May 14, 2010

Quick Post/Link: digitalculturebooks: New Media Studies & Digital Humanities at University of Michigan

I graduated from the University of Michigan years ago and would have been thrilled to participate in a project such as the new "digitalculturalbooks".  Sadly, the my undergraduate education pre-dated the internet and the explosion of engaging technologies!  

Here is information about digitalculturebooks from the "about" section of the website, via graduate student Jonathan Tarr:


digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative work in new media studies and the emerging field of digital humanities. digitalculturebooks seeks to explore all aspects of new media and its impact on society, culture, and scholarly communication and will present work that exhibits and advances the understanding of the relationship between humanities and digital technologies. The imprint aspires to both investigate and demonstrate new forms of scholarly practice in the humanities.
digitalculturebooks is an experimental publishing strategy with a strong research component. By making our content available in print and online, we intend to:
  • develop an open and participatory publishing model that adheres to the highest scholarly standards of review and documentation;
  • develop a model for press/library collaboration at Michigan and elsewhere;
  • showcase and extend Michigan's leading role in the development of digital resources;
  • encourage and participate in a national dialogue about the future of scholarly communication.

May 13, 2010

Digital Media & Learning Competition Awards



2010 Digital Media and Learning Competition Winners (pdf)


"The Digital Media and Learning Competition, now in its third year, is an annual effort designed to find — and to inspire — the most novel uses of new media in support of learning. In May 2010, the Competition recognized 10 projects that employ games, mobile phone applications, virtual worlds, and social networks to create learning labs for the 21st Century — environments that help young people learn through exploration, interaction and sharing."
-MacArthur Foundation/HASTAC 


2010 Winners, 21st Century Learning Lab
CLICK! The Online Spy School: Engaging Girls in STEM Activities, Peer Networking, and Gaming- Emily Sturman, Carnegie Science Center, Pittsburgh, PA.
ECOBUGS- Stephen Sayers, Futurelab Education, Bristol, UK.
FAB@SCHOOL: A Digital Laboratory for the Classroom- Glen Bull, University of Virginia, Charlottesville, VA.
Hole-in-the-Wall: Activity Based e-Learning for Improving Elementary Education in India - Hole-in-the Wall Education Limited, New Delhi, India
Metrovoice: About/In/By Los Angeles - Ann Bray, LA Freewaves, Los Angeles, CA
Mobile Action Lab: Programming Apps for Collaborative Community Change- Elisabeth Soep, Youth Radio-Youth Media International, Oalkand, CA
NOX No More: Connecting Travel Logs with Simulation, Gaming, and Environmental Education- Rosanna Garcia, Northeastern University, Boston, MA
Conservation Connection: From the West Side to the West Pacific-Joshua Drew, The Field Museum, Chicago, IL
Scratch & Share: Collaborating with Youth to Develop the Next Generation of Creative Software- Mitchel Resnick, MIT Media LAb, Cambridge, MA
Youth Applab- Leshell Hately, Uplift, Inc. Washington, DC


About the Competition
Digital Media and Learning Competition

RELATED
Press Release Via Serious Games Market and the MacArthur Foundation

Global Competition Selects 10 Innovative Digital Media & Learning Projects to Share $1.7 Million (Digital Media & Learning, Press Releases- May 12, 2010)
Washington, DC) — Ten winners of the MacArthur Digital Media and Learning Competition were announced today at a celebration of National Lab Day in Washington, DC, to promote science, technology, engineering and math across the country. Funded by the John D. and Catherine T. MacArthur Foundation and administered by the virtual network of learning institutions HASTAC, the competition winners will share $1.7 million in funding to use games, mobile phone applications, virtual worlds, and social networks to create the learning labs of the 21st century. Winners include a project to show youth-produced videos on 2,200 Los Angeles city buses; the next generation of a graphical programming language that allows young people to create their own interactive stories, games, and animations; and an online game that teaches kids the environmental impact of their personal choices. 

“Digital technologies are helping us to re-imagine learning,” said Connie Yowell, MacArthur’s Director of Education. “In the digital age, the learning environment is turned on its head — it’s no longer just the dynamic of the student, the teacher and the curriculum. Today, kids learn and interact with others — even from around the world — every time they go online, or play a video game, or engage through a social networking site. This Competition is helping us to identify and nurture the creation of learning environments that are relevant for kids today and will prepare them for a 21st century workforce.”

