The video below gives a demo of Sony's RayModeler, "A 360-Degree Display that doesn't require glasses". The video shows how the auto-stereoscopic 3D content is filmed. It also shows how items within the display respond to gesture interaction. The first prototype was introduced in 2009 and then brought out at the SIGGRAPH conference this summer.
According to an article written by Richard Lawler, Core77 created "Breakout" for the RayModeler, a game similar to Pong. I'll have to think more about this technology before I form an opinion!
RELATED
Sony's 360-degree RayModeler 3D display brings its glasses-free act to LA, plays Breakout
Richard Lawler, Engadget 7/28/10
Sony's 360-degree 3D display prototype makes virtual pets more lifelike, expensive
Thomas Ricker, Engadget 10/19/09
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Sep 18, 2010
Sep 15, 2010
Link to TechPsych Post: Laying the Groundwork for Interactive Video Activities for Students with Special Needs: Community Places Road Trip
If you follow the link, you can see the first "draft" of the video. My goal is to transform the linear video into an interactive video, with hot spots and links:
Laying the Groundwork for Interactive Video: Activities for Students with Special Needs: Community Places Road Trip
Note: This was my first time trying to shoot video of buildings and signs from a convertible car with the top down ; )
Laying the Groundwork for Interactive Video: Activities for Students with Special Needs: Community Places Road Trip
Note: This was my first time trying to shoot video of buildings and signs from a convertible car with the top down ; )
Posted by
Lynn Marentette
For Multi-Touch Techies and the Tech Curious- Touch and Retouch article, with code samples, by Charles Petzold
Thanks to Josh Blake, I came across a good article by Charles Petzold in the September 2010 issue of MSDN Magazine:
Touch and Response
In this article, Charles Petzold continues his discussion of the multi-touch support in version 4 of Windows Presentation Foundation (WPF). I like the introduction to his article:
"Programming is an engineering discipline rather than a science or a branch of mathematics, so rarely does there exist a single correct solution to a problem. Varieties and variations are the norm, and often it’s illuminating to explore these alternatives rather than focus on one particular approach." -Charles Petzold
I also appreciate Petzold's discussion about smooth Z transitions, his thoughtful code samples and related links.
RELATED
Multi-touch Manipulation in WPF
Charles Petzold (August, 2010, MSDN Magazine, UI Frontiers)
"Just within the past few years, multi-touch has progressed from a futuristic sci-fi film prop to a mainstream UI. Multi-touch displays are now standard on new models of smartphones and tablet computers. Multi-touch is also likely to become ubiquitous on computers in public spaces, such as kiosks or the table computer pioneered by Microsoft Surface."
Charles Petzold (March 2010, MSDN Magazine, Finger Style)
Comment:
I agree with Charles about the need for a re-design of desktop displays. I like the drafting table as a form factor. Here are a couple of my previous posts related to this topic:
Emerging Interactive Technologies, Emerging Interactions, and Emerging Integrated Form Factors (2008)
DigiBoard Multi-Touch Mixed Reality Game; Ideas for future design of a flexible, adjustable multi-touch surface (June 2008)
Touch and Response
In this article, Charles Petzold continues his discussion of the multi-touch support in version 4 of Windows Presentation Foundation (WPF). I like the introduction to his article:
"Programming is an engineering discipline rather than a science or a branch of mathematics, so rarely does there exist a single correct solution to a problem. Varieties and variations are the norm, and often it’s illuminating to explore these alternatives rather than focus on one particular approach." -Charles Petzold
I also appreciate Petzold's discussion about smooth Z transitions, his thoughtful code samples and related links.
RELATED
Multi-touch Manipulation in WPF
Charles Petzold (August, 2010, MSDN Magazine, UI Frontiers)
"Just within the past few years, multi-touch has progressed from a futuristic sci-fi film prop to a mainstream UI. Multi-touch displays are now standard on new models of smartphones and tablet computers. Multi-touch is also likely to become ubiquitous on computers in public spaces, such as kiosks or the table computer pioneered by Microsoft Surface."
"The only real uncertainly is the popularity of multi-touch on the conventional desktop computer. Perhaps the greatest impediment is the fatigue known as “gorilla arm” associated with moving fingers on vertical screens for long periods of time. My personal hope is that the power of multi-touch will actually provoke a redesign of the desktop display. I can envision a desktop computer with a display resembling the configuration of a drafting table, and perhaps almost as large." -Charles Petzold
Exploring Multi-Touch Support in SilverlightCharles Petzold (March 2010, MSDN Magazine, Finger Style)
Comment:
I agree with Charles about the need for a re-design of desktop displays. I like the drafting table as a form factor. Here are a couple of my previous posts related to this topic:
Emerging Interactive Technologies, Emerging Interactions, and Emerging Integrated Form Factors (2008)
DigiBoard Multi-Touch Mixed Reality Game; Ideas for future design of a flexible, adjustable multi-touch surface (June 2008)
Posted by
Lynn Marentette
Sep 14, 2010
Almost missed this: "MSI Announces Availability of the World’s First 3D Multi-Touch All-in-One PC in North America" (Press Release)
I haven't had the chance to get my hands on one of these:
MSI Announces Availability of the World’s First 3D Multi-Touch All-in-One PC in North America "MSI’s Wind Top AE2420 3D addresses the shortage of 3D content with family-friendly PC that converts any 2D movie into 3D" -Business Wire
Posted by
Lynn Marentette
Sep 13, 2010
For the iPad: Reactable Multi-touch Mobile
More details later!
RELATED
History of the Reactable
How it works (Info from the Reactable website)
"The way the Reactable works is deeply inspired by modular analogue synthesizers such as those developed by Bob Moog in the early 60s and enhances them with new concepts of sampling and digital effects processing."
"While with modular synthesizers one typically had to connect these different modules with patch cables in a complex and error-prone process, with the Reactable this is attained in a much easier and more intuitive way, since connections between the blocks are managed automatically based on their types and affinities and on their proximity."
Martin Kaltenbrunner (Co-founder of Reactable)
"His research concentrates on tangible user interfaces and the development of novel human computer interaction concepts within open tools for creative production. As co-founder of Reactable Systems he had been mainly working on the interaction design of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision and the related TUIO protocol, which have been widely adopted for the realization of tangible tabletop applications."
SOMEWHAT RELATED
Soundythingie for the iPad
iPad Apps for Making Music: What's Coming Later
SurfaceDJ iPhone App (Vectorform)
Posted by
Lynn Marentette
Labels:
barcelona,
interaction,
interface,
ipad,
kaltenbrunnerHCI,
multi-touch,
music,
Natural User,
NUI,
reactable,
surfaceDJ,
touch screen,
UX,
vectorform
3 comments:
Sep 11, 2010
Off Topic: Ad with 100 cute cats and kittens roaming free around IKEA (plus 2 video clips of cute kittens and 1 of "dancing" dogs)
IKEA CATS AD:
THE MAKING OF THE IKEA AD, "HERDING CATS"
THREE CUTE LITTLE KITTENS (Just over 2 weeks old)
THREE CUTE KITTENS AT 5 WEEKS
DANCING DOGGIES
THE MAKING OF THE IKEA AD, "HERDING CATS"
THREE CUTE LITTLE KITTENS (Just over 2 weeks old)
THREE CUTE KITTENS AT 5 WEEKS
DANCING DOGGIES
Posted by
Lynn Marentette
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