strukt Studio on Vimeo.

Info from the Strukt website:
"The first game Strukt produced is called “Solar Land”. The visitors can place solar panels on a map of Upper Austria, guessing where they would be most efficient according to the altitude of the sun in the area. After all items are placed, the participants can start a simulation of the insolation over the duration of an entire year. The game shows how much energy is produced during that period of time, and the top simulations are listed in a high-score. The results encourage people to discuss their decisions and to play the game once more, using the knowledge they gained to reach a better score."





-Picture from the Strukt website


Strukt studio is located in Vienna, Austria, and is a design agency that specializes in interactive media for events and exhibitions.  Strukt has an innovative portfolio of interesting work.

I missed this one: Winscape by RationalCraft: Digital Views from Realistic Scenery Movies for Fake "Windows": Works on exisiting HD TVs.

Winscape, by RationalCraft



How WindScape was built:


For city dwellers who have window views of cement walls, this would be a welcome addition to the abode.

Thanks to Stefano Baraldi for the link!

Stefano is the author of the On the Tabletop blog.

Apr 18, 2010

Games for Health Conference, Games Accessibility Day, and Games Beyond Entertainment Week! (Via Ben Sawyer, Digital Mill, Serious Games Initiative)


The Games for Health Conference and Games Beyond Entertainment Week are coming soon.

We can now reveal our excellent keynotes for the 2010 Games for Health Conference:

Day 1: Wednesday May 26
THE MIND-BODY EXPERIENCE OF SONY MOVE: Relationships between Gaming, Play, Exercise, and More!
Dr. Richard Marks
Senior Researcher Sony US R&D group

Dr. Marks also known as the "father of the EyeToy" will discuss the relationship between gaming, play and exercise, referencing his work in the development of Sony’s new motion controller system, PlayStation Move, as well as his previous work with Sony’s EyeToy, PlayStation Eye and other interfaces.

Day 2: Thursday May 27
THE HUMAN PLAY MACHINE
Chaim Gingold
Chaim Gingold, a longtime independent game developer and original designer of Spore’s creature creator will discuss how existing game genres map onto the human brain and body and how design decisions affect who will be attracted to the game and how they will play.

You can see the nearly full schedule at: http://www.gamesforhealth.org/schedule.htm

Two of our May 25: Pre-Conference Events also have schedules posted:

Out & About: The Mobile Serious Games schedule: http://bit.ly/9MbEEF

3rd Annual Games Accessibility Dayhttp://gamesaccessibilityday.org/schedule.html (See below)




Best,
Ben Sawyer
Digitalmill
Serious Games Initiative

Games for Health Project
@bensawyer on twitter

Here is the schedule of the Games Accessibility Day,  May 25, 2010:

Tuesday, May 25, 2010


8:30 am to 9:00 am

Coffee

9:00 am to 9:50 am

Opening Ceremonies
Introduction of the Day, Mark Barlet 
Keynote Address:
Chuck Bergen – Making a commercial game targeting at the disabled community, and how he sold the idea to the biggest game company on the planet.

9:50 am to 10:00 am

Break

10:00 am to 10:30 am

Presentation: Tobi Saulnier - Winter's Tale : A Case Study of Designing for Game Accessibility on the Nintendo DS

10:30 am to 10:45 am

Presentation: Katherine Mancuso - Best Practices for Accessible Communication Using a Virtual World

10:45 am to 11:00 am

Presentation: Tim Holt: Game Accessibility in Special Education.

11:00 am to 11:15 am

Break

11:15 am to 11:30 am

Introduction to the “Hacker Hardware Challenge”
  • Adam Coe
  • Ben Heckendorn
  • Suzanne Robitaille

11:30 am to 12:00 pm

Presentation: Halimat Alabi - Making the Fantasy Real: Giving Good User Interface

12:00 pm to 12:20 pm

Presentation: Mantha Sadural - SPREAD: Appreciating Speech through Gaming

12:20 pm to 1:30 pm

Lunch

1:30 pm to 1:50 pm

“Hacker Hardware Challenge” the reveal and Q&A

1:50 pm to 2:10 pm

Presentation: Johnny Richardson - The Social Construction Model of Interactive Gaming for Disabled Users: Benefits and Developmental Evaluation

2:10 pm to 2:30 pm

Presentation: Eleanor Robinson - Game Accessibility and the Aging Community

2:30 pm to 3:00 pm

Group Activity: Break out into groups and solve the world’s problems
How could we pass up the opportunity to flex the massive amount of talent assembled in one room. Take on a challenge and help develop a solution.

3:00 pm to 3:10 pm

Break

3:10pm to 3:40 pm

Group Activity: Presentation of the breakouts

3:40 pm to 4:10 pm

Presentation: Rock Vibe - Rock Band for People with No or Limited Vision

4:10 pm to 4:30 pm

Break

4:30 pm to 5:00 pm

Presentation: Suzanne Robitaille and Mark Barlet - Reviews for All, A New way of looking at things for our community

5:00 pm to 5:20 pm

Presentation: Heidi Silver-Pacuilla - Unleashing the Power of Innovation for Assistive Technology

5:20 pm to 5:30 pm

Closing Ceremonies


WIRED's Gallery: Eight Tablets That Aren't Made by Apple; HP Slate video teaser)

The following thumbnails are from a recent article in WIRED:
Gallery: 8 Tablets That Aren't Made by Apple
Priya Ganapati, Wired, 4/16/2010



Web, Flash & Air on Slate Device from HP:



The HP Slate would be very useful in education, especially for students working in pairs or small groups during activities such as digital storytelling, "kid-reporting", and so forth!

Apr 17, 2010

TellTable: Collaborative Creative Storytelling on a Multi-touch Table, from Microsoft Research, UK.

The TellTable is a collaborative digital storytelling application designed for Microsoft's Surface interactive multi-user multi-touch table. It was used by children in a school library in the UK, and was quite successful. The video below provides an overview about the way the TellTable worked. I think every school library/media center should have something like this!





"TellTable, a system developed in the Soci-Digital Systems group, uses Microsoft Surface technology to provide an interactive storytelling experience, similar to how children would tell stories using physical toys. Children can create various digital characters and sceneries on Surface, made out of photos taken of real world objects and environments as well as finger paintings. By manipulating these characters using multi-touch gestures, children can narrate, act and record imaginative stories together, before sharing them with friends later on.
TellTable was deployed in a primary school, and received overwhelmingly positive feedback. It has seen crowds of kids create stories featuring characters as diverse as Ninja chickens and rampaging teddy bears. Teachers were also enthusiastic about the potential of TellTable as an education tool, to help children develop communication skills and to create interactive tutorials when teaching foreign languages." -- Microsoft Research UK


Publications

Xiang Cao, Siân E. Lindley, John Helmes, Abigail Sellen. (2010). Telling the whole story: Anticipation, inspiration and reputation in a field deployment of TellTable. Proceedings of CSCW 2010, ACM Conference on Computer Supported Cooperative Work. p. 251-260.

John Helmes, Xiang Cao, Siân E. Lindley, Abigail Sellen. (2009). Developing the story: Designing an interactive storytelling application. Proceedings of ITS 2009, ACM International Conference on Interactive Tabletops and Surfaces. p.49-52.

Apr 16, 2010

The Digital Native Speaks.

One of my Facebook friends posted this video of a digital native letting teachers know that in no uncertain terms that they MUST get on board with the interent & technology thing:




I sense that this kid's dad has a job in educational technology- this video might be his way of motivating teachers to get along with the digital natives they face every day in their classrooms.