Aug 28, 2012

Mobile Design Best Practices: Joshua Mauldin's UX Charlotte Talk - photos, sketchnote, and slides


Joshua Mauldin, founder of Invisible Interface & Awesome Gifs, and app creator/manager for The Business Journals, gave a talk about best practices in touchable mobile design at a recent Charlotte User Experience meet-up. I especially liked his use of clips from Arrested Development to remind us of the wide range of emotional responses people get when they use technology, good or bad.  (Take a moment and look over the slides for the meat of Joshua's talk.)



(Photo by Brad E.)

Slide-share of Joshua Mauldin's Mobile Design Best Practices talk:

Mobile design best practices from Joshua Mauldin

Below is sketchnote of the talk, drawn by hand by Antoine RJ Wright, using Adobe Ideas on his iPad:







(Photo by Bermon Painter)

The event was hosted by MyJive, located at the NC Music Factory. I was fortunate to grab a comfy spot to sit - there were about 85 in attendance.At the end of the meetup, I won a ticket to Web Afternoon!

Aug 12, 2012

Tech and Stuff shared by my FB friends.

It seems that the weekend is ripe for sharing interesting things on Facebook, judging from what I've seen from my FB friends.  These are just a few that came my way:


This picture below is from the World is Beautiful FB page. Where?  The  Igloo Village of Hotel Kakslauttanen, in Finland.  The igloos are made of glass, and according to the description, provide views of the Aurora Borealis:



In case you missed this--- at about 1:45 the dolphins appear.  Beautiful!

The Blue from Mark Peters on Vimeo.

17 minute video from LEGO about the history of the company:


Context-Aware Computing, by Albrecht Schmidt:


iGlass, shared by Pixelonomics:


Patent application for "peripheral treatment for head-mounted displays", for the above device.

Michael Husted's post:


Shared by Barbara Bray, via Smart Apps for Kids, via Success in Learning



My comment:
"It doesn't hurt to take a few self-defense classes.  I took kickboxing for the exercise and I do not feel defenseless.  As adults, we encounter criminals who are beyond the bully stage, who don'e care if they hurt (or kill) when they want to engage in illegal activities.  It makes sense to do the things that make us strong, healthy, fit, and safe.  This means having the strength to help others during a crisis, such as the shootings at the movie theater and other seemingly "random" acts of local terrorism."

I shared the following picture on Facebook:  
I set up the XBox 360 and the Kinect in the Activities of Daily Living room (it is also the music room), and when I went to take a picture of my rafting adventure, the system took a picture of me!
Photo: We got the Kinect working at school, here I'd a picture of me  taking a picture of the screen when the in-game camera took a picture of me trying to ride the rapids...

Shared by World Sepsis Day - the German delegation's presentation at the Project Fair of the International Federation of Medical Students Association August meeting.



RELATED
Albrecht Schmidt's blog
Interaction Design Foundation:  "Free educational materials - made by the world's technology elite"
Mashable

Jul 30, 2012

Sound IS Important: Sonification, sound synthesis, sound design, interactive sound, the Olympics..

I happened to be listening to the radio and heard an interesting interview featuring on Dennis Baxter, the sound designer/engineer for the 2012 Olympics.  The interview, along with examples of sounds, are provided on the NPR website:

Making The Olympics Sound Right, From a 'Swoosh' to a 'Splash'
Becky Sullivan, 7/28/12, NPR   Listen to this story (All Things Considered featuring r, 5 min, 54 Sec)

Not all of the sounds you'll hear during the Olympics are "real". There are a few sports that are impossible to capture accurately, and for this reason, Dennis Baxter explains, special techniques are used.  

If you'd like to dig deeper into the world of sound, take a look at "The Sonification Handbook", edited by Thomas Hermann, Andy Hunt, and John G. Neuhoff.  The editors have backgrounds in computer science, physics, interactive sonification, multi-touch, music, psychology, auditory percpetion, and neuroscience, collectively.


Below is a description from the book's website:
"This book is a comprehensive introductory presentation of the key research areas in the interdisciplinary fields of sonification and auditory display. Chapters are written by leading experts, providing a wide-range coverage of the central issues, and can be read from start to finish, or dipped into as required (like a smorgasbord menu)"


"Sonification conveys information by using non-speech sounds. To listen to data as sound and noise can be a surprising new experience with diverse applications ranging from novel interfaces for visually impaired people to data analysis problems in many scientific fields." 


"This book gives a solid introduction to the field of auditory display, the techniques for sonification, suitable technologies for developing sonification algorithms, and the most promising application areas. The book is accompanied by the online repository of sound examples.The book is a comprehensive introduction to this interdisciplinary field."


The PDF version of the Sonification Handbook can be downloaded for free:
http://sonification.de/handbook/download/TheSonificationHandbook-HermannHuntNeuhoff-2011.pdf 

RELATED
This section includes a few interesting videos that are best viewed with headphones, along with a number of links to explore.

Andrew South - Sound Designer Show reel

Andrew South - Sound Designer Showreel from Andrew South on Vimeo.

