If you haven't seen it yet, here is a video of Microsoft Surface 2.0
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Feb 9, 2011
Quick Link: Eight Inspirational Interactive HTML5 Sites, plus "how-to" links, via Innovative Interactivity (II)-Tracy Boyer
I'm moving up from HTML to HTML5, and I'm pretty sure that I'm not the only one in the world that is doing so... for that reason, I'm sharing a link to great HTML5 resources.
Enjoy exploring the HTML5 creations!
Eight Inspirational Interactive HTML5 Sites
Tracy Boyer, Innovative Interactivity (II), 2/8/11
For your convenience, I've borrowed a few links from Tracy's post:
HTML5 Gallery
12 Fun & Clever Examples of HTML5
10 Addictive Games That (ACTUALLY) Demonstrate The Power Of HTML5 Technology
HTML5 – Examples of interactive graphics, infographics and interactivity
Presenting an HTML5 Interactive Infographic
Mindy McAdam’s series over at Teaching Online Journalism, via Tracy Boyer:
If you are really serious about this topic, take a look at Dive into HTML5, by Mark Pilgrim.
Posted by
Lynn Marentette
"Where am I in this information space?" Bifocal Display Concept Video, 1982, via the Interaction Design.org Encylopedia
The following video about the Bifocal Display concept is an interesting look at how a set of ideas unfolded in the early 1980's. These ideas took flight and influenced many of the design concepts we view as "new" today.
The video was posted on the on-line Interaction Design Encyclopedia, a free, open source multimedia resource that includes a range of chapters written by leading researchers and practitioners from fields related to Human-Computer Interaction (HCI), Interaction Design (IXD), User Experience (UX), Information Architecture (IA), Usability, and more.
"People want to see context...." -Robert Spence
1980's Paper Prototype of Carousel Concept (screen shot from video)
"Let's apply this idea to my in-tray, an information that is quite varied, and often full of surprises..." -Robert Spence
For more information, see the article by Robert Spence and Mark Apperley on the Interaction -Design.org website. Scroll down to "The Bifocal Display Explained" for great sketches of the concepts discussed in the video.
Also take a look at the recent videos from InteractionDesign.org related to this topic. What a great way to gain insight about the design and development process!
Video 1: Introduction to the Bifocal Display
Video 2. Main guidelines and future directions
Video 3: How the Bifocal Display was invented and launched
REFERENCE
Spence, Robert and Apperley, Mark (2011). Encyclopedia entry on Bifocal Display. Retrieved 9 February 2011 from Interaction-Design.org: http://www.interaction-design.org/encyclopedia/bifocal_display.html
RESOURCES
Interaction-Design.org YouTube Channel
Interaction-Design.org
The video was posted on the on-line Interaction Design Encyclopedia, a free, open source multimedia resource that includes a range of chapters written by leading researchers and practitioners from fields related to Human-Computer Interaction (HCI), Interaction Design (IXD), User Experience (UX), Information Architecture (IA), Usability, and more.
"People want to see context...." -Robert Spence
1980's Paper Prototype of Carousel Concept (screen shot from video)
"Let's apply this idea to my in-tray, an information that is quite varied, and often full of surprises..." -Robert Spence
For more information, see the article by Robert Spence and Mark Apperley on the Interaction -Design.org website. Scroll down to "The Bifocal Display Explained" for great sketches of the concepts discussed in the video.
Also take a look at the recent videos from InteractionDesign.org related to this topic. What a great way to gain insight about the design and development process!
