Simon Lewis was in an automobile accident that resulted severe injuries to his body, including a very severe head injury that left him in a coma. As a result of his experience, he wrote a book, "RISE AND SHINE", covering his journey over 15 years of recovery and regeneration. In the book, Lewis shares what he learned along the way, and how cutting edge technology and some non-traditional thinking helped him move forward.
Simon Lewis had the opportunity to discuss his journey at a TED partner event in India in December, 2010. The following video of his talk is about 22 minutes long, but worth taking the time to watch. A variety of visuals are used to illustrate his journey and the research he did along the way. Near the end of the video, Simon Lewis demonstrates some of the technologies that he wears that supports his functioning.
Here is the blurb about the book from the Borders website:
"An impassioned tale of survival and recovery, this inspirational story recounts the author’s horrific car accident, his subsequent coma, and the more than 15 years of cutting-edge treatments and therapies endured during convalescence. With specific details of the rigorous rehabilitation process that ensued, including numerous breakthrough and experimental surgeries, the book also provides practical insight into navigating the treacherous world of insurance and how to differentiate between the often conflicting medical opinions offered. In addition to describing the numerous procedures undergone, the author tells not only of his pain, frustration, and despair, but also of his childlike wonder at the beauty and miracle of creation. A first-person account of sudden, unexpected tragedy and life-affirming courage, this remarkable tale of regeneration imparts lessons both medical and spiritual."
The Rise and Shine website includes many of the graphics used in Simon's video, and is worth taking some time to explore. Some of the graphics are interactive. (Since the website relies on Flash, it won't work if you try to access it using an iPad.)
Comment: As a school psychologist with additional training in neuropsychology - specifically assessment and intervention for children and teens who have experienced traumatic brain injury (TBI), this topic is important to me. I'm watching the video a second time, and I plan to read his book.
(Cross-posted on the TechPsych blog.)
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jul 9, 2011
Best Practices For Designing Websites for Kids - Quick Link
Best Practices For Designing Websites for Kids
David Morrison, Smashing Magazine, 7/6/11
Here is a short quote from the article:
"According to Jacob Nielsen’s research on teenagers, interactive website features (such as forums, mini-games, polls, ranking systems, competitions and 3-D interfaces) are valued by kids if they build a sense of community and foster participation. Bolting such features on will not likely prove effective, because kids will soon see the gaps and re-evaluate the website, despite any initial interest."
Posted by
Lynn Marentette
Labels:
children,
computer-child interaction,
design,
IA,
kids,
kids and computers,
usability,
UX,
web design
No comments:
Quick link: "14 burdens placed on the user" by Jeff Sauro, Measuring Usability Blog
It is 2011 and usability issues continue to plague us.
I am sure most of encounter many of the usability annoyances outlined in the following article several times a week, if not several times a day!
14 burdens placed on the user
Jeff Sauro, Measuring Usability, 7/5/11
via Smashing Magazine
Posted by
Lynn Marentette
Jul 8, 2011
Off topic: 134 Launches in 134 Minutes - video clip of space shuttle launches over the years
Today I had the chance to watch the final launch of the space shuttle Atlantis. After the shuttle was safely launched, CNN broadcasted the video "134 Launches in 134 Minutes". While I watched the video, I thought about the thousands of people who have worked for NASA, and all of the technology and scientific advances that have taken place over the years.
Here is a version of the video I found on YouTube:
My hope is that we will continue to make scientific gains in the future, but with continued economic problems, this might take place at a much slower rate.
RELATED
Reflections about the last space shuttle launch by Jeremy Perez-Cruz (Tea and Letter blog)
Here is a version of the video I found on YouTube:
My hope is that we will continue to make scientific gains in the future, but with continued economic problems, this might take place at a much slower rate.
