Oct 11, 2010

Cool Sci/Tech News in my Local Paper! (Links, videos, and more)

My local paper, the Charlotte Observer, has a great Science & Technology section every Monday.  Each week, it includes a wealth of interesting news. Although some of the information is culled from other sources,  there usually is a local twist.  For example, on Sunday, our newspaper came with 3D glasses, just in time to view 3D pictures in print, and online.

Below is a sample of recent "Sci/Tech" related articles in the Observer, along with related links.  (At the end of the post, I've added a few more links to other interesting "scie/tech" items of interest that recently crossed my path.)

3D and the Charlotte Observer




Why 3-D? Just because it could be fun (Rick Thames, Executive Director, Charlotte Observer)
Charlotte Observer's 3-D Gallery  (Online and in the paper.)
Article: Toshiba unveils glasses-free 3-D TV  (Associated Press, 10/5/10)


Thin skin for sensitive robots
"Engineers have developed a pressure-sensitive electronic material that could one day serve as skin for general purpose human-like robots".  The skin is made from a mesh of pressure-sensitive electronic nanowires made out of germanium-silicon. The mess provides information about force to sensors under the "skin". 
Original press release: Engineers make artificial skin out of nanowires (Sara Yang, UC Berkely News, 9/12/10)
optical image of a fully fabricated e-skin device
(Images: Ali Javey and Kuniharu Takei, UC Berkeley)

NELL :  Never-Ending Language Learning System
Computer teaches itself on the Web (Steve Lohr, NY Times)

NELL is a collaboration between Carnegie Mellon University, the U.S. Defense Advanced Research Projects Agency, and Google.  The project uses Yahoo's research supercomputing cluster to do the heavy work. The research goal of this project is to "build a never-ending machine learning system that acquires the ability to extract structured information from unstructured web pages. If successful, this will result in a knowledge base (i.e. relational database) of structured information that mirrors the content of the web."


The project's progress and knowledge base is available on-line: http://rtw.ml.cmu.edu/rtw/resources Tom Mitchell, the Fredkin Professor of A.I. and Learning at Carnegie Mellon, is involved with this research.  


Below is a demonstration of Tom Mitchell's work in the area of "thought reading" with his colleague, Marcel Just: "We are specifically interested in algorithms that can learn to identify and track the cognitive processes that give rise to observed fMRI data."

"Professor of psychology Marcel Just and professor of artificial intelligence Tom Mitchell demonstrate how they are using brain imaging and machine learning to predict a subject's thoughts." -Carnegie Mellon University YouTube Channel





HTML 5
HTML 5 will make it easy for "them" to track your every Internet move, and raises concerns about online privacy and security.  



Charlotte Observer/Scitech    Highlighted Blogs:
He looks into the minds of animals, kids (T.DeLene Beeland, Charlotte Observer 10/10/10)
This article is about Jason Goldman and his research in the area of developmental psychology.  His research focuses on social cognition, which he writes about in his blogs:

OTHER INTERESTING LINKS
Navigating the Aural Web
"The PI's goal in this project is to establish advanced design strategies for the aural navigation of complex Web information architectures, where users exclusively or primarily listen to, rather than look at, content and navigational prompts. Conventional on-screen visual displays may not work well, if at all, in many situations. The most obvious instances occur when persons who are blind or visually impaired need to use technologies designed for sighted users. A much more common situation, however, occurs with users of mobile devices. These users are often engaged in another activity (e.g., walking around a city or driving a car) where it is inconvenient, distracting or even dangerous to continuously look at the screen...." -Award Abstract #1018054

New Grants Aim to Boost Computer Science (Education Week, 10/8/10)



"Two federal grants that were just announced will together provide nearly $27 million to advance computer science education. The announcements come the same week that a new report was issued raising concerns that the subject is getting short shrift in schools. The National Science Foundation is providing a $12.5 million grant to UCLA to promote new and innovative computer science instruction in high schools through the use of mobile phones and Web technology. (The effort will also use that technology for standards-based math and science classes.) The project, dubbed MOBILIZE: Mobilizing for Innovative Computer Science Teaching and Learning, is a partnership between two UCLA centers and the Los Angeles Unified School District."  MOBILIZE website

Designing for Multitouch Tables and Surfaces, by Erin Rose, Open Exhibits Blog

If you are interested in exploring collaborative tabletop applications, take a look at the Open Exhibits blog. Erin Rose's recent post, "Designing for Multi-touch Tables and Surfaces", is a good overview of lessons learned over the past couple of years in design, development, and implementation of multi-user interactive tabletop applications.

Although the focus of Open Exhibits is on applications and systems designed for museum exhibits, many of the design challenges hold true for similar applications in other settings, such as classrooms, libraries, and other public spaces.

Erin's post explores each of the following topics in more detail:

  • Don't forget that the table is omni-directional.
  • Individual control of objects encourages multi-user interaction.
  • Promote collaboration, founded in healthy competition.


(Erin Rose is a developer and community liaison for Open Exhibits.)

RELATED
Exhibit Files
Jim Spadaccini
Visitors Explore L.A. in Google Maps and Flickr Mashup.

