May 18, 2012

FYI: Google's Knowledge Graph

FYI: TED-Education Beta Website and YouTube Channel

TED-Ed aims share the wisdom and knowledge of great teachers by providing educators with the opportunity to have their lessons transformed into videos enhanced by creative animators. The videos and lessons are available for learners all around the world, online.  I'll share more about the TED-Ed concept in a future post.


 


Information from the TED-Ed website:
"TED-Ed's videos aim to capture and amplify the voices of the world's greatest educators. To achieve this, we pair extraordinary educators with talented animators to produce a new library of exceptional educational videos. This website, similar to TED.com, is ever-evolving and we depend on you, the TED community, to nominate inspiring teachers that have touched your life or clever animators who have the skills to bring a gifted teacher's lesson to life." -TED-Ed


Below is the TED-Ed Website Tour introductory video:


RELATED
TED-Ed|Lessons Worth Sharing (website)
Flipped Learning Network
"Flipped learning happens when the teacher’s lecture is delivered outside of the traditional class time, via a video students view on their own as homework. Class time is used for active problem solving by students and one-to-one or small group tutoring with the teacher. Students can watch the short lectures as many times as they wish to grasp the content and then come to class ready to jump into the lesson, answer questions, work on collaborative projects, and explore the content further.  Teachers are embracing Flipped Learning in elementary and secondary schools for all disciplines"  -Flipped Learning.

May 15, 2012

NUITEQ's Latest Multitouch Showreel: Snowflake Suite

I've been following a number of people that have been working in the area of natural user interfaces and interaction for many years.  An example of this work is NUITEQ, a company lead by Harry van deer Veen.  Below is NUITEQ's most recent show reel of Snowflake Suite, an off-the-shelf multitouch SDK.


Here is the description of the software from the naturaluserinterface YouTube channel:


"NUITEQ's award-winning multitouch software product Snowflake Suite comes off the shelf with 30+ apps, a free SDK to develop your own multitouch software apps and its content is easy to customize. The solution is offers high performance, stability, quality and comes with dedicated support. Apps includes presentation, productivity and creativity tools as well as games. The software can be used in different scenarios such as corporate presentations, exhibitions, entertainment, education, public spaces, consumer electronics, retail and digital signage."

FYI: Tutorials about the user of Snowflake Suite can be found on the naturaluserinterface YouTube channel. 


Harry van der Veen has been sharing his NUI journey journey since 2007 on his Multitouch blog.






May 11, 2012

Interactive Technology from CHI 2012 Supporting Literacy, Storytelling, and Narrative

I spent the last several days at CHI 2012 and was so immersed in the experience, I held off blogging until I arrived home.  


I was pleasantly overwhelmed by the experience at CHI 2012, There was so much to see, hear, and touch, there were so many bright, creative people all around - I was on mind/sensory overload.  Omar L. Gallaga, the author of Digital Savant (Austin 360), attended the conference, and the quote below from his recent post nicely sums it up: "When your mind gets blown multiple times in a very short period of time, it begins to feel as is your brain is quickly rewiring itself to accept that the reality is that anything is possible and that the continual, pleasurable surprise of discovery is the new norm."


For this post, I'm sharing a few things that were presented at CHI 2012 that focus on literacy, storytelling, and narrative.  I'll share more in future posts.


Creating and Using Interactive Narratives: Reading and Writing Branching Comics 
The short video below provides a good overview of the project, which was presented at CHI 2012 during the Out of the Box" session, chaired by Shahram Izadi, of Microsoft Research USA

"We employ comics and combine paper with a multi-touch interface to explore an approach to reading and writing interactive narratives."
Dan Andrews and Chris Baber from the University of Birmingham (UK) 
Sergei Efremov and Mikhail Komorov from the Moscow State Institute of Electronics and Mathematics (Russia).


If you are interested in learning more about this process, take a look at the references that were reviewed in the paper about this creative, thoughtful work.

Tap & Play: An End User Toolkit for Authoring Interactive Pen and Paper Language Activities 
The following video was created several months before CHI 2012:




Tap & Play:  An End User Toolkit for Authoring Interactive Pen and Paper Language Activities
Ann Marie Piper, Nadir Weibel, James Hollan



The following video is related to the Textual Tinkerability paper, presented during the Literacy on the Margin session, chaired by Juan Pablo Hourcade, at CHI 2012:
 


Textual Tinkerability:  Encouraging Storytelling Behaviors to Foster Emergent Literacy    Angela Chang, Cynthia Breazeal, Fardad Faridi, Tom Roberts, Glorianna Davenport, Henry Lieberman, Nick Montfort, Massachusetts Institute of Technology


Related: TinkRBook: Shared Reading Interfaces for Storytelling (IDC 2011)
TinkRBook

RELATED


CHI 2012:  brain expanding bits of brilliance

Omar L. Gallaga, Digital Savant, 5/11/12


FYI:   I was one of the organizers for the EIST (Educational Interfaces, Software & Technology) workshop, held on May 5th and 6th. The participants came from all around the world to spend two days of presenting, sharing, and brainstorming.  Everyone worked hard to make the workshop a success. (I'll share more about EIST soon, but if you are curious, the above link will provide you with more information about the program and papers that were presented.) 

