Jul 11, 2012

Quirky, Fun Webisode from Dot Diva (a website that encourages young women to pursue careers in technology)

I've been looking over my enormous archive of links and resources for this blog and thought I'd share some of the things that I planned on posting, but never did.  I have small collection of resources from organizations that provide support for young women who are preparing for careers in computing and related technological fields.


The Dot Diva website is part of the New Image for Computing (NIC) initiative, a joint effort between the Association for Computing (ACM), Sandhandle Workshops/SandBlast! DBG, and WGBH.  According to promotional information, "Dot Diva's mission is to create an exciting and positive image of computing for high school girls. Our nationwide survey revealed that not only do the majority of girls think of computing as "boring" and "hard," but they believe it fails to deliver two crucial benefits: "working with others" and "making a difference in other people's lives." Our ultimate goal is to transform this negative perception." 


In the following video, two young women apply for jobs working at a mostly-male video game company.  They both are hired and the viewer is presented with some interesting characters and interactions.  The video makes light fun of all sorts of people in order to convey some important messages:


Dot Diva, The Webisode



More about Dot Diva:




RELATED
Dot Diva Resources
Dot Diva Resources for Educators and Parents
New Image for Computing press release (2008)
ACM-W Women in Computing


Info from the Image of Computing website:
Taskforce 
Director, Jill Ross, Image of Computing Task Force
Co-Chair, Rick Rashid, Sr. VP Research, Microsoft
Co-Chair, Dr. James Foley, Georgia Institute of Technology and Past Board Chair, CRA
Microsoft Corporation, www.microsoft.com
Hewlett Packard, www.hp.com
Intel Corporation, www.intel.com
CRA, Computing Research Association, www.cra.org
ACM, Association of Computing Machinery, www.acm.org
SIAM, Society of Industrial and Applied Mathematics, www.siam.org
IEEE-CS, www.computer.org/portal/site/ieeecs
USENIX, www.usenix.org
NCWIT National Center for Women in Information Technology, www.ncwit.org
ATLAS Institute, www.colorado.edu/ATLAS/
Association for the Advancement of Artificial Intelligence, www.aaai.org






Jul 8, 2012

PO-MO, a creative group that combines digital art, interaction, movement, and play to create engaging surfaces and spaces.

I recently learned more  PO-MO, a relatively new start-up tech company based in Winnipeg, Canada. According to the company's information, PO-MO "specializes in interactive digital display solutions, including gesture and motion based interactivity, interactive display content creation and management, and large interactive display and projection services for advertisers, educators, and events."  


Po-Motion was a finalist in an elevator pitch video contest last fall. It has several advantages over potential competitors.  The system is easy to use, and priced within the range that is affordable for schools, museums, and other cost-conscious groups who would like to provide technology-supported immersive interactive experiences for people of all ages.  The PO-MOtion software designed for interactive floors and walls starts at $39.99, and works on any computer, using any USB web camera and a projector. Other applications make use of Kinect sensors.


I especially like one of PO-MO's recent projects, the Impossible Animals Museum Exhibit, created using Unity 3-D, for the Manitoba Children's Museum.  How does it work?  Children create a colored egg using crayons and paper, which is then scanned into the exhibit and digitally embedded into the system, which includes an interactive wall and floor.  When the egg is touched, it is activated to hatch, and then becomes a motion reactive animal.  The environment includes things like water, landscapes, and even a spaceship.  The system has a "reset world" button for museum staff to use when needed.  

Impossible Animals Exhibit

Impossible Animals Interactive Museum Installation from PO-MO Inc. on Vimeo.



The following video explains how the PO-MO system works:


PO-MO is also involved in promotional projects, assisting retailers, ad agencies, and brand managers with creative ways to engage customers and clients:
Ragpackers Kinect-based Window Display

Ragpickers Kinect Window Display from PO-MO Inc. on Vimeo.


The following video provides a scrolling description about PO-MO's work, including promising data collected during implementation:

Other products and services provided by PO include mobile app development. I especially like the augmented reality business card depicted in the following video clip:

Augmented Reality Business Card from PO-MO Inc. on Vimeo


Imagine if your local shopping centers, museums, libraries, or even schools offered this level of immersive interaction on a regular basis!

