I came across a link to Mike Dunn's post about the re-make of his UX resume and was intrigued by his use of infographics to represent his multi-faceted skills and career experiences:
The Art by Chance festival will take place on digital screens in public places all over the world!Here is the promotional material from the Art By Chance website:
LOOK AROUND! Films leave cinemas for the streets
"ART BY CHANCE is a brand new Ultra Short Film Festival will take place from7 May to 4 June 2010 in more than 20 countries and over 100 cities worldwide.
For this festival, you don't need to buy a ticket or go to a movie theater! Movies just pop into your lives in subways, buses, airports, shopping malls, trains, sports centers, art galleries, museums, plains, campuses, cafes and bars! Internationally selected and "TIME" themed creative short films catch you unexpectedly while traveling in the subway, waiting at the airport, shopping or just strolling around.
Art by Chance 2010 has set out to explore how the perception of time is unique to every individual and how time can influence the narrative of city life, one of modern man’s greatest challenges. Films touching the untouchable theme of time in their own time.
Digital screens scattered around the city your host for this festival. ART BY CHANCE simultaneously air in Belgium, Canada, Colombia, Dominican Republic, El Salvador, France, Germany, Greece, Guatemala, India, Indonesia, Italy, Malaysia, The Netherlands, Panama, Poland, Portugal, Qatar, Romania, South Africa, Turkey, UK, USA and It reachs the largest audience ever, allowing art to break into the lives of millions around the world."
ART BY CHANCE 2010 Selection 17.01.1922 / Emilia& Marek Straszak / Poland
Before the Game is After the Game / Henriette Vogtherr / Germany
Contemplate Impermanence / Thomas Zachmeier / Germany
Cyclist/ Serhat Dogan- Jeff Treves / Turkey
Eindeloos / Emmy Storm / Belgium
Eye / Todd Herman / US
Follow the white rabbit / Sylvain Favardin- Ludmila Korenarova /Belgium
Half a minute of eternity / Frank Becker- Bernd StraubMolitor / Germany
How to Use Time Flexibly / Eckhard Kruse / Germany
Irreversible / Appu N. Bhattathiri / India
Is this your limb? / Michael Ramsey / US
Mechanism / Michal Wojtasik- Agnieszka Kosinska / Poland
Melt / Kathryn Maguire / Ireland
Movemento / Ahmet Serif Yildirim- Davut Toy / Turkey
No Time / Caroline Arce Herrero / Spain
Parallel Spaces / Georgi Krastev / Bulgaria
Portrait and temporality / Pouya Ahmadi / Switzerland
Prelude to A Symphony (in Sweatch) / Christopher Dax Norman / US
Solid/ Liquid / Ozgür Erman / Turkey
Temp Mort (dead time) / Manas Bhattacharya & Madhuban Mitra / India
Thanks Warhol / Caley Jane Dimmock / Canada
The best Buddhist / Wiracha Daochai / Thailand
Time cubed / Alexander Schmutzler / Germany
Time makes every static image dynamic / Justin Lincoln /US
Timebank / Arttu Lehtovaara / Finland
Trains, dames&timetables / Daniel Coss & Neill Staines / Ireland
Twentyfour seven / Aaron Rositzka- Julius Krenz / Germany
Until, after / Emre Ozerden / Turkey
Up and down at day / Bele Albrecht / Germany
Waiting / Amila Galappatthi / Srilanka
Wake Up / Zane Raudina / Latvia
According to a recent article from the Microsoft News Center, "statistics from high schools and universities suggest that percentage won’t change any time soon. Only 17 percent of Advanced Placement (AP) computer science test-takers in 2008 were women, even though women represented more than half of all AP test-takers. At the college level, fewer than one in five computer and information science degrees were awarded to women."
Microsoft's Imagine Cup competition is a way to encourage female students that they can use technology to help make the world a better place, and that computer science is a field that provides an outlet for creativity a innovation.
One of the teams that participated in the Imagine Cup Competition was "Team Blob". The young women in this team attend South Dakota School of Mines and Technology. Their work can be seen in the video presentation of Team Blob's Multi-touch Designer, which allows teachers to create multi-touch presentations for their students. The application was written in C# using Windows Presentation Foundation.