Project: Interact "Invent, Design, Change" - A 10 week after-school program teaches high schoolers how to use design to change their communities

Our classroom

Below is a brief description of Project Interaction, a program developed by Katie Koch and Carmen Dukes to teach high school students to use design thinking to change their communities, and also to inspire students to think about interaction design as a possible future career.

Support Project: Interaction on Kickstarter! from Project: Interaction on Vimeo.

RESOURCES
Project: Interaction Vimeo Site, includes video interviews of people who work in the field of interaction design.
Gamestorming: A playbook for innovators, rule-breakers, and changemakers: How to apply game thinking to your business challenges (Dave Gray, Sunni Brown, James Macanufo)


How would this play out at a rural high school?


I'd like to try something like this at my high school. It is located in rural N.C., in between two small towns, not too far from a larger "small" town.  Charlotte, N.C. is the "Big City", but it is is about a 75-100 minute drive, depending on the traffic.  The challenges the students face in a rural/small town area might not be the same as those of teens living in the middle of densely populated NYC,  but that is OK.   It is important to remember that design thinking and interaction design can address a wide range of problems that beg for new solutions, even in the countryside.


It would be awesome if I had the time to implement this at the school. I wonder if any interaction designers in the Charlotte area would be interested in taking a trip out to the country to help get something like this off the ground!
































SORT OF RELATED RURAL EDUCATION AND TECHNOLOGY
It occurred to me that I hadn't read much about "rural" education lately, although I pass horses and cows and cornfields every day to and from work. With access to cell phones and the Internet, and cable/satellite TV, young people who live on the outskirts have more access to urban trends than in the past, yet it is difficult for school districts in rural and small-town communities to attract and retain highly qualified teachers, especially math, science, and special education teachers at the high school level.
"Boon, Not Boondock:  With enrollment in rural schools on the rise, will education in small-town America finally get the attention it deserves?" Elaine McArdle, Harvard Graduate School of Education Ed. Magazine, 2008
In my own state, North Carolina:
NC State Works to Turnaround Rural Schools Through Leadership
National Research Center on Rural Education Support (UNC-Chapel Hill)
Two of the four research programs of the NRCRES:
Distance Education Program, which examines the role that distance education can play in rural schools, especially for enrichment andadvanced level courses. Rural High School Aspirations Study, which examines rural high school students’ aspirations and preparatory planning for postsecondary education, career training, and adult life."

Distance Education Publications, NRCRES
de la Varre, C., Keane, J., Irvin, M. J., & Hannum, W. (2009). Social support for online learning in rural high schools. In Whitworth, B. & de Moor, A.(Eds). Handbook of Research on Socio-Technical Design and Social Networking Systems (pp. 575-588).
Hannum, W., Irvin, M. J., & de la Varre, C. (in press). Extending educational opportunities in rural areas: Application of distance education in rural schools. In S. Mukerji & P. Tripathi (Eds.). Cases on technological adaptability and transnational learning: Issues and challenges.
Hannum, W. H., Irvin, M. J., Lei, P.-W., & Farmer, T. W. (2008). Effectiveness of using learner-centered principles on student retention in distance education courses in rural schools. Distance Education, 29, 211-229. 
Irvin, M. J., Hannum, W. H., de la Varre, C., & Farmer, T. W. (2009). Barriers to Distance Education in Rural Schools. Manuscript submitted for publication.
Irvin, M. J., Hannum, W. H., Farmer, T. W., de la Varre, C., & Keane, J. (2009). Supporting online learning for Advanced Placement students in small rural schools: Conceptual foundations and intervention components of the Facilitator Preparation Program. The Rural Educator, 31(1), 29-36
Keane, J., de la Varre, C., Irvin, M. J., & Hannum, W. (2008). Learner-centered social support: Enhancing online distance education for underserved rural high school students in the United States. In Whitton, N., & McPherson, M. (Eds). Rethinking the digital divide (pp. 39-48). Research Proceedings of the 15th Association for Learning Technology Conference (ALT-C 20


Rural Education SIG of the American Educational Research Association
REL-Midwest:  Online Learning Opportunities for Rural Schools: Framing the Conversation:  Enhancing the Educational Outcomes of Children Through Distance Learning and Technology
Clopton, K.L, & Knesting, K. Rural School Psychology:  Re-Opening the Discussion.  Journal of Research in Rural Education, 2006, 21(5) http://www.jrre.psu.edu/articles/21-5.pdf

Oct 10, 2010

Michael Ogawa, Data Visualization Researcher, VIDI (UC Davis)

I followed a link today to Michael Ogawa's website and blog. He's a Ph.D. student in the Computer Science department at the University of California at Davis, where he participates in research with the VIDI (Visualization and Interface Design Innovation) group.