May 7, 2012

Vignettes exploring the dual capacities of software and medicine to heal and hurt. Food for thought, by Jonathan Harris

I just checked my email and was pleasantly surprised to find a link to the Modern Medicine vignettes, created by Jonathan Harris to explore and compare software and medicine. 


The following topics are included in this work:
Social Engineers 
Urges & Outcomes 
The Ethics of Code 
Healers & Dealers 
The Problem of Advertising 
A Staging Ground for the Future 
Medicine Men 
Crazy Times 
A Self-Fulfilling Prophecy


I especially like this quote:


"As engineers, we can ask ourselves some basic questions:  Will we feel accountable for the behavioral outcomes of the software we introduce to the world? Will we recognize our responsibility to our fellow human beings to build them decent, useful, powerful, and ethical tools? Will we make things that trick and seduce, or things that nourish and teach? Will we optimize for page views and profit, or for social impact and beauty?"


Jonathan Harris "makes projects that re-imagine how humans relate to technology and to each other".

May 3, 2012

Games for Health Conference: June 12-14, Hyatt Harborside Hotel, Boston, MA

Note: In conjunction with the Games for Health Conference, the Fourth Annual Games Accessibility Day, "Enabled Play", will be held on June 12th.


Here is the press release:

Games for Health Project Announces Keynotes for Its Annual Conference in Boston

April 04, 2012 – (Portland, Maine) – The Games for Health Project announced the keynote speakers for the eighth annual Games for Health Conference, the nation’s largest conference dedicate to videogames, health, and health care, which will be held June 12-14 in Boston.
The Games for Health Conference brings together hundreds of researchers, health professionals, and game developers to discuss a wide range of topics involving health and videogames.
Over three days, more than 400 attendees will participate in over 60 sessions led by an array of international speakers. Topics will include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, nutrition, and health education.
The 2012 event adds new tracks on sensors and gamification to its traditional exercise, sensorimotor rehab, cognitive and emotional health, and nutrition games tracks.
Keynote speakers include:
Constance Steinkuehler Squire
Constance Steinkuehler Squire, senior policy analyst for the White House Office of Science and Technology Policy, will discuss the opportunities for videogames to address national challenges, including those in health, health care, and biotechnology.
Bill Crounse, MD
Bill Crounse, MD, senior director of worldwide health for Microsoft, will present “Connecting & Kinecting Health and Health Care,” which will explore how Microsoft and its partners are merging its information and game technologies to create global solutions for personal health and professional health care.
Jane McGonigal
Jane McGonigalNew York Times bestselling author and co-founder of SuperBetter Labs, will highlight the design and release of SuperBetter, a game-based social application designed to help people boost personal resilience and lead healthier, longer, and more positive lives.
“In the last year, it’s been amazing to see the games for health field take some major leaps,” says Ben Sawyer, conference organizer and director of the Games for Health Project. “The number of new game-based solutions coming to market from entrepreneurs, game developers, research labs, and even the government is absolutely amazing. As biometric sensors like Nike Fuel and JawBone Up! take hold, we’re seeing entire new categories of games for health emerge. The Games for Health Conference is the best place to see and evaluate these and other future opportunities.”
The Games for Health Project will also hold three pre-conference events focusing on game accessibility, mobile games, and medical modeling with games.
“We are excited about how far the field and this conference have come,” says Paul Tarini, senior program officer for RWJF’s Pioneer Portfolio. “As a sponsor of the conference and the Games for Health Project, we believe the hard work put in by early adopters in this field is beginning to pay off. The new investments and approaches we’re seeing, informed by what is and isn’t working from years past, tells us that continued gatherings like the Games for Health Conference as well as the ongoing work of its related program, Health Games Research, are helping make the promise we see in videogames increasingly real.”
Learn more about the program of events and register for the conference today by visiting the conference web site.
About Games for Health
Founded in 2004, the Games for Health Project supports the development of the health games community, champions efforts to mainstream health games, and brings together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health, health care, and policy. The Pioneer Portfolio of the Robert Wood Johnson Foundation is a major supporter of both the Games for Health Project and its annual Games for Health Conference.
About the Robert Wood Johnson Foundation and its Pioneer Portfolio
The Robert Wood Johnson Foundation focuses on the pressing health and health care issues facing the United States. As the nation’s largest philanthropy devoted exclusively to improving the health and health care of all Americans, the Foundation works with a diverse group of organizations and individuals to identify solutions and achieve comprehensive, meaningful and timely change. Projects in the Pioneer Portfolio are future-oriented and look beyond conventional thinking to explore solutions at the cutting edge of health and healthcare. For more information, visit www.rwjf.org/pioneer.
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If you’d like to register now for Games for Health you can go directly to registration now.