Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Aug 25, 2011
Aug 19, 2011
MULTITOUCH NEWS: NUITEQ's interactive display at a business park; Innovation Now's multitouch anatomy application
Multitouch Display for Business Science Park Aurorum, by NUITEQ
"NUITEQ developed a customized multi-touch software solution for Corporate Reception / Lounge Areas for Business Science Park Aurorum in LuleƄ, based on the award-winning Snowflake Suite framework. In addition to the software, NUITEQ delivered and installed a 32 touch points multitouch dreaMTouch LCD from Germany based Elektrosil."-NUITEQ
Harry van der Veen, Multitouch Blog, 8/19/11
Multitouch Anatomy by Innovation Now
"Virtual anatomy surface computer in the shape of autopsy table that show and enable the user to use hand gestures to do the anatomy process virtually." -Innovation Now
Homam Alghorani, CEO, Innovation Now Sdn Bhd
Posted by
Lynn Marentette
Role of Data in Interactive Multiplatform Storytelling, via iTVT (video and links)
There is a lot of things going on in the field of interactive multi-platform media!
The following videos from iTVT's StoryCentric video column are worth taking the time to abosrb. In the videos, Brian Seth Hurst, CEO of The Opportunity Management Company, interviews Gunther Sonnenfeld, SVP of Cultural Innovation and Applied Technology at Omnicom-subsidiary RAPP. The role of data in interactive multi-platform storytelling is the main focus of their discussion.
Part 1 - StoryCentric Guest is Gunther Sonnenfeld Who Focuses on the Role of Data in Multiplatform Storytelling from Tracy Swedlow on Vimeo.
New Edition of StoryCentric Features Part 2 of Brian Seth Hurst's Interview with RAPP's Gunther Sonnenfeld from Tracy Swedlow on Vimeo.
RELATED
According to the iTVT website, "StoryCentric focuses on the business, technology and art of interactive storytelling, and highlights new technologies and other industry developments that have the potential to fundamentally change the way we create and interact with stories and narratives--in television and beyond."
iTVT (Interactive TV Today)
New Edition of StoryCentric Focuses on the Role of Data in Multiplatform Storytelling
Tracy Swedlow, iTVT 8/4/11
New Edition of StoryCentric Features Seth Hurst's Interview with RAPP's Gunther Sonenfeld Tracy Swedlow, iTVT, 8/18/11
A Literacy of the Imagination (Gunther Sonnenfeld's Blog)
iTVT (Interactive TV Today)
New Edition of StoryCentric Focuses on the Role of Data in Multiplatform Storytelling
Tracy Swedlow, iTVT 8/4/11
New Edition of StoryCentric Features Seth Hurst's Interview with RAPP's Gunther Sonenfeld Tracy Swedlow, iTVT, 8/18/11
A Literacy of the Imagination (Gunther Sonnenfeld's Blog)
Posted by
Lynn Marentette
Aug 18, 2011
AAC Technology at Camp (augmentative and alternative communication) -via Kate Ahern
The following video clip is an awesome example of how AAC technology (augmentative and alternative communication) can be integrated into a range of activities- learning, social, leisure, and creative, when everyone makes an effort to make it work- and not give up. Thanks to Kate Ahern for sharing this! (Cross-posted on the TechPsych blog.)
The song in the background is "Talk", by Coldplay, a perfect fit for the theme.
"This year's AAC Summer Camp students taught us a lot. This video highlights some important things to think about when it comes to augmentative and alternative communication." -Communicare LLC
RELATED
Let's Go To AAC Camp! (Includes a list of AAC camps around the U.S.)
Kate Ahern, Teaching Learners with Multiple Special Needs, 4/25/11
Communicare: Speech-language pathologist specializing in Augmentative and Alternative Communication (AAC) Communicare's resource page
Lyrics to Coldplay's "Talk"
COMMENT
Most of the devices highlighted in the video are very expensive and are difficult to integrate seamlessly with other technologies that are emerging in classrooms- and in homes. I am in the process of writing a post (or two) about this topic. The ultimate goal of AAC technology is to provide people with a means to communicate more seamlessly with people beyond the "sheltered" circle of therapists, special educators, parents and teachers.