RELATED
Reflections about the last space shuttle launch by Jeremy Perez-Cruz (Tea and Letter blog)
Posted by
Lynn Marentette
Labels:
134 launches in 134 minutes,
Atlantis,
CNN,
NASA,
space program,
space shuttle,
video
1 comment:
Jul 7, 2011
I want to travel around the globe and attend all of the cool conferences about innovative interactive technologies. Any sponsors? (Yes, I'm day-dreaming)
Here are a few I missed:
NIME 2011 OSLO: The International Conference on New Interfaces for Musical Expression - NIME is an outgrowth of a workshop held at CHI 2001 (Human Factors in Computing Systems).
"The NIME conference draws a varied group of participants, including researchers (musicology, computer science, interaction design, etc.), artists (musicians, composers, dancers, etc.) and developers (self-employed and industrial). The common denominator is the mutual interest in groundbreaking technology and music, and contributions to the conference cover everything from basic research on human cognition through experimental technological devices to multimedia performances." Just take a look at all of the presentations that were at NIME 2011! NIME 2011 Program (pdf)
Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects June 20-24, 2011, Paphos, Cyprus (in conjunction with the International Conference on Web Engineering ICWE)
"The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed."
Upcoming Conferences and Workshops
Ubicomp 2011, September 17-21, 2011, Beijing, China
"Ubicomp is the premier outlet for novel research contributions that advance the state of the art in the design, development, deployment, evaluation and understanding of ubiquitous computing systems. Ubicomp is an interdisciplinary field of research and development that utilizes and integrates pervasive, wireless, embedded, wearable and/or mobile technologies to bridge the gaps between the digital and physical worlds. The Ubicomp 2011 program features keynotes, technical paper sessions, specialized workshops, live demonstrations, posters, video presentations, panels, industrial exhibition and a Doctoral Colloquium."
"Given its multi-disciplinary nature, Ubicomp has developed a broad base of audience over the past 12 years. Key audience communities are: Human Computer Interaction, Pervasive Computing, Distributed and Mobile Computing, Real World Modeling, Sensors and Devices, Middleware and Systems research, Programming Models and Tools, and Human Centric Validation and Experience Characterization. More detailed information about the topical focus of Ubicomp can be found in the Call for Papers."
Eurodisplay 2011: XXXI International Display Research Conference, September 19-22, Bordeaux-Arcacho, France
Eurodisplay 2011 in Bordeaux/Arcachon provides researchers, engineers, and technical managers a unique opportunity to present their results and update their knowledge in all display-related research fields...The two keynote addresses on the first day of the Eurodisplay 2011 Symposium on September 20th will be a unique chance to hear a global overview on the future of the display market (Samsung LCD) and on display applications in the automotive industry (Daimler AG)
Eurodisplay ’11 in Bordeaux-Arcachon will be the right spot to learn more about the last results on display research and related fields such as organic electronics. The cognitic science will give a new vision on the impact of display in our day to day life, not only from a perception but from the Information standpoint since SID deals with “Information Display” and not only technologies.The two invited talk of Pr. Bernard Claverie and Dr. Lauren Palmateer will focus on this aspect......A dedicated business oriented session will address two important aspect of our business from display company creation by Thierry Leroux to end user trends analysis for TV market by Dr. Jae Shin. This conference will provide a global vision of our Display World including not only the well-known display leaders but also the very actives BRIC countries......Dr. V. Pellegrini Mammana will give a vivid illustration of this display industry dynamic in Brazil."
UIST Symposium, October 16-19, 2011, Santa Barbara, California
"UIST (ACM Symposium on User Interface Software and Technology) is the premier forum for innovations in the software and technology of human-computer interfaces. Sponsored by ACM's special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together researchers and practitioners from diverse areas that include traditional graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size, single track, and comfortable surroundings make this symposium an ideal opportunity to exchange research results and implementation experiences."