Now in its third year, the Competition is an annual effort to find — and to inspire — the most novel uses of new media in support of learning. This year it was launched in collaboration with President Obama’s Educate to Innovate initiative, challenging designers, inventors, entrepreneurs, and researchers to create learning labs for the 21st century, digital environments that promote building and tinkering in new and innovative ways. 

Other winners of the global Digital Media and Learning Competition include:

Conservation Connection: Using webcasting, video blogging and social networking sites, this project connects kids from Chicago’s West Side with kids in Fiji to work together to protect Fijian coral reefs; 

Mobile Action Lab: Combining the expertise of social entrepreneurs and technologists and the knowledge and ideas of Oakland, CA-based teens, this project helps develop mobile phone applications that serve Oakland communities. 

Click! The Online Spy School: Designed to encourage girls engagement in the sciences, Click!Online is a web-based, augmented reality game for teen girls to solve mysteries in biomedical science, environmental protection, and expressive technology. 

•Download a complete list of the competition winners (PDF, 12 pages) »

This year’s application process included an opportunity for public comment, which allowed applicants to collaborate with others and improve their submissions prior to final review. Of the more than 800 applications from 32 countries, 67 finalists were asked to submit videos of their projects for a final round of judging. Winners were selected from this pool by a panel of expert judges that included scholars, educators, entrepreneurs, journalists, and other digital media specialists.

The Competition is funded by a MacArthur grant to the University of California, Irvine, and to Duke University and is administered by the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC). The Competition is part of MacArthur’s digital media and learning initiative designed to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to education and other social institutions that must meet the needs of this and future generations.

"The winning projects exhibit a wonderful creativity in developing learning platforms and environments that promote participatory and collaborative engagements for kids to learn with and from each other in their everyday engagements,” said Cathy N. Davidson, of Duke University, Co-founder of HASTAC along with David Theo Goldberg, of the University of California Humanities Research Institute. “We are witnessing the profound transformation in how young people will be learning in the future, and these projects are helping to lead the way," noted Goldberg.

Winners of the Competition were drawn from two categories: 21st Century Learning Lab Designers ($30,000 to $200,000) and Game Changers ($5,000 to $50,000). Learning Lab Designer award winners, which were announced today, will share $1.7 million for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering and math. Game Changers awards, which are to be announced on May 25th at the 2010 Games for Change festival, will share $250,000 for creative levels designed with either LittleBigPlanet™ or Spore™ Galactic Adventures. The games offer young people learning opportunities as well as engaging play. Each category includes several Best in Class awards selected by expert judges, as well as a People’s Choice Award to be selected by the general public in late May. 

Detailed information about the winning projects and the Competition is available at http://www.dmlcompetition.net.

Gesture Vocabulary from N-Trig: "N-act Hands-on"

N-Trig is a company founded in 1999 that provides pen and multi-touch solutions that integrate into LCDs and other devices, and provides opportunities for independent software vendors (ISVs) and original equipment manufacturers (OEMs) to create new interactive and hands-on computing experiences, according to the company's profile. The latest news about N-Trig's interactive capabilities was outlined in a recent article by DanaWollman, in Laptop:


I found the following video from N-Trig on YouTube, released on 5/11/10, that shows the new gesture set that is supported by N-Trig:




The N-act Gesture Set (depicted in the video below)
N-act3SideSweep for browsing, use fingers together for browsing
N-act2+1 - select from a displayed menu
N-act3Tap- displays open windows in a 3D carousel
N-act3Hold-rotates the 3D carousel
N-act2Scroll- scroll through a document
N-act2Tap-minimizes the open window, displays the desktop
N-act1Touch- select an item on the screen
N-act4Tap-displays customized, relevant list of web page icons; selected text/item is pasted into the chosen app.
N-act4Zoom-magnifies a movable selected area of the screen
N-act4Select-selects an area and opens a context sensitive menu

avitalntrig
Here is the promotional information from the YouTube video:
"This video demonstrates the N-trig N-act Gesture Vocabulary, a set of true multi-touch gestures for two plus one, three- and four-fingers, enabling users to perform an action directly on the screen, and providing a rich set of hand movements that enhance the overall user experience, enabling a whole new approach to how we interact with our computing devices, for a true Hands-on computing experience."