Interactive technologists, from a range of disciplines, can help make this happen.
COMMENT
Most of the devices highlighted in the video are very expensive and are difficult to integrate seamlessly with other technologies that are emerging in classrooms- and in homes. I am in the process of writing a post (or two) about this topic. The ultimate goal of AAC technology is to provide people with a means to communicate more seamlessly with people beyond the "sheltered" circle of therapists, special educators, parents and teachers.
Interactive technologists, from a range of disciplines, can help make this happen.
Posted by
Lynn Marentette
Aug 14, 2011
Designing Culture: Investigating the Link Between Technology and Culture, an interactive transmedia project by Anne Balsamo
If you are a regular reader of this blog, you know that I use it as an on-line filing cabinet. When I learned about Anne Balsamo's recently published book, part of a larger interactive transmedia project, I decided that it warranted more than a "plug" and a quick link.
It warranted a shrine.
For this reason, I've embedded a number of videos and presentations from the project's website, along with a host of links. Prepare to spend some time exploring her work over time! It is food for reflection.
DESIGNING CULTURE "Investigating the link between technology and culture, this transmedia project is realized as a print book, a dvd, and this interactive flash website ." -Designing Culture
"Anne Balsamo is a Professor of Communication in the Annenberg School of Communication and Journalism and of Interactive Media in the School of Cinematic Arts at the University of Southern California. She is a co-founder of Onomy Labs, a Silicon Valley technology design and fabrication company that builds cultural technologies. Previously, she was a member of RED (Research on Experimental Documents), a collaborative research group at Xerox PARC that created experimental reading devices and new media genres. She is the author of Technologies of the Gendered Body: Reading Cyborg Women, also published by Duke University Press." -Designing Culture
Video Overview:
Designing Culture: the Technological Imagination at Work from Anne Balsamo on Vimeo.
BOOK
Designing Culture: The Technological Imagination at Work
Anne Balsamo, Duke University Press, 2011
BLOG: Designing Culture
DVD (packaged with the book)
Women of the World Talk Back: Gendering the Technological Imagination
PUBLIC INTERACTIVE WALLS: Designing Technological Literacies -Interactive Wall Books "Interactive Wall Books are large-scale dynamic mixed-media documents"
Here are a few links to online versions of the wall books for your convenience: Episodes in the History of Reading, Part 1 Episodes in the History of Reading, Part II Episodes in the History of Reading, Part 3 Deslizate En El Tiempo: Epsodios en la Historia de la Communicacion (Developed for the Children's Museum of Mexico City) Science for All Ages
XFR: EXPERIMENTS IN THE FUTURE OF READING A museum exhibit.
(The above link will take you to the Onomy website's version of the exhibit. The project version can be found on the Designing Culture website.)
MAPS: Mapping the Technological Imagination Spatial Documents.
Learning to Love The Questions - an interactive semantac map, for the online journal VECTORS
Where is the Museum? Mapping the Distributed Museum -presentation at Museums and the Web 2011
Ways of the Hand: Tinkering in the Digital Age -presentation at DIY Citizenship: Critical Making and Social Media conference, 2010
Working the Paradigm Shift: The Cultural Work of the Digital Humanities - presentation at the Digital Arts Conference, 2008
VIDEOS
Tools for the Asking
Anne Balsamo HASTAC Presentation 4_16_2010 from IML @ USC on Vimeo.
Gendering the Technological How a Robot Got its Groove
Cool Fusion: Designing Culture - Working the Paradigm Shift
RELATED
Reviews of Designing Culture by Lawrence Grossberg, Cathy N. Davidson, and John Seely Brown (Amazon.com site for the book)
Balsamo's New Book Details Technological Imagination at Work
Annenberg News, 8/10/11
HASTAC: Humanities, Arts, Science, and Technology Advance Collaboratory
Anne Balsamo worked on the following project:
Tangible Interface for Viewing the Aids Quilt
It warranted a shrine.