VisWeek 2011: Viz, Infovis, VAST October 23-28, Providence, RI
"Computer-based information visualization centers around helping people explore or explain data through interactive software that exploits the capabilities of the human perceptual system. A key challenge in information visualization is designing a cognitively useful spatial mapping of a dataset that is not inherently spatial and accompanying the mapping by interaction techniques that allow people to intuitively explore the dataset. Information visualization draws on the intellectual history of several traditions, including computer graphics, human-computer interaction, cognitive psychology, semiotics, graphic design, statistical graphics, cartography, and art. The synthesis of relevant ideas from these fields with new methodologies and techniques made possible by interactive computation are critical for helping people keep pace with the torrents of data confronting them."
6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011 ITS 2011
November 13-16, 2011 Portopia Hotel, Kobe, Japan
"The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications."
AFFINE: 4th International Workshop on Affective Interaction in Natural Environments (ICMI 2011) November 17, 2011, Alicante, Spain (CFP deadline is August 19, 2011)
Scope: "Computer gaming has been acknowledged as one of the computing disciplines which proposes new interaction paradigms to be replicated by software engineers and developers in other fields. The abundance of high-performance, yet lightweight and mobile devices and wireless controllers has revolutionized gaming, especially when taking into account the individual affective expressivity of each player and the possibility to exploit social networking infrastructure. As a result, new gaming experiences are now possible, maximizing users’ skill level, while also maintaining their interest to the challenges in the same, resulting in a state which psychologists call flow: “a state of concentration or complete absorption with the activity at hand and the situation”. The result of this amalgamation of gaming, affective and social computing has brought increased interest in the field in terms of interdisciplinary research........Natural interaction plays an important role in this process, since it gives game players the opportunity to leave behind traditional interaction paradigms, based on keyboards and mice, and control games using the same concepts they employ in everyday human-human interaction: hand gestures, facial expressions and head nods, body stance and speech. These means of interaction are now easy to capture, thanks to low-cost visual, audio and physiological signal sensors, while models from psychology, theory of mind and ergonomics can be put to use to map features from those modalities to higher-level concepts, such as desires, intentions and goals. In addition to that, non-verbal cues such as eye gaze and facial expressions can serve as valuable indicators of player satisfaction and help game designers provide the optimal experience for players: games which are not frustratingly hard, but still challenging and not boring.........Another aspect which makes computer gaming an important field for multimodal interaction is the new breed of multimodal data it can generate: besides videos of people playing games in front of computer screens or consoles, which include facial, body and speech expressivity, researchers in the field of affective computing and multimodal interaction may benefit from mapping events in those videos (e.g. facial signs of frustration) to specific events in the game (large number of enemies or obstacles close to the player) and infer additional user states such as engagement and immersion. Individual and prototypical user models can be built based on that information, helping produce affective and immersive experiences which maintain the concept of ‘flow’. This workshop will cover real-time and off-line computational techniques for the recognition and interpretation of multimodal verbal and non-verbal activity and behaviour, modelling and evolution of player and interaction contexts, and synthesis of believable behaviour and task objectives for non-player characters in games and human-robot interaction.The workshop also welcomes studies that provide new insights into the use of gaming to capture multimodal, affective databases, low-cost sensors to capture user expressivity beyond the visual and speech modalities and concepts from collective intelligence and group modelling to support multi-party interaction."
NIME 2011 OSLO: The International Conference on New Interfaces for Musical Expression - NIME is an outgrowth of a workshop held at CHI 2001 (Human Factors in Computing Systems).
"The NIME conference draws a varied group of participants, including researchers (musicology, computer science, interaction design, etc.), artists (musicians, composers, dancers, etc.) and developers (self-employed and industrial). The common denominator is the mutual interest in groundbreaking technology and music, and contributions to the conference cover everything from basic research on human cognition through experimental technological devices to multimedia performances." Just take a look at all of the presentations that were at NIME 2011! NIME 2011 Program (pdf)
Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects June 20-24, 2011, Paphos, Cyprus (in conjunction with the International Conference on Web Engineering ICWE)
"The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed."