RELATED
The PO-MOtion system has a wide range of uses. It is currently used in an educational setting in a sensory room for students with special needs, something that I'd like to try out in the near future with students at Wolfe School. I plan to share more about this in another post.


PO-MO Case Studies


PO-MO Bios:
Meghan Athavale – Director/CEO, PO-MO Inc.
"Meghan has been a professional designer and animator since graduating from Red River College in 1997. After graduation, she moved to Calgary, where she spent almost two years directing projects at Aurenya Studios, a start-up animation company. In 2001, Meghan was engaged by Community Connections to support community-based IT development projects in rural Manitoba and in Winnipeg’s inner city.  In 2008, Meghan joined Manlab, developing educational interactive games and resources for Immigrate Manitoba. She also launched Meghan PO-MO Project, a sole proprietorship which provided sound reactive visuals for DJs and venues across Canada. In 2009, Meghan was contracted as the User Experience Designer at Tipping Canoe, a multinational internet marketing company.

In 2010, Meghan formed PO-MO Inc. in partnership with Curtis Wachs. She began working exclusively for the company in December, 2010. Today, Meghan is the driving force behind PO-MO Inc."


Curtis Wachs – Technical Director/COO, PO-MO Inc.
"Curtis graduated from Assiniboine Community College in 2003 where he studied object oriented programming. Directly upon graduating, Curtis was hired by Assiniboine Community College to help design and develop software for online classes. Curtis relocated to Winnipeg in 2006 to create interactive training material for sales staff at E.H. Price. During the course of his work, Curt was apprenticed in 3D modelling and animation by Liem Ngyuen, a former Frantic Films resident. In 2008, Curtis joined Manlab, where he created online educational games for Travel Manitoba, Immigrate Manitoba, and other clients. In 2010, Curtis formally joined PO-MO Project, and the company became a partnership. In June 2010, PO-MO Inc. was founded.

Curtis is currently the technical director at PO-MO Inc., overseeing the project management and workflow of contracted and R&D development projects."


Jul 5, 2012

Checking out Recline js, an open-source, browser based HTML and JavaScript library for data: "Relax with your data"

"Recline.js - relax with your data"
"A simple but powerful library for building data applications in pure Javascript and HTML"

The diagram below was taken from the Recline.js website and provides a basic overview of how it works:

    Jun 25, 2012

    More about the Intel Collaborative Research Institute for Sustainable Cities

    After my recent post about graduate research opportunities at the Intel Collaborative Research Institute on Sustainable, Connected Cities, I came across additional information about the project. The following is quoted from Charles Sheridan's 5/24/12 post, Announcing the Intel Collaborative  Research Institute for Sustainable Cities:

    "We aim to create new, cross cutting inter-disciplinary “Systems of Systems” Cities research  methodology to understand key city challenges and technology opportunities."

    Charlie Sheridan is the principal investigator of the ICRI Sustainable Connected Cities project, described in more detail in the  following video:



    Some of the questions the Collaborative Research Institute for Sustainable Cities plans to investigate, as outlined by Sheridan (below),  are ones that probably need to be articulated for the general public,  not just  techies.  By taking an interdisciplinary, collaborative approach to research, this might just happen.
    "How can technology “sustain sustainable behaviours”?"
    "How can technology enable ubiquitous integrated services?"
    "How do we protect privacy, security and disconnection in a city of a billion sensors?"
    "Who pays? Who repairs?  Who Profits?"
    "How can you design and evaluate connected and sustainable services and user-centred information for diverse needs of city dwellers?"
    "How do you engage city communities to participate in developing technological innovations that will improve their environment, transport systems and local services?"
    My favorite:
    "What novel interfaces and interactions are required to encourage participation of citizens, business and government?"


    This is a serious, large-scale endeavor.  I planned on wrapping up this post with a few pictures from my vast archive of examples of technology "out-and-about", but in doing so, came across a few photos that demonstrate, in a slightly humorous way, why this research effort is important:

    Let's throw up a large-screen display to make the recycling process at the food court less complicated!

