Mar 29, 2011

SIFTEO, the next-gen Siftables! (Tangible User Interfaces for All)

Despite my enthusiasm for TUI's , I somehow missed the news about the transformation of Siftables to a commercial version, Sifteo:

Sifteo Inc. Debuts Sifteo™ Cubes - A New Way To Play (PDF



"Sifteo cubes are 1.5 inch computers with full-color displays that sense their motion, sense each other, and wirelessly connect to your computer. You, your friends, and your family can play an ever-growing array of interactive games that get your brain and body engaged.
Sifteo’s initial collection of titles includes challenging games for adults, fun learning puzzles for kids, and games people can play together." -Sifteo website
For more information, see the Sifteo website,  blog, and YouTube  channel.  If you can't wait to get your own set,  take a look at Josh Blake's Sifteo Cube Unboxing Video!

RELATED
About two years ago, I was interviewed about my thoughts about the interactive, hands-on, programmable cubes, then called Siftables,  for an article published in IEEE's Computing Now magazine:  Siftables Offer New Interaction Mode  (James Figeuroa, Computing Now, 3/2009). 

For those of you who'd like more information about tangible user interfaces (TUIs) and  the development of Siftables, I've copied my 2009 post,   Tangible User Interfaces, Part I:  Siftables,  below:

TANGIBLE USER INTERFACES, PART I: SIFTABLES (2009)
In 1997, the vision of tangible user interfaces, also known as TUI's, was outlined by Hiroshi Ishii and Brygg Ullmer of the Tangible Media Group at MIT, in their paper, "Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms" (pdf).   According to this vision, "the goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities." This article is is a must-read for anyone interested in "new" interactive technologies.

The pictures in the article of the metaDesk, transBoard, activeLENS, and ambientRoom, along with the references, are worth a look, for those interested in this seminal work.

Another must-read is Hiroshi Ishii's 2008 article, Tangible Bits: Beyond Pixels (pdf). In this article, Ishii provides a good overview of TUI concepts as well as the contributions of his lab to the field since the first paper was written.

Related to Tangible User Interface research is the work of the Fluid Interfaces Group at MIT. The Fluid Interfaces Group was formerly known as the Ambient Intelligence Group, and many of the group's projects incorporate concepts related to TUI and ambient intelligence. 



According to the Fluid Interfaces website, the goal of this research group is to "radically rethink the human-machine interactive experience. By designing interfaces that are more immersive, more intelligent, and more interactive we are changing the human-machine relationship and creating systems that are more responsive to people's needs and actions, and that become true "accessories" for expanding our minds."

The Siftables project is an example of how TUI and fluid interface (FI) interaction can be combined. Siftables is the work of David Merrill and Pattie Maes, in collaboration with Jeevan Kalanithi, and was brought to popular attention through David Merrill's recent TED talk:

David Merrill's TED Talk: Siftables - Making the digital physical
-Grasp Information Physically

"Siftables aims to enable people to interact with information and media in physical, natural ways that approach interactions with physical objects in our everyday lives. As an interaction platform, Siftables applies technology and methodology from wireless sensor networks to tangible user interfaces. Siftables are independent, compact devices with sensing, graphical display, and wireless communication capabilities. They can be physically manipulated as a group to interact with digital information and media. Siftables can be used to implement any number of gestural interaction languages and HCI applications....
Siftables can sense their neighbors, allowing applications to utilize topological arrangement..No special sensing surface or cameras are needed."





Siftables Music Sequencer from Jeevan Kalanithi on Vimeo.

http://web.media.mit.edu/~dmerrill/images/music-against-wood-320x213.jpg


More about Siftables:
Rethinking display technology (Scott Kirsner, Boston Globe, 7/27/08)
TED: Siftable Computing Makes Data Physical
Siftables: Toward Sensor Network User Interfaces (pdf)

It seems that people really like the Siftable concept, or they don't see the point. I found the following humerous critique of Siftables on YouTube:

"Imagine if all the little programs you had on your iphone were little separate chicklets in your pocket.
You'd lose em.
Your cat would eat em.
You'd vacuum them up.
They'd fall down in the sofa.
They'd be all over the car floor.
You'd throw them away by mistake..."

In my opinion, it is exciting to learn that perhaps some of this technology has the potential of becoming main-stream.


Mar 28, 2011

The New Media Consortium Needs Examples of K-12 Tech. Innovations for the 2011 NMC Horizon Report

The following information was taken from the New Media Consortium website. The deadline is April 1st - sorry for the late notice - it came across my path just today:


"We are pleased to announce that the Advisory Board for the 2010 NMC Horizon Report: K12 Edition has selected the six topics for this year's report:
Time-to-Adoption Horizon: One Year or Less  * Cloud Computing * Mobiles
Time-to-Adoption Horizon: Two to Three Years * Game-Based Learning * Open Content
Time-to-Adoption Horizon: Four to Five Years * Learning Analytics * Personal Learning Environments
Call for Examples
We are interested in learning about any kind of research, pilot programs, innovative projects, or faculty work happening at your school in any of the six areas listed above. (See the attached 2011 NMC Horizon Report: K12 Edition Preview of the topics for more details.) Our goal is to help readers understand the potential impact of these technologies and their applications on teaching, learning, or creative inquiry.
How to Participate
If you know of examples we could include, please use the brief web form at go.nmc.org/horizon-example-project  to tell us about them. We ask for a title, a URL, and a one- or two-sentence description; you also will need to select which of the six topics your example falls under. The process takes about two minutes. We hope to have your examples by Friday, April 1, but no matter what, we'd love to hear about what you are doing. The url above is always open to pointers to great projects."
Thanks to Liz Dorland for the link!