Upcoming Conferences and Workshops
Ubicomp 2011, September 17-21, 2011, Beijing, China
"Ubicomp is the premier outlet for novel research contributions that advance the state of the art in the design, development, deployment, evaluation and understanding of ubiquitous computing systems. Ubicomp is an interdisciplinary field of research and development that utilizes and integrates pervasive, wireless, embedded, wearable and/or mobile technologies to bridge the gaps between the digital and physical worlds. The Ubicomp 2011 program features keynotes, technical paper sessions, specialized workshops, live demonstrations, posters, video presentations, panels, industrial exhibition and a Doctoral Colloquium."
"Given its multi-disciplinary nature, Ubicomp has developed a broad base of audience over the past 12 years. Key audience communities are: Human Computer Interaction, Pervasive Computing, Distributed and Mobile Computing, Real World Modeling, Sensors and Devices, Middleware and Systems research, Programming Models and Tools, and Human Centric Validation and Experience Characterization. More detailed information about the topical focus of Ubicomp can be found in the Call for Papers."
Eurodisplay 2011: XXXI International Display Research Conference, September 19-22, Bordeaux-Arcacho, France
Eurodisplay 2011 in Bordeaux/Arcachon provides researchers, engineers, and technical managers a unique opportunity to present their results and update their knowledge in all display-related research fields...The two keynote addresses on the first day of the Eurodisplay 2011 Symposium on September 20th will be a unique chance to hear a global overview on the future of the display market (Samsung LCD) and on display applications in the automotive industry (Daimler AG)
Eurodisplay ’11 in Bordeaux-Arcachon will be the right spot to learn more about the last results on display research and related fields such as organic electronics. The cognitic science will give a new vision on the impact of display in our day to day life, not only from a perception but from the Information standpoint since SID deals with “Information Display” and not only technologies.The two invited talk of Pr. Bernard Claverie and Dr. Lauren Palmateer will focus on this aspect......A dedicated business oriented session will address two important aspect of our business from display company creation by Thierry Leroux to end user trends analysis for TV market by Dr. Jae Shin. This conference will provide a global vision of our Display World including not only the well-known display leaders but also the very actives BRIC countries......Dr. V. Pellegrini Mammana will give a vivid illustration of this display industry dynamic in Brazil."
UIST Symposium, October 16-19, 2011, Santa Barbara, California
"UIST (ACM Symposium on User Interface Software and Technology) is the premier forum for innovations in the software and technology of human-computer interfaces. Sponsored by ACM's special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together researchers and practitioners from diverse areas that include traditional graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size, single track, and comfortable surroundings make this symposium an ideal opportunity to exchange research results and implementation experiences."
VisWeek 2011: Viz, Infovis, VAST October 23-28, Providence, RI
"Computer-based information visualization centers around helping people explore or explain data through interactive software that exploits the capabilities of the human perceptual system. A key challenge in information visualization is designing a cognitively useful spatial mapping of a dataset that is not inherently spatial and accompanying the mapping by interaction techniques that allow people to intuitively explore the dataset. Information visualization draws on the intellectual history of several traditions, including computer graphics, human-computer interaction, cognitive psychology, semiotics, graphic design, statistical graphics, cartography, and art. The synthesis of relevant ideas from these fields with new methodologies and techniques made possible by interactive computation are critical for helping people keep pace with the torrents of data confronting them."
6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011 ITS 2011
November 13-16, 2011 Portopia Hotel, Kobe, Japan
"The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications."
