The call for papers is in process.
Here is some information from the conference website:
"Despite the surging interest in this emerging research, there are plenty challenging research issues to be investigated. For example, can one really learn meaningfully and deeply from games? Will there be new theories that explain phenomena of learning with fun? What constitute game pedagogies? How this genre of technology enhanced learning can be adopted to formal and informal learning settings? What are the possible dark sides of game and toyed education and how to prevent them? "
The topics of interest include but are not limited to:
Foundation and theory for design
Evaluation
Case studies and exemplars
Artificial intelligence
Virtual characters
Vitual storytelling and game narrative
Multiplayer and social game design
Simulation and animation
Entertainment Robots for Education
Augmented/Mixed Reality
Interfaces
Training
Sport
Non-Visual Senses (smelling, touching, hearing)
Mobile games and its linking to online games
Location-based games and ubiquitous technology
Identity in gaming to learn: roles and role-playing
Optimal experience and flow
Engagement and emotion
Collaboration, competition and community
Social and Cultural aspects
Contact Information
Kinshuk, General Chair (kinshuk@ieee.org)
Michael Eisenberg, Program Chair (duck@research.cs.colorado.edu)
Jill Calliou, Local Administrator (jillc@athabascau.ca)
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