Here is a description of Michael's research, quoted from his site:

"My research focus is in software visualization. I am interested in bringing to light the efforts of software developers: How they work together on projects effectively to create some of the largest and most complex systems in the world. Complementary to that goal, I am also interested in designing visually appealing applications that capture an emotional aspect not seen in charts and graphs." -Michael Ogawa
I haven't fully explored Owaga's website, but it looks interesting.  Here is a video I found on his site of T.S. Elliot reading the "The Love Song of J. Alfred Prufrock".  The visualization of the poem is interpreted by Open Wordle, an open source library for Processing, available at  http://code.google.com/p/openwordle/



RELATED
Owaga is known for his work on the Code_Swarm project, "an experiment in organic software visualization". Below is a visualization of the commit history of the Eclipse IDE project:

code_swarm - Eclipse (short ver.) from Michael Ogawa on Vimeo.
(Music: "Orange" by Etherfysh)
Open source code for Codeswarm: http://code.google.com/p/codeswarm
Kwan-Lui Ma, iMichael Ogawa's advisor

News and Publication Links from the VIDI website:


Oct 6, 2010

Interview of Gillian Hayes: Interactive Visual Supports for Children with Autism

Gillian Hayes is an Assistant Professor in Informatics in the School of Information and Computer Science and the School of Education at UC Irvine.  Some of her research has focused on the use of interactive technologies with children who have autism. She recently was interviewed about a feature article she co-authored that was published in Personal and Ubiquitous Computing:  Interactive Visual Supports for Children with Autism.

The interview can be found on the following Facebook Notes page:

http://www.facebook.com/note.php?note_id=439770255457&id=179582945448&ref=mf

Gillian is the editor of an upcoming  special issue of Personal and Ubiquitous Computing on the topic in of technologies for autism.


RELATED 
Some links from the interview:

Gillian's paper in PUC 
(Personal and Ubiquitous Computing)
PUC theme issue on Technologies for Autism
Gillian Hayes
STAR
Gillian talks about autism and technology

Oct 5, 2010

Reactable Mobile - Music Creation and DJ-ing On-the-Go : This is why I need an iPad!

A couple of weeks ago I posted about the Reactible Mobile,  a fun "DJ" electronic music generator for the iPod and iPad, created by Reactable Systems, makers of the Reactable.  The Reactable is a multi-touch, multi-user system for music creation, sharing, and DJ-ing, but it comes in the form of a table. Even though one version of the Reactable, the Reactable Live! is portable, it is still pretty big.

In our increasingly mobile world, it's nice to know that now we can have something similar to take everywhere we go, with the Reactable Mobile that runs on the iPhone, iPod Touch, and the iPad. You can download and buy the Reactable Mobile app for the iPhone and iPad from the iTunes Store:  http://itunes.apple.com/app/reactable-mobile/id381127666?mt=8

The following videos provide a quick overview of how the Reactable app runs on mobile devices. The first video is a demonstration of "Verde", Le Freak Selector. The second video demonstrates the Reactable app on the iPhone, iPod touch, and iPad.





Reactable Mobile (Reactable Systems SL) Description  (Taken from the iTunes website)

"Improvise and create music playfully with the Reactable mobile. Based on the award winning Reactable as used by Björk on her Volta Tour, this application brings the full creative power of the famous interactive instrument onto your mobile device."

"It uses concepts of modular synthesis, sampling, digital audio effects, DJing, and combines them with modern human computer interaction and multi-touch technology.Based on the very same audio and graphics engine as the Reactable, the mobile version brings a complete range of objects to multi-touch devices:"
A set of generator objects:
- loop players, with possibility to upload your own loops,
- synthesizers, with a large range of instruments to select from,
- oscillators, to synthesise pure and complex tones,
- input, to get audio directly from the device's microphone.
A set of effects to modify generated sounds:
- wave shapers: distortion, compression, and resampling,
- delays: reverb, feedback, and ping-pong,
- modulators: ring modulation, chorus, and flanger,
- filters: low pass, high pass, and band pass.
A set of controller objects to modify other objects parameters:
- sequencers, with step-by-step, matrix, or random modes,
- low frequency oscillators (LFO), with different waveforms,
- accelerometer, to fetch data from the movement of the device.
A set of global objects to modify the settings of the entire table:
- tempo, to change the speed of the table,
- volume, to lower or increase the loudness,
- tonalizer, to change the harmony of the melody.
"IMPORTANT NOTE: A graphic resolution issue with iPod Touch 4G prevents using the version 1.0.3 on this device. An update is on its way.  Note: as this application uses both graphic and audio resources extensively, recent devices will provide the best user experience."

RELATED
There is a Reactable in an exhibit at the Discovery Science Center in Charlotte, N.C.  I had a chance to play with it during my last visit, and it was... awesome.   For more information, including pictures and video,  take a look at this post:
Reactable Live! at Sonar Barcelona 2010 (You can play with one at Discovery Place in Charlotte, NC.)

Here is a very short video-clip of the Reactable at Discovery Place. (Because of the noise in the background, it is a bit difficult to hear what I was trying to play.)


If you are interested in tangible user interfaces, including the Reactable and other similar systems, take a look my previous posts on the topic:
Tangible User Interfaces Part 11: More Examples, Resources, and Use for TUI's in Education

Tangiblie User Interfaces, Part I: Siftables