The Cambridge Guide to Multimedia Learning, edited by Richard E. Mayer, the "father" of this fairly new discipline, is a great resource for people involved in instructional technology and application development.
According to Mayer, "the focus of this handbook is on how people learn from words and pictures in computer based environments. Multimedia environments include online instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations."
As I revisited the various chapters in this handbook, I realized that people interested in topics such as information visualization, computer-supported collaborative systems, and data-driven decision making might find some value from this book.
What I'd like to see next from Dr. Mayer is a handbook that focuses on ways people learn, think, and communicate through interactive multimedia that is presented on screens of all sizes. This is important, given the explosion of large interactive whiteboards in classrooms, large-screen displays in the home, and mobile devices that now contain higher-resolution screens.
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