Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Jan 9, 2012
Jan 3, 2012
"Kinect-based Telepresence with Room Sized 3D Capture and Life Sized Display", Includes Behind-the Scene "how-to" (UNC Chapel Hill)
Jim Spadaccini, of Open Exhibits, recently told me about a project that involves the real-time, interactive 3-D capture of people in a room. As the viewer moves around the screens, the depth-detecting feature of the Kinect is harnessed to set the stage for a realistic telepresence experience.
Take the time to view the video, which contains some interesting views of how the system works:
Thanks, Jim, for the link!
RELATED/SOMEWHAT RELATED
Kinect Real-Time Room Telepresence
Kinecthacks, 1/3/12
From the project's website:
Take the time to view the video, which contains some interesting views of how the system works:
Thanks, Jim, for the link!
RELATED/SOMEWHAT RELATED
Kinect Real-Time Room Telepresence
Kinecthacks, 1/3/12
From the project's website:
Maimone, A. and H. Fuchs. "A First Look at a Telepresence System with Room-Sized Real-Time 3D Capture and Large Tracked Display." The 21st International Conference on Artificial Reality and Telexistence (ICAT) (Osaka, Japan, November 28-30, 2011) [paper] [video]
Maimone, A. and H. Fuchs. "Encumbrance-free Telepresence System with Real-time 3D Capture and Display using Commodity Depth Cameras." The IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2011 (Basel, Switzerland, October 26-29, 2011) [paper] [video]
Open Exhibits
Posted by
Lynn Marentette
Jan 2, 2012
Near Field Communication in Education? Arts? Wayfinding?
A few weeks ago I posted about the use of Near Field Communication at the Museum of London, and started to slowly gather information about the potential of this technology for use in educational settings. Below are a few links, more to follow:
Future Forecasting: Near Field Communication (NFC) in mLearning
Diane Rees, Instructional Design Fusions
Reference for Diane's article:
Miraz, G.M., Ruiz, I.L., & Gómez-Nieto, M.A. (2009). University of Things: Applications of Near Field Communication Technology in University Environments. The Journal of E-working, 3(1), 52-64. Retrieved from http://www.inderscience.com/www/info/ijwi/art/tjew3101.pdf
One of Diane's links:
A Platform for Pervasive Infrastructures (pdf)
Saros, J., Lindstrom, D., & Karin Wollbrand, Ericsson Research
RELATED/SOMEWHAT RELATED
Near Field Communication adds a new Layer to Museums
Kirsten Winkler, Big Think, 8/18/11
Future Forecasting: Near Field Communication (NFC) in mLearning
Diane Rees, Instructional Design Fusions
Reference for Diane's article:
Miraz, G.M., Ruiz, I.L., & Gómez-Nieto, M.A. (2009). University of Things: Applications of Near Field Communication Technology in University Environments. The Journal of E-working, 3(1), 52-64. Retrieved from http://www.inderscience.com/www/info/ijwi/art/tjew3101.pdf
One of Diane's links:
A Platform for Pervasive Infrastructures (pdf)
Saros, J., Lindstrom, D., & Karin Wollbrand, Ericsson Research
RELATED/SOMEWHAT RELATED
Near Field Communication adds a new Layer to Museums
Kirsten Winkler, Big Think, 8/18/11
Ervasti, M.; Isomursu, M.; Kinnuyla, M. Experiences from NFC Supported School Attendance Supervision for Children Mobile and Ubiquitous Computing, Systems, Services and Technologies 2009. Ubicomm '0
Internet Librarian 2011: Next Big Trends: Near Field Communication & Interactive Books
Gretchen Caserotti, Kristen Yarmey, and Sheli McHugh, Librarian in Black, 10/17/11
"Phygital" Wayfinding and Experience Mapping
Mark VanderKlipp, Corbin Design, 9/23/11
Near Field Communication: Changing the Digital Signage Value Proposition
NFC Bootcamp
How to Have Fun with Near Field Communication on Android
Ryan Whitwam, Tested, 4/27/11
NOTE:
More posts are in the works - update from interactive multimedia, games, and NUI companies, links to great blogs, and more.
Posted by
Lynn Marentette
Dec 28, 2011
iPads for every student in an elementary school in NC, Smartboards in the classrooms, and one awesome principal
The effects of technology at this Title I school resulted in increased attendance, fewer discipline problems, and college aspirations for the students. I would like to visit this school soon and see how the teachers integrate iPads and Smartboards.
The story about the principal of this school is inspiring.
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Montlieu Academy of Technology
Posted by
Lynn Marentette
Dec 15, 2011
Christian Bannister's Interactive Multi-touch and Gesture-based Subcycle Project. Use your hands to shape sound, create, and manipulate music. Wow!!
I came across a link to Christian Bannister's Subcycle Labs website when I was taking a look at the Creative Applications Network website.
