Jul 8, 2011

Off topic: 134 Launches in 134 Minutes - video clip of space shuttle launches over the years

Today I had the chance to watch the final launch of the space shuttle Atlantis. After the shuttle was safely launched, CNN broadcasted the video "134 Launches in 134 Minutes". While I watched the video, I thought about the thousands of people who have worked for NASA, and all of the technology and scientific advances that have taken place over the years.


Here is a version of the video I found on YouTube:




My hope is that we will continue to make scientific gains in the future, but with continued economic problems, this might take place at a much slower rate.

RELATED

Reflections about the last space shuttle launch by Jeremy Perez-Cruz (Tea and Letter blog)

Jul 7, 2011

I want to travel around the globe and attend all of the cool conferences about innovative interactive technologies. Any sponsors? (Yes, I'm day-dreaming)

Here are a few I missed:


NIME 2011 OSLO: The International Conference on New Interfaces for Musical Expression - NIME is an outgrowth of a workshop held at CHI 2001 (Human Factors in Computing Systems).
"The NIME conference draws a varied group of participants, including researchers (musicology, computer science, interaction design, etc.), artists (musicians, composers, dancers, etc.) and developers (self-employed and industrial). The common denominator is the mutual interest in groundbreaking technology and music, and contributions to the conference cover everything from basic research on human cognition through experimental technological devices to multimedia performances." Just take a look at all of the presentations that were at NIME 2011!  NIME 2011 Program (pdf)


Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects June 20-24, 2011, Paphos, Cyprus (in conjunction with the International Conference on Web Engineering ICWE)
"The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed."


Upcoming Conferences and Workshops


Ubicomp 2011, September 17-21, 2011, Beijing, China
"Ubicomp is the premier outlet for novel research contributions that advance the state of the art in the design, development, deployment, evaluation and understanding of ubiquitous computing systems. Ubicomp is an interdisciplinary field of research and development that utilizes and integrates pervasive, wireless, embedded, wearable and/or mobile technologies to bridge the gaps between the digital and physical worlds. The Ubicomp 2011 program features keynotes, technical paper sessions, specialized workshops, live demonstrations, posters, video presentations, panels, industrial exhibition and a Doctoral Colloquium."

"Given its multi-disciplinary nature, Ubicomp has developed a broad base of audience over the past 12 years. Key audience communities are: Human Computer Interaction, Pervasive Computing, Distributed and Mobile Computing, Real World Modeling, Sensors and Devices, Middleware and Systems research, Programming Models and Tools, and Human Centric Validation and Experience Characterization. More detailed information about the topical focus of Ubicomp can be found in the Call for Papers."



Eurodisplay 2011: XXXI International Display Research Conference, September 19-22, Bordeaux-Arcacho, France
Eurodisplay 2011 in Bordeaux/Arcachon provides researchers, engineers, and technical managers a unique opportunity to present their results and update their knowledge in all display-related research fields...The two keynote addresses on the first day of the Eurodisplay 2011 Symposium on September 20th will be a unique chance to hear a global overview on the future of the display market (Samsung LCD) and on display applications in the automotive industry (Daimler AG)


Eurodisplay ’11 in Bordeaux-Arcachon will be the right spot to learn more about the last results on display research and related fields such as organic electronics. The cognitic science will give a new vision on the impact of display in our day to day life, not only from a perception but from the Information standpoint since SID deals with “Information Display” and not only technologies.The two invited talk of Pr. Bernard Claverie and Dr. Lauren Palmateer will focus on this aspect......A dedicated business oriented session will address two important aspect of our business from display company creation by Thierry Leroux to end user trends analysis for TV market by Dr. Jae Shin. This conference will provide a global vision of our Display World including not only the well-known display leaders but also the very actives BRIC countries......Dr. V. Pellegrini Mammana will give a vivid illustration of this display industry dynamic in Brazil."

UIST Symposium, October 16-19, 2011, Santa Barbara, California
"UIST (ACM Symposium on User Interface Software and Technology) is the premier forum for innovations in the software and technology of human-computer interfaces. Sponsored by ACM's special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together researchers and practitioners from diverse areas that include traditional graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size, single track, and comfortable surroundings make this symposium an ideal opportunity to exchange research results and implementation experiences."