A few links to start the week: AR for libraries, Accessible Musical Slideshows (Spectronics), Health Care Design, Big Data (GigaOM)

AR FOR THE LIBRARY (Supports productivity for librarians)
The article below discusses an Android-based app developed by Miami Unversity's Augmented Reality Research Group:
Awesome Augmented Reality App Could Save Librarians Hours Audrey Watters, ReadWriteWeb, 3/27/11
In the related video, Dr. Bo Brinkman (Miami University-Ohio) demonstrates the prototype AR app using a Samsung Galaxy Tab:

Although there are probably more creative ways to use AR in libraries, this application is a start!


INTERACTIVE PRESENTATION APP
Make musical slideshows in minutes - switch accessible too! Barbara Landsberb, Spectronics Blog, 12/17/10
An image of the Slideshow Maker
Slideshow Maker was designed to work on a range of displays, including touch screens. It it easy to use.  
Slideshow Maker Manual This is an external link (1.8 MB)  Note:  SlideshowMaker was not yet available in the US at the time of the above post. If I find a video about Slideshow Maker, I will post it here.


HEALTH CARE
The article below is a must-read for anyone thinking about developing applications for health care professionals, clinics, hospitals, patients, etc.  In my opinion, it is very important to look at the "Big Picture", especially for techies who are responsible for  information architecture in this field.
For the Future of Health Care Design, Look Beyond the  Hospital Fast Company Design, 3/25/11 "Here, Jean Mah and Robin Guenther, two health-care design experts at architecture firm Perkins + Will, look at what the future holds for our health care systems." -Ed. (Fast Company)


BIG DATA
In the article below, the topic of "Big Data" is addressed.  Low power computing solutions are needed in order to handle the number-crunching and information visualization tasks necessary for humans to understand and effectively make use of "Big Data".



Katie Fehrenbacher, GigaOM, 3/24/11
gigaombigdata on livestream.com. Broadcast Live Free

Mar 27, 2011

Multitouch and Gesture News (Part I) : NUITEQ Updates

In this post, I'd like to share some news from NUITEQ, a privately held multi-touch software technology that is based in Sweden.  NUITEQ is known for Snowflake Suite, a multi-touch application that is used in a variety of situations.  


"NUITEQ is as happy as a kid in a candy shop to announce that it has released version upgrade 1.9.4 of its award-winning, industry leading multi-touch software product Snowflake Suite" - Harry van der Veen, NUITEQ


The screen shot below gives a nice view of the range of applications that included in Snowflake Suite:
http://www.nuiteq.com/images/menu01.png


-Photo from NUITEQ


DEMONSTRATION OF SNOWFLAKE SUITE




RELATED
NUITEQ's CTO Mikael Bauer nominated for the Mer-IT award in the category IT-person of the year
NUITEQ Awarded CONNECT Norr Company of the Year 2011
NUITEQ's Partners
From the NUITEQ Gallery, via Harry van der Veen

Mar 26, 2011

Bill Gerba's Words of Wisdom about Digital Media Content (Via Digital Signage Insider)

In this article, Bill Gerba, of WireSpring, discusses his approach to testing digital signage content.  The article is one in an on-going series of articles:


Testing Digital Signage Content: The Need for a New Approach
Bill Gerba, Digital Signage Insider, 3/24/11


From what I've seen regarding the digital signage and displays when I'm out and about,  there is a need for folks in this industry to heed Bill Gerba's advice!  FYI: I've embedded a slide show at the end of the post that includes over 200 shots of digital signage and related "DOOH".


RELATED
Digital Signage Screen Placement:  Targeting the Attention Zone 
Bill Gerba, Digital Signage Insider, 12/17/09

Making great digital signage content: Composing shots and scenes
Bill Gerba, Digital Signage Insider, 5/15/08


Lots of "DOOH"

Mar 25, 2011

iPad: A couple of good articles about the enchanting tablet, via WIRED

I thought I'd share links to two articles about the iPad, a tablet that is enchanting millions around the globe: 


Nobody Needs a Tablet.  So Why Are We Gobbling Them Up?
Brian X. Chen,  WIRED Gadget Lab, 3/24/11


"Indeed, it turns out that a tablet needn’t do everything that a more powerful PC can, according to multiple research studies on iPad usage. Rather, the tablet’s main appeal lies in the approachable touchscreen interface that just about anybody at any age can pick up and figure out...That’s the genius of the blank slate — with nearly 400,000 apps that allow the iPad to become a toy, a TV, a medical tool for doctors, a notetaker for students and more, it caters to an extremely broad audience." -Brian X. Chen


iPads Are Not A Miracle for Children With Autism
Daniel Donahoo, WIRED GeekDad, 3/22/11


" ...the potential of the iPad is not achieved by the iPad alone, nor by simply placing it in the hands of a child with autism. The potential of the device is realized by the way professionals like speech pathologists, educators, occupational therapists and early childhood development professionals apply their skills and knowledge to use the iPad to effectively support the development of children. The potential is realized by engaged parents working with those professionals to explore how the device best meets the individual needs of their child." -Daniel Donahoo


(I have a few thoughts about the iPad of my own that I'll share in a future post.)