AFFINE: 4th International Workshop on Affective Interaction in Natural Environments (ICMI 2011) November 17, 2011, Alicante, Spain (CFP deadline is August 19, 2011)
Scope: "Computer gaming has been acknowledged as one of the computing disciplines which proposes new interaction paradigms to be replicated by software engineers and developers in other fields. The abundance of high-performance, yet lightweight and mobile devices and wireless controllers has revolutionized gaming, especially when taking into account the individual affective expressivity of each player and the possibility to exploit social networking infrastructure. As a result, new gaming experiences are now possible, maximizing users’ skill level, while also maintaining their interest to the challenges in the same, resulting in a state which psychologists call flow: “a state of concentration or complete absorption with the activity at hand and the situation”. The result of this amalgamation of gaming, affective and social computing has brought increased interest in the field in terms of interdisciplinary research........Natural interaction plays an important role in this process, since it gives game players the opportunity to leave behind traditional interaction paradigms, based on keyboards and mice, and control games using the same concepts they employ in everyday human-human interaction: hand gestures, facial expressions and head nods, body stance and speech. These means of interaction are now easy to capture, thanks to low-cost visual, audio and physiological signal sensors, while models from psychology, theory of mind and ergonomics can be put to use to map features from those modalities to higher-level concepts, such as desires, intentions and goals. In addition to that, non-verbal cues such as eye gaze and facial expressions can serve as valuable indicators of player satisfaction and help game designers provide the optimal experience for players: games which are not frustratingly hard, but still challenging and not boring.........Another aspect which makes computer gaming an important field for multimodal interaction is the new breed of multimodal data it can generate: besides videos of people playing games in front of computer screens or consoles, which include facial, body and speech expressivity, researchers in the field of affective computing and multimodal interaction may benefit from mapping events in those videos (e.g. facial signs of frustration) to specific events in the game (large number of enemies or obstacles close to the player) and infer additional user states such as engagement and immersion. Individual and prototypical user models can be built based on that information, helping produce affective and immersive experiences which maintain the concept of ‘flow’. This workshop will cover real-time and off-line computational techniques for the recognition and interpretation of multimodal verbal and non-verbal activity and behaviour, modelling and evolution of player and interaction contexts, and synthesis of believable behaviour and task objectives for non-player characters in games and human-robot interaction.The workshop also welcomes studies that provide new insights into the use of gaming to capture multimodal, affective databases, low-cost sensors to capture user expressivity beyond the visual and speech modalities and concepts from collective intelligence and group modelling to support multi-party interaction."
Intelligent User Interfaces (IUI 2012) Lisbon, Portugal, February 14-17 (pdf) (CFP Submission Deadline is October 21, 2011)
"Major Topics of Interest to IUI include: Intelligent interactive interfaces, systems, and devices, Ubiquitous interfaces, Smart environments and tools, Human-centered interfaces, Mobile
interfaces, Multimodal interfaces, Pen-based interfaces, Spoken and natural language interfaces, Conversational interfaces, Affective and social interfaces, Tangible interfaces, Collaborative multiuser interfaces, Adaptive interfaces, Sensor-based interfaces, User modeling and interaction with novel interfaces and devices, Interfaces for personalization and recommender systems, Interfaces for plan-based systems, Interfaces that incorporate knowledge- or agent-based approaches, Help interfaces for complex tasks, Example- and demonstration-based interfaces, Interfaces for intelligent generation and presentation of information, Intelligent authoring systems, Synthesis of multimodal virtual characters and social robots, Interfaces for games and entertainment, learning based interactions, health informatics, Empirical studies and evaluations of IUI interfaces, New approaches to designing Intelligent User Interfaces, and related areas"
IXDA: Interaction 12, Dublin, Ireland, February 1-4, 2012
"Interaction|12 is an ideal venue to showcase the most inspiring and original stories in interaction design. We have a world of creative talent to tap into, so our conference roster will fill up fast. We’re on the lookout for thoughtful, original proposals that will inspire our community of interaction designers from all over the world. Do you have an uncommon or enlightening design story, valuable lessons learned from hands-on experience and want to be a part of the programme at Interaction|12? You do? Great!"
More to come!
