Dec 13, 2012

Connecting: Exploration of the Future of Interaction Design and User Experience - Good for promoting CSEd!

I've been looking for a relatively short video about human-computer interaction and related fields to include in a presentation I'm planning for high school students. The presentation is my small part to promote Computer Science in Education Week (CSEd)

One of the goals of CSEd Week is to spread the word that computer science education is much more than learning how to program one. Technical and computational thinking skills are important to develop, but young people also need to know what sort of things they can do with these skills as they become adults in our technological society. As stated on the CSEd website"Computing professionals work on creative teams to develop cutting-edge products and solutions that save lives, solve health problems, improve the environment, and keep us connected."  

Coincidentally, I was pleasantly surprised by a tweet I received today that linked to Connecting, a well-produced 18-minute video about interaction and user experience design. This video would be great to share with high school students.


Connecting (Full Film) from Bassett & Partners on Vimeo.

The video features a number of well-spoken, creative professionals who are passionate about their work, people, and the future.  Although the video is a bit techno-centric, it depicts people who live and breathe technology in a favorable light.  It also inspires some degree of thought and reflection on the part of the viewer.

Although much of what is discussed in Connecting is futuristic, the seeds were planted years ago.  If you are new to the HCI/UX/ID/UCD world, it might help to read
Mark Weiser's 1991 article, The Computer for the 21st Century, published in Scientific American in 1991, before viewing the video.  

After viewing the video, I encourage you to take the time to read some of the comments on the Vimeo website.  Also read  Marc Rettig's comments, posted on the IxDA website:  "A film about interaction design: what it says about us".  

Near the end of the video, there is a discussion about where we might be headed, as interconnected, technically enhanced, augmented humans.  Hopefully we will not create, and then be assimilated into a Borg-like collective, or live out our days in a Matrix-like disembodied state.

In the wrong hands, what might happen?

Is resistance futile?!

FYI: Connecting was produced by Microsoft, Windows Phone Design Studio: Mike Kruzeniski (now at Twitter), Kat Holmes, and Albert Shum, and featured interviews with the following people:

Matt Jones, BERG London
Raphael Grignani, Method
Liz Danzico, School of Visual Arts, New York
Blaise Aguera y Arcas, Architect of Bing Mobile and Bing Maps
Helen Walters,  Writer, Editor, Researcher at Doblin/Monitor
Younghee Jung, Research Leader, Nokia
Massimo Banzi, Co-Founder, Arduino
Jennifer Bove, Co-Founder, Managing Director, Kicker Studio
Robert Murdock, Principal, Method (Artefact)
Jonas Lowgren, Professor of IxD, Malmo University, Sweden
Eric Rodenbeck, CEO, Founder, Creative Director, Stamen Design
Robert Fabricant, VP of Creative, Frog Design
Andrei Herasimchuck, Twitter 

The video was first screened in Seattle, Washington, last April, with a panel discussion that included Rob Girling and Gavin Kelly, of Artefact, Bill Buxton, of Microsoft, and Scott Nazarian, of Frog Design.

Description of the "Connecting" video, from Bassett & Partners' Vimeo site:

"The 18 minute "Connecting" documentary is an exploration of the future of Interaction Design and User Experience from some of the industry's thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming "Internet of things." Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a "super organism" capable of influencing and enabling a broad spectrum of new behaviors in the world." -Bassett & Partners

Selected Quotes:

Liz Danzico:
"It's understanding that ecosystem, where the human in the center, and understanding that network of things, and how they all work together, rather than of your device or thing being in the center."

Younghee Jung:
"... you can not necessarily foresee the consequences when people adopt what you designed..to see something completely different from what you created. .it is like throwing a stone in the water, and you don't know what it will cause."

Blaise Aguera y Arcas:
"....these are all augmentations of abilities as humans. And when the augmentation really works, then that extension of yourself feels natural, and beautiful and does what you want, and doesn't get in the way....The use of voice, and the use of natural gestures... you are removing the extraneous, you are removing the artificial."

Massimo Banzi:
"...Something that can do it's own thing, disappearing in the background, is correct"  (nod to Weiser)

Jennifer Bove:
"...it is really important to look at what the consequences are of putting these products into the world when we think about things like the phone...the way it has changed our behavior, it can be enabling, and also disrupting...for these things to change our lives for the better, or enable for them to let us do things we couldn't do before.. they have to feel natural, and feels like a conversation." 