    Let's stick these kiosks and displays over there and watch what doesn't happen!
    Let's throw up everything on this display and see if it makes sense to the mom with a toddler in tow!
    Let's get great-grandma (my mom) and the toddler (my grandson) together for some Internet-connected HDTV DVR DVD family viewing experience!  
    Let's just  give toddlers iPads and see what happens!
    (This little one gets to "play" with an iPad just once a week.)
    I see endless possibilities here for the future of our cities!
    Every little flower I planted yesterday came with a QR code. Are  these biodegradable or recyclable?

    I quickly learned that garden dirt and QR codes don't mix.  It was much easier to read the informational text about my vincas on my iPhone, but I wasn't sure about exposing my iPhone to all the  dirt, water, and  beating sun.  FYI: Gardening:  QR Codes can be a Gardener's Best Friend

    T-shirt slogan: 
    "This was supposed to be future:  Where is my jetpack?"

    Ph.D. Student Positions: Intel Collaborative Research Institute on Sustainable Connected Cities

    Thanks to Johannes Schöning for sharing information about this opportunity!
    This might be of interest to some of my IMT readers:


    EngD/PhD Positions within the Intel Collaborative Research Institute on Sustainable Connected Cities (ISCCI) at University College London (UCL) The Department of Computer Science at UCL is inviting applications for up to 6 Research Student Positions (1 EngD of 4 years, and up to 5 PhDs of 3 years), starting September 24th 2012 or January 7th 2013.


    With 6.3 billion people expected to dwell in cities by 2050, the aim of the ISCCI is to create and realize a compelling vision of a sustainable future made possible by adaptive technologies that optimize resource efficiency, enable new services and support the quality of life of urban inhabitants. The Institute is located with a rich external ecosystem of companies and researchers both locally and globally investing in this important domain. The ISCCI is led by Prof. Yvonne Rogers at UCL.


    We are looking for students willing to pursue a doctoral degree in computer science around the following broad topics:
    •       How technology can help recognize, leverage, and support the out-of-sight, hidden or forgotten resources of urban environments, ranging from volunteers to subterranean water systems and other underlying city infrastructures.
    •       How communities can encourage sustainable behaviours over time, for example, through meaningful visualizations and feedback about resource usage to individuals and groups.
    •       How technology can give us an opportunity to reinvent new ideas of place and identity, considering the diversification & proliferation of new types of communities in cities, with the aim to increase quality of living and lower the barriers for mobility in our future connectedcities.


    The applicants should possess a good honours MSc degree (1st Class or 2:1 minimum) in Computer Science, Psychology, Human-Computer-Interaction or related disciplines. Candidates will be expected to work in teams comprising computer scientists, social scientists, and psychologists, so an open attitude towards interdisciplinary research and teamwork is important. Candidates should have interest in at least two of the following research fields (as well as a good command of English) language:
    •       Human-Computer-Interaction,
    •       Augmented or Mixed Reality,
    •       Interactive 3D Computer Graphics,
    •       Interaction Design,
    •       Perceptual Psychology, and/or
    •       Cognitive Sciences.
    •       Ethnography•       Data Mining, Machine Learning
    •       Crowed Sourced Data
    •       Data Visualization, Cartography
    •       Geoinformatics
    •       Big Data


    Fees are fully paid. Salary for the 4-year EngD position is £18,090 tax free p.a., and £15,590 tax free p.a. for the 3-year PhD positions.The closing date for applications is 5pm on 18th July 2012. Interviews will he held on July 26th and 27th. 


    The start date is September 24th  2012 (though it can be postponed to January 7th 2013). No part-time option available.Please download the application form http://www.ucl.ac.uk/uclic/phd_studentships/Intel_studentship_application_form/ and email the completed form to Louise Gaynor l.gaynor@ucl.ac.uk as a single PDF document by 5pm on Wed 18th July 2012. Please can you indicate in your application whether you wish to start in Sept 2012 or Jan 2013.

    Intel studentship job advert_July 2012.pdfIntel studentship job advert_July 2012.pdf1881K   View   Download   

    Jun 12, 2012

    More posts coming soon!

    My regular followers might have notice a drop in the number of posts recently. All for good reason.


    I recently had a close encounter with a wasp, resulting in an allergic reaction, just as I was wrapping things up for the school year.  I now carry an Epipen with me at all times.


    I'm back on track and look forward to blogging regularly in the near future!
    Brown Paper Wasp Ropalidia revolutionalis? P1090666