RELATED

Dana Wollman, 5/1/10, Laptop

www.n-trig.com
N-trig DuoSense Technology
The Future is Now:  Creating and Developing a Touch-Enabled World (pdf)
N-trig N-act Hands-On Gesture Vocabulary (N-Trig website)
Better Multi-Touch Displays Coming 
Mike Miller, Forward Thinking Blog, PC Mag (3/3/10)
DuoSense: Creating a Multi-touch Enabled World (November 2009)

May 10, 2010

HTC Incredible: My Mother's Day Present

I'm chained to Verizon as my cell phone carrier due to my family. That's why I don't have an iPhone. When I was asked what I wanted for Mother's day, I squinted at the screen of my HTC Eris and said I wanted something with a bigger screen.

I don't need reading glasses to read the newspaper, books, or magazines...yet, but I found that I was grabbing my husband's glasses to read my Eris.  Who wants to keep up with reading glasses just to deal with a cell phone?   I don't.

Here is a video from CNET that gives a nice overview of the Incredible's features:



I am happy to say that I love this phone.   I don't need reading glasses to use it.  The only things I couldn't read all of the fine print that was displayed during the initial set-up.  In my excitement to get things set up, I think I might have opted in for more than I wanted!

For some reason, I now have every contact I've ever made, all on this phone,  with phone numbers of people that I never have called,  courtesy of Facebook, I assume.  I'll have to spend some time organizing this mess later on. I'll also have to hunt for my husband's reading glasses after work today to read the fine print and make the correct privacy settings!

May 8, 2010

Revisiting Razorfish: Emerging Experiences, RockstAR application, and more...

I've written a few posts about Razorfish in the past. What is Razorfish?


"The Razorfish Emerging Experiences team is a dedicated group of highly experienced professionals focused solely on emerging experiences and technologies. "Effective innovation" is our multifaceted approach to concepting and delivering pioneering solutions for our clients."
Razorfish has forged ahead into very interesting-and fun- territory. Here is a video of the RockstAR application. It combines multi-touch technology and augmented reality, utilizing the Razorfish Vision Framework (RVT), integrated with the Razorfish Touch Framework.

RockstAR (Augmented Reality) Experience Demo from Razorfish - Emerging Experiences on Vimeo.


A recent post on the Razorfish Emerging Experiences blog provides a detailed account of the technology that was pulled together to make it happen in the post, The Technology Behind RockstAR. The application is integrated into Twitter and Flickr.
RockstAR
-Razorfish Emerging Experiences Blog
"For the RockstAR experience, we are analyzing each frame coming from an infrared camera to determine if faces are found in the crowd. Once a face is detected, it is assigned a unique ID and tracked. Once receive a lock on the face, we can pass position and size information to the experience where we can augment animations and graphics on top of the color camera feed."


RELATED
One of my previous posts includes a video of the Razorfashion application, which highlights the Razorfish Touch Framework:


Razorfish's Touch Framework "Razorfashion" - A lot like my idea for an in-home FashionMirrorAdvisor...


I'm still hoping to work on my FashionMirrorAdvisor - but with a twist. Now that I have a smartphone, I want to incorporate a mobile app into the concept. Guys probably just wouldn't understand.  (However, something like this would make a nice gift for a guy who is a bit lacking in the fashion department.)


Below is a remix of my previous post


RAZORFISH'S TOUCH FRAMEWORK:  RAZORFASHION - A LOT LIKE MY IDEA FOR AN IN-HOME FASHIONMIRRORADVISOR (5/23/09)


Razorfish recently unveiled the Razorfashion application designed to provide shoppers with an engaging retail experience within the "multi-channel shopping ecosystem". I'm not the "shop to you drop" type of gal, but I can see that this concept could be useful in other situations, after a few tweaks.



As soon as I saw this Razorfish Touch "Fashion" demo video, it touched a nerve. I've been playing around with a similar idea, but for my personal use, in the form of an RFID-enabled system. I'd call it something like "FashionMirrorAdvisor".


Instead of showing skinny fashion models like the Razorfashion application, I'd harness the power of built-in web-cam and mirror my own image on the screen. My mirror would dress me up in the morning when I'm way too foggy to think about matching colors and accessories.
     