Robert Murdock:
"How you actually design and enact a living system in UX is something that is quite challenging...you have to think about patterns of desired outcomes and behaviors you want to achieve, instead of moving a user through one flow in an experience."

Jonas Lowgren: 
"...back in the day.. it was one user, one task, one computer,  its all gone now, its is much more like you are setting the stage, really,  for other people to perform, but you can never tell them what to do."

Eric Rodenbeck:
"....the map is like a living thing, that is being made up of everything we got. The idea that it is different in the morning than what it was in the evening, is a really good idea to stay connected to the idea that the world is changing."

Helen Walters:
"What we need is for designers to be embedded in the topics that are really, really important right now, so there can be a better synergy between design, and business design, and social change design, and entrepreneurship."

Andrei Herasimchuck
"That is where the future lies with us. There will be software in everything..You can take all of those (digital) pieces, and you can design all kind of things around it. People are now actually entering their lives and what is going around them, into a digital format, and so we will start do things with that in the future, and I think it will be exciting."

Robert Fabricant:
"The network is sampling the world, and knowing what is cropping up where, being able to match and find patterns...and anticipate outbreaks of diseases. ..  We are trying  now to collect from the periphery a much richer set of what is going on the world so we can learn as a society and optimize and evolve the right systems and services".

SOMEWHAT RELATED
IxDA
Experientia: Putting People First 
What's the Difference- IXD, IA, UXD, HCI, UCD, UX (Jon Karpoff)

Dec 12, 2012

This Exquisite Forest: Join this massive online, creative, interactive, participatory, collaborative narrative animation project, by Chris Milk and Aaron Koblin

"Right here, in your web browser, you may contribute to anyone's creation and steer it in any direction you choose, or start a story of your own, by creating a seed animation for a new tree. Our hope is through the collective creativity of the web, an ever-expanding forest of narrative paths will grow." -Chris Milk/Aaron Koblin

This Exquisite Forest is a collaborative art project by Chris Milk and Aaron Koblin, creators of the online Johnny Cash collaborative project. The Johnny Cash Project was a crowd-sourced music video for Johnny Cash's final album (see below).

What I like about this project is that it provides viewers with the opportunity to create animations that link with those of other people, online.  All of the tools to create animations and music are on the website, along with  clear instructions and FAQs.  You can even curate your own tree.

For those who take a less participatory approach to art, the project's website offers something called "The Endless Theater", where viewers can watch the most popular branches of This Exquisite Forest.



The project makes use of Google's App Engine. Google's Cloud Storage handles the accounts and data storage.   To access the project, you need Google's Chrome browser, as the project takes advantage of JavaScript and HTML5.

RELATED 
This Exquisite Forest Project

The Making of This Exquisite Forest








Dec 8, 2012

Sharing the Holiday Meme(s) - Christmas House Lights: 'Call Me Maybe'

It is trendy for people who love dancing Christmas lights and pop music to share their enthusiasm for both with their neighbors - and the world, via YouTube and other web spaces, as mentioned in a recent Mashable post: Battle of the 'Call Me Maybe" Christmas Lights  (Neha Prakash, 12/7/12)


NOTE:
Unfortunately, some of the videos I wanted to share can't be seen on my blog, because the music is UMG restricted.  Some of the other videos require viewers to sit through an ad before viewing.

Dec 5, 2012

RP-VITA, Dr. Roboto - Remote Control Telepresence Healthcare

Intouch Health, a company founded in 2002, provides remote presence solutions for health care, in the form of robots.

The latest robot developed by Intouch Health is RP Vita. It has environmental awareness that allows it to move around a hospital without bumping into people or things. The doctor controls the robot through the use of an iPad by pointing to where it should go. The patient sees the doctor's head displayed on a screen perched on the top of the robot, as depicted in the picture below:


















It sounds a bit strange, but these robots are in many hospitals, and are useful in rural areas where there are few medical specialists.  

The presentation below explains the key points of the use of tele-robotics in medicine:

RP-VITA: A Glimpse at the Future of Healthcare Delivered Today: WIRED Health Conference, 10/16/12
Yulun Wang: Meet Dr. Roboto, Your New Bedside Caregiver from WIRED on FORA.tv

Augmented Human Conference '13 (ACM CHI) March 7th and 8th; CFP paper deadline Jan 8, 2013

Looks like a fascinating conference!

