"To keep your adrenaline pumping while waiting for SIGGRAPH to start, here's a few juicy bits of inspiration:
"Simulating Real-world Film Lighting Techniques in 3D. Light, shadows, and rendering play together to create realism in your 3D models. Learn to bring these art techniques into your 3D scenes to create compelling cinematic views." | ||
"Creating UVs for Characters in Autodesk Maya*. Regardless of whether you're using a model in a real-time environment or as part of a rendered sequence, here are some tips and tricks to making UV mapping work efficiently." | ||
"Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms. Learn how the LuckyCloud demo implemented a solution for real-time dynamic simulation and illumination of clouds that didn't impact performance during game play." |
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