Video 1: Introduction to the Bifocal Display
Video 2. Main guidelines and future directions
Video 3: How the Bifocal Display was invented and launched
REFERENCE
Spence, Robert and Apperley, Mark (2011). Encyclopedia entry on Bifocal Display. Retrieved 9 February 2011 from Interaction-Design.org: http://www.interaction-design.org/encyclopedia/bifocal_display.html
RESOURCES
Interaction-Design.org YouTube Channel
Interaction-Design.org
Posted by
Lynn Marentette
Labels:
bifocal display,
Carousel,
HCI,
history,
IA,
information visualization,
IXD,
map,
NUI,
Robert Spence,
usability,
UX
No comments:
Feb 8, 2011
Toyota Vision Multi-Touch Wall at the 2011 Detroit Autoshow: Good example of a collaboration between PUSH, Juxt Interactive, GPJ, and Hush (updated)
GOOD EXAMPLE!
I didn't have the chance to get up to the Detroit Auto Show and interact with the iWall, so I watched the videos.
Toyota iWall from Justin Micklish on Vimeo.
From Justin Micklish's Vimeo site:
"Named "Belle of the Ball" at the 2011 Detroit Auto Show, the Toyota Vision Wall is a large-format interactive installation leveraging a great deal of UX intelligence and bleeding edge technology."
This project was a collaboration between a team at PUSH Offices and Juxt Interactive (lead agency), GPJ (experience marketers), and Hush (motion graphics).
Toyota Vision Multi-Touch Wall Case Study: A good explanation of the "how and why" of this project:
Toyota Vision Multi-Touch Wall Case Study from JUXT Interactive on Vimeo.
From the JUXT Interactive Vimeo site:
"In January, Toyota debuted the largest digital multi-touch installation ever seen at the 2011 North American International Auto Show in Detroit. GPJ and JUXT Interactive created the digital touch wall experience to deliver a feast for the senses, allowing consumers to explore videos, photos and custom content through a larger-than-life, interactive surface."
RELATED
PUSH
"PUSH is a marketing & design research firm based in Venice, CA. We shirk labels and defy classifications. We have been called strategists, writers, technologists, marketers, typographers, entrepreneurs, and designers. Above all, we are curious. We make a living creating compelling experiences with our clients. Recent collaborations include work with Yahoo, West, and Sony."
Juxt Interactive I didn't have the chance to get up to the Detroit Auto Show and interact with the iWall, so I watched the videos.
Toyota iWall from Justin Micklish on Vimeo.
From Justin Micklish's Vimeo site:
"Named "Belle of the Ball" at the 2011 Detroit Auto Show, the Toyota Vision Wall is a large-format interactive installation leveraging a great deal of UX intelligence and bleeding edge technology."
This project was a collaboration between a team at PUSH Offices and Juxt Interactive (lead agency), GPJ (experience marketers), and Hush (motion graphics).
Toyota Vision Multi-Touch Wall Case Study: A good explanation of the "how and why" of this project:
Toyota Vision Multi-Touch Wall Case Study from JUXT Interactive on Vimeo.
From the JUXT Interactive Vimeo site:
"In January, Toyota debuted the largest digital multi-touch installation ever seen at the 2011 North American International Auto Show in Detroit. GPJ and JUXT Interactive created the digital touch wall experience to deliver a feast for the senses, allowing consumers to explore videos, photos and custom content through a larger-than-life, interactive surface."
RELATED
PUSH
"PUSH is a marketing & design research firm based in Venice, CA. We shirk labels and defy classifications. We have been called strategists, writers, technologists, marketers, typographers, entrepreneurs, and designers. Above all, we are curious. We make a living creating compelling experiences with our clients. Recent collaborations include work with Yahoo, West, and Sony."
"JUXT is a company that creates from the ground up, top to bottom, or even sideways. It kinda makes sense since we were started by a couple of architects....Lots of people ask us if we only do digital work. Well we like to think and play where people are, and these days that just happens to be the Internet. That suits us just fine because the online space has far less restrictions and barriers than other media. JUXT does not take kindly to limits, or being put in a box."
GPJ: George P. Johnson
"GPJ is the world's premier experience marketing agency, working with leading companies who are looking for innovative marketing solutions that motivate their audiences and activate their brands through live experiences."
Hush
"Hush is a design and direction studio crafting stories for digital, broadcast, mobile and physical installations. Whether using the latest technology or the most classic of techniques, we unifyu stories for agencies and brands alike."
