Jun 15, 2008
DigiBoard Multi-Touch Mixed Reality Game; Ideas for future design of a flexible, adjustable multi-touch surface..
This video is a demo of a multi-touch table, called the DigiBoard, running a game application called "Tower Defense". This multi-modal game takes input from physical tokens, touch, and provides auditory feedback.
According to the credits on the video-clip, the creators of this application were Andreas Hesel, Birna Run Olafsdottir, Dann Sandgreen, and Osk Hilmarsdottir. When I can track down more information about this group, I'll post it!
For more information about interactive display technologies, see Gizmo Watch's Top 15 Interactive Display Technologies. The list is full of photos and video clips of a variety of systems. It was created last year, so it might need some updating.
I am still looking for some examples of good multi-touch table games for use in education. I've created a few prototypes that are not fully fleshed out over the past year, but I haven't had the time or money to build the type of adjustable table that I want.
I'd like my table surface to adjust horizontally, vertically, and angles in-between, like a drafting table. I don't want my table to rely on a projector, since I don't want unnecessary occlusion. A rear-projection system would be heavy and bulky. My design is light and sleek, and it is mobile.
The advantage of an adjustable design is that it allows for flexibility in use, within a single environment, and across a variety of settings. It could work well in schools, libraries, museums, convention centers, exhibit halls, hospitals, visitor centers, airports, public transportation stations, board rooms, data centers, malls, supermarkets, community centers, coffee houses...just about anywhere.
I've written about this topic a few times. For more information, see "Emerging Interactive Technologies, Emerging Interactions, and Emerging Integrated Form Factors"
If you know of anyone who is creating an adjustable, multi-functional touch surface, please let me know.
I am playing around with ideas for a suite of multi-modal, adaptive game for use with young people who have suffered traumatic brain injuries, and others who have special needs. A stationary surface would not provide the flexibility my applications will require.