BTW, I'd like to go to a few Urban Screens or Media Facades festivals:
Media Facades Festival Europe 2010 from MediaFacades on Vimeo
Of course, I'd like to go to educational technology, school psychology, and special education conferences...
interfaces, Multimodal interfaces, Pen-based interfaces, Spoken and natural language interfaces, Conversational interfaces, Affective and social interfaces, Tangible interfaces, Collaborative multiuser interfaces, Adaptive interfaces, Sensor-based interfaces, User modeling and interaction with novel interfaces and devices, Interfaces for personalization and recommender systems, Interfaces for plan-based systems, Interfaces that incorporate knowledge- or agent-based approaches, Help interfaces for complex tasks, Example- and demonstration-based interfaces, Interfaces for intelligent generation and presentation of information, Intelligent authoring systems, Synthesis of multimodal virtual characters and social robots, Interfaces for games and entertainment, learning based interactions, health informatics, Empirical studies and evaluations of IUI interfaces, New approaches to designing Intelligent User Interfaces, and related areas"
IXDA: Interaction 12, Dublin, Ireland, February 1-4, 2012
"Interaction|12 is an ideal venue to showcase the most inspiring and original stories in interaction design. We have a world of creative talent to tap into, so our conference roster will fill up fast. We’re on the lookout for thoughtful, original proposals that will inspire our community of interaction designers from all over the world. Do you have an uncommon or enlightening design story, valuable lessons learned from hands-on experience and want to be a part of the programme at Interaction|12? You do? Great!"
More to come!
BTW, I'd like to go to a few Urban Screens or Media Facades festivals:
Media Facades Festival Europe 2010 from MediaFacades on Vimeo
Of course, I'd like to go to educational technology, school psychology, and special education conferences...
Posted by
Lynn Marentette
Multimedia, Multi-Touch, and Visitor Participation at the Levine Museum of the New South
I had the pleasure of visiting the Levine Museum of the New South with my daughter, a history buff, and my 7 month old grandbaby. It was his first trip to a museum, and he loved it - the pictures, the hands-on exhibits, and of course, the multimedia technology. Future historian? Museum curator? Digital archivist? We'll see...
We had a chance to explore the Cotton Fields to Skyscrapers exhibit and Whirlwind of Growth, updated to take a look at the past decade and how recent events, such as rapid population growth in the region (69% between 1990, the year I moved to Charlotte, and 2010), recession and financial crisis, have impacted the Charlotte region and the Carolinas.
I especially liked the New South TalkBack part of the exhibit. I think the TalkBack feature was originally part of the Changing Places exhibit, a multi-part project that focuses on how people in the Charlotte region deal with the growing cultural diversity and steady stream of newcomers who come from just about everywhere, and how newcomers experience their transition to the area. The exhibit was unveiled in February of 2009, and due to positive feedback, was extended well past the planned ending date. The exhibit's impact was extended to the virtual world through the Changing Places Project website, as well as the museum's YouTube channel. Both are great places to explore.
I'd like to share a bit more about the Levine Museum of the New South "experience" from content related to the Changing Places: From Black and White to Technicolor® exhibit:
This overview video of the Changing Places exhibit at the Levine Museum provides a good dose of civic pride. I've lived in the Charlotte area since 1990 and have come to appreciate the rich tapestry that makes up our community, reflected in the short stories (and songs!) shared in the visitors' video clips.
Changing Places "Our History":
(I especially liked the uplifting background music in this video.)
Changing Places: "The Out of Towners" is a mashup of clips created by visitors to the Levine Museum who come from other places in the US and around the globe:
For more videos from Levine Museum visitors, take a look at the Levine Museum's YouTube channel. The videos are much better than what I took using my cell phone video cam, below:
New South Talkback, Levine Museum of the New South
What I didn't like so much...
Below is a video of a multi-touch picture/info display, part of the exhibit. I didn't like it very much, as the screen was very cluttered and the content was "jumpy" at the slightest touch. Given my interest in large displays, multi-touch, and gesture interaction, my expectations were pretty high:
REMIX HISTORY
.
Perhaps it is my civic duty to volunteer with a few other multi-touch techies to create a "redo" of this application!
