Technology and Education, a Temporal Approach -Link to Dan Sutch's article, plus info about FutureLab
I'm interested in topics related to school reform and how it impacts the intersection of education/learning and emerging/innovative interactive technologies. There are many changes going on that will impact the future of education, and I thought I'd devote a post or two to this topic on the Interactive Multimedia Technology and TechPsych blogs.
On this note, I'd like to share a link to an article written by Dan Sutch on the Flux blog, hosted by FutureLab. ( I've included some links to resources from the FuturLab website. I've also added my own "2-cents" to the topic of technology and education reform, which can be found at the top of this blog under the "My 2-cents: Innovative Technologies, Education Reform, which is in draft form.)
In his article, Dan Sutch touches on some key problems facing education. Like the little boy in the children's book, the Emperor's New Clothes, he points out that the polarizing debates regarding education blind us to what we really need to think about- and understand.
- How the world is as it is. Which requires exploration of what is already known about the world: knowledge domains, histories, cultural differences etc. [The past] This only makes sense in relation to how learners
- Understand their place in the world. This is a focus on the individual, their culture and context, their interests, knowledges and relationships etc. [The present] This then leads to a need to understand
- How they act within the world and how they can change it. This is about developing personal identities and agency, and the skills to enact them – for themselves, their communities and for wider global challenges. [The future]
RELATED AND SOMEWHAT RELATED
I encourage you to take a look at the other people who contribute to Flux! They are on the forefront of education and emerging technologies, and come from a wide range of disciplines.
About FutureLab
FutureLab is an organization located in the UK that focuses on "the way people learn through innovative technology and practice". The FutureLab website has a wealth of information about interactive and immersive technologies that support- or have the potential to support- learning.
FutureLab's Free Online Tools
One of many examples is Create-A-Scape:
"Create-A-Scape is a website that provides resources for creating digitally-enhanced learning experiences, using mobile technology to experience location-sensitive sounds and images that have been 'attached to' the local landscape. Can be used right across the curriculum with all age groups." -FutureLab
Links to FutureLab topics, from the home page of the FutureLab website:
- 14-19
- 21st century skills
- assessment
- augmented reality
- citizenship
- collaboration
- creativity
- curriculum
- digital inclusion
- digital media
- family learning
- futures
- games
- health
- informal learning
- innovation
- innovative teaching
- learner voice
- learning spaces
- lifelong learning
- mobile/handheld
- open source
- personalisation
- pre-school
- primary
- secondary
- skills
- social software
- thinking skills
- user-centred design
- Adult Informal Learning
- Beyond Current Horizons
- Create-A-Scape
- Creativity in European Schools
- Curriculum Innovation Network
- Digital Participation
- Dream Catcher
- Education Eye
- Enquiring Minds
- Exploratree
- Fizzees
- Fountaineers
- Games and Learning
- Games-Based Experiences for Learning
- Gaming in Families
- Harnessing Technology
- Home-School Relationships
- Infocow
- iTEC
- Learning in Families
- Learning Spaces
- New Assessment Scenarios
- Pedagogy 3.0
- Power League


Hello,
ReplyDeleteThere are many changes going on that will impact the future of education. Thanks for this new comment posting about education.