My FashionMirrorAdvisor would be my friend. My "smart" friend, since all of my clothes would be RFID-tagged, along with my shoes, jewelry, and other accessories. My make-up, too. It would be a no-brainer. I really could use this application - just ask my husband!


More often than not, most mornings I find myself staring at the clothes in my closet, frozen in time, unable to formulate a fashion thought. I might set my eyes on a favorite blouse, but blank out when I try to think about the rest of the steps I need to pull my look together.
     
I know I can't wear my reddish-pink camisole with my dusty-orange/brown slacks, but at 5:15 A.M., who has the time to think about this little detail? My friend, the TouchFashionMirror would prevent me from making this fashion faux-pas.
     
No problem.
     
My FashionMirrorAdvisor would show me a few outfits, and dress my real-time moving image on the screen. Since she knows all things, she'd show me ONLY the articles of clothing that were clean, since my RFID system would keep up with all of that. It would be much more functional than a "virtual wardrobe" application. I could try out different earrings without having to get them out.
     
If I couldn't find something, the RFID system would take care of this detail. My FashioMirrorAdvisor would know where I misplaced my clothes, accessories, and even my keys, since they would all be tagged. The mirror application would provide me with a nice little map of my house and car, and highlight the location of the item.
     
My FashionMirrorAdvisor would keep track of my laundry, too. This would be a great feature. So if my dirty laundry was piling up, and I wanted to wear outfit X, Y, or Z over the next few days, I'd receive a gentle reminder that I'd need to do some laundry first!


Another practical feature:
     
My FashionMirrorAdvisor would also serve as my health consultant, keeping track of my weight and BMI. This data, along with information gained from the webcam, would be combined so that my advisor would NEVER suggest an outfit that would be too...snug.


I could program the system to provide me with gentle reminders if my weight was an issue. My FashionMirrorAdvisor would show me images of myself "before" and "after", outfits included.

Information about the "after" outfits could be fed to the system from the web-catalogs of my favorite fashion retailers, and once I lost those 10 darned pounds, I'd find a nice parcel delivered to my door. Thanks to my FashionMirrorAdvisor, I know that the outfit would be just right.


UPDATE 5/8/10:  The FashionMirrorAdvisor would be integrated with a mobile app - since I now have a smartphone, this would be quite useful in planning shopping trips centered around the purchase of new clothes, shoes, accessories, and coordinating cosmetics!  I created a little game  that I think would be ideal for this sort of thing, too.   I still want to work on this....someday. Too many ideas, too little time!


ALSO RELATED
From the Razorfish site:
"The Razorfish Emerging Experiences team is a dedicated group of highly experienced professionals focused solely on emerging experiences and technologies. "Effective innovation" is our multifaceted approach to concepting and delivering pioneering solutions for our clients"

"Founded in 2008, Razorfish Emerging Experiences is a cross-functional team composed of strategists, artists, experience designers, and technologists. We’re part of the Razorfish Strategy & Innovation practice led by Shannon Denton. Jonathan Hull is the managing director of the team, Steve Dawson is the technology lead and Luke Hamilton is the creative lead."

Razorfish
Razorfish Emerging Experiences Portfolio
Razorfish Emerging Experiences Blog
Razorfish Emerging Experiences on Vimeo


RELATED 5/8/10
Razorfish Health (Fun music on the home page!)
Razorfish Establishes Cloud Computing Practice
Douglas Quenqua, ClickZ 4/15/10
The Razorfish 5: Five Technologies that Will Change Your Business
Razorfish Whitepapers


If you are looking for a job, you might be interested in the openings at Razorfish. Before applying, take a look at what is expected:
"You dream in digital. You're fluent in the technologies that define our world and passionate about the way they're shaping our future.  You're a communicator. A creator. You understand how the Web connects us, and you want to shape the conversation. You're a restless innovator.  you're not only waiting for the next big idea to happen, you're making it happen.  You're a unique talent, a visionary, an experimenter, and you're looking for an environment that lets you shine. In other words, you're just our type...."


FYI
When I visited the Razorfish website, I noticed that the background appeared to be a live feed of the offices. Since today is Saturday, it makes sense that the only person busy at the office was a custodian. Below is the screenshot: