Sep 18, 2010

Interactive 360 Degree Glass-less 3D Video Display with Gesture Sensor: Demo of Sony's RayModeler

The video below gives a demo of Sony's RayModeler, "A 360-Degree Display that doesn't require glasses". The video shows how the auto-stereoscopic 3D content is filmed. It also shows how items within the display respond to gesture interaction. The first prototype was introduced in 2009 and then brought out at the SIGGRAPH conference this summer.



According to an article written by Richard Lawler, Core77 created "Breakout" for the RayModeler, a game similar to Pong.  I'll have to think more about this technology before I form an opinion!

RELATED
Sony's 360-degree RayModeler 3D display brings its glasses-free act to LA, plays Breakout
Richard Lawler, Engadget 7/28/10

Sony's 360-degree 3D display prototype makes virtual pets more lifelike, expensive
Thomas Ricker, Engadget 10/19/09

Sep 15, 2010

Link to TechPsych Post: Laying the Groundwork for Interactive Video Activities for Students with Special Needs: Community Places Road Trip

If you follow the link, you can see the first "draft" of the video.  My goal is to transform the linear video into an interactive video, with hot spots and links:


Laying the Groundwork for Interactive Video: Activities for Students with Special Needs: Community Places Road Trip

Note:  This was my first time trying to shoot video of buildings and signs from a convertible car with the top down ; )

For Multi-Touch Techies and the Tech Curious- Touch and Retouch article, with code samples, by Charles Petzold

Thanks to Josh Blake, I came across a good article by Charles Petzold  in the September 2010 issue of MSDN Magazine:
Touch and Response


In this article,  Charles Petzold continues his discussion of the multi-touch support in version 4 of Windows Presentation Foundation (WPF).  I like the introduction to his article:
"Programming is an engineering discipline rather than a science or a branch of mathematics, so rarely does there exist a single correct solution to a problem. Varieties and variations are the norm, and often it’s illuminating to explore these alternatives rather than focus on one particular approach." -Charles Petzold
I also appreciate Petzold's discussion about smooth Z transitions, his thoughtful code samples and related links.

RELATED
Multi-touch Manipulation in WPF 
Charles Petzold (August, 2010, MSDN Magazine, UI Frontiers)
"Just within the past few years, multi-touch has progressed from a futuristic sci-fi film prop to a mainstream UI. Multi-touch displays are now standard on new models of smartphones and tablet computers. Multi-touch is also likely to become ubiquitous on computers in public spaces, such as kiosks or the table computer pioneered by Microsoft Surface."
"The only real uncertainly is the popularity of multi-touch on the conventional desktop computer. Perhaps the greatest impediment is the fatigue known as “gorilla arm” associated with moving fingers on vertical screens for long periods of time. My personal hope is that the power of multi-touch will actually provoke a redesign of the desktop display. I can envision a desktop computer with a display resembling the configuration of a drafting table, and perhaps almost as large." -Charles Petzold
Exploring Multi-Touch Support in Silverlight
Charles Petzold (March 2010, MSDN Magazine, Finger Style)


Comment:
I agree with Charles about the need for a re-design of desktop displays.  I like the drafting table as a form factor.  Here are a couple of my previous posts related to this topic:
Emerging Interactive Technologies, Emerging Interactions, and Emerging Integrated Form Factors (2008)
DigiBoard Multi-Touch Mixed Reality Game; Ideas for future design of a flexible, adjustable multi-touch surface (June 2008)



Sep 14, 2010

Sep 13, 2010

For the iPad: Reactable Multi-touch Mobile



More details later!

RELATED
History of the Reactable


How it works (Info from the Reactable website)
"The way the Reactable works is deeply inspired by modular analogue synthesizers such as those developed by Bob Moog in the early 60s and enhances them with new concepts of sampling and digital effects processing."

"While with modular synthesizers one typically had to connect these different modules with patch cables in a complex and error-prone process, with the Reactable this is attained in a much easier and more intuitive way, since connections between the blocks are managed automatically based on their types and affinities and on their proximity."


Martin Kaltenbrunner (Co-founder of Reactable)
"His research concentrates on tangible user interfaces and the development of novel human computer interaction concepts within open tools for creative production. As co-founder of Reactable Systems he had been mainly working on the interaction design of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision and the related TUIO protocol, which have been widely adopted for the realization of tangible tabletop applications."


SOMEWHAT RELATED
Soundythingie for the iPad
iPad Apps for Making Music: What's Coming Later
SurfaceDJ iPhone App (Vectorform)

Sep 11, 2010

Off Topic: Ad with 100 cute cats and kittens roaming free around IKEA (plus 2 video clips of cute kittens and 1 of "dancing" dogs)

IKEA CATS AD:


THE MAKING OF THE IKEA AD, "HERDING CATS"


THREE CUTE LITTLE KITTENS (Just over 2 weeks old)


THREE CUTE KITTENS  AT 5 WEEKS


DANCING DOGGIES