Jul 12, 2010

Design for Emotion and Flow: Trevor van Gorp's Presentation Slides & References

Trevor van Gorp works at Affective Design. He presented at the iA Summit 2010, a conference sponsored and run by ASIS&T, the American Society for Information Science and Technology.

In this presentation, Trevor discusses concepts such as emotion, attention, and arousal, the differences between novice and experienced users, differences in goals, such as experiential, goal-directed, how stress affects arousal and performance, and other topics, accompanied by clear examples, of ways to incorporate "emotion and flow" principles into web and information design.

It should be noted that "emotion and flow" strategies have been consciously implemented in video games by designers/developers for a long time, and these concept most likely have value across various digital domains, such as multimedia journalism, interactive television, and interactive surface or large display applications.
Design for Emotion and Flow
View more presentations from Trevor van Gorp.


Below are the references from the presentation, as posted on SlideShare:



  1. References


    • Csikszentmihalyi, Mihaly. (1990). Flow - the Psychology of Optimal Experience . New York: Harper Perennial.
    • Csikszentmihalyi, Mihaly. (1990). Flow – the Psychology of Optimal Experience. New York: Harper Perennial.
    • Desmet, Pieter, R. (2002). Designing Emotions . Pieter Desmet. Delft.
    • Russell, J.A. (1980). “A circumplex model of affect”. In Journal of Personality and Social
    • Csikszentmihalyi, M. (2008). Creativity, Fulfillment and Flow, TED talk. 2008
    • Fehrman, Kenneth R. and Cherie Fehrman. (2000). Color - The Secret Influence . New Jersey: Prentice Hall, Inc.
    • King, Andrew B. “Chapter 2 – Flow in Web Design.” 2003. http://www.websiteoptimization.com/speed/2/ accessed on January 21/2007.
    • Hoffman, D.L, Novak, T (1996), “Marketing in hypermedia computer-mediated environments: conceptual foundations’”, Journal of Marketing, Vol. 60 pp. 50-68.



    • Novak, T.P, Hoffman, D.L (1997), “Measuring the flow experience among Web users,” Interval Research Corporation.
    • Novak, T, Hoffman, D, Young, Y (1998), “Measuring the flow construct in online environments: a structural modeling approach”, Owen Graduate School of Management, Vanderbilt University, working paper.
    • Novak, T. P., Hoffman, D. L., and Yung, Y. 2000. Measuring the Customer Experience in Online Environments: A Structural Modeling Approach. Marketing Science 19, 1 (Jan. 2000), 22-42
    • Rettie, R., (2001), An Exploration of Flow during Internet Use, Internet Research, 11(2), 103 – 113.
    • Simon, H. A. (1971), “Designing Organizations for an Information-Rich World”, in Martin Greenberger, Computers, Communication, and the Public Interest, Baltimore, MD: The Johns Hopkins Press, ISBN 0-8018-1135-X. pp. 40-41.
    • van Gorp, Trevor, J. (2006). Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human-Computer Interaction. University of Calgary, Faculty of Environmental Design, Master’s Degree Project
RELATED
Trevor van Gorp's Boxes and Arrows article:
Design for Emotion and Flow (8/7/08)
Affective Design Blog
Some ASIS&T Special Interest Groups:
SIGVIS (Visualization, Images, Sound)
Information Architecture (IA)
Arts & Humanities

Jul 10, 2010

Tech Fashion: The iPad Murse (Murse = Man Purse)

I'm vacationing this week, but since it is impossible for me to fully pull myself away from tech, I grabbed my husband's arm and made a beeline to the iPad display during our walk around Historic Charleston yesterday.  Nearly every iPad on the display had been temporarily adopted by a kid. All of them wanted one, and it was clear that the interaction design was intuitive for them to use. 

My husband commented that he didn't see what the buzz was all about.  His first comment?  "How would anyone carry this? It is too big for a pocket or a purse!   I pointed out that unlike me, most of the women in the store had huge purses.  Huge fancy purses that could probably hold a bazillion iPads.   (My mind is made up. I need an iPad AND a huge fancy purse.)

I noticed that a dad of one of the iPad-exploring kids was holding an iPad in a zippered case in his hand, so I asked him about it.  It turns out that the guy is a "Virtual IT CIO",  so he knows his stuff.  He said that he loves his iPad and has no problem carrying it around.    Knowing my husband, carrying around the iPad in a case without a handle would be a problem.  A deal-breaker.

I guess that the lack of an iPad Murse (man-purse) is something worth considering.  We all want to project a professional image, right?  I chuckled to myself as I read the following article:
Scott Stein, CNET, 7/9/10

In the article, Stein reviews a variety of "murses" suitable for the iPad and netbooks, including Cocoon's Grid-It 10-inch Harlem Netbook/iPad and Gramercy Messenger slings, Booq's Taipan Slim XS, and STM Bags' Scout Laptop Shoulder Bag.
Searching for an iPad bag isn't easy.
(Credit: Sarah Tew/CNET)


(Credit: waynesuttun12, flickr)

Jul 8, 2010

AquaLux 3D: Text, video, images, and even Tetris on a multi-layered water display

I recently came across the INAVATE website, and I've found several articles on topics that I'm sure will interest my blog readers. The article that intrigued me today was about the AquaLux 3D project by researchers at Carnegie Mellon University. In the videos, you can see how text, video, and images can be created with light and water droplets. The researchers used this technology to create a multi-dimensional Tetris game!

A Multi-Layered Display with Water Drops (non-technical version)

"Using a projector and rows of water drop emitters, we create a multi-layer display that can be used for text, videos, and interactive games."

How the Water-drop Multi-display Works: SIGGRAPH 2010 Submission:


RELATED
Projecting Onto Water for 3D Show
INAVATE 7/8/2010
Peter Barnum, Ph.D. Student (AquaLux 3D researcher)
A Multi-layered Display with Water Drops(pdf)
Peter C. Barnum, Srinivasa G. Narasimhan and Takeo Kanade
ACM Transactions on Graphics (SIGGRAPH), July 2010.
"A Projector-Camera System for Creating a Display with Water Drops"
P. C. Barnum, S. G. Narasimhan, and T. Kanade
Workshop on Projector-Camera Systems (PROCAMS), in conjunction with CVPR, June 2009. (Best paper award)
[PDF] [Slides with videos]

YouTube's Move to Slower Media: Leanback - in HD, full screen, minimal clicks, merges with your other online "stuff".

The details are demonstrated in the video below:


My hunch?
One motivation behind Leanback is to prepare us for the next wave of online 3D HDTV, which is a "slow media" experience, best viewed from a comfy sofa or recliner.  This is the "10-foot experience".

RELATED
YouTube Leanback offers effortless viewing
Broadcasting Ourselves ;): The Official YouTube Blog, 7/7/10
Kevin Purdy, Lifehacker, 7/8/10
Brad NcCartym, thenextweb, 7/8/10
Brian Barrett, Gizmodo, 7/7/10
YouTube launches Leanback, mobile site gets HTML5 revamp (video)
Ross Miller, Engadget, 7/7/10
YouTube tries for the TV again with Leanback
Tom Krazit, CNET, 7/7/10

SOMEWHAT RELATED