Comment: This post was revised on 2/11/11 to reflect a clarification from Justin MicKlish. He's a partner and producer with Push and worked on this project with others in the role of technology consulting and software development.
Posted by
Lynn Marentette
Labels:
2011,
Detroit Auto Show,
GPJ,
HCI,
Hush,
interactive display,
Juxt Interactive,
marketing,
multi-touch,
NUI,
offices,
Push,
Toyota,
UX,
video,
Vision Multi-touch Wall
No comments:
Feb 6, 2011
Another close encounter with in-store digital display marketing at Best Buy, bad internet TV controllers, bowling with the Kinect, and more...
Not long ago I visited a Best Buy. While I was there, I wanted to play around with the Kinect, but the demo system hadn't arrived. As I wandered around the store, I encountered quite a few digital displays, part of Best Buy's recent in-store digital media marketing effort. I later shared my experience in a blog post, Close Encounter with "Best Buy On": Example of a multi-channel marketing approach using in-store digital media that includes an on-line magazine.
During today's visit to Best Buy, I noticed that there were more display centers in various departments in the store, and many of the displays had useful and informative content. The Kinect demo was up and running, too.
Within the store, I noticed a strong emphasis on HDTVs with internet capabilities. I was hoping that the new Internet HDTVs would come with user-friendly touch-screen controllers, or at least an app for use on touch-screen smartphones, iPads, or other touch-screen tablets.
What I found was disappointing. On display were traditional-looking multi-button remote controllers, controllers that looked like PC keyboards, and of course, Sony's confusing multi-featured contribution to the Internet TV scene.
None of the controllers seemed to be easy-to-use, or capable of supporting web-navigation and other web interactions on HDTVs from a distance, especially when the goal is to watch movies and video from a recliner in a darkened family room.
What sort of user-centered design or usability studies were in place during the hatching of Sony's Internet TV controller?! (For more about bad remote controls, one of my pet peeves, see "Oh! No! Sony's "Mother of Remote Controls" for Google TV, 74 Buttons and Counting")
Below is a partially annotated slideshow of pictures I took of some of the displays and other things I encountered at Best Buy. Enjoy!
Close Encounter with Kinect Bowling
It wasn't easy trying to bowl and take video with a phone at the same time!
(Please excuse the shaky video effects and the view of my fingers.)
During today's visit to Best Buy, I noticed that there were more display centers in various departments in the store, and many of the displays had useful and informative content. The Kinect demo was up and running, too.
Within the store, I noticed a strong emphasis on HDTVs with internet capabilities. I was hoping that the new Internet HDTVs would come with user-friendly touch-screen controllers, or at least an app for use on touch-screen smartphones, iPads, or other touch-screen tablets.
What I found was disappointing. On display were traditional-looking multi-button remote controllers, controllers that looked like PC keyboards, and of course, Sony's confusing multi-featured contribution to the Internet TV scene.
None of the controllers seemed to be easy-to-use, or capable of supporting web-navigation and other web interactions on HDTVs from a distance, especially when the goal is to watch movies and video from a recliner in a darkened family room.
What sort of user-centered design or usability studies were in place during the hatching of Sony's Internet TV controller?! (For more about bad remote controls, one of my pet peeves, see "Oh! No! Sony's "Mother of Remote Controls" for Google TV, 74 Buttons and Counting")
Below is a partially annotated slideshow of pictures I took of some of the displays and other things I encountered at Best Buy. Enjoy!
Close Encounter with Kinect Bowling
It wasn't easy trying to bowl and take video with a phone at the same time!
(Please excuse the shaky video effects and the view of my fingers.)
Posted by
Lynn Marentette
Labels:
best buy,
DOOH,
google TV,
HDTV,
in-store marketing,
internet TV,
kinect,
remote control,
sony,
touch screen
1 comment:
Feb 4, 2011
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