VisWeek 2011: Viz, Infovis, VAST October 23-28, Providence, RI
"Computer-based information visualization centers around helping people explore or explain data through interactive software that exploits the capabilities of the human perceptual system. A key challenge in information visualization is designing a cognitively useful spatial mapping of a dataset that is not inherently spatial and accompanying the mapping by interaction techniques that allow people to intuitively explore the dataset. Information visualization draws on the intellectual history of several traditions, including computer graphics, human-computer interaction, cognitive psychology, semiotics, graphic design, statistical graphics, cartography, and art. The synthesis of relevant ideas from these fields with new methodologies and techniques made possible by interactive computation are critical for helping people keep pace with the torrents of data confronting them."

6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011 ITS 2011
November 13-16, 2011 Portopia Hotel, Kobe, Japan
"The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications."


AFFINE: 4th International Workshop on Affective Interaction in Natural Environments (ICMI 2011)  November 17, 2011, Alicante, Spain (CFP deadline is August 19, 2011)
Scope: "Computer gaming has been acknowledged as one of the computing disciplines which proposes new interaction paradigms to be replicated by software engineers and developers in other fields. The abundance of high-performance, yet lightweight and mobile devices and wireless controllers has revolutionized gaming, especially when taking into account the individual affective expressivity of each player and the possibility to exploit social networking infrastructure. As a result, new gaming experiences are now possible, maximizing users’ skill level, while also maintaining their interest to the challenges in the same, resulting in a state which psychologists call flow: “a state of concentration or complete absorption with the activity at hand and the situation”. The result of this amalgamation of gaming, affective and social computing has brought increased interest in the field in terms of interdisciplinary research........Natural interaction plays an important role in this process, since it gives game players the opportunity to leave behind traditional interaction paradigms, based on keyboards and mice, and control games using the same concepts they employ in everyday human-human interaction: hand gestures, facial expressions and head nods, body stance and speech. These means of interaction are now easy to capture, thanks to low-cost visual, audio and physiological signal sensors, while models from psychology, theory of mind and ergonomics can be put to use to map features from those modalities to higher-level concepts, such as desires, intentions and goals. In addition to that, non-verbal cues such as eye gaze and facial expressions can serve as valuable indicators of player satisfaction and help game designers provide the optimal experience for players: games which are not frustratingly hard, but still challenging and not boring.........Another aspect which makes computer gaming an important field for multimodal interaction is the new breed of multimodal data it can generate: besides videos of people playing games in front of computer screens or consoles, which include facial, body and speech expressivity, researchers in the field of affective computing and multimodal interaction may benefit from mapping events in those videos (e.g. facial signs of frustration) to specific events in the game (large number of enemies or obstacles close to the player) and infer additional user states such as engagement and immersion. Individual and prototypical user models can be built based on that information, helping produce affective and immersive experiences which maintain the concept of ‘flow’. This workshop will cover real-time and off-line computational techniques for the recognition and interpretation of multimodal verbal and non-verbal activity and behaviour, modelling and evolution of player and interaction contexts, and synthesis of believable behaviour and task objectives for non-player characters in games and human-robot interaction.The workshop also welcomes studies that provide new insights into the use of gaming to capture multimodal, affective databases, low-cost sensors to capture user expressivity beyond the visual and speech modalities and concepts from collective intelligence and group modelling to support multi-party interaction."

Intelligent User Interfaces (IUI 2012) Lisbon, Portugal, February 14-17 (pdf) (CFP Submission Deadline is October 21, 2011)
"Major Topics of Interest to IUI include: Intelligent interactive interfaces, systems, and devices, Ubiquitous interfaces, Smart environments and tools, Human-centered interfaces, Mobile
interfaces, Multimodal interfaces, Pen-based interfaces, Spoken and natural language interfaces, Conversational interfaces, Affective and social interfaces, Tangible interfaces, Collaborative multiuser interfaces, Adaptive interfaces, Sensor-based interfaces, User modeling and interaction with novel interfaces and devices, Interfaces for personalization and recommender systems, Interfaces for plan-based systems, Interfaces that incorporate knowledge- or agent-based approaches, Help interfaces for complex tasks, Example- and demonstration-based interfaces, Interfaces for intelligent generation and presentation of information, Intelligent authoring systems, Synthesis of multimodal virtual characters and social robots, Interfaces for games and entertainment, learning based interactions, health informatics, Empirical studies and evaluations of IUI interfaces, New approaches to designing Intelligent User Interfaces, and related areas"


IXDA: Interaction 12, Dublin, Ireland, February 1-4, 2012
"Interaction|12 is an ideal venue to showcase the most inspiring and original stories in interaction design. We have a world of creative talent to tap into, so our conference roster will fill up fast. We’re on the lookout for thoughtful, original proposals that will inspire our community of interaction designers from all over the world. Do you have an uncommon or enlightening design story, valuable lessons learned from hands-on experience and want to be a part of the programme at Interaction|12? You do? Great!"