The team developed a interactive timeline to highlight history's famous women in math and science, and demonstrated it on a 40-inch multi-touch table to girls who visited their university campus. The time-line can be seen in the video clip at about 3:34.
"Team Blob members, from left, Lori Rebenitsch, Robyn Krage and Jaelle Scheuerman demo their application that aims to bring emerging multitouch technology into K-12 classrooms. The all-woman team is from the South Dakota School of Mines and Technology."
Cindy Chastain is a Creative Director, Experience Architecture at Rapp, a global, full-service agency in NYC. Her background is in screen-writing. She also is a film-maker and technology consultant. The video below is of her presentation at IXDA 2010. It is well worth the 47 minute watch!
Here is a quote from Nasir Barday's post on the IXDA blog about Cindy Chastain's presentation:
"Designing with a narrative in mind can make a difference between a product that merely functions well and a product that engages the minds, emotions and imaginations of users." Nasir Barday, IXDA 2/26/10
Here are a few quotes from the presentation: "How can we, as designers, provide cues that will deepen that narrative connection?"
"What can we learn from the discipline of storytelling that will help us design for more meaningful and engaging product experiences?"
"If we can move away from thinking of products in terms of interfaces and start thinking of them as representations or environments, in which agents perform actions, we will get us to a place where we can design more fluid and engaging dialogues/experiences."
Near the beginning of this video, Cindy discusses the concept of the user's narrative, described as a stream of self-talk occurs when someone interacts with a design product. Two types of narratives are likely to occur. According to Cindy, this phenomenon was noted by cognitive scientists. One is narrative of use, and involves the person's self-talk about the products features and affordances. The other is a personal narrative, which focuses on what the product means, how it might fit into one's life, and how it might be used.
Dr. Juan Pablo Hourcade heads a team of researchers at the University of Iowa who are creating multi-touch applications and other technologies to support communication, collaboration, creativity, and self-expression for young people with Autism Spectrum Disorders. The picture below is a screen shot of the team's web page that includes a few videos of the team's important work: (Videos can be found on the Technologies for Children with Autism Spectrum Disorders webpage.)
I came across the STEIM website today and was impressed by what I saw on the videos embedded/linked below.
What is STEIM? According to the website, "STEIM (the studio for electro-instrumental music) is the only independent live electronic music centre in the world that is exclusively dedicated to the performing arts. The foundation's artistic and technical departments support an international community of performers and musicians, and a growing group of visual artists, to develop unique instruments for their work. STEIM invites these people for residencies and provides them with an artistic and technical environment in which concepts can be given concrete form. It catalyzes their ideas by providing critical feedback grounded in professional experience. These new creations are then exposed to a receptive responsive niche public at STEIM before being groomed for a larger audience."
"STEIM promotes the idea that Touch is crucial in communicating with the new electronic performance art technologies. Too much the computer has been used, and designed, as an exclusive extension of the formalistic capabilities of humans. At STEIM the intelligence of the body, for example: the knowledge of the fingers or lips is considered musically as important as the 'brain-knowledge'. STEIM has stimulated the design of extremely physical interfaces and is widely considered as the pioneering place for the new live electronic concepts."
STIEM offers a limited number of internships and residencies. Also available are orientation workshops, and guest house accommodations for visitors participating in the workshops who come from abroad.
If I had the chance to visit STEIM, I would definitely want to play around in the Electronicmusicalinstrumentsexhibition (formerly the Electro Squeek Club), "an exhibition in the form of an arcade where visitors can playfully discover the major directions in the tactile approach within STEIM's instrumental objects."
Mobile Touch: Finger Web
Presentations by: Alan Macy / BIOPAC; Jeff Snyder / Snyderphonics
Performances by: Jan Trützschler von Falkenstein; Joker Nies and the Benjolin Orchestra
27 March 2010 STEIM, Amsterdam NL
Why does this interest me? When I returned to school to take computer classes, my first class was computer music technology. I have an electronic MIDI workstation/keyboard and I love sound synthesis.