ACM SIGCHI 4th Augmented Human International Conference





















Call for Papers
The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7–8 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience. 

As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN. 

Topics 
  • Wearable Computing and Ubiquitous Computing 
  • Bionics, Biomechanics, and Exoskeletons 
  • Brain-Computer Interfaces, Muscle Interfaces, Implanted Interfaces 
  • Sensors and Hardware 
  • Smart Artifacts and Smart Textiles 
  • Augmented Sport, Health, & Well-being, Training/Rehabilitation Technology 
  • Augmented and Mixed Reality, Tourism and Games and Context-Awareness 
  • Augmented Fashion and Art 
  • Trust, Privacy, and Security of Augmented Human Technology 
PROGRAM COMMITTEE

Submission Categories for Papers 

Full papers 8 pages, anonymized, 30 minutes presentation 
Short papers 4 pages, anonymized, 15 minutes presentation 
Demonstration papers 2 pages, anonymized, demonstration at conference 
Poster papers 2 pages, anonymized, presented at conference 
Art pieces 1–2 pages, not published, exhibited at conference 

The four paper categories will be published in the ACM digital library and follow the ACM paper format. We encourage authors to submit supporting video material in addition to the PDF submission. 

Important Dates 
  • January 8, 2013      paper submission deadline 
  • February 5, 2013    author notification 
  • February 12, 2013  camera-ready and ACM copyright form due 
  • March 7–8, 2013    scientific conference in Stuttgart 

Art and Exhibition 

Augmented Human 2013 will feature contributions by art researchers and practitioners. Artists participating and exhibiting at Augmented Human 2013 will have to be self-funded to attend the conference. 

All art pieces will be included in a video to be published on the Augmented Human YouTube channel. Additionally, an exhibition catalog will be published on the Augmented Human website, including full-page pictures and the descriptions provided by the authors. 

Submission of Art Pieces 

Authors may choose the format to present their art pieces for submission. The submission should include the requirements of space, light, electricity, and equipment.

Organizing Committee

General Chair:  Albrecht Schmidt, University of Stuttgart, Germany
Program Co-Chairs: Andreas Bulling, University of Cambridge, UK; Christian Holz, Hasso Plattner Institute, Germany

Dec 3, 2012

Musings about still-popular Interactive Multimedia Technology blog posts from the past...

I have been blogging for over six years now, and from time-to-time I like to take a look my Google Analytics stats.   A large chunk of the visitors to this blog come from the US, 


I've noticed that the following blog posts still get hits, even though they were written a while ago. I'm not sure why, but I think it would be helpful to revisit each one, clean up any broken links, and provide new information related to each topic.  It might take me a while.

Reader input is welcome!

Games to Lift Stress Away: Flower, flOw (and Cloud), from thatgamecompany (2009)
A number of people who do a search of the word "Flower" or "Flower Pictures"  find this blog post, every day.

Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies, etc. (2006)
This post gets a lot of hits from people who work in K-12 settings, looking for "free online interactive social skills games" or something similar.  

Interactive Touch-Screen Technology, Participatory Design, and "Getting It". (2008)
This is one of my rare "brain dump" posts. I noticed that in an attempt to update the post, I linked it to another post, written in 2010. 

The Children's Interactive Library: User Experience Design and the Library! (2009)
The Children's Interactive Library was a collaboration between Interactive Spaces, the Department of Computer Science, University of Aarhus, the Department for Design, Aarhus School of Architecture, and others. 

Yellowbird 6 lens 360 degree video camera creates web-based interactive videos. (2009)
I got the link from Harry Brignull, who blogs at 90 Percent of Everything

The 3D Evolution: Part I, Introduction (2010) Hmmmm 3D TV, where are we now? 
To find out, check out the 3D Guy blog.


Teliris InterAct TouchTable and TouchWall: Immersive Collaboration and Telepresence, DVE's Holographic Tele-Immersion Room
Since I wrote this post  in 2008, it has received over 7,000 page views from Malaysia.  Is it possible that I have a secret fan club there?  

Window Shopping in the Web Outside (2011)

William Forsythe's "Synchronous Objects - One Flat Thing, Reproduced" Multidisciplinary online interactive project: Translating choreography into new forms. (2009)
(I like this stuff.)