More to come!


BTW, I'd like to go to a few Urban Screens or Media Facades festivals:

Media Facades Festival Europe 2010 from MediaFacades on Vimeo


Of course, I'd like to go to educational technology, school psychology, and special education conferences...

Multimedia, Multi-Touch, and Visitor Participation at the Levine Museum of the New South

I had the pleasure of visiting the Levine Museum of the New South with my daughter, a history buff, and my 7 month old grandbaby. It was his first trip to a museum, and he loved it - the pictures, the hands-on exhibits, and of course, the multimedia technology. Future historian?  Museum curator?  Digital archivist?  We'll see...


We had a chance to explore the Cotton Fields to Skyscrapers exhibit and Whirlwind of Growth, updated to take a look at the past decade and how recent events, such as rapid population growth in the region (69% between 1990, the year I moved to Charlotte, and 2010), recession and financial crisis, have impacted the Charlotte region and the Carolinas.


I especially liked the New South TalkBack part of the exhibit. I think the TalkBack feature was originally part of the Changing Places exhibit, a multi-part project that focuses on how people in the Charlotte region deal with the growing cultural diversity and steady stream of newcomers who come from just about everywhere, and how newcomers experience their transition to the area.  The exhibit was unveiled in February of 2009, and due to positive feedback, was extended well past the planned ending date.  The exhibit's impact was extended to the virtual world through  the Changing Places Project website, as well as the museum's YouTube channel. Both are great places to explore. 


I'd like to share a bit more about the Levine Museum of the New South "experience" from content related to the Changing Places: From Black and White to Technicolor® exhibit:


This overview video of the Changing Places exhibit at the Levine Museum provides a good dose of civic pride.  I've lived in the Charlotte area since 1990 and have come to appreciate the rich tapestry that makes up our community, reflected in the short stories (and songs!) shared in the visitors' video clips.



Changing Places "Our History":

(I especially liked the uplifting background music in this video.)


Changing Places: "The Out of Towners" is a mashup of clips created by visitors to the Levine Museum who come from other places in the US and around the globe:



For more videos from Levine Museum visitors, take a look at the Levine Museum's YouTube channel.   The videos are much better than what I took using my cell phone video cam, below:


New South Talkback, Levine Museum of the New South




What I didn't like so much...


Below is a video of a multi-touch picture/info display, part of the exhibit.  I didn't like it very much, as the screen was very cluttered and the content was "jumpy" at the slightest touch. Given my interest in large displays, multi-touch, and gesture interaction, my expectations were pretty high:


REMIX HISTORY
.


Perhaps it is my civic duty to volunteer with a few other multi-touch techies to create a "redo" of this application!  


RELATED
The following links are to some of the organizations/people who work or have worked in partnership with the Levine Museum of the New South:
Darcie Fohrman, Exhibit Developer and Designer, Changing Places
Irene Morris , Graphic Design, Changing Places
Dr. Pamela Grundy, curator, Changing Places
Dr. Tom Hanchett, assistant curator, Changing Places
Sarah Bryan, researcher, Changing Places
New Granada Productions, edited video footage from the Talkback Booth at the Levine Museum, spanning the course of 14 months.
Studio Displays, Inc.  (Changing Places)
Brad Larson Media "Using technology to encourage family learning in museums, zoos, and other public places" (Changing Places)
Community Building Initiative
Emulsion Arts, Film production, Changing Places
Luquire George Andrews, Changing Places (PR, brand strategy, media planning, digital solutions, located in Charlotte, NC)
Nancy Pierce, Photographer, Changing Places
Michael Daul, Kaplan & Associates Cultural Resources, Online Curator, Website Design and Development, Changing Places


Video preview of the new section of the exhibit, including some shots of "Remix History":

Jul 6, 2011

Worldwide Library 2.011 Conference Online, November 2-3 2011: Call for Presentations - This might be of interest to IMT readers!

We no longer are prisoners of the world of printed words and paper.  In the digital world, technological innovations are rapidly transforming the way we learn, read, interact with information, and share knowledge.  How does this bode for the future of libraries?   