RELATED
The following links are to some of the organizations/people who work or have worked in partnership with the Levine Museum of the New South:
Darcie Fohrman, Exhibit Developer and Designer, Changing Places
Irene Morris , Graphic Design, Changing Places
Dr. Pamela Grundy, curator, Changing Places
Dr. Tom Hanchett, assistant curator, Changing Places
Sarah Bryan, researcher, Changing Places
New Granada Productions, edited video footage from the Talkback Booth at the Levine Museum, spanning the course of 14 months.
Studio Displays, Inc. (Changing Places)
Brad Larson Media "Using technology to encourage family learning in museums, zoos, and other public places" (Changing Places)
Community Building Initiative
Emulsion Arts, Film production, Changing Places
Luquire George Andrews, Changing Places (PR, brand strategy, media planning, digital solutions, located in Charlotte, NC)
Nancy Pierce, Photographer, Changing Places
Michael Daul, Kaplan & Associates Cultural Resources, Online Curator, Website Design and Development, Changing Places
Video preview of the new section of the exhibit, including some shots of "Remix History":
We had a chance to explore the Cotton Fields to Skyscrapers exhibit and Whirlwind of Growth, updated to take a look at the past decade and how recent events, such as rapid population growth in the region (69% between 1990, the year I moved to Charlotte, and 2010), recession and financial crisis, have impacted the Charlotte region and the Carolinas.
I especially liked the New South TalkBack part of the exhibit. I think the TalkBack feature was originally part of the Changing Places exhibit, a multi-part project that focuses on how people in the Charlotte region deal with the growing cultural diversity and steady stream of newcomers who come from just about everywhere, and how newcomers experience their transition to the area. The exhibit was unveiled in February of 2009, and due to positive feedback, was extended well past the planned ending date. The exhibit's impact was extended to the virtual world through the Changing Places Project website, as well as the museum's YouTube channel. Both are great places to explore.
I'd like to share a bit more about the Levine Museum of the New South "experience" from content related to the Changing Places: From Black and White to Technicolor® exhibit:
This overview video of the Changing Places exhibit at the Levine Museum provides a good dose of civic pride. I've lived in the Charlotte area since 1990 and have come to appreciate the rich tapestry that makes up our community, reflected in the short stories (and songs!) shared in the visitors' video clips.
Changing Places "Our History":
(I especially liked the uplifting background music in this video.)
Changing Places: "The Out of Towners" is a mashup of clips created by visitors to the Levine Museum who come from other places in the US and around the globe:
For more videos from Levine Museum visitors, take a look at the Levine Museum's YouTube channel. The videos are much better than what I took using my cell phone video cam, below:
New South Talkback, Levine Museum of the New South
What I didn't like so much...
Below is a video of a multi-touch picture/info display, part of the exhibit. I didn't like it very much, as the screen was very cluttered and the content was "jumpy" at the slightest touch. Given my interest in large displays, multi-touch, and gesture interaction, my expectations were pretty high:
REMIX HISTORY
.
Perhaps it is my civic duty to volunteer with a few other multi-touch techies to create a "redo" of this application!
RELATED
The following links are to some of the organizations/people who work or have worked in partnership with the Levine Museum of the New South:
Darcie Fohrman, Exhibit Developer and Designer, Changing Places
Irene Morris , Graphic Design, Changing Places
Dr. Pamela Grundy, curator, Changing Places
Dr. Tom Hanchett, assistant curator, Changing Places
Sarah Bryan, researcher, Changing Places
New Granada Productions, edited video footage from the Talkback Booth at the Levine Museum, spanning the course of 14 months.
Studio Displays, Inc. (Changing Places)
Brad Larson Media "Using technology to encourage family learning in museums, zoos, and other public places" (Changing Places)
Community Building Initiative
Emulsion Arts, Film production, Changing Places
Luquire George Andrews, Changing Places (PR, brand strategy, media planning, digital solutions, located in Charlotte, NC)
Nancy Pierce, Photographer, Changing Places
Michael Daul, Kaplan & Associates Cultural Resources, Online Curator, Website Design and Development, Changing Places
Video preview of the new section of the exhibit, including some shots of "Remix History":
Posted by
Lynn Marentette
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