I'd like to share the on-line demo of MindHabit's suite of serious games that I've found useful in my work with teens and young adults who need support in the area of social-emotional skills.
What I like about the online demo is that it adjusts to the player's responses. This feature made it fun to use during the last few social skills groups I facilitated at work, since it could be played by students with a range of cognitive abilities. I had students take turns playing the game using a SMARTboard, and found that all of the students paid attention to what was going on. In my opinion, using the interactive whiteboard supported "off-the-shoulder" learning among the students who were not at the board.
MindGames is available for Windows and Macs, and the full version is just $19.99 and provides 100 game levels. The full version tracks progress and includes four games.
Here's some information from the company's website:
"Based on social intelligence research conducted at McGill University, these stress busting, confidence boosting games use simple, fun-to-play exercises designed to help players develop and maintain a more positive state of mind."
"Based on the principles of social intelligence: Inhibition - uses game mechanics to promote positive habits; Association - connects personal info to positive feedback; Activation - uses personal references"
Upcoming:
- Interview with Guillaume Largillier about Stantum's multi-touch tablet.
- Collaboration with Stevens Institute of Technology, focusing on a serious game project to support learning of "on-the-job" social skills for teens and young adults with autism spectrum disorders and related challenges.
- More news about large interactive displays, multi-touch, and gesture applications/installations.
- Cross-platform/device interactive "TV".
- Cathy Davidson's new book: Now You See It: How The Brain Science of Attention Will Transform The Way We Live, Work, and Learn (Viking)
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