What sort thinking, discussion, and collaborations will be necessary to ensure that everyone has free access to information/knowledge/wisdom?


If you are a regular reader of this blog, or if you are a first time visitor, you might be interested in some of the topics planned for the upcoming Worldwide Library 2.011 conference, which will be held online on November 2-3, 2011.  


STRAND 1: "Libraries" - The Roles of Libraries in Today’s World

STRAND 2: "Librarians and Information Professionals" - Evolving Professional Roles in Today’s World
STRAND 3: "Information Organization"
STRAND 4: "Access and Delivery"
STRAND 5: "Learning" - Digital Age Learning Cultures
STRAND 6: "Content and Creation" - Changes in Accessing and Organizing Information
More information regarding the strands can be found below.

I encourage readers to think seriously about participating in this conference- the CFP below provides links for people to volunteer in a variety of ways:


Worldwide Library 2.011 Conference - Call for Presentations
This is our official call for presentations for the Library 2.011 conference, November 2 - 3, 2011. The conference will be held online, in multiple time zones over the course of two days, and will be free to attend. We encourage all to participate, and ask that you share this information where appropriate. Presentation submission instructions are at http://www.library20.com/pages/call-for-proposals.

The Library 2.011 conference will be a unique chance to participate in a global conversation on the current and future state of libraries. The conference strands are at the bottom of this email. Session proposals will be posted on the conference website, and we encourage making comments to and connecting with others based on their session proposals, as well as "voting" for session using the "like" button on the submissions. Session proposals are due September 15, and session acceptances will be communicated by September 30.

You may submit more than one session, but priority will be given to providing as many presenters as possible the chance to present before accepting additional sessions from a particular presenter. Sessions should be planned to be at least 20 minutes or more in length, and all sessions must be completed (including Q&A) within one hour. All sessions will be held in Blackboard Collaborate (previously Elluminate/Wimba). Presenters will be responsible for being familiar enough with the program to present. There is very good recorded training we will send you, as well as providing a number of live training sessions where you can ask questions. To practice you can also sign up for the free 3-person Collaborate room at http://www.LearnCentral.org. Please note that all sessions will be recorded and quickly made available under a Creative Commons Attribution-NonCommercial-NoDerivs License (for more information, see http://creativecommons.org/licenses/by-nc-nd/3.0/). By submitting to present you are agreeing to these terms.

Session proposals are to be non-commercial. Interest in commercial sponsorship or presentations should be directed to Steve Hargadon at steve@hargadon.com.

Additionally, there are other ways to also participate in the conference! 
If you want to be a conference volunteer, be sure to join the volunteer group athttp://www.library20.com/group/library2011conferencemoderatorvolunteers. Volunteers will help us to advertise/promote the conference as broadly as possible, and will also be needed to help moderate actual conference sessions. You can either be familiar with Blackboard Collaborate (formerly Elluminate, and the event platform), or we will have training sessions to help you become familiar if this is something you would like to do.

If you'd like to apply to be on our international advisory board, please sign up athttp://www.library20.com/page/international-advisory-board. The advisory board members are asked to promote both participation and attendance at the conference, to help us find partner organizations in their regions, to help train and support presenters in their geographical region and local languages, and if possible to help moderate sessions during the actual conference. 

Your organization can also apply to be a conference partner! We actively encourage non-commercial organizations that are primarily or substantively focused on libraries, librarians, librarianship, or library programs to become conference partners at http://www.library20.com/page/conference-partners

Organizations will be listed with a link, logo, and a short description and will be provided with a "spotlight" speaker session in the conference. There are no financial obligations for being a partner organization. Our goal for the conference is to have it be a milestone event, bringing together organizations and individuals from all over the world--so in return for recognizing organizations as partners, we ask that they actively promote the conference to their membership, and encourage participation as well as presentations submissions. Please let your organizations know about this opportunity.

We are very excited about this conference, and look forward to your participation!