Blip Shaper Walkthrough, Christian Bannister 

Blip Shaper Walkthrough from christian bannister on Vimeo.
FYI:  Christian Bannister's projects

Duet for Synthesizer and the Washing Machine, John Keston, Web Baker 
Produced using binaural sound, use headphones for best effects




Motion-driven Concatenative Synthesis of Cloth Sounds (SIGGRAPH 2012)



99% Invisible: Sound of Sport
Roman Mars, Turnstyle, 10/19/11
Social Sound Design "SSD is a Q&A site encompassing all the wonderful disciplines of sound design: film, game, art and installations, sound effects, new media, software, programming (Max/MSP; Pd, etc.), Arduino and micro-controllers, gear, feedback, recording, techniques and tips... as long as it involves sound design it is welcome here!"
NIME 2012 Online Proceedings (New Interfaces for Musical Expression)
NIME 2013
Big Fat Audio 
Provides royalty-free downloads of sound effects and more.
Perry R. Cook, Professor Emeritus, Princeton
(Author of Real Sound Synthesis for Interactive Applications-2002)
AKPeters Sound Examples (listen if you are curious)
Adding a 3D Positional Effect to a Sound (XNA Game Studio 4)

Jul 29, 2012

LONGBOARDING FREERIDE, an HD Extreme Sports video.

I have a secret. I enjoy watching Extreme Sports HD videos. This one is from  has breathtaking scenery. On a large screen, it might lure you into believing that you are the longboarder, gliding around the hills and curves!

About longboarding, from the Original Skateboards website:

"Put a longboarder at the top of that same hill with a longboard designed to handle it and he will get to heaven first, every time, no death required.  A longboard is a stress relief, a mode of transportaton, and a sorce of surf, snowboard inspiration.  Anyone can learn, it is safe, there are no age barriers and no one is going to charge you for a lift to the top."

Riders in the video were Petter Reinem, Axel Serrat, Brett Ciabattini, Will Stephan, Aleix Gallimo, Daniel Harris, Brian Bishop, Michael Virgin Jr. , Molly Lewis, and Scott Imbrie. Filmers were Nick Patrick, Brad Imbrie, Jay Cagney, Aleix Gallimo, Axel Serrat Dunia Vidal, and Sam Weaver. The video was edited by Nick Patrick.

RELATED
Extreme Sports HD Videos Blog
Apex 40 Longboards
Original Skateboards
Previous Post:  GoPro Wearable (extreme) Sports Camera:  I want One!
Extreme Sports Video Example:


Discover Extreme Sports | Extreme Sports HD by DiscoverXtremeSports










Blast from the 2009 past: News, Videos, and Links about Multi-touch and Screen Technologies

One of the things I like to do is share updates about the world of multimedia, multi-touch, gesture, screen, surface, and interactive technologies, focusing on off-the-desktop applications and systems. When I started this blog, I had to put forth quite a bit of effort just to FIND interesting things to blog about.  


These days, there are so many sources that focus on emerging - and now commonplace- interactive technologies, my main challenge is to filter the noise.  Where do I begin?


My archives are vast.   I randomly picked the year 2009 and came across one of my previous posts, "News, Videos, and Links about Multitouch and Screen Technologies."   The post is long, and contains a number of videos and links that probably will be of value to a future curator of the history of technology.


I welcome comments from readers who might be able to help me update information about various applications and systems I've featured on this blog in the past. 

The pictures are screenshots from the results of an  image search for "interactivemultimediatechnology".  Over the past 6 years, I've posted quite a few!








Jul 23, 2012

Men's Interest Section at Barnes and Noble: Girls Not Allowed?

I was browsing at a Barnes & Noble in Charlotte, N.C. this weekend and was surprised when I looked up to see that I was in the "Men's Interest" section.  Is this the message the bookseller wants to give to half of its potential customers?  


I don't think it was intentional.  It was just one of many subtle- and not-so-subtle - reminders that our society has a long way to go to encourage females, of any age, to consider computing and related technical fields of work and study.


Although women have made inroads in fields such as law and medicine, this is not true for many technical fields.  According to a thoughtful article written by Rane Johnson-Stempson, of Microsoft Research, a study by the Computing Research Association indicated that female students were only 14% of computer science graduates in the U.S. in 2011.  The under-representation of women in computer science and related technical fields in 2012 continues to be a problem, on many levels. 
RELATED
Unlocking the Clubhouse: Women in Computing was published about ten years ago. The book was an outgrowth of the research of Allan Fisher and Jane Margolis, of the School of Computer Science at Carnegie Mellon University, and is still worth reading.



Getting more women into computer science
Connie Glasser, Atlanta Business Journal, 5/11/12
"Just when we need every available gifted mind to help business recover from the Great Recession, we can't afford to overlook the contributions that women could make if CS environments were more inclusive."




Addressing the Need for More Women in Computer Science Programs
Rane Johnson-Stempson, Microsoft Research Connections Team, 2/3/12


Breaking the Brogrammer Code: Margo Seltzer's View on Women in Computer Science
Morgen E. Peck, Txchnologist, 6/27/12



Marissa Mayer on Women in Tech: CNET's CES 2012 Panel (January, 2012)
"Right now it is a good time for women to be in tech, but there are not a lot of women in tech..."



Giving Women the Access Code
Katie Hafner, New York Times, 4/2/12


Percent of Bachelors going to Women: Not getting better among Computing Disciplines
Computing Education Blog, 5/11/12

Presentation: Unlocking the Clubhouse:  Developing Software Education and Practices for Diverse Beginners, Jen Myers, 11/19/11


Why are there so few women in Computer Science?
A Syster, Best of Systers Blog, Anita Borg Institute for Women and Technology


Anita Borg Institute for Women and Technology

National Center for Women and Information Technology