For this reason, I've embedded a number of videos and presentations from the project's website, along with a host of links. Prepare to spend some time exploring her work over time! It is food for reflection.
DESIGNING CULTURE "Investigating the link between technology and culture, this transmedia project is realized as a print book, a dvd, and this interactive flash website ." -Designing Culture
"Anne Balsamo is a Professor of Communication in the Annenberg School of Communication and Journalism and of Interactive Media in the School of Cinematic Arts at the University of Southern California. She is a co-founder of Onomy Labs, a Silicon Valley technology design and fabrication company that builds cultural technologies. Previously, she was a member of RED (Research on Experimental Documents), a collaborative research group at Xerox PARC that created experimental reading devices and new media genres. She is the author of Technologies of the Gendered Body: Reading Cyborg Women, also published by Duke University Press." -Designing Culture
Video Overview:
Designing Culture: the Technological Imagination at Work from Anne Balsamo on Vimeo.
BOOK
Designing Culture: The Technological Imagination at Work
Anne Balsamo, Duke University Press, 2011
BLOG: Designing Culture
DVD (packaged with the book)
Women of the World Talk Back: Gendering the Technological Imagination
PUBLIC INTERACTIVE WALLS: Designing Technological Literacies -Interactive Wall Books "Interactive Wall Books are large-scale dynamic mixed-media documents"
Here are a few links to online versions of the wall books for your convenience: Episodes in the History of Reading, Part 1 Episodes in the History of Reading, Part II Episodes in the History of Reading, Part 3 Deslizate En El Tiempo: Epsodios en la Historia de la Communicacion (Developed for the Children's Museum of Mexico City) Science for All Ages
XFR: EXPERIMENTS IN THE FUTURE OF READING A museum exhibit.
(The above link will take you to the Onomy website's version of the exhibit. The project version can be found on the Designing Culture website.)
MAPS: Mapping the Technological Imagination Spatial Documents.
Learning to Love The Questions - an interactive semantac map, for the online journal VECTORS
Where is the Museum? Mapping the Distributed Museum -presentation at Museums and the Web 2011
Ways of the Hand: Tinkering in the Digital Age -presentation at DIY Citizenship: Critical Making and Social Media conference, 2010
Working the Paradigm Shift: The Cultural Work of the Digital Humanities - presentation at the Digital Arts Conference, 2008
VIDEOS
Tools for the Asking
Anne Balsamo HASTAC Presentation 4_16_2010 from IML @ USC on Vimeo.
Gendering the Technological How a Robot Got its Groove
Cool Fusion: Designing Culture - Working the Paradigm Shift
RELATED
Reviews of Designing Culture by Lawrence Grossberg, Cathy N. Davidson, and John Seely Brown (Amazon.com site for the book)
Balsamo's New Book Details Technological Imagination at Work
Annenberg News, 8/10/11
HASTAC: Humanities, Arts, Science, and Technology Advance Collaboratory
Anne Balsamo worked on the following project:
Tangible Interface for Viewing the Aids Quilt
"This project will develop an application that enables collaborative browsing of a database of images of panels of The AIDS Memorial Quilt that have been “virtually stitched together.” The application will be used with Onomy Lab’s Tilty Table, a tangible interactive device that serves as a display surface for large-scaled images." -(info from Anne Balsamo's blog)
Posted by
Lynn Marentette
Aug 13, 2011
If only I had time to play with this: Microsoft Kinect on Tegra 2 (Android 3.0), link to Raymond's Blog with code and tips
For more information: How To: Using Microsoft Kinect on Tegra Ventaa (Android 3.0)
Raymond's Blog, 7/27/11
RELATED
NVIDIA Tegra Android Development Pack
Open Kinect
Open Kinect libfreenect (github)
libusb
Openvidia Tegra-Kinect (Source code at Sourceforge)
Posted by
Lynn Marentette
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