Thank you,

Dr. Sandra Hirsh, Professor and Director
School of Library and Information Science (SLIS) at San José State University
More Information: http://slisweb.sjsu.edu/people/faculty/hirshs/hirshs.php

Steve Hargadon
Web 2.0 Labs
Email: steve@hargadon.com
Phone: 916-283-7901
More Information: http://www.stevehargadon.com

CONFERENCE STRANDS

STRAND 1: "Libraries" - The Roles of Libraries in Today’s World
Example Topics: 
Libraries as community centers
Libraries as learning commons
Serving distributed and distance users
The library as a space versus the library as a service
Library privatization issues

STRAND 2: "Librarians and Information Professionals" - Evolving Professional Roles in Today’s World
Example Topics: 
Librarians as Leaders
Library and Information Professional Careers in a Networked and Changing World
Embedded librarians
Applying library and information science skills in a variety of venues
Advocacy and building influence (professionally and institutionally)

STRAND 3: "Information Organization"
Example Topics:
Social organization of information
Subject gateways, online catalogs, and portals
Metadata: creation, storage, management, dissemination, harvesting and aggregating
RDA
Library automation / management software / integrated library systems 

STRAND 4: "Access and Delivery"
Example Topics: 
Digital media and the e-book revolution
Social networking use (social networking media for outreach and service promotion, location-based mobile social networks, etc.)
Emerging technology use (augmented reality, QR codes, mobile apps and delivery, etc.)
The changing roles of publishers
Working with vendors in the digital age
Conflicts between privacy and freedom of speech in a hyperlinked world
Measuring and assessing: determining the effectiveness of access and service delivery
Outsourcing

STRAND 5: "Learning" - Digital Age Learning Cultures
Example Topics: 
New learning models and the role of the librarian and information professional
The growth of individualized and self-paced learning
Multiliteracies : digital literacy, visual literacy, media literacy, information literacy

STRAND 6: "Content and Creation" - Changes in Accessing and Organizing Information
Example Topics: 
From Information Consumption to Co-creation and Production
Digital copyright and licensing
Open educational resources
Open Source Software
Multimedia creation and gaming spaces

Revisiting CHI 2011: Videos of Interactive Touch, Gesture, Large Surface, and Mobile Apps with Potential for Use in Education (CHI = Computer Human Interaction)

One of my interests is how the power and potential post-WIMP interactive technologies can be harnessed for use for formal and informal education purposes, including life-long collaborative learning.  


In May, I had a chance to meet with a number of like-minded people during the CHI 2011 conference at the 2nd Workshop on UI Technologies and Impact on Educational Pedagogy.  I was impressed with the depth and breadth of the presentations at the workshop.   Since then, I've been looking through other papers and videos from CHI 2011 to find interesting applications that hold potential for use in educational settings.  


I've come across a good number of interesting applications and prototypes, so be sure to check back for future posts on this topic.  For now, here are a few applications that I'd like to share.  


Below are a few videos from Phillip Chi-Wing Fu.  (He doesn't know it yet, but I've admitted his videos into the Post-WIMP Explorers' Club.)


Interactive Multi-touch Sketching Interface for Diffusion Curves

"A novel multi-touch sketching interface enabling interactive and practical design with 2D diffusion curves is proposed; featured interaction techniques include simultaneous sketching of multiple diffusion curves and at-the-spot colors tuning."


Distinguishing Multiple Smart-Phone Interactions on a Multi-touch Wall Display using Tilt Correlation

"This paper proposes a novel matching technique, called tilt correlation, which employs the built-in tilt sensor on smart-phones to identify their concurrent contacts on a common multi-touch wall display."


WYSIWYF: Exploring and Annotating Volume Data with a Tangible Handheld Device (CHI 2011)


"Integration of a multi-touch wall display with a tangible handheld device with multi-touch and tilt sensing capabilities to provide intuitive what-you-see-is-what-you-feel visual exploration and annotation of volume data."


The following videos were uploaded by alucero:


Pass-Them-Around: Collaborative Use of Mobile Phones for Photo Sharing (CHI 2011)

"Pass-Them-Around is a phone-based application that allows a small group of collocated people to share photos using the metaphor of passing paper photos around. The prototype encourages people to share their devices and use them interchangeably while discussing photos face-to-face. The prototype supports ad-hoc photo sharing in different contexts by taking into account the spatial arrangement of users around a table, measured with sensors embedded in their mobile phones."


The next video was part of MobileHCI '10:
MindMap: Collaborative Use of Mobile Phones for Brainstorming


Jul 5, 2011

Update: I'm using Google+ , link to a good article on the topic - WAS: I want to explore GooglePlus. I've been invited, but Google won't let me come inside to play!

Update:  I am exploring Google+,  in the meantime, take a look at the following article:

Keith Kleiner, Singularity Hub, 4/6/11

My recent blog post linking to an article about Google + and education was found by someone searching for "Google Plus". It was the fourth link in the search.   

I've been invited to join Google+, but Google isn't ready to let me in to play!