If you have an interest in music technology and innovative gesture/multitouch applications, you'll appreciate the details that are shared on the Subcycle website. In the meantime, take the time to watch a few of Christian's videos. Enjoy!
Blip Shaper Walkthrough
If you have an interest in music technology and innovative gesture/multitouch applications, you'll appreciate the details that are shared on the Subcycle website. In the meantime, take the time to watch a few of Christian's videos. Enjoy!
Blip Shaper Walkthrough
Blip Shaper Walkthrough from christian bannister on Vimeo.
"a) creating percussive patterns with monome b) shaping the individual sounds that make up the patterns with multitouch gestures c) recording touchscreen gestures as automation d) storing, duplicating and navigation patterns e) recording the resulting audio to a dynamic buffer f) manipulating the buffer with a multitouch cut-up approach g) visualizing everything with dual screens"
Subcycle Walkthrough
Subcycle Blip Shaper from christian bannister on Vimeo.
The following information describing the Blip Shaper is from Christian's Subcycle website/blog:
"For the drum sounds I have Drumaxx running for synthesized sounds and Battery running for sampled sounds. These are running in parallel so for each voice there is a separate patch running in each VST. The Parameters are modified with the touchscreen independently but in all cases a single touch gesture on the X-Axis will cross fade between the sampled version of the sound and the synthesized version of the sound. I love this because I have never seen this before and I can never decide which technique I like better. The synthesized drums are more malleable and have more interesting parameters to play with but the sampled sounds seem more substantial. I will post a detailed list of parameters and gestures in the future."
Christian currently uses Max for Live (ableton), and codes with Processing/Java, using Eclipse for organization.
autopilot - subcycle labs from christian bannister on Vimeo.
"sound visualization, multi-touch interface, break beat performance engine, autopilot, spacialized sound, dsp, max/MSP, fm synthesis, sonic navigation, sound storm visualization, time machine, granular, interactive sound sculpture, joystick array, more at subcycle.org"
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NUI Group
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Posted by
Lynn Marentette
Dec 13, 2011
Kinect in Education! (kinectEDucation)
Although I'm currently exploring the world of interactive HTML5, interactive video, etc., I think I just might make "kinecteducation" the focus of my tech-hobbies. I have some experience with game programming-one of my computer courses required a project using XNA- and I know quite a bit about gesture and multitouch, multi-user interactio, so it would'nt be too much of a stretch.
My motivation?
As a school psychologist, my main assignment is a school/program for students with disabilities, including about 40 or so who have autism spectrum disorders. Yesterday, the principal of the school attended a demonstration of the Kinect and requested that our school be considered for piloting it. One of my other assignments is a magnet high school for technology and the arts, and rumor has it that it will be offering a game programming curriculum. I'd love to co-sponsor an after-school game club and encourage the students to program educational apps for the Kinect sometime in the near future!
I'm also working as a client, in collaboration with come of my educator colleagues, with a team of university students who are creating a communication/social skills game suite geared for students with autism and related disabilities....
I'm inspired by the possibilities!
We have large SMARTboards in each classroom and in other locations around the building, and we have a Wii set up in the large therapy room adjacent to my office. The Wii has proven to be very useful in helping the students develop social and leisure skills that they can use in and outside of the school settings, but some of the students have difficulty manipulating the buttons on the controllers.
You can get Kinect-based apps from the Kinect Education website! Below are selected links from the website:
Below are a few videos to give you an overview of how open-source applications designed for the Kinect can be used in education:
My motivation?
As a school psychologist, my main assignment is a school/program for students with disabilities, including about 40 or so who have autism spectrum disorders. Yesterday, the principal of the school attended a demonstration of the Kinect and requested that our school be considered for piloting it. One of my other assignments is a magnet high school for technology and the arts, and rumor has it that it will be offering a game programming curriculum. I'd love to co-sponsor an after-school game club and encourage the students to program educational apps for the Kinect sometime in the near future!
I'm also working as a client, in collaboration with come of my educator colleagues, with a team of university students who are creating a communication/social skills game suite geared for students with autism and related disabilities....
I'm inspired by the possibilities!
We have large SMARTboards in each classroom and in other locations around the building, and we have a Wii set up in the large therapy room adjacent to my office. The Wii has proven to be very useful in helping the students develop social and leisure skills that they can use in and outside of the school settings, but some of the students have difficulty manipulating the buttons on the controllers.
You can get Kinect-based apps from the Kinect Education website! Below are selected links from the website:
- 9 Excellent Programming Resources for Kinect
- Kinect Lesson Plans
- KinectEDucation Blog
- Teacher's Guide to Kinect and Gesture-Based Learning
Below are a few videos to give you an overview of how open-source applications designed for the Kinect can be used in education:
Posted by
Lynn Marentette
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