Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Aug 14, 2009
Tom Barrett, a teacher, demonstrates Durham University's SynergyNet Multi-touch Networked Tables
In this video, Tom Barrett demonstrates multi-touch networked tables, which were designed to be part of an immersive classroom environment. The multi-touch tables are the result of a collaboration between the Technology Enhanced Learning research group at Durham University and colleagues from the Education and Psychology departments.
Tom is a teacher and edublogger. Like me, he has a passion for multi-touch technology. He has been fortunate to have the chance to work with a SMARTTable in his classroom, and also compare the SMARTTable experience with the tables at Durham University, which were not from SMART Technologies.
Tom was one of the first teachers to have the opportunity to try out the SMART Table in his classroom. He was a bit disappointed with the outcome. Even so, he believes that multi-touch technology will be important in education in the future.
From Tom's point of view, there is a need to have more in-depth content for the SMART Table, even at the earlier grades. The following quotes are taken from Tom's "SMART Table in my Classroom- My Conclusions" blog post:
"In my opinion there are three things that contribute to this: poor content; poor creation software and a straight jacketed approach to multi-touch functionality...There seems to be too much residual SMART Notebook thinking and not enough innovative software design. Maybe the product has preceded the necessary thinking behind it all."
"The one shining ray of light that emerges from amidst this all is the Media application. I have posted videos of some of my children working with this program in the past. It remains the only application that offers teachers and children an open environment to learn, and couples it with a unique interface with media. When you use this application you actually feel like you are using something innovative, multi-touch, gestural driven. As a teacher there is the capacity to use rich content of your choice (video) and then layer on top questions that engage the children in a much deeper way"
RELATED
Flickr Group: Multi-touch Interactive Desk: Applications and Gesture Ideas
(Note: I have plenty of ideas for content and software design for multi-touch tables in education, and also cognitive and educational assessment. I'm only missing a table or two!)
Nov 30, 2008
Tech-Savvy Teachers at Classroom 2.0; Google Sketch-up for math, and other creative ideas...including multi-touch
"Guzman", a member of Classroom 2.0, is a math teacher in Florence, Italy who teaches math to middle school students. In addition to math, he has an IT background. He used Google Sketchup to introduce and work with solids. He thinks that Sketchup would be a good tool to use to teach volumes, sections, and more.
Guzman's student's worked on this project one hour a week for five weeks, and created all of the models using Sketchup. The animation was created with Sketchup by Guzman.
You can find the models Guzman's students made at Google 3D Warehouse
Tom Barret, at Classroom 2.0 has started a Multi-Touch Interactive Desk Development group. Tom is involved in the SynergyNet: Multi-touch in Education research, which is part of Durham (UK) University's Technology-Enhanced Learning Research Group.
You can find related pictures on Flickr: Multi-Touch Interaction: Applications and Gesture Ideas
Sep 17, 2008
SynergyNet Project: Multi-touch tables and displays designed for education...
In the Classroom of the Future: Every Desk is an Interactive Surface

"SynergyNet will integrate ICT into the fabric of the classroom. The new desk with a ‘multi-touch’ surface will be the central component; the desks will be networked and linked to a main smartboard offering new opportunities for teaching and collaboration."
"Several students will be able to work together at a desk as the desks allow simultaneous screen contact by multiple users using fingers or pens. Durham researchers want to create a ‘natural way’ for students to use computers in class. The system encourages collaboration between students and teachers, and a move away from teacher-centric learning."
More about the SynergyNet project:Smart desks make sci-fi a reality in the classroom
Research is underway at Durham University, located in the UK, to see how the interactive tables can support learning IT concepts. According to the SynergyNet project website, the goals of the research are as follows:
- Aim 1: To create a radically new technology-rich learning environment that integrates with traditional classroom layouts and collective activities.
- Aim 2: To design and implement a new form of user interface for educational multi-touch systems.
- Aim 3: To formulate a new pedagogy that eases transition and movement between teacher-centric and pupil-centric interaction.
- Aim 4: To analyse pupils’ learning strategies to inform fundamental research by capturing data as pupils use the SynergyNet environment.
"The system will also boost equal access in school. In IT, we have found that males have been the dominant actors - interactive classrooms will encourage more females to take part in lessons. It will also enable more disabled students to participate in lessons and allow more personalized learning." - Dr. Elizabeth Burd, Principle Investigator, Director of Active Learning in Computing
jME Physics - the open-source java-based physics engine used in the SynergyNet system
jMonkeyEngine - the open-source java-based game engine use in the SynergyNet system (the video below contains some clips from the SynergyNet project)
Pupils test multi-touch screens
(BBC Article)